Author Topic: Support: eXtreme+ v2.1  (Read 15355 times)

Offline Gixxer

  • Rank: Private
  • *
  • Posts: 1340
    • http://www.extremegamerz.net
Support: eXtreme+ v2.1
« Reply #15 on: August 04, 2007, 04:38:05 pm »
Quote
We use game servers  


there's the problem lol. email Joker your log in info, he will get it set up for you bud, they (gameservers) are hard to deal with.

Offline Joker{eXtreme}

  • Rank: Private
  • *
  • Posts: 6108
    • http://www.mycallofduty.com
Support: eXtreme+ v2.1
« Reply #16 on: August 04, 2007, 04:38:20 pm »
PM or Email me your login info for gameservers.com -- I'll look

Offline Slow

  • Rank: Private
  • *
  • Posts: 21
    • http://forgottenus.net
Support: eXtreme+ v2.1
« Reply #17 on: August 05, 2007, 02:49:44 am »
Code: [Select]
******* script runtime error *******
cannot cast undefined to bool: (file 'extreme/_ex_bleeding.gsc', line 78)
 if(!level.ex_bleedsound) return;
    *
called from:
(file 'extreme/_ex_firenades.gsc', line 105)
    players[i] thread extreme\_ex_bleeding::doBleedPainSound();
                      *
started from:
(file 'extreme/_ex_firenades.gsc', line 111)
  wait(1);
  *
************************************


Code: [Select]
******* script runtime error *******
model 'xmodel/sprint_mp' already attached to tag '': (file 'maps/mp/gametypes/_weaponback.gsc', line 63)
  self attach("xmodel/" + weapon1, "");
       *
started from:
(file 'maps/mp/gametypes/_weaponback.gsc', line 53)
  wait 0.02;
  *
************************************
Current attachments:
model: 'xmodel/head_german_normandy_josh', tag: ''
model: 'xmodel/helmet_german_normandy', tag: ''
model: 'xmodel/none', tag: ''

******* script runtime error *******
failed to detach model 'xmodel/sprint_mp' from tag '': (file 'maps/mp/gametypes/_weaponback.gsc', line 139)
  self detach("xmodel/" + weapon1, "");
       *
started from:
(file 'maps/mp/gametypes/_weaponback.gsc', line 135)
  wait 0.02;
  *
************************************


I've got a test server running v2.1.  I noticed these errors.  Any ideas?

Offline Gixxer

  • Rank: Private
  • *
  • Posts: 1340
    • http://www.extremegamerz.net
Support: eXtreme+ v2.1
« Reply #18 on: August 05, 2007, 06:19:16 am »
they should not crash your server, but turn off bleeding sounds, and do a search for WOB or weapons on back in the forums here or the old site, there are several posts that tell you how to turn them on and off. we do know about these errors and they are being fixed, patch and new version should be out soon.

Offline Slow

  • Rank: Private
  • *
  • Posts: 21
    • http://forgottenus.net
Support: eXtreme+ v2.1
« Reply #19 on: August 05, 2007, 08:40:25 pm »
Thanks Gixxer, I used ACIDRAIN's fix temporarily for the WOB.

Sorry if someone else has posted this, I can't find it anywhere.

I have a test server running v2.1, Windows.  I got killed by gas grenade and it told me "You've been knifed to death"

Where is this so I can fix it?

Offline Joker{eXtreme}

  • Rank: Private
  • *
  • Posts: 6108
    • http://www.mycallofduty.com
Support: eXtreme+ v2.1
« Reply #20 on: August 05, 2007, 09:15:12 pm »
_ex_obituarys.gsc which calls for a string in the obit.str

Offline 4peterjan4

  • Rank: Private
  • *
  • Posts: 505
    • http://www.specialforces-clan.com
Maprotation
« Reply #21 on: August 06, 2007, 04:10:23 am »
Hello people
I have add in my server the maps verschneit 2007 and druckkammern beta.
but that maps did only work when i choose them with the cod rcontool.
but when i would vote ingame ffor them they did not work..
maybe you can help me..

my maprotation is:



set sv_mapRotation "gametype tdm map mp_gob_mice gametype dm map mp_port gametype tdm map fr_mouse_mm gametype tdm map mp_carentan gametype dm map mp_toujane gametype tdm map mp_HILL24 gametype dm map mp_treblearena gametype tdm map mp_canal_cod2 gametype tdm map mp_el_mechili gametype tdm map druckkammern_beta gametype tdm map mp_verschneit2007_final gametype dm map mp_coalmineV2"


Greeetz Peter-Jan|Holland

EDIT: Only post the relevant part of the cfg please

Offline dutch

  • Rank: Private
  • *
  • Posts: 160
    • http://www.thedukesclan.nl
Support: eXtreme+ v2.1
« Reply #22 on: August 06, 2007, 11:06:24 am »
PJ,

Move the maps to the beginning of the rotation and use vote next map if the map skips than the map is not working with extreme probably than you need to look in your log file. I can say you spelled the names correctso that is not the issue.

If you do an ingame vote make sure you have the correct gametype if you want to vote for the map and use for example lib you would not see the maps in the list as the map does not support that gametype.

Offline dutch

  • Rank: Private
  • *
  • Posts: 160
    • http://www.thedukesclan.nl
Support: eXtreme+ v2.1
« Reply #23 on: August 06, 2007, 04:47:22 pm »
PJ is sorted  :D

Offline Slow

  • Rank: Private
  • *
  • Posts: 21
    • http://forgottenus.net
Support: eXtreme+ v2.1
« Reply #24 on: August 06, 2007, 04:57:27 pm »
Yet another issue with MY version of 2.1....

Code: [Select]
     dvar set g_allowVote 1
      dvar set ui_allowvote 1
      dvar set scr_friendlyfire 1
      dvar set ui_friendlyfire 1
      dvar set cl_paused 0
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
      dvar set com_errorTitle Error
      dvar set com_errorMessage G_ModelIndex: overflow
********************
ERROR: G_ModelIndex: overflow
********************
----- Server Shutdown -----
Sending heartbeat to cod2master.activision.com
==== ShutdownGame ====
      dvar set sv_running 0
---------------------------


This happens when "mp-saintvistal" is loading, which is in the middle of my map rotation.  The map works fine on v2.0...no prob's or errors.

I don't know what G_ModelIndex: overflow is anyhow.

Offline Joker{eXtreme}

  • Rank: Private
  • *
  • Posts: 6108
    • http://www.mycallofduty.com
Support: eXtreme+ v2.1
« Reply #25 on: August 06, 2007, 05:04:27 pm »
Slow -- did you put in that script that turns the WoB off?

Offline Slow

  • Rank: Private
  • *
  • Posts: 21
    • http://forgottenus.net
Support: eXtreme+ v2.1
« Reply #26 on: August 06, 2007, 05:06:57 pm »
Quote from: "{PST}*Joker"
Slow -- did you put in that script that turns the WoB off?


Yeah, ACIDRAIN's solution...commented out the "attach" and "detach" functions.

I said saintvistal was in the middle of my rotation, it's not, it's the very last map in my rotation.

Offline Slow

  • Rank: Private
  • *
  • Posts: 21
    • http://forgottenus.net
Support: eXtreme+ v2.1
« Reply #27 on: August 06, 2007, 05:39:05 pm »
I have also commented out these two lines inside the _ex_weaponlimit.gsc because of errors.

Code: [Select]
//else if(weapon == "fraggrenade" && level.ex_firenades) count = player getFireGrenadeCount();
//else if(weapon == "fraggrenade" && level.ex_gasnades) count = player getGasGrenadeCount();

Offline 69HADES

  • Rank: Private
  • *
  • Posts: 94
Support: eXtreme+ v2.1
« Reply #28 on: August 17, 2007, 01:29:08 am »
I get the following console error on the 2.1 mod

[color=darkred]**********************************

******* script runtime error *******
cannot cast undefined to bool: (file 'extreme/_ex_main.gsc', line 325)
  if(self.ex_plantwire || self.ex_defusewire || self.handling_mine || isDefined(self.ex_isparachuting)) continue;
                                             *
started from:
(file 'extreme/_ex_main.gsc', line 323)
  wait 0.05;
  *
************************************
      dvar set cg_drawCrosshair 1

******* script runtime error *******
cannot cast undefined to bool: (file 'extreme/_ex_main.gsc', line 325)
  if(self.ex_plantwire || self.ex_defusewire || self.handling_mine || isDefined(self.ex_isparachuting)) continue;
                                                     *
started from:
(file 'extreme/_ex_main.gsc', line 323)
  wait 0.05;
  *
************************************

******* script runtime error *******
cannot cast undefined to bool: (file 'extreme/_ex_main.gsc', line 325)
  if(self.ex_plantwire || self.ex_defusewire || self.handling_mine || isDefined(self.ex_isparachuting)) continue;
                                             *
started from:
(file 'extreme/_ex_main.gsc', line 323)
  wait 0.05;
  *
************************************

******* script runtime error *******
cannot cast undefined to bool: (file 'extreme/_ex_main.gsc', line 325)
  if(self.ex_plantwire || self.ex_defusewire || self.handling_mine || isDefined(self.ex_isparachuting)) continue;
                                                     *
started from:
(file 'extreme/_ex_main.gsc', line 323)
  wait 0.05;
  *
************************************

******* script runtime error *******
cannot cast undefined to bool: (file 'extreme/_ex_main.gsc', line 325)
  if(self.ex_plantwire || self.ex_defusewire || self.handling_mine || isDefined(self.ex_isparachuting)) continue;
                                             *
started from:
(file 'extreme/_ex_main.gsc', line 323)
  wait 0.05;
 *[/color]

I notice the log is very big can it be caused by this error?

Offline Gixxer

  • Rank: Private
  • *
  • Posts: 1340
    • http://www.extremegamerz.net
Support: eXtreme+ v2.1
« Reply #29 on: August 17, 2007, 05:59:58 am »
if you search these forums or the archives for this exact error, you will find it metioned at least 3 times. you will also find an explanation on how to easily fix it. i would find the link for you, but i am off to work lol.