Author Topic: X5 : eXtreme World Warfare v1.0 Support  (Read 16127 times)

Offline BobbyBobBob

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Re: X5 : eXtreme World Warfare v1.0 Support
« Reply #15 on: February 11, 2009, 09:06:53 am »
Thanks for the mod Joker. Loving the work. Only thing I am waiting for is Sniper Only that it will be prefect for us.

Offline Joker{eXtreme}

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Re: X5 : eXtreme World Warfare v1.0 Support
« Reply #16 on: February 11, 2009, 09:53:43 am »
Quote from: "BobbyBobBob";p="25054"
Thanks for the mod Joker. Loving the work. Only thing I am waiting for is Sniper Only that it will be prefect for us.

I got a "heads-up" last night from Chiblue who is doing this project and all I can say right now is WOW -- there are going to be some great things for weapons very soon

Offline Joker{eXtreme}

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Re: X5 : eXtreme World Warfare v1.0 Support
« Reply #17 on: February 11, 2009, 09:56:42 am »
Quote from: "MRDEATH[GoD
";p="25033"]First of All....Great Work.I too rent a server from wolfservers.com.Ive tried everything to get this GREAT mod running,but cant.
Could you fine it in your heart,to write[for us lamemen]on where and what files go where on the server.Also what the command line should look like.
Ive been pulling my hair out,whats left of it.I read the above and cant get it to read the mod config file.If you can,also what the patch of the redirect should look like.Ill love you long time,if you would.Why cant the file system be so easy as COD4 was.It was always so easy to get a mod running in COD4.
Thanks

Unforuntately I'm not familiar with this GSP -- I would need someone to PM me their log in info so I can see what the problem might be.

Offline RogerRoger

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Re: X5 : eXtreme World Warfare v1.0 Support
« Reply #18 on: February 11, 2009, 09:56:59 am »
Quote from: "{PST}*Joker";p="25015"
No specific wepaon control yet m8, it will be in an update sometime soon we hope

I made a little work-a-round for our sniper only server by removing all ammo from other weapons and the perks ie. bazookas.  So if you want to select anything other than a sniper you get a nice pretty gun that does nothing.  Also took away damage radius from nades.  It didn't take too long to do.  Just took all mp weapons files from mod tools and put 0 next too max ammo, start ammo & clip.  Still not tested properly and will not be surprised if I missed the odd thing.

Not saying it is a perfect fix but in theory it should work........I think......I need to test it better.

Roger

Offline Joker{eXtreme}

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Re: X5 : eXtreme World Warfare v1.0 Support
« Reply #19 on: February 11, 2009, 09:57:38 am »
Quote from: "R1-mini";p="25042"
Hi joker
The mod is looking very nice just waiting on the sniper side of things in the update
Great work as always
I had a chat with you about putting our scope into x5 from x4
would you still be able to do this for us m8
Would make a donation same as last time
just let me know what you want
Cheers R1

Sure thing m8 -- just PM me

Offline Joker{eXtreme}

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Re: X5 : eXtreme World Warfare v1.0 Support
« Reply #20 on: February 11, 2009, 09:59:22 am »
Quote from: "_gunny_";p="25045"
Great job on the mod very nice.


Ok everything seems to be working ok but one little problem everytime i shoot someone with any weapon i get a connection interruption this will happen for anyone that is on the server does not matter what weapon you use.The server will not crash and it will not kick anyone but you do get a connection interruption anyone have any idea why.


Thanks

gunny

Can you email me your console_mp.log?

Offline Joker{eXtreme}

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Re: X5 : eXtreme World Warfare v1.0 Support
« Reply #21 on: February 11, 2009, 10:01:42 am »
1.)     When Parachuting into the game, you don't receive any weapons of any type, not even a knife.  So turned that feature off.
Weapons are disabled during Parachuting by design, once you land, yu immediately go into Spawn Protect, of course the default setting is no weapons either.

          2.)     Kill Streaks seem to be the only option, as the options for Kills, or Points, are no where to be found.
Only Streaks at the moment

          3.)     This is no error, but a question.  WIll the Gunships, etc....  Be added to the mod some time?
Oh yea, got some surprises in store :)

Offline _gunny_

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Re: X5 : eXtreme World Warfare v1.0 Support
« Reply #22 on: February 11, 2009, 10:13:48 am »
Quote from: "{PST}*Joker";p="25064"
Quote from: "_gunny_";p="25045"
Great job on the mod very nice.


Ok everything seems to be working ok but one little problem everytime i shoot someone with any weapon i get a connection interruption this will happen for anyone that is on the server does not matter what weapon you use.The server will not crash and it will not kick anyone but you do get a connection interruption anyone have any idea why.


Thanks

gunny

Can you email me your console_mp.log?

i just sent them to you thanks for the help

gunny

Offline BobbyBobBob

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Re: X5 : eXtreme World Warfare v1.0 Support
« Reply #23 on: February 11, 2009, 10:51:01 am »
You certainly know how to whet a mans appetite Joker m8.

Offline MRDEATH[GoD]

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Re: X5 : eXtreme World Warfare v1.0 Support
« Reply #24 on: February 12, 2009, 09:32:17 pm »
With this Exceeded limit of 400  `fx` assets error....what custom maps have people found that work with this Great Mod.

Offline DVTDS

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Re: X5 : eXtreme World Warfare v1.0 Support
« Reply #25 on: February 12, 2009, 10:17:46 pm »
gd ? I am stil having a hell of a time getting any custom maps to run...  ~~~~>still mumbling  to self about tysuckyarc<~~~~~~~

Offline ciscoiptech

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Re: X5 : eXtreme World Warfare v1.0 Support
« Reply #26 on: February 12, 2009, 11:18:39 pm »
ok im installing it my path is the following.

C:\GameInstalls\codww\CoDWaWmp.exe +set fs_game mods/Xtreme5 +set net_ip 72.26.203.66 +set net_port 28930 +set dedicated 2 +set ui_maxclients 32 +set sv_punkbuster 1 +exec server.cfg +map_rotate

The server does not start, any idea whet I am doing wrong my console output is the following

CPU vendor is "GenuineIntel"
CPU name is "Intel(R) Xeon(R) CPU           X3320  @ 2.50GHz"
4 logical CPUs reported
4 physical CPUs detected
Measured CPU speed is 0.01 GHz
Total CPU performance is estimated as 0.05 GHz
System memory is 1024 MB (capped at 1 GB)
Video card is "RDPDD Chained DD"
Streaming SIMD Extensions (SSE) supported

Winsock Initialized
Opening IP socket: 72.26.203.66:28930
Hostname: lgs1
IP: 72.26.203.66
----- Initializing Renderer ----
Waited 0 msec for asset 'impact_hard_hard' of type 'sound'.
Waited 0 msec for asset 'impact_soft_soft' of type 'sound'.
Waited 0 msec for asset 'impact_metal_metal' of type 'sound'.
Waited 0 msec for asset 'impact_glass_glass' of type 'sound'.
Waited 0 msec for asset 'impact_water_water' of type 'sound'.
Waited 0 msec for asset 'impact_wood_wood' of type 'sound'.
Waited 0 msec for asset 'impact_foliage_foliage' of type 'sound'.
Waited 0 msec for asset 'impact_flesh_flesh' of type 'sound'.
execing ragdoll.cfg from fastfile
Unknown command "vec4_t"
fs_game is write protected.
dedicated is read only.
USAGE: set <variable> <value>
Hostname: lgs1
end $init 637 ms
--- Common Initialization Complete ---
fs_game is write protected.
dedicated is read only.
USAGE: set <variable> <value>
Working directory: C:\GameInstalls\codww
 Server: pb_sv_SsNext = 819287 (0 to 999999)
 Server: pb_sv_LogNext = 29 (1 to 999999)
 Server: PB Log File C:\GameInstalls\codww\pb\svlogs\00000029.log Opened for WAW (w)
 Server: 0 Power Players loaded from C:\GameInstalls\codww\pb\pbpower.dat
 Server: 0 PB Rcon Filters loaded from C:\GameInstalls\codww\pb\pbrcon.dat
 Server: 0 Map lines loaded from C:\GameInstalls\codww\pb\pbsvmaps.cfg
 Server: Attempting to resolve master7.evenbalance.com
 Server: Resolved to [216.240.146.139]
 Server: PunkBuster Server (v1.723 | A1409 C2.136) Enabled
Huffman Took 2 Milliseconds
Hitch warning: 766 msec frame time
 Server: Game Version [Call of Duty Multiplayer COD_WaW MP build 1.0.1054 CL(238334) JADAMS2 Fri Jan 30 16:36:46 2009 win-x86]
Hitch warning: 637 msec frame time
Hitch warning: 1091 msec frame time
Hitch warning: 1381 msec frame time
Hitch warning: 1325 msec frame time
Hitch warning: 694 msec frame time

Its almost like im not in the right directory, the paths are correct though. UGH!!!

Offline ciscoiptech

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Re: X5 : eXtreme World Warfare v1.0 Support
« Reply #27 on: February 12, 2009, 11:36:22 pm »
MAN ok I changed the server line to this

C:\GameInstalls\codww\CoDWaWmp.exe +set fs_localAppData "C:\Games\CODWW1.2" +set fs_game mods/mp_x5 +set net_ip 72.26.203.66 +set net_port 28930 +set dedicated 2 +set ui_maxclients 64 +set sv_punkbuster 1 +exec server.cfg +map_rotate

Now the server starts up but the name of it is CoDWaWHost like the server is not seeing the configuration file in the mp_x5 folder

I do not have a folder called fs_localAppData "C:\Games\CODWW1.2" "C:\Games\CODWW1.2" I sdded it because it was in your example any idea whats up?

Thanks!

Offline ciscoiptech

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Re: X5 : eXtreme World Warfare v1.0 Support
« Reply #28 on: February 12, 2009, 11:40:53 pm »
I change the line to C:\GameInstalls\codww\CoDWaWmp.exe +set fs_game mods/mp_x5 +set net_ip 72.26.203.66 +set net_port 28930 +set dedicated 2 +set ui_maxclients 32 +set sv_punkbuster 1 +exec server.cfg +map_rotate

before the dam whole line was not copying into the shortcut, which I didn't realize that's why the server wasn't starting at all before, so the server starts now with the above line but it does not see the config file in the mp_x5 folder the name of the server in the browser is CoDWaWHost

Offline MRDEATH[GoD]

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Re: X5 : eXtreme World Warfare v1.0 Support
« Reply #29 on: February 13, 2009, 12:09:06 am »
This is what mine looks like:
+set fs_savepath C:\TCAdmin_Game_Installs\ralph\GameServers\TC55084755574002677728381\ +set dedicated 2 +set net_ip ********** +set net_port 28960 +set sv_maxclients 24 +set fs_game mods/mp_x5 +set sv_punkbuster "1" +exec server.cfg +set sv_maxclients 24 +set fs_localAppData C:\TCAdmin_Game_Installs\ralph\GameServers\TC55084755574002677728381\ +map_rotate

Joker added this line:  fs_localAppData
Mine was doing what yours is doing,till he added that line.
He added in the set command:
Now it up and running,hopes this helps