PatmanSan Unlimited

eXtreme+ Modification for Call Of Duty 4: Modern Warfare => X4 COD4 Release Information => Topic started by: GoldenViper on November 17, 2010, 07:48:05 pm

Title: mixed gametypes and maps for X4v3.0_RC5
Post by: GoldenViper on November 17, 2010, 07:48:05 pm
hi there iv got X4v3.0_RC5 mod.
is there a way to set up random gametypes/maps at same time so they are always mixed.i seen it done on the old mod we had.(openwarfare) is there away to do it on this mod..

cheers
   matt
Title: Re: mixed gametypes and maps for X4v3.0_RC5
Post by: Joker{eXtreme} on November 18, 2010, 08:58:03 am
Sure thing

config/maprotation.cfg

// MIXED GAME TYPES
// set sv_mapRotation ""

Just set it up there.  

ie

set sv_mapRotation "gametype ctf map mp_bog gametype tdm map mp_backlot gametype sd map mp_vacant"
Title: Re: mixed gametypes and maps for X4v3.0_RC5
Post by: GoldenViper on November 19, 2010, 07:41:27 pm
cheers for the reply.

i tryed that befor i posted on here. and every few maps it would crash our server. :? so for mean time i put it back to stock maps and just one gametype.

and on another note its not mixed because u have to set the gametype to that map  :( .
Title: Re: mixed gametypes and maps for X4v3.0_RC5
Post by: Joker{eXtreme} on November 19, 2010, 07:44:27 pm
Quote from: "GoldenViper";p="36196"
i tryed that befor i posted on here. and every few maps it would crash our server. :? so for mean time i put it back to stock maps and just one gametype.
To solve this, would need to see the rotation you had set up.  Some maps + the mod will cause an overload hitting a limitation set in the COD4 engine


Quote from: "GoldenViper";p="36196"
and on another note its not mixed because u have to set the gametype to that map  :( .
Ummmmm, I did in the sample above

set sv_mapRotation "gametype ctf map mp_bog gametype tdm map mp_backlot gametype sd map mp_vacant"
Title: Re: mixed gametypes and maps for X4v3.0_RC5
Post by: GoldenViper on November 19, 2010, 07:58:24 pm
cant show u rotation to how i had it as i had to change it back due to shuttting server down and i didnt save it lol.. but i know we had 18 maps on it


and in your samle does that mean that i can use the same map but with all diff game types i.e like use set sv_mapRotation "gametype ctf map mp_bog gametype tdm map mp_bog gametype sd map mp_bog" then a diff map with all gametypes.
so the map i put on has all gametypes on it(if it can run that gametype) if so that would mean ill hav a very very very big map rotation


also how do i get rid of that red dot on the screen.
Title: Re: mixed gametypes and maps for X4v3.0_RC5
Post by: Joker{eXtreme} on November 19, 2010, 08:15:19 pm
Yep

Red Dot -- config/weaponcontrol.cfg

//******************************************************************************
// Laserdot
//******************************************************************************
// laserdot transparency
// 0 = disable (default)
// 1 = enabled, always on
// 2 = enabled, only when aiming down scope
// 3 = enabled, only when NOT aiming down scope
set ex_laserdot "1"

// Static Cross - if ON, you must disable ex_laserdot
//set ex_static_cross "0"

// laser dot size min = 1 max = 5
// min = 1, max = 10, default = 2
set ex_laserdot_size "2"

// color (default 1,0,0)
set ex_laserdot_red "1"
set ex_laserdot_green "0"
set ex_laserdot_blue "0"

// Certain players may not like the laserdot. You can define exclusions based
// on clan tags and screennames.
// Clan presets must also be set in clancontrol.cfg and are limited to four clans.
// You can add as many individual players as you like. Just increase the last
// digit for each one. It doesn't matter if you enter the names with colours,
// non alphabet characters, uppercase or lowercase. The mod will understand as
// long as you have the letters in the name correct.

// Exclusion by clan tag (max 4)
//set ex_laserdot_clan_0 "clantag"
//set ex_laserdot_clan_1 "clantag"
//set ex_laserdot_clan_2 "clantag"
//set ex_laserdot_clan_3 "clantag"

// Exclusion by name
//set ex_laserdot_name_0 "playername"
//set ex_laserdot_name_1 "playername"
//set ex_laserdot_name_2 "playername"
//set ex_laserdot_name_3 "playername"
Title: Re: mixed gametypes and maps for X4v3.0_RC5
Post by: GoldenViper on November 19, 2010, 08:18:04 pm
cheers ill get bk to you about the maps. as/when i set them up again.