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1
eXtreme+ COD2 Support / Re: Server Crash with some maps
« Last post by ReaKtor on December 07, 2011, 01:59:45 pm »
Nobody understands that comment. Let's move on to fix your problem.

Crash on map_rotate ---

Maybe you still have too many map files in /main. Or you could have a typo in sv_maprotation. One extra space there could make it crash.

Furthermore, the mod is very sensitive to typos in the config files. Be very careful when you edit them.

Does the server run ok with a stock rotation of maps? If it runs ok with a stock rotation of maps then we need to see the list of custom maps.

Post a list of the map iwd files that you have in /main. The file names and the map's name too, please.

//
2
eXtreme+ COD2 Support / Re: Server Crash with some maps
« Last post by kYMERA on December 07, 2011, 01:23:04 pm »
Quote from: "xpresschiro";p="38750"
Quote from: "kYMERA";p="38723"
WARNING: sound file 'amb_elements/elm_windgust3mono.wav' used as streamed in alias 'elm_windgust3' and loaded in alias 'wind1'
WARNING: sound file 'fire/Fire_med_loop01.wav' used as streamed in alias 'distantfire' and loaded in alias 'firesound1'
WARNING: sound file 'radio/germanradio_grv_10.wav' used as streamed in alias 'germanradio_chatter' and loaded in alias 'radiosound'

this is the problem.


 We know very well that crashing a server is a big problem . We know that server has all the information about the website. It is the main database of the website. So at last we can say that for crashing the server , we lost the our website. Thanks to read my comment .

i dont understand this comment!
3
eXtreme+ COD2 Support / Re: Server Crash with some maps
« Last post by kYMERA on December 07, 2011, 01:20:48 pm »
i renamed the maps but i have always the same problem. The server crash in randomly in map_rotate
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eXtreme+ COD2 Support / Re: Support: eXtreme+ v2.7 (including fixpack)
« Last post by PatmanSan on December 07, 2011, 09:05:16 am »
Fixpack updated (fix 44, 45 and 46; improvement 47).
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eXtreme+ COD2 Support / Re: Gunship with ranksystem
« Last post by PatmanSan on December 07, 2011, 09:04:07 am »
This functionality can now be added by applying the latest fixpack (fix 47).
By setting ex_rank_gunship_next to 0, a player can have the WMD gunship once. From that point forward the code will only assign airstrikes.

After applying the fixpack, please change the following variable description in ranksystem.cfg to reflect the new setting:

// How long till the player is allowed gunship again
// 0 = disable (gunship once, then only airstrikes)
// 30 - 1800 = delay in seconds (default 60)
//set ex_rank_gunship_next "60"

To apply the new "gunship once" functionality, set it to 0:

// How long till the player is allowed gunship again
// 0 = disable (gunship once, then only airstrikes)
// 30 - 1800 = delay in seconds (default 60)
set ex_rank_gunship_next "0"

This only applies to the gunship linked to the ranksystem (ex_gunship "2").
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X4 COD4 Support / Re: Error: Exceeded limit of 128 'weapon' assets
« Last post by Joker{eXtreme} on December 07, 2011, 08:09:17 am »
We do have ALOT of assests in the mod, that is true, now add those to all the assests the map maker put into his/her map and yes the limit on the COD4 engine is reached quickly.

Unfortunately nothing can be done to resolve this unless IW increases the limitation of the engine
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eXtreme+ COD2 Support / Re: jumping screen
« Last post by PatmanSan on December 06, 2011, 01:17:44 pm »
Screen shaking is done by maps\mp\gametypes\_shellshock.gsc. It's called by the Callback_PlayerDamage procedure in every game type script, like this:

self thread maps\mp\gametypes\_shellshock::shellshockOnDamage(sMeansOfDeath, iDamage);

and/or

eAttacker thread maps\mp\gametypes\_shellshock::shellshockOnDamage(sMeansOfDeath, iDamage);


Text above compass depends on obituary setting in monitoring.cfg. Stock obituary levels ( 1 - 4 ) will only show X killed Y. You have set an eXtreme obituary levels ( 5 - 8 ), which gets the text from localizedstrings\obituary.str.
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X4 COD4 Support / Error: Exceeded limit of 128 'weapon' assets
« Last post by ggamer on December 06, 2011, 12:46:35 pm »
Hello,

We have had a problem getting some particular maps to work on our server using the X4V3_RC5 mod.  Most maps work but several from a particular map  maker will fail to start in rotation or stand-alone to error check.  All of these maps generate the "Error: Exceeded limit of 128 'weapon' assets" message.  The map maker believes it is because the mod itself is so fully loaded with assets the maps will fail to start.  He suggested turning assets off until the map works.  It can't be a map problem because many others are using the same maps with positive reviews on codutility.com.  

Any suggestions?

Thanks,
ggamer

P.S. Several of the maps that won't load using x4v3_rc5 were tested using x4v2 by the map maker and worked with no problems.
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eXtreme+ COD2 Support / Re: jumping screen
« Last post by gambi on December 06, 2011, 07:59:39 am »
Quote from: "{NADF}Geronimo";p="38753"
Not sure what you really mean  :roll:  

Can you add for a) and b) a screenshot? So it's easier to see, what you want to change  8)  

Regards,
{NADF} Geronimo

Jumping screen after granate explosion


[youtube]http://www.youtube.com/watch?v=8IG5vGN-xG8[/youtube]



change this text on the icon



 [/URL]  







thanx
10
eXtreme+ COD2 Support / Re: jumping screen
« Last post by xpresschiro on December 06, 2011, 06:25:25 am »
Quote from: "gambi";p="38719"
Hello , two questions:

1:how to change the text on the icon after shooting enemy?
2:how to disable jumping screen  after grenade explosion?

thanx


In my opinion , i hope that it is done with the help of programming . If any change occur in the run time then it is occur  with the help of programming . I know that many types of languages are used in the programming like java,.net,php etc. These language are responsible to change the run time environment . Thanks to read my comment !
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