Are the LR weapons still in development over at TC?All the old weapons will still work with this version
How many of the V1 configs can be copied over? Are there particular ones to pay attention to due to changes?how many? NONE -- fresh install guys -- alot of the configs have extensive changes
8) NICE...................... Thanks for all the hard work! I know I'm probably pushing it but I'll ask anyways.................... When will the raw files be available?
Fred [105]HolyMoly
Thanks sooo much for this. REALLY APPRECIATE ALL THE HARD WORK!!
LOL Wait until you open the weaponcontrol.cfg 8O
Quote from: "Hockster";p="27109"Are the LR weapons still in development over at TC?QuoteAll the old weapons will still work with this version
First stupid question - Is the Long Range weapons part of the TC Weapons z_tc5 iwd in the Options folder of V1? I'm trying to figure out if I need to change any of the weapon files in the main iwd to accomdate higher bullet damage/sway etc.
One other question - In the Ambient config for the Flak/Artillery settings, it makes mention = "If 'Anti-Aircraft effects' is enabled in
the ambient planes section...." Maybe I'm just not seeing it, but where is the Ambient 'Planes' settings at? Hopefully that wasn't stupid question #2 *lol*
Hockster -- Planes (Ambient and Airstrike planes) where removed last minute
is there a setting i can turn on to just have the guns back to the way they was ?
It is not possible to die !!! loool - I tried with nade, with falldamage with ennemy, bash.... nothing happens. I don't know Why !!!!!
Personnal message for CHIBLUE : I HATE YOU FOR THIS !!! I M WORKING ON IT SINCE 2HOURS AND I DON'T FINISH TO SET IT !! RHAAAAAAAAA !!!!!! loooool (Joke !! )
//******************************************************************************
// Spawn protection
//******************************************************************************
// Set spawn protection - 0 = Disabled - no spawn protection..
// Set spawn protection - 1 = Punish player for shooting at spawned player
// Set spawn protection - 2 = Spawn Player is invisible and Protected for timer
// Set spawn protection - 3 = Spawn Player is Protected for timer
// Set spawn protection - 4 = Spawn Player is Protected and Punish player trying to shoot them for timer
set ex_spawnprotenabled "4"
// 0 = disable (default)
// 1 - 120 = protection in seconds
set ex_spawnprot "15"
// disable weapon while spawnprotected
// 0 = disable (default)
// 1 = enable
set ex_spawnprot_noweapon "1"
// show hhud icon - protected..
// 0 = disable (default)
// 1 = enable
set ex_spawnprot_showicon "1"
// show spawn protection timer..
// 0 = disable (default)
// 1 = enable
set ex_spawnprot_timer "1"
// exit spawnprotection on attack button
// 0 = disable (default)
// 1 = enable
set ex_spawnprot_attackexit "1"
//******************************************************************************
// Spawn protection messages
//******************************************************************************
set ex_spawnprotstarting "^4Spawn Protection - ^2Started"
set ex_spawnprotending "^4Spawn Protection - ^1Ended"
//******************************************************************************
// Spawn protection punish - if using punish player for shooting at spawning players...
//******************************************************************************
// 0 = On Spawn (Default)
// 1 = On New Game
set ex_spawnprotReset "1"
// blank = no message
set ex_playerspawnprotannouncmsg "^1is shooting at spawning players"
// blank = no message
set ex_playerspawnprotwarnmsg "^1Do not shoot at players as they spawn"
// 1st line of Message to display in center of screen only to player
set spawnprotpunishmsg1 "^1STOP FIRE - ^3this guys is under Spawn Protection."
// 2nd line of Message to display in center of screen only to player
set spawnprotpunishmsg2 "^1Back Off ^3or ^1Smoke ^3and ^1leave this area."
// punish type
// 0 = No punish
// 1 = Shellshock - No Noise
// 2 = Shellshock - Artillary Noise
// 3 = Freeze
set ex_spawnprotpunish "0"
// display blood splatter screen on spawn protect
// 0 = no screen
// 1 = blank screen
set ex_spawnprotbloodscreen "1"
// display black screen on spawn protect
// 0 = no screen
// 1 = blank screen
set ex_spawnprotblackscreen "0"
// disable weapon on spawn protect
// 0 = no disabled
// 1 = disable weapon
set ex_spawnprotdisableweapon "0"
// stops any damage when spawn protect
// 0 = allow damage
// 1 = stop any damage
set ex_spawnprotstopdamage "1"
// number of seconds to punish spawn protect
set ex_spawnprotpunishtime "5"
// Points lost for shooting at spawn protect players
set ex_spawnprotpointsloss "0"
//******************************************************************************
// Spawn protection escalation
//******************************************************************************
// 0 Disabled, no escalation
// 9 upto nine levels of escalation
set ex_spawnprotEscalation "0"
// Add excalation number to end of name to use as escalation punish for this level..
// number of offenses for this escalation to occur - NOTE: if this is zero this level will be ignored!
set ex_spawnprotLevel1 "9999"
....the other command are unchanged
//******************************************************************************
// Allow Perks - not valid is ranked
//******************************************************************************
// Allow Custom Perk Control
// 0 = Disable
// 1 = Enable
set ex_allow_CustomPerks "1"
// Set Perks here based on Class
//ATOUT 1
set ex_allow_specialgrenade "12345678" //Grenade special X3 (fumi)
set ex_allow_weapon_satchel "12345678" // Charge explosive
set ex_allow_weapon_rpg "12345678" //Bazooka
set ex_allow_detectexplosives "12345678" //Déminage
set ex_allow_weapon_betty "12345678" //betty
set ex_allow_extraammo "12345678" //Cartouchiere
set ex_allow_fraggrenade " " //Grenade special x2 (frag)
set ex_allow_weapon_flamethrower "12345678" //lance flamme
//ATOUT 2
set ex_allow_bulletdamage "12345678" //Dégat superieur des armes
set ex_allow_explosivedamage "12345678" // degat superieur pour les explosions
set ex_allow_flak_jacket "12345678" //plus resistant aux explosions
set ex_allow_gas_mask "12345678" //masque à gaz
set ex_allow_armorvest " " //mastodonte
set ex_allow_gpsjammer " " //camouflages
set ex_allow_fastreload "12345678" //rechargement rapide
set ex_allow_shades "12345678" //Lunette de soleil
set ex_allow_rof "1234567890" //double coup
set ex_allow_twoprimaries "12345678" //Surearmement
//ATOUT 3
set ex_allow_bulletpenetration "12345678" //Impact lourd
set ex_allow_longersprint " " //Contition extreme
set ex_allow_bulletaccuracy "12345678" // visée solide
set ex_allow_pin_back "12345678" //Renvoi des grenades
set ex_allow_pistoldeath " " //baroud
set ex_allow_grenadepulldeath " " //Martyr
set ex_allow_fireproof "12345678" //resiste au feu
set ex_allow_quieter " " //Silence de mort
set ex_allow_holdbreath "12345678" //Poumon d'acier
set ex_allow_recon " " //Reconnaissance
//ATOUT 4 - vehicules
set ex_allow_water_cooled " " //Refroidisseur d'eau
set ex_allow_greased_bearings " " //roulement graissé
set ex_allow_ordinance " " //entrainement artillerie
set ex_allow_boost " " //Mach2
set ex_allow_leadfoot " " //Mitrailleuse coaxiale
//******************************************************************************
// Allow Weapons - not valid if ranked
//******************************************************************************
// weapons and perks can be defined as all or only specific custom classes..
// = No Class
// 1 = Class 1
// 2 = Class 2
// 3 = Class 3
// 4 = Class 4
// 5 = Class 5
// 6 = Class 6
// 7 = Class 7
// 8 = Class 8
// 9 = Class 9
// 0 = Class 10
// Allow Custom Weapons
// 0 = Disable
// 1 = Enable
set ex_allow_CustomWeapons "1"
// Set weapons by Class
//PISTOL
set ex_colt "15678" //USA
set ex_nambu "45678" //JAP
set ex_walther "35678" //GER
set ex_tokarev "25678" //RUS
set ex_357magnum "5678" //USA
////////////////////////////////////
//BOLT
//SPRINGFIELD (USA)
set ex_springfield "5"
set ex_springfield_scoped "6"
set ex_springfield_bayonet "5"
set ex_springfield_gl " "
//
//ARISAKA (JAP)
set ex_type99rifle "5"
set ex_type99rifle_scoped "6"
set ex_type99rifle_bayonet "5"
set ex_type99rifle_gl " "
//
//MOSIN-NAGANT (RUS)
set ex_mosinrifle "5"
set ex_mosinrifle_scoped "6"
set ex_mosinrifle_bayonet "5"
set ex_mosinrifle_gl " "
//
//KAR98K (GERMAN)
set ex_kar98k "5"
set ex_kar98k_scoped "6"
set ex_kar98k_bayonet "5"
set ex_kar98k_gl " "
//
//PTRS41
set ex_ptrs41 "6"
///////////////////////////////////
//////////////////////////////////
//FUSIL SEMI-AUTO
//
//SVT-40 (RUS)
set ex_svt40 "2"
set ex_svt40_flash "2"
set ex_svt40_apeture "2"
set ex_svt40_telescopic "2"
//
//GEWEHR43 (GER)
set ex_gewehr43 "34"
set ex_gewehr43_silenced "34"
set ex_gewehr43_apeture "34"
set ex_gewehr43_telescopic "34"
set ex_gewehr43_gl " "
//
//M1GARAND (US)
set ex_m1garand "1"
set ex_m1garand_flash "1"
set ex_m1garand_bayonet "1"
set ex_m1garand_gl " "
set ex_m1garand_scoped " "
//
//STG-44 (GER)
set ex_stg44 "34"
set ex_stg44_flash "34"
set ex_stg44_apeture "34"
set ex_stg44_telescopic " "
//
//M1A1CARABINE
set ex_m1carbine "12"
set ex_m1carbine_flash "12"
set ex_m1carbine_apeture "12"
set ex_m1carbine_bayonet "12"
set ex_m1carbine_bigammo " "
//////////////////////////////////////
/////////////////////////////////////
//MITRAILLETTES
//THOMPSON (US)
set ex_thompson "1"
set ex_thompson_silenced "1"
set ex_thompson_aperture "1"
set ex_thompson_bigammo " "
//
//MP40 (GER)
set ex_mp40 "3"
set ex_mp40_silenced "3"
set ex_mp40_aperture "3"
set ex_mp40_bigammo " "
//
//TYPE100 (JAP)
set ex_type100smg "4"
set ex_type100smg_silenced "4"
set ex_type100smg_aperture "4"
set ex_type100smg_bigammo " "
//
//PPSH-41 (RUS)
set ex_ppsh "2"
set ex_ppsh_aperture "2"
set ex_ppsh_bigammo " "
//////////////////////////////////////
/////////////////////////////////////
//FUSIL A POMPES
//
//SHOTGUN
set ex_shotgun "8"
set ex_shotgun_grip " "
set ex_shotgun_bayonet " "
//
//DOUBLE CANON
set ex_doublebarreledshotgun "8"
set ex_doublebarreledshotgun_grip " "
set ex_doublebarreledshotgun_sawoff " "
///////////////////////////////////////
//MITRAILLEUSE LOURDE
//TYPE99 (JAP)
set ex_type99lmg "7"
set ex_type99lmg_bipod "7"
set ex_type99lmg_bayonet " "
//
//BAR (US)
set ex_bar "7"
set ex_bar_bipob "7"
set ex_bar_comp " "
//
//DP-28 (RUS)
set ex_dp28 "7"
set ex_dp28_bipod "7"
//
//MG42 (GER)
set ex_mg42 "7"
set ex_mg42_bipod "7"
//
//FG42 (GER)
set ex_fg42 "7"
set ex_fg42_bipob "7"
set ex_fg42_telescopic " "
//
//BROWNING - Cal30 (US)
set ex_30cal "7"
set ex_30cal_bipod "7"
//////////////////////////////////////////
//ARMES SPECIALES
set ex_m2_flamethrower "123478"
set ex_bazooka "123478"
set ex_mine_bouncing_betty "1234568"
set ex_satchel_charge "1234568"
//******************************************************************************
// Default Loadout for Base Classes - not valid is ranked
// Be carefull you can really mess things up here... you have been warned....
// If there are errors you will get either the default class options, or nothing in your loadouts.. so
// test your config before making it live....
//
// Weapon Options.....
// ==================
// colt
// nambu
// walther
// tokarev
// 357magnum
//
// springfield
// mosinrifle
// type99rifle
// kar98k
// ptrs41
//
// thompson
// mp40
// type100smg
// ppsh
//
// svt40
// gewehr43
// m1garand
// m1carbine
// stg44
//
// type99lmg
// 30cal
// mg42
// dp28
// fg42
// bar
//
// shotgun
// doublebarreledshotgun
//
// m2_flamethrower
// bazooka
//
// Grenade Options
// ===============
// frag_grenade
// molotov
// m8_white_smoke
// tabun_gas
// sticky_grenade
// signal_flare
//
// Perk/Speciality Options
// =======================
// ATOUT 1
// specialty_specialgrenade
// specialty_weapon_satchel_charge //ONLY ONE WILL WORK - PREFERABLY IN PERK 1 SLOT
// specialty_weapon_bazooka
// specialty_detectexplosive
// specialty_weapon_bouncing_betty //ONLY ONE WILL WORK - PREFERABLY IN PERK 1 SLOT
// specialty_extraammo
// specialty_fraggrenade
// specialty_weapon_flamethrower //ONLY ONE WILL WORK - PREFERABLY IN PERK 1 SLOT
//
// ATOUT 2
// specialty_bulletdamage
// specialty_explosivedamage
// specialty_flakjacket
// specialty_gas_mask
// specialty_armorvest
// specialty_gpsjammer
// specialty_fastreload
// specialty_shades
// specialty_rof
// specialty_twoprimaries
//
// ATOUT 3
// specialty_bulletpenetration
// specialty_longersprint
// specialty_bulletaccuracy
// specialty_pin_back
// specialty_pistoldeath
// specialty_grenadepulldeath
// specialty_fireproof
// specialty_quieter
// specialty_holdbreath
// specialty_reconnaissance
//
// ATOUT 4
// specialty_water_cooled
// specialty_greased_barrings
// specialty_ordinance
// specialty_boost
// specialty_leadfoot
Only my 2 cents. :wink: Very nice soldat_ryan -- I'll put that inMy pleasure, Joker !! ;)
great work Joker, I think you discovered a medicine that allows you not to sleep anymore, lol
Serious i would like to keep the standard loadout and benefit from other things in X5
Is that in anyway possible?
Or at least how can i eleiminate the time delay for the loadout
1 - It is not possible to die !!! loool - I tried with nade, with falldamage with ennemy, bash.... nothing happens. I don't know Why !!!!!
.....
3 - There are no intermission beetween maps and my comand line is good : set scr_intermission_time "20" (without //) - Nota this line is twice 1 on server.cfg and on mapcontrol.cfg
Serious i would like to keep the standard loadout and benefit from other things in X5
HI joker and company...
nice work on new mod extreme
i have one problem
im not can remove all frag grenade from mod??
im desactivated al perks and in weaponcontrol desactive grenade
grettings
Just to clarify,
What would be the average amount of time to wait for the custom loadouts to load?
Sometimes they will load in a matter of seconds or even a minute which isnt really a problem but sometimes they wont load at all and disconnecting and re-connecting is the only way to get into the game as they load straight away if a player does that. I have waited over 5 mins and they havent loaded so disconnected and reconnected and got straight in.
Would just like some confirmation on whether this is normal or whether it is possibly something i have set wrong.
Thanks for all the hard work love the extreme mods nothing compares imo.!! :D
oops disreguard the spawn protection thing please, I already see where I goofed.. (how embarrasing) was going to edit that out but figured some one may learn from my mistake, so I will leave it.
Here is what I goofed.
// 0 = On Spawn (Default)
// 1 = On New Game
set ex_spawnprotReset "1"
should be set to 0 to make it work.
Question #2.
To get the variable zoom on all the scoped rifles do I have to add them to the _ex_zoom.gsc file, and if so were in the code do I put them?
case "sniper":
switch(weapon)
{
case "springfield_scoped_mp":
case "kar98k_scoped_mp":
case "m1grand_scoped_mp":
case "mosinrifle_scoped_mp":
case "ptrs41_mp":
case "type99rifle_scoped_mp": return true;
default: return false;
}
on the version 1.0 i had a rank with 3rd prestige rank, now i just have 1st rank on level 65
How can i get the ranks back on version 2?
I'm still trying to figure out how to turn off the undesirable weapons and perks options. I tried removing the 1234567890 class designations, removed the // to make sure it was recognized. But All weapons and most of the perks are showing up. I'm not even sure how I got Jugger and Double Tap to turn off. I think I somehow having it run in ranked as I'm level 65.
For the quote above. I was also having problems getting the weapons to stay turned off. What I did is I did not allow class 10. Then I put "0" for all the weapons I did not want and that worked great. You still have 9 classes left (sort of). Not all the custom classes would allow weapons to be selected. So I locked all ,but class 1 and 2. Now people who join can customize class 1. Class 2 will not allow weapons to be selected. We run a rifles server so it works out ok. Here is my weapons.cfg for those interested.
set ex_allow_bulletaccuracy ""
I have the latest version 2
And here what we are experiencing
a) once in a while everybody get stock just before the weapon loadout, to make it work faster we go out and come back..
b) on 2 maps tonight class were not available, when you press escape, and it was the same at the same time with all player...
c) when you make a kill with scope, you dont have the writing on the bottom left like all other kill, and no head shot either with scope...
I have to mention that I have Long Range
We are setting up the new x5 on one of our servers at |EAS| We can't seem to get the hud to not show for hardcore mode. We believe that we have all the settings correct but if you can let me know what ones we need?
And thanks for the great mods boys.
QuoteI will look into this, basically the way the code works is that is both unlocks and locks weapons, this has to be done because we allow COD to save the client profile... can you confirm that you tried this because if you did and it still does not work it maybe becuase of the "lock" functions. Also remember that if a weapon or perk is defined on a class it is automatically unlocked for that class to avoid confusion between unlocks and loadouts...
Let me know if this is not working, i.e. you tried the nothing entry?
I will look into it...
Also even though this work around works for you, I should add that doing this will slow down the connection, as the main player connect will load class unlocks for all classes i.e. 1234567890, but if a unlock is not this then it has to be unlocked as part of the weapon class selection, hence the waiting message before class loadouts... so you should always try to use naything you can as 1234567890 as this loads during connect .
Thanks
Yes I tried the "" and it still aloowed the weapons and perks to be selected when making a custom class.
Thanks,
[=MSO=] RobFlip
Error: called from:
(file 'extreme/_ex_loadouts.gsc', line 226)
self do_unlockperks(classid);
*
Error: started from:
(file 'extreme/_ex_loadouts.gsc', line 680)
wait 0.01;
*
Error: ************************************
Rcon from 65.93.158.173:7130:
status
Server: New Connection (slot #1) 65.93.158.173:28960 [?] "Copper-Head" (seq 13331421)
Server: Player GUID Computed c22234d4d380346bf04b5c8deabc1b30(-) (slot #3) 67.183.125.209:28960 RABB
Rcon from 65.93.158.173:7130:
status
Server: Player GUID Computed bc26520555cc268241a5b0462460e94c(-) (slot #1) 65.93.158.173:28960 Copper-Head
Server: New Connection (slot #4) 69.61.141.250:28960 [?] "Gadget-" (seq 8135594)
Rcon from 65.93.158.173:7130:
status
******* script runtime error *******
cannot cast undefined to string: (file 'extreme/_ex_loadouts.gsc', line 665)
if(isSubstr( level.ex_perks.active , classid))
*
Error: called from:
(file 'extreme/_ex_loadouts.gsc', line 226)
self do_unlockperks(classid);
*
Error: started from:
(file 'extreme/_ex_loadouts.gsc', line 680)
wait 0.01;
*
Error: ************************************
******* script runtime error *******
cannot cast undefined to bool: (file 'extreme/_ex_loadouts.gsc', line 665)
if(isSubstr( level.ex_perks.active , classid))
*
Error: called from:
(file 'extreme/_ex_loadouts.gsc', line 226)
self do_unlockperks(classid);
*
Error: started from:
(file 'extreme/_ex_loadouts.gsc', line 680)
wait 0.01;
*
Error: ************************************
dvar set scr_selecting_location
******* script runtime error *******
pair 'undefined' and '2' has unmatching types 'undefined' and 'int': (file 'extreme/_ex_main.gsc', line 805)
if(self.ex_stance == 2 && lastprone != 2) doit = true;
*
Error: started from:
(file 'extreme/_ex_main.gsc', line 788)
wait 0.05;
*
Error: ************************************
******* script runtime error *******
cannot cast undefined to bool: (file 'extreme/_ex_main.gsc', line 805)
if(self.ex_stance == 2 && lastprone != 2) doit = true;
*
Error: started from:
(file 'extreme/_ex_main.gsc', line 788)
wait 0.05;
*
Error: ************************************
******* script runtime error *******
pair 'undefined' and '2' has unmatching types 'undefined' and 'int': (file 'extreme/_ex_main.gsc', line 805)
if(self.ex_stance == 2 && lastprone != 2) doit = true;
*
Error: started from:
(file 'extreme/_ex_main.gsc', line 788)
wait 0.05;
*
Error: ************************************
******* script runtime error *******
cannot cast undefined to bool: (file 'extreme/_ex_main.gsc', line 805)
if(self.ex_stance == 2 && lastprone != 2) doit = true;
*
Error: started from:
(file 'extreme/_ex_main.gsc', line 788)
wait 0.05;
*
Error: ************************************
******* script runtime error *******
pair 'undefined' and '2' has unmatching types 'undefined' and 'int': (file 'extreme/_ex_main.gsc', line 805)
if(self.ex_stance == 2 && lastprone != 2) doit = true;
*
Error: started from:
(file 'extreme/_ex_main.gsc', line 788)
wait 0.05;
*
Error: ************************************
******* script runtime error *******
cannot cast undefined to bool: (file 'extreme/_ex_main.gsc', line 805)
if(self.ex_stance == 2 && lastprone != 2) doit = true;
*
Error: started from:
(file 'extreme/_ex_main.gsc', line 788)
wait 0.05;
*
Error: ************************************
******* script runtime error *******
cannot cast undefined to bool: (file 'extreme/_ex_main.gsc', line 805)
if(self.ex_stance == 2 && lastprone != 2) doit = true;
*
Error: started from:
(file 'extreme/_ex_main.gsc', line 788)
wait 0.05;
*
Error: ************************************
******* script runtime error *******
pair 'undefined' and '2' has unmatching types 'undefined' and 'int': (file 'extreme/_ex_main.gsc', line 805)
if(self.ex_stance == 2 && lastprone != 2) doit = true;
*
Error: started from:
(file 'extreme/_ex_main.gsc', line 788)
wait 0.05;
*
Error: ************************************
******* script runtime error *******
cannot cast undefined to bool: (file 'extreme/_ex_main.gsc', line 805)
if(self.ex_stance == 2 && lastprone != 2) doit = true;
*
Error: started from:
(file 'extreme/_ex_main.gsc', line 788)
wait 0.05;
*
Error: ************************************
I have the latest version 2
Firstly, the stuck issue, we recognize that this is an issue we are not sure why at this time, but we have put a work around in so that at worst you will wait for 20 seconds and then get the class screen, I will continue to look to find this bug... it is a little hard to find as the problem only occurs on busy servers, and even then it's intemitent.
Also when you get a long wait to load the classes can you send me your console_mp.cfg file, there maybe something else going on?
Hope this helps...
I have been experiencing some long loadout times. I'd be happy to send my console_mp_cfg file. Where would you like me to send it to?
For the quote above. I was also having problems getting the weapons to stay turned off. What I did is I did not allow class 10. Then I put "0" for all the weapons I did not want and that worked great. You still have 9 classes left (sort of). Not all the custom classes would allow weapons to be selected. So I locked all ,but class 1 and 2. Now people who join can customize class 1. Class 2 will not allow weapons to be selected. We run a rifles server so it works out ok.
[EDITED]
The Betty's,and Molotov's don't work. Also the Bomb Squad,Reconnaissance,and Double Tap perks did not work.
If the fix for these is posted else where I apologize. I did not see them.
[=MSO=] RobFlip
Quote from: "powerbits";p="27320"on the version 1.0 i had a rank with 3rd prestige rank, now i just have 1st rank on level 65
How can i get the ranks back on version 2?
Can't, sorry m8
when the bomb is in and all sniper guns have a zoom.
What is the IP richman? I would like to pop in and check it out if I may
Quote from: "powerbits";p="27376"when the bomb is in and all sniper guns have a zoom.
Bomb is coming ;) and all the Sniper Rifles do have zoom :)
did you get the latest release, the menu highlighting was an issue but we resolved this one, also the pistols not working is in the latest release.
Chi
Thanks for all the feedback, it is useful when you guys take the time to feedback these issues and we are working to respond as quickly as possible, unfortunately we do not get paid for this so we also have "real" jobs that interfere... lolChi
Quote from: "{PST}*Joker";p="27385"What is the IP richman? I would like to pop in and check it out if I may
208.167.248.113:28960
pw is test
thanks
I have read through all 8 Support pages and never found a fix for this(if it is here, forgive me I nvr seen it):
The new Mod version works GREAT THANK YOU!!!!
Just 1 problem: enemies don't display as a red dot when they shoot. I tried adding:
// compass enemies ping (only when they fire)
// 0 = disable (default)
// 1 = enable
set ex_compass_enemyping "1"
from the scrncontrol.cfg from version 1, but still no go.
Any help would be appreciated thanks!
set ex_force_minimap 0 // 0=mini-map only on UAV, 1=mini-map on always
set ex_minimap_enemyping 0 // Show Enemies 0=No, 1=Yes
I you set ex_minimap_enemyping 1, then you will still get the minimap, this is becuase of a left over from the base game, when enemy ping is set this overrides the ex_force_minimap... Try this, in face this sets g_compassShowEnemies which in the base game will show the minimap, but by it's nature you cannot switch off enemies from showing all the time...
Quote from: "RSF_Prime";p="27441"I have read through all 8 Support pages and never found a fix for this(if it is here, forgive me I nvr seen it):
The new Mod version works GREAT THANK YOU!!!!
Just 1 problem: enemies don't display as a red dot when they shoot. I tried adding:
// compass enemies ping (only when they fire)
// 0 = disable (default)
// 1 = enable
set ex_compass_enemyping "1"
from the scrncontrol.cfg from version 1, but still no go.
Any help would be appreciated thanks!
Try this PrimeQuote from: "Chiblue"set ex_force_minimap 0 // 0=mini-map only on UAV, 1=mini-map on always
set ex_minimap_enemyping 0 // Show Enemies 0=No, 1=Yes
I you set ex_minimap_enemyping 1, then you will still get the minimap, this is becuase of a left over from the base game, when enemy ping is set this overrides the ex_force_minimap... Try this, in face this sets g_compassShowEnemies which in the base game will show the minimap, but by it's nature you cannot switch off enemies from showing all the time...
Can I get some people into this server please?
75.84.213.243:28940
Test the hell out of it please!!!!!!!! I think we have a GOOD working full update!!
So let me make sure I read this correctly. So no matter what, if we want to see the enemy on radar when they shoot, we have to set it to enemy on all the time. Not only when they shoot?I believe it is just a matter of settings - however - I will double check on this and let you know soon as I can.
Quote from: "richman";p="27392"Quote from: "{PST}*Joker";p="27385"What is the IP richman? I would like to pop in and check it out if I may
208.167.248.113:28960
pw is test
thanks
Guess I got this too late huh? LOL Went in to check it out and it was a different mod
Hi
Could i Get a weaponconfig or other config how to setup the latest mod on sniper only mod please?
please now i am looking for a long range sniper config
Zoom 10 and Zoom 34 are exactly the same m8 - they both are fov 0
On my server, the point does not appears for the team.
ON TDM the limit is 1000
But the final result is always 0 to 0.
How to set this ???
There is a difference between zoom 10 and zoom 34,
So let me make sure I read this correctly. So no matter what, if we want to see the enemy on radar when they shoot, we have to set it to enemy on all the time. Not only when they shoot?*
I believe it is just a matter of settings - however - I will double check on this and let you know soon as I can.
Joker m8,
I visited your server last night, the game failed to download the mod first time it just hung when looking for it. I disconnected and reconnected and then it downloaded fine though.
I didnt have any issues getting stuck on the loading weapon loadouts screen but i was the only one in at the time, when i edited my class and picked my perk 1 and secondary weapon i did get the problem of it only taking effect after leaving and reconnecting. Other than that it seemed to run pretty smooth, ill keep popping in from time to time so i can try and get in when other players are in there. Although with being in the UK i did have a ping of 200 lol
Quote from: "soldat_ryan";p="27524"On my server, the point does not appears for the team.
ON TDM the limit is 1000
But the final result is always 0 to 0.
How to set this ???
This was fixed in an earlier update on this thread m8
//******************************************************************************
// Override Ingame Chat Position
//******************************************************************************
// 0 = Use default - top left
// 1 = use following co-ords.
set ex_hudchatpos "1"
// X co-ordinate for ingame chat top left corner
// 0 - 640 only when using option 0 above
set ex_hudchatpos_x "5"
// y co-ordinate for ingame chat top left corner
// 0 - 480 only when using option 0 above
set ex_hudchatpos_y "300"
undefined is not an array, string, or vector: (file 'extreme/_ex_loadouts.gsc', line 45)
self.custom_class[num]["specialty1_count"] = level.tbl_PerkData[int(self.ex_clientloadout[class].Specialty1_ID)]["count"];
*
Error: called from:
(file 'extreme/_ex_loadouts.gsc', line 35)
self loadcustomclass("EX_CUSTOM10", 10);
*
Error: called from:
(file 'maps/mp/gametypes/_class.gsc', line 511)
self extreme\_ex_loadouts::loadcustomclasses();
*
Error: called from:
(file 'maps/mp/gametypes/_class.gsc', line 881)
self cac_getexdata();
*
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 797)
self maps\mp\gametypes\_class::giveLoadout( self.team, self.class );
*
Error: called from:
<removed>
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 3879)
self waitAndSpawnClient( timeAlreadyPassed );
*
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 2775)
self thread [[level.spawnClient]]();
*
Error: called from:
(file 'maps/mp/gametypes/_menus.gsc', line 380)
self [[level.class]](response);
*
Error: started from:
(file 'maps/mp/gametypes/_menus.gsc', line 125)
self waittill("menuresponse", menu, response);
*
Error: ************************************
******* script runtime error *******
undefined is not an array, string, or vector: (file 'extreme/_ex_loadouts.gsc', line 46)
self.custom_class[num]["specialty1_group"] = level.tbl_PerkData[int(self.ex_clientloadout[class].Specialty1_ID)]["group"];
*
Error: called from:
(file 'extreme/_ex_loadouts.gsc', line 35)
self loadcustomclass("EX_CUSTOM10", 10);
*
Error: called from:
(file 'maps/mp/gametypes/_class.gsc', line 511)
self extreme\_ex_loadouts::loadcustomclasses();
*
Error: called from:
(file 'maps/mp/gametypes/_class.gsc', line 881)
self cac_getexdata();
*
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 797)
self maps\mp\gametypes\_class::giveLoadout( self.team, self.class );
*
Error: called from:
<removed>
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 3879)
self waitAndSpawnClient( timeAlreadyPassed );
*
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 2775)
self thread [[level.spawnClient]]();
*
Error: called from:
(file 'maps/mp/gametypes/_menus.gsc', line 380)
self [[level.class]](response);
*
Error: started from:
(file 'maps/mp/gametypes/_menus.gsc', line 125)
self waittill("menuresponse", menu, response);
*
Error: ************************************
dvar set scr_selecting_location
Rcon from 65.93.158.173:7130:
status
Rcon from 65.93.158.173:7130:
status
G_FreeEntity: Player 1 is being freed.
1:[RTB]Bilko05 EXE_DISCONNECTED
Server: Lost Connection (slot #2) 173.32.109.146:28960 a4e99322e14b288b30651ebcbc5e3bd8(-) Bilko05
Rcon from 65.93.158.173:7130:
status
G_FreeEntity: Player 4 is being freed.
4:Gadget- EXE_DISCONNECTED
Please post any support questions here ;)
What you have a real life to attend too Joker? That is not allowed. Get back behind that keyboard an mod your withered black heart out you bastid.. LMAO
Just kidding.. :P
yes i copied the files (spawning.gsc and tdm.gsc in the map/mp/gametypes/ directory
But still i have this problem..
Any ideas or ways to fix please?
Quote from: "powerbits";p="27687"yes i copied the files (spawning.gsc and tdm.gsc in the map/mp/gametypes/ directory
But still i have this problem..
Any ideas or ways to fix please?
This has been a problem since COD1 m8, and always will be.
Only solution I have found is to script spawn points using XYZ corrdinates but it takes hours to do for a single map
Have had a busy couple of weeks as most of you know with the inlaws, and a busy weekend with a 25 computer upgrades, so hope to get to alot of these fixes this coming week guys.
As for a Sniper server ;) LOL I got one :P
I m not sure (because i m not front of my home computer) but check your gametype.cfg
Here is what I have for the black screen setting in the cfg.
Hey Joker, I was just wondering if you had a chance to look at the enemy not being displayed on the radar when the enemy shoots their weapon? I don't mean to bug, but it seems players won't play on our server cuz the enemy is not showing up.
Thanks for all your hard work here!!!!!!!!!!!
post your scrncontrol.cfg. The soluce is inside.
Quote from: "soldat_ryan";p="27781"
post your scrncontrol.cfg. The soluce is inside.
It does not come with a scrncontrol.cfg.
it not inside gametype !! :oops:Quote from: "DVTDS";p="27766"I m not sure (because i m not front of my home computer) but check your gametype.cfg
Here is what I have for the black screen setting in the cfg.
MasterShake,
Hang in there - I'm sure Joker and the guys are working on it. Its the best mod imho so stick with it.
I have read through all 8 Support pages and never found a fix for this(if it is here, forgive me I nvr seen it):
The new Mod version works GREAT THANK YOU!!!!
Just 1 problem: enemies don't display as a red dot when they shoot. I tried adding:
// compass enemies ping (only when they fire)
// 0 = disable (default)
// 1 = enable
set ex_compass_enemyping "1"
from the scrncontrol.cfg from version 1, but still no go.
Any help would be appreciated thanks!