nonclanwelcome(){ level endon("ex_gameover"); self endon("disconnect"); self endon("ex_dead"); if(!level.ex_welcomemsg) return; // welcome message line 1 if(level.ex_welcomemsg >= 1) { wait (level.ex_welcomemsg_delay * level.fps_multiplier); self thread maps\mp\gametypes\_hud_message::oldnotifyMessage(level.ex_welcomemsg_1,self.name); } else return; // welcome message line 2 if(level.ex_welcomemsg >= 2) { wait (level.ex_welcomemsg_delay * level.fps_multiplier); self thread maps\mp\gametypes\_hud_message::oldnotifyMessage(level.ex_welcomemsg_2); } else return; // welcome message line 3 if(level.ex_welcomemsg >= 3) { wait (level.ex_welcomemsg_delay * level.fps_multiplier); self thread maps\mp\gametypes\_hud_message::oldnotifyMessage(level.ex_welcomemsg_3); } else return; // welcome message line 4 if(level.ex_welcomemsg >= 4) { wait (level.ex_welcomemsg_delay * level.fps_multiplier); self thread maps\mp\gametypes\_hud_message::oldnotifyMessage(level.ex_welcomemsg_4); } else return; // welcome message line 5 if(level.ex_welcomemsg == 5) { wait (level.ex_welcomemsg_delay * level.fps_multiplier); self thread maps\mp\gametypes\_hud_message::oldnotifyMessage(level.ex_welcomemsg_5); }}
set ex_welcomemsg_1 "Welcome"
// welcome player// 0 = disable// 1 - 5 = number of messages (default 2)set ex_welcomemsg "3"// delay between welcome messages in seconds// 0 = no delay// 1 - 10 = delay in seconds (default 1)set ex_welcomemsg_delay "5"// welcome messages// &&1 will be replaced by the player's name (only message 1)set ex_welcomemsg_1 "Welcome"set ex_welcomemsg_2 "^1| ^5cyberPuff.de ^3eXtreme ^1|"set ex_welcomemsg_3 "^5www.cyberPuff.de"