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eXtreme+ Modification for Call Of Duty 2
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Tripwire/Mines on Flags/Spawns
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Topic: Tripwire/Mines on Flags/Spawns (Read 1318 times)
uancletus
Rank: Private
Posts: 13
Tripwire/Mines on Flags/Spawns
«
on:
August 24, 2007, 02:04:16 am »
Here is the code guys, it makes it 10 times easier for you
What this does is allow you to control the distance from a flag/spawnpoint that you can plant landmines/tripwires. We have a few tiny maps that we like to fight for most trips/mines but couldn't do it! Now you can!
Tested by me, found no glitches but please post any if you find em.
To see the formatted/colored code in an easier to read format, visit
HERE
--------------
Insert all of the red code where it should be in the files, remember to make each portion look exactly like I have it. Black code is the code that is already in the file, use it to figure out where the code goes. Blue code indicates which file it is in.
**Tripwires**
In _ex_varcache.gsc:
//****************************************************************************
// eXtreme+ tripwires
//****************************************************************************
level.ex_tweapon = [[level.ex_drm]]("ex_tripwire", 0, 0, 3, "int");
level.ex_tweaponlimit = [[level.ex_drm]]("ex_tripwire_limit", 5, 1, 10, "int");
level.ex_tweaponwarning = [[level.ex_drm]]("ex_tripwire_warning", 1, 0, 1, "int");
level.ex_tweapon_radius = 12 * [[level.ex_drm]]("ex_tripwire_radius",12, 1, 999, "int");
level.ex_tripwire_spawn_dist = [[level.ex_drm]]("ex_tripwire_spawn_dist", 120, 0, 999, "int");
level.ex_tripwire_flag_dist = [[level.ex_drm]]("ex_tripwire_flag_dist", 150, 0, 999, "int");
In _ex_tripwires.gsc:
for(i=0;i<spawnpoints.size;i++)
{
spawnpoint = spawnpoints
;
if(distance(self.origin,spawnpoint.origin) <
(level.ex_tripwire_spawn_dist) && (level.ex_tripwire_spawn_dist || 0)
)
{
self iprintln(&"TRIPWIRE_TOO_CLOSE_BASE");
return true;
}
}
Still in _ex_tripwires.gsc:
for(i = 0; i < flags.size; i++)
{
flag = flags
;
if(distance(self.origin,flag.origin) <
(level.ex_tripwire_flag_dist) && (level.ex_tripwire_flag_dist || 0)
)
{
self iprintln(&"TRIPWIRE_TOO_CLOSE_FLAG");
return true;
}
}
In weaponcontrol.cfg:
// display warning for teammates
// 0 = disable, 1 = enable, default = 0
//set ex_tripwire_warning "0"
// distance from spawns/flags that you can plant a tripwire
// set to "0" to be able to plant on a flag or spawn, max = 999
set ex_tripwire_spawn_dist "0" //default 120
set ex_tripwire_flag_dist "0" //default 150
// tripwire explosion damage radius (in feet)
// min = 1, max = 999 (lots of damage), default = 12
//set ex_tripwire_radius "20"
**Landmines**
In _ex_varcache.gsc:
level.ex_allow_mine_rifle = [[level.ex_drm]]("ex_allow_mine_rifle", 2, 0, 9, "int");
level.ex_allow_mine_semiauto = [[level.ex_drm]]("ex_allow_mine_semiauto", 2, 0, 9, "int");
level.ex_allow_mine_smg = [[level.ex_drm]]("ex_allow_mine_smg", 2, 0, 9, "int");
level.ex_allow_mine_mg = [[level.ex_drm]]("ex_allow_mine_mg", 2, 0, 9, "int");
level.ex_allow_mine_shotgun = [[level.ex_drm]]("ex_allow_mine_shotgun", 2, 0, 9, "int");
level.ex_landmine_spawn_dist = [[level.ex_drm]]("ex_landmine_spawn_dist", 120, 0, 999, "int");
level.ex_landmine_flag_dist = [[level.ex_drm]]("ex_landmine_flag_dist", 150, 0, 999, "int");
In _landmines.gsc:
for(i=0;i<spawnpoints.size;i++)
{
spawnpoint = spawnpoints
;
if(distance(self.origin,spawnpoint.origin) <
(level.ex_landmine_spawn_dist) && (level.ex_landmine_spawn_dist || 0)
)
{
self iprintln(&"LANDMINES_TOO_CLOSE_BASE");
return true;
}
}
Still in _landmines.gsc:
for(i = 0; i < flags.size; i++)
{
flag = flags
;
if(distance(self.origin,flag.origin) <
(level.ex_landmine_flag_dist) && (level.ex_landmine_flag_dist || 0)
)
{
self iprintln(&"LANDMINES_TOO_CLOSE_FLAG");
return true;
}
}
In weaponcontrol.cfg:
// Check surfacetype before planting mine
// If enabled you can only plant mines on "beach", "dirt", "grass", "ice", "mud", "sand" and "snow".
// 0 = disabled (default)
// 1 = enabled
//set ex_landmine_surfacecheck "1"
// distance from spawns/flags that you can plant a landmine
// set to "0" to be able to plant on a flag or spawn, max = 999
set ex_landmine_spawn_dist "0" //default 120
set ex_landmine_flag_dist "0" //default 150
Logged
uancletus
Rank: Private
Posts: 13
Tripwire/Mines on Flags/Spawns
«
Reply #1 on:
August 25, 2007, 03:17:41 am »
Sorry to double-post, but has anyone taken a look at this to see if it could be added in the next release?
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Joker{eXtreme}
Rank: Private
Posts: 6108
Tripwire/Mines on Flags/Spawns
«
Reply #2 on:
August 25, 2007, 10:48:20 am »
Not yet m8 -- but it is on the list
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Tripwire/Mines on Flags/Spawns