Author Topic: So if I could replace the naplam....  (Read 8185 times)

Offline PvtGomerPyle

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So if I could replace the naplam....
« Reply #15 on: July 24, 2008, 07:10:59 am »
File won't download sir

Offline DoomSlayer

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So if I could replace the naplam....
« Reply #16 on: July 24, 2008, 08:13:23 am »
should work fine did you ENTER IMAGE VERIFICATION TO DOWNLOAD

 :D

Offline PvtGomerPyle

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So if I could replace the naplam....
« Reply #17 on: July 24, 2008, 09:35:30 am »
Yepper....
Here's the error message I got:



Hummm......... :cry:  :cry:

Offline Carny-Dragon

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So if I could replace the naplam....
« Reply #18 on: July 24, 2008, 09:41:21 am »
Both C20 and I are unable to download the file aswell.  He's using IE I'm using Firefox and no joy.

Offline PvtGomerPyle

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So if I could replace the naplam....
« Reply #19 on: July 24, 2008, 10:01:51 am »
I tried both as well....

Just a note on using Firefox.. No choice when you right click to "save as".
You need to use Internet Explorer..

Offline PvtGomerPyle

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So if I could replace the naplam....
« Reply #20 on: July 24, 2008, 05:00:43 pm »
Download is NOW working :D  :D

Offline C20-Dragon

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So if I could replace the naplam....
« Reply #21 on: July 24, 2008, 10:52:02 pm »
Quote from: "DoomSlayer"
here is the link for the new files guys you will need to recompile your mod.ff and update your mod.csv with the new fx added
you will also need to add this to line 128 of the hardpoints.gsc

level.napalmfx = loadfx ("extreme/ac130_105mm_IR");


 thanks for the download, but can't find how to open and how to recompile the mod.ff? and where to find the mod.csv? :(

Offline PvtGomerPyle

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So if I could replace the naplam....
« Reply #22 on: July 25, 2008, 08:58:00 pm »
First of all you need to get the COD 4 Mod tools and the Extremx4 v2,0 Raw files.

You'll need these to compile the new mod.ff. The mod.csv is located the the ff folder of the X4 raw files.

Google for the COD 4 mod tools and do a search here for the Extreme Raw files.

Offline C20-Dragon

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So if I could replace the naplam....
« Reply #23 on: July 26, 2008, 01:14:38 am »
thanks for the info.. I have it to where I can create a new mod.ff.
 question is where are those files coming from? since it ask to point the make modcommand to the activision/callofduty and so on, where the mod tool is located.
 
Is that where I add the csv. file and the fx files that need to be recompiled? or do I add the ff folder to somewhere in the cod directory?

 or does it recompile the folders that are in with the make mod command script ?

 also what do I do to update the cvs file?

 thanks for the help.. :D  learning a little bit now.. :P

Offline PatmanSan

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So if I could replace the naplam....
« Reply #24 on: July 26, 2008, 06:31:53 am »
First make sure you can create the stock X4 mod.ff and z_x4.iwd. The instructions in makemod.cmd might be confusing, so we added a little note in the readme.txt

"The makemod.cmd script contains instructions that may not be applicable, because the X4 distribution file is already set up that way. Just check the XDIR_TOOLS variable, edit and save when needed, and double-click makemod.cmd."

Prerequisites:
- COD4 and latest patches installed
- COD4 MODTOOLS installed
- X4 RAW files downloaded

Out-of-the-box Check:- Create a new folder anywhere you like, eg x4raw. Can be on another drive if you like.

- Unzip the X4 RAW files into that folder. You should have the folders x4raw\ff and x4raw\iwd, and the files x4raw\makemod.cmd and x4raw\7za.exe (and a readme.txt).

- Open makemod.cmd in your favorite text editor, and edit line 31 to have the variable point to the folder where the COD4 MODTOOLS are installed. Typically:

set XDIR_TOOLS=C:\Program Files\Activision\Call of Duty 4 - Modern Warfare

No additional modifications are needed in makemod.cmd, ever. As long as the XDIR_TOOLS var is pointing to the correct folder, you should be fine.

- Save the file.

- Double-click it to execute the script. The files should compile without errors.

I will add additional info later. Have to run now...

Offline PvtGomerPyle

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So if I could replace the naplam....
« Reply #25 on: July 26, 2008, 02:56:13 pm »
I copied your FX files to the X4raw\tt\fx\extreme and impact folders and changed the hardpoints.gsc to:

level.napalmfx = loadfx ("extreme/ac130_105mm_IR");

Made the new mod.ff , put it on the server and redirect.

When the planes come in and drop...no napalm...only boxes that say inside "MissingFX"  :cry:  :cry:  :cry:


Offline C20-Dragon

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So if I could replace the naplam....
« Reply #26 on: July 26, 2008, 03:11:22 pm »
thanks for the info PatmanSan

yes same here PvtGomerPyle.. thought I was doing something wrong with the recompile tool... atleast I have that part down now..

 thanks for the help all,
        C20-Dragon

Offline C20-Dragon

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So if I could replace the naplam....
« Reply #27 on: July 26, 2008, 03:32:58 pm »
Quote from: "DoomSlayer"
here is the link for the new files guys you will need to recompile your mod.ff and update your mod.csv with the new fx added

 
  I think this is what we are missing the update to our mod.csv with the new fx... not sure just guessing...

Offline PvtGomerPyle

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So if I could replace the naplam....
« Reply #28 on: July 26, 2008, 04:17:00 pm »
I think I figured it out

in the X4Raw\tt mod.csv insert the line

fx,extreme/ac130_105mm_IR

I also had to put it the the COD 4 Tools\zone_source mod.csv file

No more BOX..just a BIG 105MM explosion!!!

Offline PatmanSan

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So if I could replace the naplam....
« Reply #29 on: July 26, 2008, 04:32:14 pm »
I'm kinda confused. What are you guys trying to accomplish other than replacing the napalm impact FX with the ac130 105mm impact FX?
Joker was right on the money with this:

level.napalmfx = loadfx ("impacts/ac130_105mm_IR_impact");

That effect is already compiled into the stock X4 mod.ff, so there is absolutely NO NEED to edit and/or recompile the raw files.

If I am still missing something after reading this thread twice, please tell me. I am getting old too ya know.