We use game servers
******* script runtime error *******cannot cast undefined to bool: (file 'extreme/_ex_bleeding.gsc', line 78) if(!level.ex_bleedsound) return; *called from:(file 'extreme/_ex_firenades.gsc', line 105) players[i] thread extreme\_ex_bleeding::doBleedPainSound(); *started from:(file 'extreme/_ex_firenades.gsc', line 111) wait(1); *************************************
******* script runtime error *******model 'xmodel/sprint_mp' already attached to tag '': (file 'maps/mp/gametypes/_weaponback.gsc', line 63) self attach("xmodel/" + weapon1, ""); *started from:(file 'maps/mp/gametypes/_weaponback.gsc', line 53) wait 0.02; *************************************Current attachments:model: 'xmodel/head_german_normandy_josh', tag: ''model: 'xmodel/helmet_german_normandy', tag: ''model: 'xmodel/none', tag: ''******* script runtime error *******failed to detach model 'xmodel/sprint_mp' from tag '': (file 'maps/mp/gametypes/_weaponback.gsc', line 139) self detach("xmodel/" + weapon1, ""); *started from:(file 'maps/mp/gametypes/_weaponback.gsc', line 135) wait 0.02; *************************************
dvar set g_allowVote 1 dvar set ui_allowvote 1 dvar set scr_friendlyfire 1 dvar set ui_friendlyfire 1 dvar set cl_paused 0 dvar set loc_language 0 dvar set loc_forceEnglish 0 dvar set com_errorTitle Error dvar set com_errorMessage G_ModelIndex: overflow********************ERROR: G_ModelIndex: overflow********************----- Server Shutdown -----Sending heartbeat to cod2master.activision.com==== ShutdownGame ==== dvar set sv_running 0---------------------------
Slow -- did you put in that script that turns the WoB off?
//else if(weapon == "fraggrenade" && level.ex_firenades) count = player getFireGrenadeCount();//else if(weapon == "fraggrenade" && level.ex_gasnades) count = player getGasGrenadeCount();