Author Topic: So if I could replace the naplam....  (Read 8204 times)

Offline PvtGomerPyle

  • Rank: Private
  • *
  • Posts: 577
So if I could replace the naplam....
« Reply #30 on: July 26, 2008, 04:44:57 pm »
Hey... I was just following the thread and thought the concept was "interesting"
I read Jokers early post and understood it then Doom posted.

Quote
DoomSlayer
eXtreme+ Support Crew

Joined: Jul 27, 2007
Posts: 238
 
 Post Posted: Tue Jul 22, 2008 11:17 am

ok to get this to work open up your napalm.efx go to line 1438

you will see fxOnImpact "extreme/napalm_blast"; change it to

fxOnImpact "impacts/ac130_105mm_ir_impact";

the level effects is all ready set in the hardpoints.gsc so dont worry about that

should work just fine with the changes made if not you will need to compile the

ac130_105mm_ir_impact.efx in the mod.ff


So I figured the subject was still alive.

Works great for me now with 105MM blasts in place of napalm..

Offline Carny-Dragon

  • Rank: Private
  • *
  • Posts: 3
    • http://www.peerlessgaming.com
So if I could replace the naplam....
« Reply #31 on: July 26, 2008, 04:45:37 pm »
The graphics were working fine for the napalm drop replacement, but it was enacting the same physics as a cluster/napalm bomb and the animations/detonation were occuring in the air.  Simply put nobody was dying because the damage was all happening 100ft above the gamefield.

Offline PatmanSan

  • Administrator
  • Rank: Private
  • *****
  • Posts: 2527
So if I could replace the naplam....
« Reply #32 on: July 26, 2008, 05:53:13 pm »
Thanks for explaining that. Maybe Doom should chime in to explain if his suggested modifications are aimed on fixing that. To be honest, I don't think that new FX files will change the timing of the explosions or the damage applied to players. As far as I can see the bomb dropping dynamics is handled in _hardpoints. And most if not all of the damage is handled there as well. I will have to dive in, but I wait for Doom's answer first.

Offline Joker{eXtreme}

  • Rank: Private
  • *
  • Posts: 6108
    • http://www.mycallofduty.com
So if I could replace the naplam....
« Reply #33 on: July 26, 2008, 07:17:02 pm »
Gomer -- got a screenshot?

Offline PvtGomerPyle

  • Rank: Private
  • *
  • Posts: 577
So if I could replace the naplam....
« Reply #34 on: July 26, 2008, 08:23:04 pm »
I took these in a map called Knife. NICE big arena so I could see the jet fly in

Here's the canister drop then explosions.....





I have yet to test it against anything but bots. NO ONE wants to play with me now...lmao

Offline DoomSlayer

  • Rank: Private
  • *
  • Posts: 506
    • http://www.pmcod.com
So if I could replace the naplam....
« Reply #35 on: July 26, 2008, 08:33:50 pm »
Quote from: "Carny-Dragon"
The graphics were working fine for the napalm drop replacement, but it was enacting the same physics as a cluster/napalm bomb and the animations/detonation were occuring in the air.  Simply put nobody was dying because the damage was all happening 100ft above the gamefield.



i figured you were messing with the fx files cause when i was making the naplam fx the same thing was happing to me fx spawning off the ground thats y i put a new file up for download so you guys wouldent have to go throught all the trouble trying to get it working but for the damage that has nothing to do with the fx at all that is all placed in the script as for the animations/detonation have not relly messed with that but im shure it could be change  :D

Offline Carny-Dragon

  • Rank: Private
  • *
  • Posts: 3
    • http://www.peerlessgaming.com
So if I could replace the naplam....
« Reply #36 on: July 26, 2008, 08:47:41 pm »
Haha Gomer, thats just wicked awesome!

Offline PvtGomerPyle

  • Rank: Private
  • *
  • Posts: 577
So if I could replace the naplam....
« Reply #37 on: July 26, 2008, 08:57:27 pm »
OK...right now I'm trying to determine kill rate. The 105mm hits ground level BUT I'm not seeing bot kills. Then again IF I saw that coming I'd run like hell
too.....

I'll report back later on the kill rate. I know with all other weapons including the ac130 kills are registering but not for the new 105mm drop...
But then again the bots may have been out of range. Guess I need to breed more bots...lmao

Offline PvtGomerPyle

  • Rank: Private
  • *
  • Posts: 577
So if I could replace the naplam....
« Reply #38 on: July 26, 2008, 09:23:40 pm »
Well I'm happy to report the kills rate is there. I told a few bots there would be a beer party in the middle of the quad and I even talked Sgt. Carter into hold a big bullseye over his head......

Called in the 105mm strike and ZOOM... BOOOMMMM.....Sgt. carter went bye bye...lmao

Offline DoomSlayer

  • Rank: Private
  • *
  • Posts: 506
    • http://www.pmcod.com
So if I could replace the naplam....
« Reply #39 on: July 26, 2008, 10:16:08 pm »
the damage range for the cluster strike and the naplam is the same so ya the 150mm fx will be 10 times bigger then the damage range so it will seem like it not killing because the damage range is not as big as the new fx being used but it will kill just not as much as you would like it to lol  :D

Offline PvtGomerPyle

  • Rank: Private
  • *
  • Posts: 577
So if I could replace the naplam....
« Reply #40 on: July 26, 2008, 10:21:16 pm »
I got my NUKES set to maximum (as it should be) so don't worry about the rest. I'm happy with it and the visual is awesome!!!
Thanks for your hard work on this one :D  :D

Offline DoomSlayer

  • Rank: Private
  • *
  • Posts: 506
    • http://www.pmcod.com
So if I could replace the naplam....
« Reply #41 on: July 26, 2008, 10:21:52 pm »
try line 396 in the hardpoints.gsc

return distance2d( point, targetpos ) <= level.artilleryDangerMaxRadius * 1.25; <------ change this


havent tryed this so not shure if this will work  :D

Offline PvtGomerPyle

  • Rank: Private
  • *
  • Posts: 577
So if I could replace the naplam....
« Reply #42 on: July 26, 2008, 10:24:22 pm »
What would be the min- max number settings?

Offline DoomSlayer

  • Rank: Private
  • *
  • Posts: 506
    • http://www.pmcod.com
So if I could replace the naplam....
« Reply #43 on: July 26, 2008, 10:27:23 pm »
max lol i dident look for a min setting let me see  :D

Offline C20-Dragon

  • Rank: Private
  • *
  • Posts: 10
So if I could replace the naplam....
« Reply #44 on: July 27, 2008, 12:38:23 am »
Excellent guys... great job and thanks for all the help and info.. here's a SS.
 

 once again thanks for what you guys do..
      C20-Dragon