rgb { start 1 1 0 end 1 .7 0 flags linear }
if(isPlayer(self)) { playfxontag(level.ex_effect["fartbomb"], self, "pelvis"); self playLocalSound("fart"); }
if(isPlayer(self)) { playfxontag(level.ex_effect["fartbomb"], self, "pelvis"); self playLocalSound("fart"); self shellshock("medical", time); }
hmmmm.. also noticed that the images are on a white background but when you see them in the game its just the image, no white..I have the iwi to dds converter but what format do the images need to be edited in to get the transparent background on them in game?
another thought... any way to make satchels burnable like nades?