yea you can but you have to edit a gsc config, so you can SKY JUMP.
its in here somewhere. i'll dig out the link when i get home
Step 1 - increase the height
go to extreme\_ex_varcache.gsc
Change what is in YELLOW below to go higher then 10 with 83 being the max # to have effect
//****************************************************************************
// X4 jump height
//****************************************************************************
if([[level.ex_dvardef]]("ex_jumpheight", 0, 0, 1,"int"))
{
maxjumpheight = [[level.ex_dvardef]]("ex_jumpheight_max", 2, 1, 10, "int");
setDvar("jump_height", maxjumpheight * 12);
}
Step 2 - enable slowdown so you don't go SPLAT ! on coming down
Right underneath the above script in _ex_varcache.gsc, add the following:
setdvar("jump_slowdownEnable", "0");
if([[level.ex_dvardef]]("ex_jumpslowdown",1,0,1,"int"))
{
setdvar("jump_slowdownEnable", "1");
}
So below is what you want the changes above to look like
//****************************************************************************
// X4 jump height
//****************************************************************************
if([[level.ex_dvardef]]("ex_jumpheight", 0, 0, 1,"int"))
{
maxjumpheight = [[level.ex_dvardef]]("ex_jumpheight_max", 2, 1, 83, "int");
setDvar("jump_height", maxjumpheight * 12);
}
setdvar("jump_slowdownEnable", "0");
if([[level.ex_dvardef]]("ex_jumpslowdown",1,0,1,"int"))
{
setdvar("jump_slowdownEnable", "1");
}
Upload this edited gsc file to your gameserver.
Step 3 - add this to your playercontrol.cfg
set ex_jumpslowdown "1" // 1 sets jump_slowdownEnable to 1 -- 0 sets jump_slowdownEnable to 0 --default is 0
Step 4 - set the jump height in playercontrol.cfg - The number in yellow below can be any value with 83 as the max.
// Height in feet
// min = 1, max = 10 (default 2) - max reset to 83 in varcache.gsc
set ex_jumpheight_max "83"
Now up that cfg to your gameserver.
Restart the server and go check it out.
I had this running and my fall damage in healthcontrol.cfg, was set to 99/100 and we skyed per map's limit.