DoomSlayereXtreme+ Support CrewJoined: Jul 27, 2007Posts: 238 Post Posted: Tue Jul 22, 2008 11:17 am ok to get this to work open up your napalm.efx go to line 1438you will see fxOnImpact "extreme/napalm_blast"; change it tofxOnImpact "impacts/ac130_105mm_ir_impact";the level effects is all ready set in the hardpoints.gsc so dont worry about thatshould work just fine with the changes made if not you will need to compile theac130_105mm_ir_impact.efx in the mod.ff
The graphics were working fine for the napalm drop replacement, but it was enacting the same physics as a cluster/napalm bomb and the animations/detonation were occuring in the air. Simply put nobody was dying because the damage was all happening 100ft above the gamefield.