Author Topic: temp fix for missing fx for players with custom maps cod4  (Read 24104 times)

Offline redrock

  • Rank: Private
  • *
  • Posts: 119
    • http://easclan.org
maps that dont work
« Reply #30 on: February 01, 2008, 01:05:20 am »
hey guys love the extreme mod!!!!!  Now, is it possible to have someone fix the maps that are bad and put up for downloading.  I know the mapper should do that but it seems they are not.  My clan desperately wants new nonsniper maps and non spawn rapage maps like the aim and arena maps. but the ones that would be awesome to play on dont freakin work cause the red screen crap like harbor zespray and others.  i would do it if i knew how. i downloaded the tools to see if i could try and make a map for fun. I REALLY DOUBT IT. lol  i dont know what it would require to fix these maps. idont know if its  5 sec or 5 hour fix just would like them fixed so we can play them.  

thx guys

Offline Joker{eXtreme}

  • Rank: Private
  • *
  • Posts: 6108
    • http://www.mycallofduty.com
temp fix for missing fx for players with custom maps cod4
« Reply #31 on: February 01, 2008, 01:19:15 am »
Yep -- now that Tally has brought this to light, we will get crackin

Offline redrock

  • Rank: Private
  • *
  • Posts: 119
    • http://easclan.org
maps that dont work
« Reply #32 on: February 01, 2008, 02:22:01 am »
thx for the quick response joker lookin forward to the fix.  so i take it you will be making a extreme 1.1 or just the gsv or whatever it was to fix the problem.

Offline 4morirabbit

  • Rank: Private
  • *
  • Posts: 119
    • http://www.4mori.biz
temp fix for missing fx for players with custom maps cod4
« Reply #33 on: February 01, 2008, 07:14:57 am »
that's why the include line should be added to the mappers zone file so it doesn't load up in the mod.ff file but in the map.ff file.


Tally if you get a chance check my PM on RGN about a miniguide to add AWE gametypes to my almost rdy map  :D

Offline Marc

  • Rank: Private
  • *
  • Posts: 59
    • http://www.wildcardonline.nl
temp fix for missing fx for players with custom maps cod4
« Reply #34 on: February 01, 2008, 10:12:04 am »
only drawback about the gsc file(s) is that a modder has no way of knowing what custom maps a server is using....we cant verywell go look at every map outthere to see if its missing models and add a cfg file for each of the flawed maps.

it would be up to the server admin to add those gsc's themselves..and sure loads of admins can and would..but there would be also tons of "new" admins that arent so mod savy...i already forsee dozens of posts like mp_blah doesnt work....red beam...hellllp..

while adding the models /mptype would shortcut that (to an extend)

but i do agree on the size issue and all what tally said tho....i guess there is something to say for both methods....im just speaking from my modders point of view..and the lack of time to anwser and create gsc files for every help mp_blah doesnt work post propperly

Offline HopHead

  • Rank: Private
  • *
  • Posts: 41
    • http://maniaxe2.nuclearfallout.net/index.php
temp fix for missing fx for players with custom maps cod4
« Reply #35 on: February 01, 2008, 03:46:06 pm »
does this gsc for each problem map need to go in the iwd download to the client? (Advanced setup) Or can it be serverside in fs_gamefolder/maps/mp?

Cheers,
Hop

Offline AlvinYork

  • Rank: Private
  • *
  • Posts: 242
temp fix for missing fx for players with custom maps cod4
« Reply #36 on: February 01, 2008, 07:13:22 pm »
I am a tard at all this. Tallys fix worked for mp_pk_harbor.
So what should mp_canada and mp_ze_spray look like?

main()
{

maps\mp\_load::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_pk_harbor");
ambientPlay("ambient_crash");

game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";

setdvar( "r_specularcolorscale", "1" );

setdvar("r_glowbloomintensity0",".5");
setdvar("r_glowbloomintensity1",".5");
setdvar("r_glowskybleedintensity0",".3");
setdvar("compassmaxrange","1900");

}

Alvin

Offline Marc

  • Rank: Private
  • *
  • Posts: 59
    • http://www.wildcardonline.nl
temp fix for missing fx for players with custom maps cod4
« Reply #37 on: February 01, 2008, 07:29:32 pm »
mp_canada.gsc:

Code: [Select]
main()
{
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_canada");

ambientPlay("ambient_backlot_ext");

game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";

setdvar( "r_specularcolorscale", "1" );
setdvar("r_glowbloomintensity0",".25");
setdvar("r_glowbloomintensity1",".25");
setdvar("r_glowskybleedintensity0",".3");
setdvar("compassmaxrange","1800");
}


mp_ze_spray:

Code: [Select]
main()
{
maps\mp\_load::main();
ambientPlay("ambient_backlot_ext");

game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";

game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";

setdvar( "r_specularcolorscale", "1" );
setdvar("r_glowbloomintensity0",".25");
setdvar("r_glowbloomintensity1",".25");
setdvar("r_glowskybleedintensity0",".3");
setdvar("compassmaxrange","1800");
}

Offline AlvinYork

  • Rank: Private
  • *
  • Posts: 242
temp fix for missing fx for players with custom maps cod4
« Reply #38 on: February 01, 2008, 09:09:58 pm »
Thanks where do you find the data?

Offline Gixxer

  • Rank: Private
  • *
  • Posts: 1340
    • http://www.extremegamerz.net
temp fix for missing fx for players with custom maps cod4
« Reply #39 on: February 01, 2008, 09:13:45 pm »
he is "Marc" Alvin, he just knows these things lol. learned alot from him in the early days i started modding our server, very knowledgeable fella.

Offline PvtWhoOkid

  • Rank: Private
  • *
  • Posts: 425
    • http://www.tya-clan.com
temp fix for missing fx for players with custom maps cod4
« Reply #40 on: February 01, 2008, 09:22:55 pm »
Marc, would you care a post up a way to find out this data? I'm sure you will get tired of everyone asking you this over and over everytime a new map comes out.

Thanks..kid

Offline Marc

  • Rank: Private
  • *
  • Posts: 59
    • http://www.wildcardonline.nl
temp fix for missing fx for players with custom maps cod4
« Reply #41 on: February 02, 2008, 06:17:41 am »
a nice easy to follow tutorial HERE[/color]

Offline PvtWhoOkid

  • Rank: Private
  • *
  • Posts: 425
    • http://www.tya-clan.com
temp fix for missing fx for players with custom maps cod4
« Reply #42 on: February 02, 2008, 11:27:16 am »
ty sir will have to brush up on it :D  :D

Offline Asoso101

  • Rank: Private
  • *
  • Posts: 19
temp fix for missing fx for players with custom maps cod4
« Reply #43 on: February 02, 2008, 05:20:14 pm »
Hey thanks for the link to that tut. I was able to test out some of the maps with a buddy on eXtreme. I can now say that even tho I could they will never make it onto my pub server. Just the lan. lol

Offline AlvinYork

  • Rank: Private
  • *
  • Posts: 242
temp fix for missing fx for players with custom maps cod4
« Reply #44 on: February 04, 2008, 01:42:51 pm »
Thanks.