Author Topic: Support: eXtreme+ v2.2  (Read 23667 times)

Offline Joker{eXtreme}

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Support: eXtreme+ v2.2
« on: August 18, 2007, 01:41:18 pm »
For Support Questions :)

Offline 4morirabbit

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problem 2.2
« Reply #1 on: August 18, 2007, 09:16:06 pm »
******* script runtime error *******
cannot cast undefined to bool: (file 'extreme/_ex_varcache.gsc', line 978)
 if(!level.ex_stbd_kd && !level.ex_stbd_se) level.ex_stbd = 0;
           *
called from:
(file 'maps/mp/gametypes/tdm.gsc', line 21)
 extreme\_ex_varcache::main();
 *
started from:
(file 'maps/mp/gametypes/tdm.gsc', line 3)
main()
*
************************************
      dvar set cl_paused 0
      dvar set loc_language 3
      dvar set loc_forceEnglish 0
      dvar set com_errorTitle Error
      dvar set com_errorMessage script runtime error
(see console for details)
(file 'maps/mp/gametypes/tdm.gsc', line 3)

********************
ERROR: script runtime error
(see console for details)
(file 'maps/mp/gametypes/tdm.gsc', line 3)

********************
----- Server Shutdown -----
Resolving cod2master.activision.com
cod2master.activision.com resolved to 63.146.124.40:20710
Sending heartbeat to cod2master.activision.com
==== ShutdownGame ====
      dvar set sv_running 0

can't make it run in any gametype? Am I doing something wrong?

thank you :D

Offline Gixxer

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Support: eXtreme+ v2.2
« Reply #2 on: August 18, 2007, 09:21:02 pm »

Offline Joker{eXtreme}

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Support: eXtreme+ v2.2
« Reply #3 on: August 18, 2007, 09:23:18 pm »
FTP >> v2.2 >> Updates >> 070818_statsboard.zip

Offline 4morirabbit

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Support: eXtreme+ v2.2
« Reply #4 on: August 18, 2007, 09:26:06 pm »
thank you  :D

Offline watchUburn

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Support: eXtreme+ v2.2
« Reply #5 on: August 18, 2007, 10:16:34 pm »
Guys, I've upgraded to v2.2 and I've noticed that on LTS we are still having people spawn without a primary weapon.  Was this part of the fixes applied in 2.2?

Offline vmgunny

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Support: eXtreme+ v2.2
« Reply #6 on: August 18, 2007, 10:47:50 pm »
I noticed this files-to-delete txt in the update from 2.1 to 2.2. This may be dumb, but I am gonna ask anyway. Do I delete the entire xmodelalias folder? Or just the listed files within it? Thanks and sorry for waisting your time.


Delete \xmodelalias folder

Delete \xmodel\artillery_mp
Delete \xmodel\dummy1_mp
Delete \xmodel\dummy2_mp
Delete \xmodel\dummy3_mp
Delete \xmodel\dummy4_mp
Delete \xmodel\knife_mp
Delete \xmodel\mortar_mp
Delete \xmodel\none
Delete \xmodel\plane_mp
Delete \xmodel\planebomb_mp
Delete \xmodel\sprint_mp
Delete \xmodel\tripwire_mp

Delete \xmodelparts\artillery_mp2
Delete \xmodelparts\dummy1_mp2
Delete \xmodelparts\dummy2_mp2
Delete \xmodelparts\dummy3_mp2
Delete \xmodelparts\dummy4_mp2
Delete \xmodelparts\mortar_mp2
Delete \xmodelparts\none2
Delete \xmodelparts\plane_mp2
Delete \xmodelparts\planebomb_mp2
Delete \xmodelparts\sprint_mp2
Delete \xmodelparts\tripwire_mp2

Delete \xmodelsurfs\dummy1_mp2
Delete \xmodelsurfs\dummy2_mp2
Delete \xmodelsurfs\dummy3_mp2
Delete \xmodelsurfs\dummy4_mp2
Delete \xmodelsurfs\mortar_mp2
Delete \xmodelsurfs\none2
Delete \xmodelsurfs\plane_mp2
Delete \xmodelsurfs\planebomb_mp2
Delete \xmodelsurfs\sprint_mp2
Delete \xmodelsurfs\tripwire_mp2

Offline Joker{eXtreme}

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Support: eXtreme+ v2.2
« Reply #7 on: August 18, 2007, 11:24:47 pm »
Gunny -- even after deleting those files from the 3 folders, you are still going to have ALOT of files left IN those folders.

So deleting the folder would be unwise at this point :)

Offline PatmanSan

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Support: eXtreme+ v2.2
« Reply #8 on: August 19, 2007, 05:54:08 am »
The xmodelalias folder can be deleted from the mod entirely. But remember -- only the xmodelalias folder.
For the other folders you'll have to delete individual files.

Offline vmgunny

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Support: eXtreme+ v2.2
« Reply #9 on: August 19, 2007, 11:58:50 am »
Got it. Thank you, works like a dream.

Offline 69HADES

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Spectate for admin
« Reply #10 on: August 20, 2007, 05:38:38 am »
I tried the spectate for admin for 2.1 doesnt seem to work, how can i get it to work for the 2.2 mod.

Offline richman

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Support: eXtreme+ v2.2
« Reply #11 on: August 20, 2007, 06:57:55 am »
windows server
Put in 2.2
Carrier over all our settings and didn't enable or disable any more or less than what we had in 2.1 (making sure we're all good before making changes).

So far were liking it all.

But...

We seems to be getting lag now.  Pings have shot up some (e.g. 50 to 85).
We rotate all stock maps.  No other mods

Well we'll keep an eye on this, just wanted to mension.

thanks for your work.

Offline Joker{eXtreme}

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Support: eXtreme+ v2.2
« Reply #12 on: August 20, 2007, 06:48:02 pm »
Thanks for your post richman -- I'll PM you some ideas I have to help with the PING.

Offline dutch

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Support: eXtreme+ v2.2
« Reply #13 on: August 21, 2007, 05:33:05 am »
If you have any ideas about that Joker can you also sent them to me?

Offline huguy_kill

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Support: eXtreme+ v2.2
« Reply #14 on: August 21, 2007, 12:24:24 pm »
Hi

when in miscfeature i set this :

Quote

// display next map and/or next gametype, server messages are paused while this is displayed
// 0 = disabled, 1 = map only, 2 = gametype only, 3 = map and gametype, default = 0
set ex_svrmsg_info "3"


I have the following error,

Quote
********************
ERROR: G_FindConfigstringIndex: overflow (1310): 'MP_CTF_OBJ_TEXT'
********************
----- Server Shutdown -----
==== ShutdownGame ====


Do i make a mistake in my customization and where ?
Thanks for help