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11
eXtreme+ COD2 Support / Re: Disable radar on killcam
« Last post by willbe on December 06, 2011, 12:59:56 am »
Hi there.

Thanks very much Patman,

The idea is to hide the enemys position on the killcam to make more beter our tournament server mod.

The hide objects is enabled, and its is usefull for this, but the enemy positions are not hided on enemy radar on killcam.

i will try this in the next days and tell here if it works.

Best regards.
12
X4 COD4 Support / Long Range Rifles
« Last post by Katman on December 05, 2011, 02:34:34 pm »
Can I get some help setting up LR Rifles for X4 v3.0 RC5? Please...

I have been looking through the Forums and can't find anything that's up to date with RC5.
The closest thing I can find is dated back to 2008 titled: Using LR files on X4v2.0, but I'm not that good with the fast files yet.

Thanks.
Kat
13
eXtreme+ COD2 Support / Re: Disable radar on killcam
« Last post by PatmanSan on December 05, 2011, 02:26:42 pm »
Doable I think. Below method is using the "hide objectives on killcam" feature to hide the entire compass when in killcam mode. You will lose the "compass changer" feature in the process. Did not test it.

ui_mp\hud.menu

Make the COMPASS section look like this:

Code: [Select]
// COMPASS
menuDef
{
name "Compass"
fullScreen MENU_FALSE
visible MENU_TRUE
rect -15 -130 COMPASS_SIZE COMPASS_SIZE HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM

itemDef
{
name "compassback"
rect 0 0 COMPASS_SIZE COMPASS_SIZE
forecolor 1.0 1.0 1.0 1.0
background "gfx/hud/hud@compassback.tga"
ownerdraw CG_PLAYER_COMPASS_BACK
visible MENU_TRUE
decoration
dvartest "ui_hide_pointers"
hideDvar { "1" }
}
itemDef
{
name "compasshighlight"
rect 0 0 COMPASS_SIZE COMPASS_SIZE
forecolor 1.0 1.0 1.0 1.0
background "gfx/hud/hud@compasshighlight.tga"
ownerdraw CG_PLAYER_COMPASS_BACK
visible MENU_TRUE
decoration
dvartest "ui_hide_pointers"
hideDvar { "1" }
}
itemDef
{
name "compassface"
rect 0 0 COMPASS_SIZE COMPASS_SIZE
forecolor 1.0 1.0 1.0 1.0
background "gfx/hud/hud@compassface.tga"
ownerdraw CG_PLAYER_COMPASS
visible MENU_TRUE
decoration
dvartest "ui_hide_pointers"
hideDvar { "1" }
}
itemDef // Objective pointers
{
name "compasspointers"
decoration
visible MENU_TRUE
rect 0 0 COMPASS_SIZE COMPASS_SIZE
forecolor 1.0 1.0 1.0 1.0
ownerdraw CG_PLAYER_COMPASS_POINTERS
dvartest "ui_hide_pointers"
hideDvar { "1" }
}
itemDef // Friendlies pointers
{
name "compassfriendlies"
visible MENU_TRUE
rect 0 0 COMPASS_SIZE COMPASS_SIZE
forecolor 1.0 1.0 1.0 1.0
ownerdraw CG_PLAYER_COMPASS_FRIENDS
dvartest "ui_hide_pointers"
hideDvar { "1" }
}
}

Make sure you have this setting enabled:

// hide objectives when in killcam mode
// 0 = disable (default)
// 1 = enable
set ex_killcam_hideobj "1"


You could try to add the dvar check to the toplevel menu, instead of all the individual menu items:

Code: [Select]
name "Compass"
fullScreen MENU_FALSE
visible MENU_TRUE
rect -15 -130 COMPASS_SIZE COMPASS_SIZE HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM
dvartest "ui_hide_pointers"
hideDvar { "1" }

...

Not sure if that will work properly. Trial and error I guess...
14
eXtreme+ COD2 Support / Re: jumping screen
« Last post by {NADF}Geronimo on December 03, 2011, 09:04:00 am »
Not sure what you really mean  :roll:  

Can you add for a) and b) a screenshot? So it's easier to see, what you want to change  8)  

Regards,
{NADF} Geronimo
15
eXtreme+ COD2 Support / Re: sv_fps 20
« Last post by {NADF}Geronimo on December 03, 2011, 09:02:03 am »
We had tried it with 40 and 30 on our server.
There were more complains about "lagg" when this settings were changed.
20 is the best value, but at least just on our server.

The mod itself support the the change of this value.
For example:
wait( [[level.ex_fpstime]](1) );

With that value of level.ex_fpstime the mod calculating the speed depends on the fps. But if you changed some part of your own
or you playing some custom maps, that it makes conflict as all custom maps used only wait(1); The timing there can be destroyed.
We have not noticed any timing problem on our server when we tested this value (stock maps).

Regards,
{NADF} Geronimo
16
Buy & Sell : Software / Re: Need a Clan Website? Check Here...
« Last post by {NADF}Geronimo on December 03, 2011, 08:54:15 am »
Your offer is incomplete with details.

a) Is there a full-backup garantuee for the website, (incl. the unlimited HDD Space)?
b) Which CPU is using?
c) How much RAM is used?
d) Is there a possibily to change the php.ini by your own? If not, what are the settings for memory, max_execution time?
e) Is there any Database limits? For example max. queries a day? Size of database, for example max. 1 GB?
f) Can you start and stop the webserver (for example Apache) and the database on your own?
g) Who has the responsibility for the server security? Do you get root/admin access?
h) Which operating system is used, windows or linux?

Even that list of question is incomplete, but a offer for 10$ has limits. The people has to know the limits of this "offer".
17
eXtreme+ COD2 Support / Re: Server Crash with some maps
« Last post by xpresschiro on December 03, 2011, 01:36:45 am »
Quote from: "kYMERA";p="38723"
WARNING: sound file 'amb_elements/elm_windgust3mono.wav' used as streamed in alias 'elm_windgust3' and loaded in alias 'wind1'
WARNING: sound file 'fire/Fire_med_loop01.wav' used as streamed in alias 'distantfire' and loaded in alias 'firesound1'
WARNING: sound file 'radio/germanradio_grv_10.wav' used as streamed in alias 'germanradio_chatter' and loaded in alias 'radiosound'

this is the problem.


 We know very well that crashing a server is a big problem . We know that server has all the information about the website. It is the main database of the website. So at last we can say that for crashing the server , we lost the our website. Thanks to read my comment .
18
Buy & Sell : Software / Re: Need a Clan Website? Check Here...
« Last post by xpresschiro on December 02, 2011, 05:37:02 am »
Great post. We know very well that we can build a website in many language .The some special language are-php,java, .net, html etc. These language have some special property . In these language we can create a wonderful website. Thanks for reading my comment .
19
eXtreme+ COD2 Support / Re: Automatic Gun Problem
« Last post by xpresschiro on December 02, 2011, 03:48:18 am »
We know very well that software is a collection of modules. In this topic 'automatic gun problem' , I have a some special type of problem. These are not necessary to come at many times.
Thanks for sharing !
20
eXtreme+ COD2 Support / Re: Server Crash with some maps
« Last post by ReaKtor on December 01, 2011, 05:40:43 pm »
Same Problem  - Different Day

Of course it crashes. You have too many maps, like I told you before.



Read and Translate all of this:



// Maps

Even with only ten or  twelve maps in /main your server will most likely not run.

You have the following choices:

1. Remove one map at a time until the server runs without generating the infostring error. And it needs to run all the maps in the rotation without the error so rotate through all maps with map_rotate. Only 8 or ten maps will run without renaming the files. Twelve is not likely.

2. Rename your maps with one character file names like a.iwd b.iwd c.iwd ... Rename the map files on the redirect too.
This simple renaming will allow 20 to 24 map files on the server.   Then you have to make mappaks.

3. When you get 20 or so maps you can expand it to 28 to 32 by doing all the things in my tutorial.

Read this tutorial and take two aspirin! ---


http://www.mycallofduty.com/modules.php?name=Forums&file=viewtopic&t=5309

And read my other tutorial on how to make a server. Link posted previosly
 
//
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