Author Topic: Impaired Sound  (Read 1328 times)

Offline AlvinYork

  • Rank: Private
  • *
  • Posts: 242
Impaired Sound
« on: August 08, 2007, 12:06:20 pm »
First off great job on 2.1 we love it.

Many players use sound as a location/directional tool. In combat ones ability to hear is reduced by gunfire ect. Is it possible to add a sound fader effect so that the players ability to hear is impacted relitive to noise exposure?

Alvin

Offline Gixxer

  • Rank: Private
  • *
  • Posts: 1340
    • http://www.extremegamerz.net
Impaired Sound
« Reply #1 on: August 08, 2007, 02:42:19 pm »
i would think you could, if memory serves me correctly, doesn't it already do this when you go into shellshock? i know you don't want the shellshock part, but i think the game imapirs your sound a bit, if so then you should be able to build off that code.

Offline AlvinYork

  • Rank: Private
  • *
  • Posts: 242
Impaired Sound
« Reply #2 on: August 09, 2007, 09:15:52 am »
If possible, I beleive it would add a realism factor to the game.

Alvin

Offline 1mafia

  • Rank: Private
  • *
  • Posts: 20
sound mod
« Reply #3 on: August 09, 2007, 06:45:16 pm »
Hey guys, are there other sound mods available for the 2.1 for the weapons?

Offline Joker{eXtreme}

  • Rank: Private
  • *
  • Posts: 6108
    • http://www.mycallofduty.com
Impaired Sound
« Reply #4 on: August 09, 2007, 06:47:06 pm »
eXtreme uses pretty much all stock sounds for the weapons.

You can get alot of different sounds from www.codfiles.com :)

Offline 1mafia

  • Rank: Private
  • *
  • Posts: 20
sound mod
« Reply #5 on: August 09, 2007, 06:56:31 pm »
Thanks Joker