mp_ze_spray
before
after
reason for missing fx is
missing models
^1Error: Could not load xmodel "body_mp_usmc_woodland_assault".
^1Error: Could not load xmodel "viewhands_sas_woodland".
^1Error: Could not load xmodel "body_mp_usmc_woodland_recon".
^1Error: Could not load xmodel "body_mp_usmc_woodland_sniper".
^1Error: Could not load xmodel "head_mp_usmc_ghillie".
^1Error: Could not load xmodel "viewhands_marine_sniper".
^1Error: Could not load xmodel "body_mp_usmc_woodland_specops".
^1Error: Could not load xmodel "body_mp_usmc_woodland_support".
^1Error: Could not load xmodel "body_mp_opforce_assault".
^1Error: Could not load xmodel "head_mp_opforce_headwrap".
^1Error: Could not load xmodel "viewhands_op_force".
^1Error: Could not load xmodel "body_mp_opforce_cqb".
^1Error: Could not load xmodel "head_mp_opforce_gasmask".
^1Error: Could not load xmodel "body_mp_opforce_sniper".
^1Error: Could not load xmodel "head_mp_opforce_ghillie".
^1Error: Could not load xmodel "body_mp_opforce_eningeer".
^1Error: Could not load xmodel "body_mp_opforce_support".
^1Error: Could not load xmodel "head_mp_opforce_3hole_mask".
mapper not adding the models not shure atm or could it be the the mod not supporting the models in the csv have no clue
but how to temp fix this is to add this to the mod cvs when compileing a new mod ff and it will fix the missing fx for the maps that are haveing it with extreme or all mods
xmodels added to the csv
xmodel,body_mp_usmc_woodland_assault
xmodel,viewhands_sas_woodland
xmodel,body_mp_usmc_woodland_recon
xmodel,body_mp_usmc_woodland_sniper
xmodel,head_mp_usmc_ghillie
xmodel,viewhands_marine_sniper
xmodel,body_mp_usmc_woodland_specops
xmodel,body_mp_usmc_woodland_support
xmodel,body_mp_opforce_assault
xmodel,head_mp_opforce_headwrap
xmodel,viewhands_op_force
xmodel,body_mp_opforce_cqb
xmodel,head_mp_opforce_gasmask
xmodel,body_mp_opforce_sniper
xmodel head_mp_opforce_ghillie
xmodel body_mp_opforce_eningeer
xmodel body_mp_opforce_support
xmodel,head_mp_opforce_3hole_mask
by just adding the missing xmodels to the csv this will fix the missing fx but will make for a bigger mod.ff as well still needs more testing might cause errors not shure atm