Author Topic: /rcon and custom map question  (Read 731 times)

Offline Angus

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/rcon and custom map question
« on: April 09, 2008, 04:36:15 pm »
Is it possible using /rcon to call up a custom map even if it is not listed in server rotation? (map files in usermaps/mods folders)

Offline TheSaint

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Re: /rcon and custom map question
« Reply #1 on: April 09, 2008, 04:38:36 pm »
Quote from: "Angus"
Is it possible using /rcon to call up a custom map even if it is not listed in server rotation? (map files in usermaps/mods folders)


if you want to play same gametype as previous map

map <mapname>

if you want to change gametype

g_gametype <gametype> map <mapname>

Offline Angus

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/rcon and custom map question
« Reply #2 on: April 09, 2008, 05:04:57 pm »
So, does that mean I do not have to have the mapname typed into server rotation in order to call it up for play? Thanks

Offline TheSaint

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/rcon and custom map question
« Reply #3 on: April 09, 2008, 06:15:36 pm »
Quote from: "Angus"
So, does that mean I do not have to have the mapname typed into server rotation in order to call it up for play? Thanks


no..you do[/b] need the map to be on the server and is best if it is also on the redirect

Offline Angus

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/rcon and custom map question
« Reply #4 on: April 09, 2008, 07:31:29 pm »
Thanks guys - I found that mapnames need not be in server rotation to be called up. I can /rcon command any map I have loaded in usermaps/mods folders. This will keep all the large maps out of rotation for when there are not that many players in the game. Myself and other admins can load a map at will when we have sufficient players. Thanks again all for your help as always...