PatmanSan Unlimited

eXtreme+ Modding => COD4 Tutorials => Topic started by: Mija on August 06, 2009, 04:05:19 pm

Title: My custom x4 v2 Lags /Pings problemes
Post by: Mija on August 06, 2009, 04:05:19 pm
Hello,first sorry for my poor english i m french ..
After 6 month of config (lol,first mod ^^),i ve a last probleme than i can t resolved.
Sometime (every 15-30 min) all ping go up and so all players lag.
I looked lot of topic and i never saw that probleme,so i think it must be mon config.
When i looked the topic i found how to fix map loop load,can u help me to fix this last probleme plsI don t want to turn of this great mod ^^.
I poste my wmd file ,if it can help u,ask me more if u want other setting of my server.
Code: [Select]
//******************************************************************************
// X4 Ranks
//******************************************************************************
// Off = 0
// On = 1 (default)
//set ex_ranks "0"

// 0 = off
// 1 = on (default)
//set ex_wmd_notify "1"

// 0 = off (default)
// 1 = on
//set ex_stock_notify "0"

//******************************************************************************
// Hardpoints
//******************************************************************************
set scr_game_hardpoints "1"
set scr_hardpoint_allowuav "1"
set scr_hardpoint_allowartillery "1"
set scr_hardpoint_allowairstrike "1"
set scr_hardpoint_allowhelicopter "1"
set scr_hardpoint_allownapalm "1"
set scr_hardpoint_allowac13025mm "1"
set scr_hardpoint_allowac13040mm "1"
set scr_hardpoint_allowac130105mm "1"
set scr_hardpoint_allownnuke "1"


// Air Raid Siren - Global Alert
// 0 = Off (default)
// 1 = On
set ex_airraid_siren_global "1"


// WMD's on STREAKS / POINTS / KILLS
// You must have one and only one of these set to 1
// 0 = off
// 1 = on (default set on Streaks)
set ex_wmd_streaks "1"
set ex_wmd_kills "0"
set ex_wmd_points "0"


//******************************************************************************
// UAV -- Radar                   1
//******************************************************************************
// UAV available at how many streaks/kills/points?
// min = 1, max = 999, default = 3
set ex_wmd_uav "3" //Streaks
//set ex_wmd_uav "10" //Kills
//set ex_wmd_uav "30" //Points

// UAV Time (in seconds)
// Min = 5, max = 999 (default 30)
set ex_wmd_uav_time "30"


//******************************************************************************
// Artillery -- NOT AVAILABLE YET!                                  
//******************************************************************************
// Artillery available at how many streaks/kills/points?
// min = 1, max = 999, default = 5
//set ex_wmd_artillery "200" //Streaks
//set ex_wmd_artillery "15" //Kills
//set ex_wmd_artillery "50" //Points


//******************************************************************************
// Airstrike -- Clusterbomb                    2
//******************************************************************************
// Airstrike available at how many streaks/kills/points?
// min = 1, max = 999, default = 5
set ex_wmd_airstrike "5" //Streaks
//set ex_wmd_airstrike "20" //Kills
//set ex_wmd_airstrike "60" //Points

//******************************************************************************
// ATTN: You might want to set the next WMD's at high levels to avoid the
// players from getting the next WMD while in the AC130 gunship!!!!!!!!!!
//******************************************************************************
// AC130 Gunship -- 25mm Gun                    
//******************************************************************************
// AC130 available at how many streaks/kills/points?
// min = 1, max = 999, default = 10
set ex_wmd_ac130_25mm "27" //Streaks
//set ex_wmd_ac130_25mm "35" //Kills
//set ex_wmd_ac130_25mm "150" //Points

// Players Time (in seconds) in the AC130 with 25mm Gattling Gun
// Min = 10, max = 999 (default 30)
set ex_ac130_25mm_time "35"

//******************************************************************************
// Helicopter                              3
//******************************************************************************
// Helicopter available at how many streaks/kills/points?
// min = 1, max = 999, default = 13
set ex_wmd_chopper "7" //Streaks
//set ex_wmd_chopper "25" //Kills
//set ex_wmd_chopper "90" //Points


//******************************************************************************
// Airstrike -- Napalm                    
//******************************************************************************
// Napalm available at how many streaks/kills/points?
// min = 1, max = 999, default = 12
set ex_wmd_napalm "23" //Streaks
//set ex_wmd_napalm "30" //Kills
//set ex_wmd_napalm "120" //Points


//******************************************************************************
// AC130 Static
//******************************************************************************
// This will give the AC130 a Static like view
// Off = 0, On = 1, default = 0
set ex_ac130_static "0"





//******************************************************************************
// AC130 Gunship -- 40mm Gun           5
//******************************************************************************
// AC130 available at how many streaks/kills/points?
// min = 1, max = 999, default = 10
set ex_wmd_ac130_40mm "15" //Streaks
//set ex_wmd_ac130_40mm "40" //Kills
//set ex_wmd_ac130_40mm "180" //Points

// Players Time (in seconds) in the AC130 with 40mm Cannon
// Min = 10, max = 999 (default 45)
set ex_ac130_40mm_time "35"


//******************************************************************************
// AC130 Gunship -- 105mm Gun             6
//******************************************************************************
// AC130 available at how many streaks/kills/points?
// min = 1, max = 999, default = 10
set ex_wmd_ac130_105mm "19" //Streaks
//set ex_wmd_ac130_105mm "45" //Kills
//set ex_wmd_ac130_105mm "210" //Points

// Players Time (in seconds) in the AC130 with 105mm Cannon
// Min = 10, max = 999 (default 60)
set ex_ac130_105mm_time "35"


//******************************************************************************
// Nuclear Drop                               4
//******************************************************************************
// Nuke Drop available at how many streaks/kills/points?
// min = 1, max = 999, default = 10
set ex_wmd_nuke "11" //Streaks
//set ex_wmd_nuke "50" //Kills
//set ex_wmd_nuke "240" //Points

// Radius (default 3000)
// Min = 0
// Max = 9999
set ex_wmd_nukeradius "3000"

// Minimum Damage (default 30)
// Min = 0
// Max = 9999
set ex_wmd_nukemin "30"  //50

// Maximum Damage (default 200)
// Min = 0
// Max = 9999
set ex_wmd_nukemax "200"   //1500(500)

more info >> maxrate 25 000,min ping 15,maxping 110,fps 20

I need your help

Mija
Title: Re: Cod4 x4 v2 Lags /Pings problemes
Post by: Joker{eXtreme} on August 06, 2009, 07:53:02 pm
Post another CFG m8, that one above looks fine
Title: Re: Cod4 x4 v2 Lags /Pings problemes
Post by: Mija on August 06, 2009, 08:16:57 pm
Quote from: "{PST}*Joker";p="29410"
Post another CFG m8, that one above looks fine

ok,thx to help me ,i give other cfg



Code: [Select]
 
sets _Admin "Mija®"
sets _Email "*"
sets _Website "Visitez> PlaceOweb.com"
sets _Location "Fr"
sets _Irc ""
sets _Mod "MIJA®"
sets _ModVer "Version Pre-Final"
sets _ModUpdate "Right Now"
sets _Maps "COD4 Stock/Custom"
sets scr_motd "Kmar®"
set g_motd "Kmar®"

//******************************************************************************
// Common Server Settings
//******************************************************************************
// Log Settings
set g_logsync "0"         // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "0"           // 0 = NO log, 1 = log file enabled
set g_log "games_mp.log"  // Name of log file, default is games_mp.log
set sv_log_damage "0"

// Network options
set net_ip "82.246.55.130"         // Set your servers IP address
set net_port "28960"         // Set your port number
set com_hunkMegs "512"
set net_noipx "1"              // Allow ONLY tcp/ip protocol, player/server communications

// Server Network Mode
set dedicated "2"              // 0 = Listen, 1 = LAN, 2 = Internet
set loc_warnings "0"

// Master servers
set sv_master1 "cod4master.activision.com"
set sv_master2 "cod4authorize.activision.com"
set sv_master3 "cod4master.infinityward.com"
set sv_master3 "cod4update.activision.com"
set sv_master4 "master.gamespy.com:28960"
set sv_master5 "master0.gamespy.com"
set sv_master6 "master1.gamespy.com"
set sv_master7 "clanservers.net"
set sv_gamespy "1"

// Password Settings
set rcon_password "********************** ^^ "   // RCON must supply pw to use
set sv_privatePassword "tina"      // Private slots, non-public slots

// The following can be used to lock out the server so that only those
// players that have been provide the password can connect.  Good for
// matches, practices, etc.
set g_password ""

// Player slots setup
set sv_maxclients "32"         // MAX server player slots, this is TOTAL player slots
//+set ui_maxclients "69" In your commandline for slots over 32
set sv_privateclients "0"       // Number of private player slots, maxclients - privateclients = public slots

// Ping
set sv_minPing "15"             // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping "110"           // MAX player ping on CONNECT, any higher and player isnt allowed to connect

// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
// See included Quick Setup Guide for instructions.
set sv_allowdownload "1"
seta sv_wwwDownload "1"
seta sv_wwwBaseURL "http://files.cod4.placeoweb.com"
seta sv_wwwDlDisconnected "0"


// Rate
set sv_maxRate "25000"    // 25000

// FPS
set sv_fps "20"

// Drop inactive players

set sv_zombietime "0"
set g_inactivity "0"
set g_inactivityspectator "0"
set sv_reconnectlimit "10"

////$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

set sv_connectTimeout "900"
set sv_timeout "900"

////$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

// Anti Cheat Settings
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
set sv_punkbuster "0"

// Temporary Ban duration, in seconds
set sv_kickBanTime "900"

// Voting
set g_allowVote "0"
set g_voteAbstainWeight "0.5"
set g_oldVoting "1"

// Team balancing
set scr_teambalance "1"

// In-game voice communication system
set sv_voice "0"
set sv_voiceQuality "5"
set voice_deadChat "1"
set g_deadChat "1"
set voice_global "0"
set voice_localEcho "0"

//******************************************************************************
// Display name of team member when using Voice Chat
//******************************************************************************
// 0 = disabled (default)
// 1 = enabled
set ex_DisplayChat_Name "0"

// Color of message
// 1 = Red
// 2 = Green
// 3 = Yellow
// 4 = Blue
// 5 = Cyan
// 6 = Magenta
// 7 = White
// 0 = Black
set ex_TeamChat_AlliesColor "3"
set ex_TeamChat_AxisColor "2"

// Message below will be added to the end of the players name
set ex_DisplayChat_Msg "is talking"

// Chat X (horizontal) position on screen.
// min = 0, max = 640, default = 5
//set ex_displaychat_posx "5"

// Chat Y (vertical) position on screen.
// min = 0, max = 480, default = 150
set ex_displaychat_posy "160"

//******************************************************************************
// Misc
//******************************************************************************
set sv_allowAnonymous "0"
set g_antilag "1"
set g_smoothClients "1"
set scr_drawfriend "1"
set scr_player_forcerespawn "1"
set scr_game_allowkillcam "1"
set scr_game_hardpoints "1"
  

// Add Server to Favorite option for players
// 0 = Off
// 1 = On (default)
set ex_favorite "1"





// HUD and Environmental Stuff
set scr_enable_music "1"
set scr_enable_scoretext "1"
set scr_fog_disable "0"

// developer mode
//set developer "0"
//set developer_script "0"
//set ex_show_location "1"

//******************************************************************************
// Init & Exec CFG Files
//******************************************************************************
wait
exec config/ambientfx.cfg
wait
exec config/clancontrol.cfg
wait
exec config/redirect.cfg
wait
exec config/monitoring.cfg
wait
exec config/playercontrol.cfg
wait
exec config/healthcontrol.cfg
wait
exec config/messages.cfg
wait
exec config/miscfeatures.cfg
wait
exec config/security.cfg
wait
exec config/scrncontrol.cfg
wait
exec config/weaponcontrol.cfg
wait
exec config/wmdcontrol.cfg
wait
exec config/gametypes.cfg
wait
exec config/mapcontrol.cfg
wait
//exec config/maprotation.cfg


// The way maps are presented in map voting system
// For options 2 and 3, see related settings in maprotation.cfg
// 0 = normal rotation -- unchanged (default)
// 1 = normal rotation -- random
// 2 = player based rotation -- unchanged
// 3 = player based rotation -- random
// 4 = based on config\_ex_votemaps.gsc -- alpha sorted
// 5 = based on config\_ex_votemaps.gsc -- random
set ex_mapvote_mode "5"

// Time allowed for voting maps in seconds
// min = 10, max = 180 (default = 30)
set ex_mapvote_time "20"

// Time allowed for voting game type in seconds (mode 4 and 5 only)
// min = 10, max = 180 (default = 10)
set ex_mapvote_time_gt "10"

// Make last candidate an option to replay the same map
// 0 = disabled (default)
// 1 = enabled
set ex_mapvote_replay "1"

// Map vote memory
// Omit maps from the map vote list until they are freed again.
// Enabling this will disable the map replay feature automatically.
// 0 = disabled (default)
// 1 = enabled
set ex_mapvote_memory "0"

// Map vote memory capacity
// The capacity of the memory is key factor in determining how long a map is
// omitted from the map vote list.
// Having a game time of 20 minutes and a memory of 3 maps, it will take one
// hour for the map to be available again.
// min = 2 (if you want only 1, you can simply disable the replay feature)
// max = 160 (auto-cap to 2/3 of number of maps on server, default 3)
set ex_mapvote_memory_max "0"

// Bypass clan voting for the end-game voting system only (all players can participate)
// 0 = disabled (default)
// 1 = enabled
set ex_mapvote_ignore_clanvoting "0"

// Possibility to exclude stock games from the map vote systems.
// WARNING: only remove stock maps if you don't have any of them in the map
// rotation, and you don't want to call a vote for them either.
// 0 = disable (default)
// 1 = enable //must be ENABLED for CTF, CTFB, and HTF
set ex_mapvote_ignore_stock "0"


//******************************************************************************
// Map enviroment settings
//******************************************************************************
// Gravity in percent
// Default gravity is 100. 90 makes gravity 10% less
//set ex_gravity "100"

// Game speed in percent
// Default game speed is 100%. 90 makes game speed 10% less
set ex_speed "100"


//******************************************************************************
// Intermission scoreboard time  //Longer Intermission is needed to Create Custom Classes
//******************************************************************************
set scr_intermission_time "12"  


set ex_spawnprot "0"

// Invisible spawn. Players are invisible while spawnprotected
// 0 = disable (default)
// 1 = enable
set ex_spawnprot_invisible "1"
set ex_spawnprot_invisible_war "0"

// disable weapon while spawnprotected
// 0 = disable (default)
// 1 = enable
set ex_spawnprot_noweapon "0"

// force crouch on spawn
// 0 = disable (default)
// 1 = enable
set ex_spawnprot_force_crouch "0"


//******************************************************************************
// Forced auto-assign
//******************************************************************************
// This feature allows you to disable team selection, only leaving auto-assign
// on the team selection menu
// For mode 2 see clancontrol.cfg for clan specific settings.
// 0 = disable - no auto-assign (default)
// 1 = enable  - force auto-assign for all players
// 2 = enable  - force auto-assign for non-clan players
set ex_autoassign "0"

// Automatically select team for players in autoassign mode 2
// Set the team YOUR CLAN will be playing on. Clan members will be assigned this
// team, and non-clan players will be assigned the opposite team automatically.
// Setting this to "allies" or "axis" will enable autoassign_noswitch mode 2.
// WARNING: This feature will DISABLE team balancing!
//set ex_autoassign_clanteam "allies"

// Disable the ability to switch teams
// This only applies to auto-assign players
// 0 = disable - all players can switch teams (default)
// 1 = enable  - no player can switch teams
// 2 = enable  - only clan players can switch teams
set ex_autoassign_noswitch "0"


//******************************************************************************
// Forced clientside dvars
//******************************************************************************
// This feature allows you to control the clientside dvars
// 0 = disable
// 1 = enable, force once (default)
// 2 = enable, force every 5 seconds
set ex_forcedvar_mode "2"

// Grenade indicator
// 0 = disable (default)
// 1 = enable
set ex_forcedvar_nadeindicator "1"

// Crosshairs
// 0 = disable (default)
// 1 = enable
set ex_forcedvar_crosshair "0"
set ex_forcedvar_redcrosshairs "0"
set ex_forcedvar_crosshairnames "0"  

// Hint for climbing walls and fences
// 0 = disable (default)
// 1 = enable
//set ex_forcedvar_mantlehint "0"


//******************************************************************************
// Realism options
//******************************************************************************
// death sounds, played when players die
// 0 = disable
// 1 = enable (default)
set ex_deathsound "1"

// chance of getting death sounds
// 0 = disable
// 1 - 100 = percentage (default 90)
set ex_deathsound_chance "90"

// pain sounds, played when players get hurt!
// 0 = disable
// 1 = enable (default)
//set ex_painsound "1"

// chance of getting pain sounds
// 0 = disable
// 1 - 100 = percentage (default 90)
set ex_painsound_chance "90"

// drop weapon on hand or gun hit
// percentage setting 0 - 100, default = 0
set ex_droponhandhit "60"

// drop weapon on arm hit
// percentage setting 0 - 100, default = 0
set ex_droponarmhit "60"

// trip on leg hit
// percentage setting 0 - 100, default = 0
set ex_triponleghit "100"

// Trip on foot hit
// percentage setting 0 - 100, default = 0
set ex_triponfoothit "100"


//******************************************************************************
// Jump height limiter
//******************************************************************************
// Can be useful against bunnyhopping
// 0 = disable (default)
// 1 = enable
set ex_jumpheight "0"

// Height in feet
// min = 1, max = 10 (default 2)
set ex_jumpheight_max "10"




//******************************************************************************
// Stance monitor
//******************************************************************************
// Prone/Jump shoot delay monitor
// when the player goes prone or jumps, their weapon is disabled for a brief moment.
// This stops the dive bombers and bunny hoppers on your server!
// 0 = disable (default)
// 1 = monitor prone only
// 2 = monitor jump only
// 3 = monitor prone and jump
set ex_stancemon "0"

// Jump shoot delay sensitivity
// Adjust the sensitivity of the shoot stance weapon delay, so that it will only
// pause your weapon if you jump or go to prone, and not when you go over a small
// rock or bump on the map. Higher is less sensitive.
// min = 0, max = 10, default = 5
set ex_stancemon_threshold "0"


//******************************************************************************
// Antirun
//******************************************************************************
// For Sniper Servers or Tactical Servers this will allow for short bursts
// of running or sprinting.
// 1st offense -- shellshock
// 2nd offense -- lose half of health
// 3rd offense -- warped into the air and read the server rules X4:TODO
// 4th offense -- kicked from server (this is a TempBan)
//
// 0 = disabled (default)
// 1 = enabled
//set ex_antirun "1"

// Distance
// min = 100, max = 9999, default = 500
// Distance is in COD2 units, not feet or yards
//set ex_antirun_distance "500"

//******************************************************************************
// Hit shooting enforement
//******************************************************************************
// Tactical Serverrrs -- this will Monitor for players shooting from the Hip
// 0 Disabled (default)
// 1 Enabled always on
// 2 Enabled only on damage or kill
// 3 Enabled only on kill
set ex_hipshottype "3"

// Punishments
// 0 = No punish (default)
// 1 = Shellshock - No Noise
// 2 = Shellshock - Artillary Noise
// 3 = Freeze
set ex_hipshotpunish "0"

// Display blood splatter on screen for Hip Shooters
// 0 = No blood on Screen {default)
// 1 = Bloody Screen
set ex_hipshotbloodscreen "0"

// Display Black Screen for Hip Shooters
// 0 = Disable (default)
// 1 = Black Screen
set ex_hipshotblackscreen "0"

// Disable weapon for Hip Shooters
// 0 = Disable (default)
// 1 = Enable
//set ex_hipshotdisableweapon "1"

// Number of seconds to Punishments
set ex_hipshotpunishtime "2"

// Warning Messages
set ex_playerishipshootingmsg "killed from the hip"  
//set ex_playermsg "Do Not Shoot From the Hip"  


//******************************************************************************
// Bob factor
//******************************************************************************
// player bob factor. No more gliding when you walk/sprint
// 0 = disable (default)
// 1 = enable
set ex_player_bobfactor "1"


//******************************************************************************
// Body Search
//******************************************************************************
// Body search, if set to 1 you can search bodies for weapons, grenades, health
// even more...if you set a weaponclass not to be allowed to be dropped on death you can carry 2 main weapons
// you must be crouch or prone over a dead body before you can search by holding your USE key
// works best if you dont allow nades and weapons to be dropped
// 0 = Off (default)
// 1 = On
set ex_bodysearch "1"

//disabe/enable bodysearch hint icon
// 0 = Off
// 1 = On (default)
set ex_show_searchicon "1"

//set the body search time
// min = 1
// max = 10 (default = 3)
set ex_search_time "2"

//gear rattling sound when bodysearch
// 0 = Off
// 1 = On (default)
set ex_bodysearchsound "1"

//bodysearch messages if no health or weapons are found
// max = 20 messages
// leave blank ("") if you want them not to show
set ex_searchmsg1 "You found nothing"
set ex_searchmsg2 "You found the meaning of life"
set ex_searchmsg3 "You found clean socks"
set ex_searchmsg4 "You found a beer"
set ex_searchmsg5 "You found a deck of cards"
set ex_searchmsg6 "You found a Playboy"
set ex_searchmsg7 "You found a bra..size 48DD"
set ex_searchmsg8 "You found panties"
set ex_searchmsg9 "You found a pack of smokes"
set ex_searchmsg10 "You found a cig lighter"
set ex_searchmsg11 "You found my broken pen"
set ex_searchmsg12 "You found the lint in your belly button"
set ex_searchmsg13 "You found my coffee cup"
set ex_searchmsg14 "You found a used condom"
set ex_searchmsg15 "You found BinLaden's dirty laundry"
set ex_searchmsg16 "a g-string"
set ex_searchmsg17 "You found a new lifeform"
set ex_searchmsg18 "You found Clintons cigar"
set ex_searchmsg19 "You found a puppy"
set ex_searchmsg20 "You found nothing"


//******************************************************************************
// Sink dead bodies
//******************************************************************************
// 0 = disable (default)
// 1 = enable
set ex_bodysink "1"

// number of seconds to leave body on the field until the dead body sinks away
// min = 5
// max = 99 (default time set at 15)
set ex_bodysink_time "30"


//******************************************************************************
// Bullet holes
//******************************************************************************
// if a player gets hit, you can have a bullet hole appear on their hud
// 0 = disable (default)
// 1 = enabled
// 2 = enabled with fade after 5 seconds
// 3 = enabled with fade after 10 seconds
// 4 = enabled with fade after 15 seconds
set ex_bulletholes "0"


//******************************************************************************
// Bloody Screen
//******************************************************************************
// 0 = disable (default)
// 1 = enable
set ex_bloodyscreen "1"


//******************************************************************************
// Blackscreen on Death
//******************************************************************************
// 0 = disable (default)
// 1 = enable
//set ex_blackscreen "1"


//******************************************************************************
// Teams (tweakables)
//******************************************************************************
set scr_game_playerwaittime "0"
set scr_game_matchstarttime "5"
set scr_game_onlyheadshots "0"
set scr_game_allowkillcam "1"
set scr_game_spectatetype "2"
set scr_game_deathpointloss "1"
set scr_game_suicidepointloss "5"

set scr_team_teamkillpointloss "12"
set scr_teamKillPunishCount "2"
set scr_team_respawntime "0"
set scr_team_fftype "0" // 0-3 (disabled, enabled, reflect, shared)
set scr_team_teamkillspawndelay "20"

// To be tested
//set scr_show_unlock_wait "0"
//set scr_showperksonspawn "1"
//set scr_kick_time
//set scr_kick_mintime


//******************************************************************************
// Player (tweakables)
//******************************************************************************
set scr_player_respawndelay "0"
set scr_player_maxhealth "50"
set scr_player_healthregentime "20"

set scr_player_suicidespawndelay "0"
set scr_player_numlives "0"
set scr_player_sprinttime "10"

//***************************************************************************************************
// Third Person View
//***************************************************************************************************
// 0 = Off (Default)
// 1 = On
set ex_thirdperson "0"


//***************************************************************************************************
// RagDoll effect
//***************************************************************************************************
// 0 = Off
// 1 = On (Default)
//set ex_ragdoll "0"

set class_assault_limit "99"
set class_specops_limit "99"
set class_heavygunner_limit "0"
set class_demolitions_limit "99"
set class_sniper_limit "99"


//******************************************************************************
// perks
//******************************************************************************
set scr_game_perks "1"
set perk_allow_specialty_parabolic "1"
set perk_allow_specialty_gpsjammer "1"
set perk_allow_specialty_holdbreath "1"
set perk_allow_specialty_quieter "1"
set perk_allow_specialty_longersprint "1"
set perk_allow_specialty_detectexplosive "1"
set perk_allow_specialty_explosivedamage "1"
set perk_allow_specialty_pistoldeath "0"
set perk_allow_specialty_grenadepulldeath "0"
set perk_allow_specialty_bulletdamage "1"
set perk_allow_specialty_bulletpenetration "1"
set perk_allow_specialty_bulletaccuracy "1"
set perk_allow_specialty_rof "1"
set perk_allow_specialty_fastreload "1"
set perk_allow_specialty_extraammo "1"
set perk_allow_specialty_armorvest "0"
set perk_allow_specialty_fraggrenade "1"
set perk_allow_specialty_specialgrenade "1"
set perk_allow_c4_mp "1"
set perk_allow_claymore_mp "1"
set perk_allow_rpg_mp "1"
set perk_armorVest "75"
set perk_bulletDamage "40"
set perk_explosiveDamage "25"

//******************************************************************************
//Show Perks -- keeps perks displayed on screen 1=On 0=Off
//must have set scr_showperksonspawn set to 0 for this to work
//******************************************************************************
// Always ON
set ex_showperkson "0"

// On spawn then fades
set scr_showperksonspawn "1"

// Helicopter Settings
set scr_heli_armor "200"
set scr_heli_armor_bulletdamage "0.3"
set scr_heli_attract_range "4096"
set scr_heli_attract_strength "1000"
set scr_heli_hardpoint_interval "180"
set scr_heli_health_degrade "0"
set scr_heli_loopmax "1"
set scr_heli_maxhealth "310"
set scr_heli_missile_engage_dist "2000"
set scr_heli_missile_friendlycare "256"
set scr_heli_missile_max "3"
set scr_heli_missile_regen_time "10"
set scr_heli_missile_rof "5"
set scr_heli_missile_target_cone "0.3"
set scr_heli_rage_missile "5"
set scr_heli_target_recognition "0.5"
set scr_heli_target_spawnprotection "1"
set scr_heli_targeting_delay "0.5"
set scr_heli_turret_engage_dist "1000"
set scr_heli_turret_spinup_delay "0.75"
set scr_heli_turretClipSize "40"
set scr_heli_turretReloadTime "1.5"
set scr_heli_visual_range "3500"


//******************************************************************************
// assault class default loadout
//******************************************************************************
set allies_allow_assault "1"
set axis_allow_assault "1"
set class_assault_camo "camo_none"
set class_assault_frags "1"
set class_assault_grenade "concussion_grenade"
set class_assault_movespeed "1"
set class_assault_perk1 "specialty_bulletaccuracy"
set class_assault_perk2 "specialty_bulletdamage"
set class_assault_perk3 "specialty_longersprint"
set class_assault_primary "m16"
set class_assault_primary_attachment "none"
set class_assault_secondary "beretta"
set class_assault_secondary_attachment "none"
set class_assault_special "1"


//******************************************************************************
// specops class default loadout
//******************************************************************************
set allies_allow_specops "1"
set axis_allow_specops "1"
set class_specops_camo "camo_none"
set class_specops_frags "1"
set class_specops_grenade "flash_grenade"
set class_specops_movespeed "1"
set class_specops_perk1 "c4_mp"
set class_specops_perk2 "specialty_explosivedamage"
set class_specops_perk3 "specialty_bulletaccuracy"
set class_specops_primary "mp5"
set class_specops_primary_attachment "none"
set class_specops_secondary "usp"
set class_specops_secondary_attachment "silencer"
set class_specops_special "1"


//******************************************************************************
// heavygunner class default loadout
//******************************************************************************
set allies_allow_heavygunner "0"
set axis_allow_heavygunner "0"
set class_heavygunner_camo "camo_none"
set class_heavygunner_frags "1"
set class_heavygunner_grenade "concussion_grenade"
set class_heavygunner_movespeed "0.875"
set class_heavygunner_perk1 "specialty_specialgrenade"
set class_heavygunner_perk2 "specialty_armorvest"
set class_heavygunner_perk3 "specialty_bulletpenetration"
set class_heavygunner_primary "saw"
set class_heavygunner_primary_attachment "none"
set class_heavygunner_secondary "usp"
set class_heavygunner_secondary_attachment "none"
set class_heavygunner_special "1"


//******************************************************************************
// demolitions class default loadout
//******************************************************************************
set allies_allow_demolitions "1"
set axis_allow_demolitions "1"
set class_demolitions_camo "camo_none"
set class_demolitions_frags "1"
set class_demolitions_grenade "smoke_grenade"
set class_demolitions_movespeed "1"
set class_demolitions_perk1 "rpg_mp"
set class_demolitions_perk2 "specialty_explosivedamage"
set class_demolitions_perk3 "specialty_longersprint"
set class_demolitions_primary "winchester1200"
set class_demolitions_primary_attachment "none"
set class_demolitions_secondary "beretta"
set class_demolitions_secondary_attachment "none"
set class_demolitions_special "1"


//******************************************************************************
// sniper class default loadout
//******************************************************************************
set allies_allow_sniper "1"
set axis_allow_sniper "1"
set class_sniper_camo "camo_none"
set class_sniper_frags "1"
set class_sniper_grenade "flash_grenade"
set class_sniper_movespeed "1"
set class_sniper_perk1 "specialty_specialgrenade"
set class_sniper_perk2 "specialty_bulletdamage"
set class_sniper_perk3 "specialty_bulletpenetration"
set class_sniper_primary "m40a3"
set class_sniper_primary_attachment "none"
set class_sniper_secondary "beretta"
set class_sniper_secondary_attachment "silencer"
set class_sniper_special "1"
set ex_headshot_full_damage "1" //0 = Off 1 = On Headshots kill with 1 shot


//******************************************************************************
// misc
//******************************************************************************
set scr_enable_nightvision "1"
set scr_enable_hiticon "1"


//******************************************************************************
// Enables Dropping of Specified Weapon Class
//******************************************************************************
set class_assault_allowdrop "1"
set class_specops_allowdrop "1"
set class_heavygunner_allowdrop "1"
set class_demolitions_allowdrop "1"
set class_sniper_allowdrop "1"
set g_maxDroppedWeapons "16"


//******************************************************************************
// drop grenade types
//******************************************************************************
// drop grenades on death
// 0 = disabled (default)
// 1 = drop offhand of choice or any combination
// is ALL is selected, comment out the others

//set ex_wepo_drop_frag "1"
//set ex_wepo_drop_smoke "1"
//set ex_wepo_drop_flash "1"
//set ex_wepo_drop_stun "1"
set ex_wepo_drop_all "1"


//******************************************************************************
// Assault Rifles
//******************************************************************************
set weap_allow_m16 "1"
set weap_allow_ak47 "1"
set weap_allow_m4 "1"
set weap_allow_g3 "1"
set weap_allow_g36c "1"
set weap_allow_m14 "1"
set weap_allow_mp44 "1"


//******************************************************************************
// Assault Attachments
//******************************************************************************
set attach_allow_assault_none "1"
set attach_allow_assault_gl "0"
set attach_allow_assault_reflex "0"
set attach_allow_assault_silencer "1"
set attach_allow_assault_acog "1"


//******************************************************************************
// SMG
//******************************************************************************
set weap_allow_mp5 "1"
set weap_allow_skorpion "1"
set weap_allow_uzi "1"
set weap_allow_ak74u "1"
set weap_allow_p90 "1"


//******************************************************************************
// SMG Attachments
//******************************************************************************
set attach_allow_smg_none "1"
set attach_allow_smg_reflex "0"
set attach_allow_smg_silencer "1"
set attach_allow_smg_acog "1"


//******************************************************************************
// Shotguns
//******************************************************************************
set weap_allow_m1014 "1"
set weap_allow_winchester1200 "1"


//******************************************************************************
// Shotgun Attachments
//******************************************************************************
set attach_allow_shotgun_none "1"
set attach_allow_shotgun_reflex "1"
set attach_allow_shotgun_grip "1"


//******************************************************************************
// LMG
//******************************************************************************
set weap_allow_saw "0"
set weap_allow_rpd "0"
set weap_allow_m60e4 "0"


//******************************************************************************
// LMG Attachments
//******************************************************************************
set attach_allow_lmg_none "1"
set attach_allow_lmg_reflex "0"
set attach_allow_lmg_grip "1"
set attach_allow_lmg_acog "1"


//******************************************************************************
// Sniper Rifles
//******************************************************************************
set weap_allow_dragunov "1"
set weap_allow_m40a3 "1"
set weap_allow_barrett "1"
set weap_allow_remington700 "1"
set weap_allow_m21 "1"


//******************************************************************************
// Sniper Attachments
//******************************************************************************
set attach_allow_sniper_none "1"
set attach_allow_sniper_acog "1"


//******************************************************************************
// Pistols
//******************************************************************************
set weap_allow_beretta "0"
set weap_allow_colt45 "0"
set weap_allow_usp "0"
set weap_allow_deserteagle "0"
set weap_allow_deserteaglegold "1"


//******************************************************************************
// Pistol Attachments
//******************************************************************************
set attach_allow_pistol_none "1"
set attach_allow_pistol_silencer "1"


//******************************************************************************
// Grenades
//******************************************************************************
set weap_allow_frag_grenade "1"
set weap_allow_concussion_grenade "1"
set weap_allow_flash_grenade "1"
set weap_allow_smoke_grenade "1"
set scr_weapon_allowsmoke "1"


//******************************************************************************
// Grenades (tweakables)
//******************************************************************************
set scr_weapon_allowfrags "1"
set scr_weapon_allowsmoke "1"
set scr_weapon_allowflash "1"
set scr_weapon_allowc4 "1"
set scr_weapon_allowclaymores "1"
set scr_weapon_allowrpgs "1"
set scr_weapon_allowmines "1"


//******************************************************************************
// Explosives
//******************************************************************************
set scr_weapon_allowc4 "1"
set scr_weapon_allowclaymores "1"
set scr_weapon_allowflash "1"
set scr_weapon_allowfrags "1"
set scr_weapon_allowmines "1"
set scr_weapon_allowrpgs "1"
set scr_deleteexplosivesonspawn "0"

// Ability to turn On or Off the Lasers on C4 & Claymores
// 0 = Off
// 1 = On (Default)
set ex_c4_lasers "1"
set ex_c4_blink_lights "1"
set ex_claymore_lasers "1"

// 0 = Off C4 by detonation only
// 1 = On C4 by detonation OR proximity
set ex_proximity_c4 "1"  

//******************************************************************************
// Claymore Control
//******************************************************************************
// 0 = Disabled (Default)
// 1 = Enabled
set scr_claymoreteamsafe "0"

// Allow players to defuse claymores
// 0 = Disabled (Default)
// 1 = Enabled
set ex_allowclaymoredefuse "1"

// number of seconds required to defuse claymore
// Min = 2 seconds (Default)
// Max = 99 seconds
set ex_claymoredefusetime "2"

// possibility of claymore detonation on defuse for friendly  
// 1 - 10 (Default = 1)
// 3 = 30%
// 5 = 50%
// 7 = 70% chance of exploding
set ex_defuseclaymorefailFriendly "1"

// possibility of claymore detonation on defuse for enemy
// 1 - 10 (Default = 1)
// 3 = 30%
// 5 = 50%
// 7 = 70% chance of exploding
set ex_defuseclaymorefailEnemy "1"

// possibility of claymore detenation on defuse self
// 1 - 10 (Default = 1)
// 3 = 30%
// 5 = 50%
// 7 = 70% chance of exploding
set ex_defuseclaymorefailSelf "1"

// Successful Defuse of Claymore by Teammates Points Awarded
// Min = 0 (Default)
// Max = 99
set ex_defuseclaymorepointsFriendly "2"

// Successful Defuse of Claymore by Enemy Points Awarded
// Min = 0 (Default = 2)
// Max = 99
set ex_defuseclaymorepointsEnemy "3"

// Successful Defuse of Claymore by Self Points Awarded
// Min = 0 (Default = 0)
// Max = 99
set ex_defuseclaymorepointsSelf "0"

// Add Defused Claymore to Players Inventory
// 0 = Disable  
// 1 = Enable (Default)
set ex_defuseclaymoreAddWeapon "1"

// Defuse Message
set ex_defuseclaymoreUseMsg "^3Press USE Key to Defuse Claymore"

// Successful Defuse Message
set ex_defuseclaymoreSuccessMsg "^4Bien joué !"

// Failed Defuse Message
set ex_defuseclaymoreFailMsg "^1B O O M !"

// Defusing Message
set ex_defuseclaymoreWorkingMsg "^1Defusing Claymore.... WAIT"


//******************************************************************************
// Minefields
//******************************************************************************
// 0 = Minefields OFF
// 1 = Minefields ON (default)
// 2 = Gas Minefields
// 3 = Napalm Minefields
// 4 = Radiation Fields
set ex_minefields "1"

// Minimum and maximum damage by gas mines
// 1 - 100, default 50 (min) to 75 (max)
set ex_gasmine_min "50"
set ex_gasmine_max "75"

// Minimum and maximum damage by napalm mines
// 1 - 100, default 50 (min) to 75 (max)
set ex_napalmmine_min "50"
set ex_napalmmine_max "75"

// Minimum and maximum damage by radiation fields
// 1 - 100, default 50 (min) to 75 (max)
set ex_radiationmine_min "50"
set ex_radiationmine_max "75"


//******************************************************************************
// Laserdot
//******************************************************************************
// laserdot transparency
// 0 = disable (default)
// 1 = enabled, always on
// 2 = enabled, only when aiming down scope
// 3 = enabled, only when NOT aiming down scope
set ex_laserdot "0"

// Static Cross - if ON, you must disable ex_laserdot
//set ex_static_cross "0"

// laser dot size min = 1 max = 5
// min = 1, max = 10, default = 2
//set ex_laserdot_size "2"

// color (default 1,0,0)
set ex_laserdot_red "1"
//set ex_laserdot_green "1"
//set ex_laserdot_blue "0"

// Certain players may not like the laserdot. You can define exclusions based
// on clan tags and screennames.
// Clan presets must also be set in clancontrol.cfg and are limited to four clans.
// You can add as many individual players as you like. Just increase the last
// digit for each one. It doesn't matter if you enter the names with colours,
// non alphabet characters, uppercase or lowercase. The mod will understand as
// long as you have the letters in the name correct.

// Exclusion by clan tag (max 4)
set ex_laserdot_clan_0 "*"
//set ex_laserdot_clan_1 "clantag"
//set ex_laserdot_clan_2 "clantag"
//set ex_laserdot_clan_3 "clantag"

// Exclusion by name
//set ex_laserdot_name_0 "levinstone*"
//set ex_laserdot_name_1 "Mija®*"
//set ex_laserdot_name_2 "Mija*"
//set ex_laserdot_name_3 "playername"


//******************************************************************************
// Turrets
//******************************************************************************
// 0 = no turrets
// 1 = allow (default)
//set ex_turrets "1"

// turret overheating
// turrets will overheat after shooting it for some time
// 0 = disable
// 1 = enabled (default)
set ex_turretoverheat "1"

// turret overheating rate
// 1 = slow, 2 = normal, 3 = fast, 4 = very fast (default = 2)
set ex_turretoverheat_heatrate "3"

// turret cool down rate
// 1 = slow, 2 = normal, 3 = fast, 4 = very fast (default = 2)
//set ex_turretoverheat_coolrate "2"


//******************************************************************************
// Sniper Zoom Levels
//******************************************************************************
// 0 = disable (default)
// 1 = enable
set ex_zoom "1"

// minimum zoom level allowed
// min = 1, max = 10 (default = 1)
//set ex_zoom_min "1"

// maximum zoom level allowed
// min = ex_zoom_min, max = 10 (default = 10)
//set ex_zoom_max "10"

// default zoom level
// min = ex_zoom_min, max = ex_zoom_max (default = 7)
set ex_zoom_default "4"

// reset zoom level when switching levels
// 0 = disable (default)
// 1 = enable
//set ex_zoom_switchreset "0"

// reset zoom level when toggling ADS
// 0 = disable (default)
// 1 = enable
//set ex_zoom_adsreset "0"

// gradual increase or decrease of zoom level
// 0 = disable
// 1 = enable (default)
//set ex_zoom_gradual "1"


//******************************************************************************
// Weapon Damage Modifiers
//******************************************************************************
// All values are in percent, i.e. 100 = 100% which is normal weapon damage.
// 400 = 400% which is 4 x the normal damage.
// 25 = 25% which is 1/4 x the normal damage and so on
// remember, if you wish to use any of theses settings, remove the // in front of the 'set' command.

// Global switch
// 0 = disabled (default)
// 1 = enabled
set ex_wdmodon "1"

// Turrets (Mountable MGs)
set ex_wdm_turret "100"

// Perks
set ex_wdm_c4 "100"
set ex_wdm_claymore "100"
set ex_wdm_grenade_launcher "100"
set ex_wdm_rpg "100"

// Hardpoints
set ex_wdm_artillery "100"
set ex_wdm_helicopter "100"
set ex_wdm_cobra "100"
set ex_wdm_hind_ffar "100"

// Grenade-like explosives
set ex_wdm_concussion_grenade "100"
set ex_wdm_flash_grenade "100"
set ex_wdm_frag_grenade "100"

// Pistols
set ex_wdm_beretta "150"
set ex_wdm_colt45 "150"
set ex_wdm_deserteaglegold "150"
set ex_wdm_deserteagle "100"
set ex_wdm_usp "150"

// Assault
set ex_wdm_m16 "110"
set ex_wdm_ak47 "100"
set ex_wdm_m4 "110"
set ex_wdm_g36c "110"
set ex_wdm_g3 "90"
set ex_wdm_m14 "100"
set ex_wdm_mp44 "100"

// Spec Ops
set ex_wdm_skorpion "100"
set ex_wdm_uzi "110"
set ex_wdm_mp5 "110"
set ex_wdm_ak74u "100"
set ex_wdm_p90 "60"

// Heavy Gunner
set ex_wdm_rpd "100"
set ex_wdm_saw "100"
set ex_wdm_m60e4 "100"

// Demolitions
set ex_wdm_winchester "100"
set ex_wdm_m1014 "100"

// Snipers
set ex_wdm_m40a3 "100"
set ex_wdm_m21 "100"
set ex_wdm_dragunov "100"
set ex_wdm_barrett "100"
set ex_wdm_remington "100"

Do you think that a bad config can cause lags ?

Thx again 4 your help .

Mija®
Title: Re: Cod4 x4 v2 Lags /Pings problemes
Post by: Joker{eXtreme} on August 06, 2009, 08:25:30 pm
Comment this out

set net_ip "82.246.55.130"         // Set your servers IP address
set net_port "28960"         // Set your port number

Don't need this

set sv_master2 "cod4authorize.activision.com"
set sv_master3 "cod4master.infinityward.com"
set sv_master3 "cod4update.activision.com"
set sv_master4 "master.gamespy.com:28960"
set sv_master5 "master0.gamespy.com"
set sv_master6 "master1.gamespy.com"
set sv_master7 "clanservers.net"
set sv_gamespy "1"

This is default of 20, comment it out

set sv_fps "20"

Set this to atleast 2

set ex_spawnprot "0"

Turn this off for now

set ex_wdmodon "1"
Title: Re: Cod4 x4 v2 Lags /Pings problemes
Post by: Mija on August 07, 2009, 07:51:22 am
hi ,
so i must reset that :
set sv_master2 "cod4authorize.activision.com"
set sv_master3 "cod4master.infinityward.com"
set sv_master3 "cod4update.activision.com"
set sv_master4 "master.gamespy.com:28960"
set sv_master5 "master0.gamespy.com"
set sv_master6 "master1.gamespy.com"
set sv_master7 "clanservers.net"
set sv_gamespy "1"

and    put    set ex_spawnprot "2"

and  put  set ex_wdmodon "0"

but i dont really anderstand what u mean when u said "comment out" for the other dvar.
When u say "comment out" i must put //   to desable dvar ?

Mija

ps:If u want to see other cfg,if u think it's importante tell me,thx again to use of your time to help me.
Title: Re: Cod4 x4 v2 Lags /Pings problemes
Post by: Joker{eXtreme} on August 07, 2009, 08:20:09 am
Yes that is correct

Once you have made all those changes, restart the server, go in and test it
Title: Re: Cod4 x4 v2 Lags /Pings problemes
Post by: Mija on August 07, 2009, 08:25:42 am
for this dvar set ex_wdmodon "1",if i turn it to 0,all my gun ll loose our power ,because all gun are  150/100 ...
I MUST turn it to 0 ? and if i do it, it became normal power ?

ps :// Pistols
set ex_wdm_beretta "150"
set ex_wdm_colt45 "150"
set ex_wdm_deserteaglegold "150"
set ex_wdm_deserteagle "100"
set ex_wdm_usp "150"

Mj®
Title: Re: Cod4 x4 v2 Lags /Pings problemes
Post by: Joker{eXtreme} on August 07, 2009, 08:32:57 am
We are testing Lag and Pin m8, so for now we are testing ;)
Title: Re: Cod4 x4 v2 Lags /Pings problemes
Post by: Mija on August 07, 2009, 09:24:01 am
Quote from: "{PST}*Joker";p="29422"
We are testing Lag and Pin m8, so for now we are testing ;)

ok,sorry,i thaught u vent seen that weapon was modifiers ....

ok,i ll test all that and i ll tell u the result.

I can t do all now,because i vent access to the server's foldier,i ve ever do all i can in consol.

.... eXtreme + make it better !!! :D

Mija

ps: Is it the final version for cod4 ?
Title: Re: Cod4 x4 v2 Lags /Pings problemes
Post by: Mija on August 07, 2009, 09:31:24 am
If u want to see on ligne the probleme,connect 88.191.83.36:28960.
i ll be very happy to see you on ^^.
Title: Re: Cod4 x4 v2 Lags /Pings problemes
Post by: Joker{eXtreme} on August 07, 2009, 09:45:40 am
Final Version?  LOL No

http://youtube.com/pstjoker
Title: Re: Cod4 x4 v2 Lags /Pings problemes
Post by: Mija on August 08, 2009, 06:22:20 am
Quote from: "{PST}*Joker";p="29425"
Final Version?  LOL No

http://youtube.com/pstjoker

I think that what I had wrote at  the end has been erase or then g make an error e posting on the forum (¿?) .I said that v3 has the great air  :D .
Otherwise I have prepare my mod on Windows with the file x4 v2.0, but now it turns on Linux whit the same foldiers.
So i must use your Linux foldiers ? is it a probleme?what is this linux foldier because i dont know linux.is it just an help to lunch mod on linux ,or is it an obligation ?

Mija®
Title: Re: Cod4 x4 v2 Lags /Pings problemes
Post by: Mija on August 12, 2009, 04:07:36 pm
Quote from: "{PST}*Joker";p="29425"
Final Version?  LOL No

http://youtube.com/pstjoker


I tested whitout mod and serveur dont lag,and now whit the mod,my probleme is bigger than before.
All ping go up up u p ,and so server crash .
I ll resatrt to zero whit the v3 i hope it ll be ok,but i really dont anderstand why server lag .. :(

Mija

Ps:My last chance is to change sv_fps 20 by //sv_fps 20 but i cant now,i must wait (i ve just console acces on the game serveur ..)
Title: Re: Cod4 x4 v2 Lags /Pings problemes
Post by: Mija on August 12, 2009, 04:19:09 pm
Quote from: "{PST}*Joker";p="29425"
Final Version?  LOL No

http://youtube.com/pstjoker

Hi,

I found a suspect dvar in my config:
// Forced clientside dvars
//******************************************************************************
// This feature allows you to control the clientside dvars
// 0 = disable
// 1 = enable, force once (default)
// 2 = enable, force every 5 seconds
set ex_forcedvar_mode "2"


It ll not be better on mode 1 or 0 ?
Joker can u tell me what u think about it,sorry for all that question but i search hard ^^

Mija
Title: Re: Cod4 x4 v2 Lags /Pings problemes
Post by: Joker{eXtreme} on August 12, 2009, 05:25:44 pm
Good thinking m8, try that set to 1

----------------------------------------------------
The mod has ALOT of stuff in it m8, a stock server is going to run fine, but the more stuff you put in it, the harder it has to work.  Your gameserver company might not have a good server.
Title: Re: Cod4 x4 v2 Lags /Pings problemes
Post by: Mija on August 12, 2009, 05:41:58 pm
Quote from: "{PST}*Joker";p="29547"
Good thinking m8, try that set to 1

----------------------------------------------------
The mod has ALOT of stuff in it m8, a stock server is going to run fine, but the more stuff you put in it, the harder it has to work.  Your gameserver company might not have a good server.
Sure,it's easy to anderstand that mod use more resource that normal game..
ANd yest it's right it's small price server (old version of first price dedibox.com server)
It's working fine since 1 hour in mod 1 ^^,i hope it was that ..i ll tell you in few hours .
Mija
Title: Re: Cod4 x4 v2 Lags /Pings problemes
Post by: Mija on August 12, 2009, 07:37:36 pm
Quote from: "{PST}*Joker";p="29547"
Good thinking m8, try that set to 1

----------------------------------------------------
The mod has ALOT of stuff in it m8, a stock server is going to run fine, but the more stuff you put in it, the harder it has to work.  Your gameserver company might not have a good server.

Server is lagging again.
I ve open the console(in game) during the lag,and i saw this message error:(lot of message)

Couldn't find exact match for timeserver 10758825 , using servertime 10758816

After many lag and message all is ok,and lag come back

Mija
Title: Re: Cod4 x4 v2 Lags /Pings problemes
Post by: Mija on August 21, 2009, 10:24:13 am
Quote from: "{PST}*Joker";p="29547"
Good thinking m8, try that set to 1

----------------------------------------------------
The mod has ALOT of stuff in it m8, a stock server is going to run fine, but the more stuff you put in it, the harder it has to work.  Your gameserver company might not have a good server.

Hi,

I m again in my lag probleme ..

Last big lag i saw : "fx_elem_limite (2048) exceeded,not spawning fx elem"      (in loop in console)

So i ve desactived all fx in cfg,

And there is an other error too:

Couldn't find exact match for timeserver 10758825 , using servertime 10758816

Do you know what it is Jokker ?

Mija
Title: Re: Cod4 x4 v2 Lags /Pings problemes
Post by: Joker{eXtreme} on August 21, 2009, 12:17:36 pm
Couldn't find exact match for timeserver 10758825 , using servertime 10758816

If I remember correctly, this has to go with the game releasing a client slot when they disconnect.  What are your timeout and inactivity settings in the server.cfg?
Title: Re: Cod4 x4 v2 Lags /Pings problemes
Post by: Mija on August 22, 2009, 10:11:22 pm
Quote from: "{PST}*Joker";p="29761"
Couldn't find exact match for timeserver 10758825 , using servertime 10758816

If I remember correctly, this has to go with the game releasing a client slot when they disconnect.  What are your timeout and inactivity settings in the server.cfg?
Hi

it's my cfg:


/ Drop inactive players

set sv_zombietime "0"
set g_inactivity "0"
set g_inactivityspectator "0"
set sv_reconnectlimit "10"

////$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

set sv_connectTimeout "900"
set sv_timeout "900"

////$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$


Could it cause lags ?


Some time i ve the bug "m16 silencier mismatch ..." on killhouse and i m disconnected ,is it possible to fix it ?i read that not ,i dont know really ..


Mija
Title: Re: Cod4 x4 v2 Lags /Pings problemes
Post by: Joker{eXtreme} on August 23, 2009, 02:45:03 pm
Another test for you (because I think your current install/tweaks of the mod are all FUBARED)

Download a fresh copy of X4v2.0 from forums
Make a new fs_game folder on your server -- then uploaded

Run your server using everything AS IS when you download / Unzip for awhile with people playing in it.  

After that, if NO lag -- mod is fine -- something you altered or editted is screwed up in the old fs_game folder -- go find it and fix it