Author Topic: x4 3.0 Suggestions  (Read 7322 times)

Offline Pups

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Re: x4 3.0 Suggestions
« Reply #15 on: January 22, 2010, 10:36:34 pm »
Heres a fun idea... Something that will increase the darkness of the maps. AKA the night mod. That, and flash lights. I saw something like a flash light when playing recently, the laser (from a distance) will produce a sort of spot-light light.

Offline mtxrooster

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Re: x4 3.0 Suggestions
« Reply #16 on: February 01, 2010, 07:57:31 pm »
Not sure if it's too late or not to submit suggestions on the next X4, but something totally un-necessary, yet pretty neat is Freezetag's admin sheriff badges...  Instantly at a glance you know who's an admin if you need to contact someone and IMO it also helps keep down on the riff-raff.. On the FT servers I frequent, "roudy, out of control' players straighten right up when a badge comes into the game..  Oddly, you'd expect that just by seeing the clan tag, yet, many clans for whatever reason to not admin/pb_rcon up their members..  Just a thought, something to consider.  (didn't see it posted anywhere, sorry if it's a repost)

Offline 4peterjan4

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Re: x4 3.0 Suggestions
« Reply #17 on: February 14, 2010, 12:27:54 pm »
Hey  :D ,

Maybe this is an nice option?

When you for example need to make 3 kills to get uav and you die at 2 kills maybe its an nice option if you respawn it will add the kill you make at first to the last 2 kills you needed for uav and you than get it?

I am sorry for my bad english  :P

And another suggestion is the ping scoreboard graphics image..

You normally get it by typing this command in the console /cg_scoreboardpinggraph 1

I already tried it by setting this option in my server.cfg but that doesn't work..

Thats why i suggest it here..

Also maybe nice the jukebox option like in Call of Duty 2?

Greetings Phoenix

Offline MadMoha

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Re: x4 3.0 Suggestions
« Reply #18 on: March 30, 2010, 05:33:28 pm »
Ok, here's my idea. I recently saw the X3 preview on Youtube with the controllable settings. It looks great and all but what would make it even better would be to add 2 weapon switches. So, you can switch between missiles and gunner; but the gunner view can be in 1st person like in MW2 :D (with some AC130 configs and stuff like themal vision). And another thing you could have 2 versions of the chopper, let's say a 7 killstreak for the normal gunner and a 17 killstreak (better turn up the killstreak requirments for the AC130 to prevent TOO much chaos) for a controlled. I'm sure this wouldn't be too much trouble but I can't see how far the Beta has got as it's the middle of the night and I'm using my iPod here in the UK XD...

Offline bhcmax

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Re: x4 3.0 Suggestions
« Reply #19 on: April 01, 2010, 04:32:00 pm »
has any of the xtreme guys had a look at k35.1 mod?
there are some very cool features that would look awesome in x4 ,
blackhawk gunships, mortars meteor strikes, new auto heli, machinegun turrets in place of c4 ,laser mines  in place of clays,  sricky nades with trails!  and  some more stuff..
combine tsome of these on x4 with mw2 style weapons and it would be brilliant stuff

Offline Pups

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Re: x4 3.0 Suggestions
« Reply #20 on: April 02, 2010, 05:15:12 am »
K3 mod, last I head, was known to be packed with an RCON-stealer. Y'know. Run it on your server, and it'll nab and store your RCON password.

Offline bdshepherd

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Re: x4 3.0 Suggestions
« Reply #21 on: April 02, 2010, 09:10:44 am »
lol and how can it nab it and where does it store it and where does it send it for anyone to get it.

Offline stufz

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Re: x4 3.0 Suggestions
« Reply #22 on: April 02, 2010, 12:21:09 pm »
jeezuz crist, you guys are so far behind the news.  That was the K.1xx mod that came out over 2 years ago. It was setup so K!ll3r could help out strugglinng server admins but naturally no one believed it. Well, the Kid apologized all around - and there's never been a problem with him or his work.

And he fixed the back door with the next release and has never shown anything but talent in releasing his mods - current version is K1.51
and don't forget - ZombieX is his work, too.  Plus he's the talent behind CoD4's Rat House map.  And his work has been accepted and used by other modders in the community.

So dust off your motorolas and get on over to his site - you just may like what you see  :wink:

Offline Pups

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Re: x4 3.0 Suggestions
« Reply #23 on: April 02, 2010, 01:51:13 pm »
Haha, its just stuff I heard around the water cooler.

Offline MadMoha

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Re: x4 3.0 Suggestions
« Reply #24 on: April 02, 2010, 06:11:35 pm »
Tried googling this K1 mod but found absolutely nothing! Can you point me to the website as this looks like an interesting mod...

Offline Joker{eXtreme}

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Re: x4 3.0 Suggestions
« Reply #25 on: April 03, 2010, 11:58:21 am »

Offline creeper

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Re: x4 3.0 Suggestions
« Reply #26 on: April 03, 2010, 10:34:18 pm »
LOL   :? Joker your a nut

i will just stick with eXtreme  :twisted:   :D

Offline Joker{eXtreme}

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Re: x4 3.0 Suggestions
« Reply #27 on: April 04, 2010, 12:31:02 am »
Quote from: "creeper";p="33233"
LOL   :? Joker your a nut

i will just stick with eXtreme  :twisted:   :D

LOL The guys asked for the site.  I just do what I'm told ;)

Offline bhcmax

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Re: x4 3.0 Suggestions
« Reply #28 on: April 04, 2010, 04:06:04 am »
what about an x4 and k3 collaboration? share knowledge, now what a mod that would be!!!

Offline MadMoha

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Re: x4 3.0 Suggestions
« Reply #29 on: April 04, 2010, 05:47:52 am »
Agreed, but I looked on the website and on youtube, didnt find anything about the mod :(
Anyway. sounds like a good mod that could be joined with X4 (and Pezbots as well for some proper training, not those rubbish bots you get with X4).
P.S. yeah, I probaly will stick with eXtreme, I can understand the language and its probaly the best out there.
P.S.S Erm, I was googling the wrong thing :(. Found out about the mod and its looks alright, but not my cup of tea (too futuristic for me)..