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eXtreme+ Modification for Call Of Duty 5: World at War
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Sabotage crash server
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Topic: Sabotage crash server (Read 4904 times)
Ninou
Rank: Private
Posts: 23
Sabotage crash server
«
on:
February 16, 2009, 06:16:49 am »
After the first point, server crash at intermission.
See my sabotage config:
set scr_sab_bombtimer "30"
set scr_sab_defusetime "5"
set scr_sab_globalbattlechatterprobability "0"
set scr_sab_hotpotato "0"
set scr_sab_numlives "0"
set scr_sab_planttime "3"
set scr_sab_playerrespawndelay "7.5"
set scr_sab_roundlimit "5"
set scr_sab_roundswitch "1"
set scr_sab_scorelimit "3"
set scr_sab_timelimit "10"
set scr_sab_waverespawndelay "0"
What's wrong ?
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Ninou
Rank: Private
Posts: 23
Re: Sabotage crash server
«
Reply #1 on:
February 16, 2009, 06:31:20 am »
Let see error:
Error: ************************************
********************
ERROR: script runtime error
(see console for details)
cannot cast undefined to bool
********************
----- Server Shutdown -----
==== ShutdownGame (1) ====
Logged
Joker{eXtreme}
Rank: Private
Posts: 6108
Re: Sabotage crash server
«
Reply #2 on:
February 16, 2009, 09:36:54 am »
We need MORE of the console_mp.log -- more of the error details.
Or I can just guess? LOL
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Ninou
Rank: Private
Posts: 23
Re: Sabotage crash server
«
Reply #3 on:
February 16, 2009, 06:46:47 pm »
6:10 D;2037667087;0;allies;[B69]Ninou--;2037667087;0;allies;[B69]Ninou--;briefcase_bomb_mp;22;MOD_EXPLOSIVE;none
6:23 ShutdownGame:
6:23 ------------------------------------------------------------
6:23 ------------------------------------------------------------
No more information on the log file... I don't understand.
I remember on first release of X4, i've had the same problem after intermission on a sabotage.
So i have to remove sab on map vote system. Not very cool.
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Joker{eXtreme}
Rank: Private
Posts: 6108
Re: Sabotage crash server
«
Reply #4 on:
February 16, 2009, 07:07:50 pm »
Hmmm, ok, zip up your mod exactly as it is right now, and email it to me
Logged
Ninou
Rank: Private
Posts: 23
Re: Sabotage crash server
«
Reply #5 on:
February 19, 2009, 11:09:08 am »
Do you want all the files or only
mp_x5.iwd
?
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SteveDM
Rank: Private
Posts: 57
Re: Sabotage crash server
«
Reply #6 on:
February 20, 2009, 12:57:37 pm »
Hi joker I have the same prob with SD, sabotage, CTF, this is the log file when the new map start:
===============================================
******* script runtime error *******
type string is not a localized string: (file 'maps/mp/gametypes/_globallogic.gsc', line 4463)
precacheString( game["strings"][stringNames[index]] );
*
Error: called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 15)
[[level.callbackStartGameType]]();
*
Error: started from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)
CodeCallback_StartGameType()
==================================================
Have you an idea ??
bye fro Italy
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Ninou
Rank: Private
Posts: 23
Re: Sabotage crash server
«
Reply #7 on:
February 27, 2009, 09:31:06 am »
Joker ?
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Ninou
Rank: Private
Posts: 23
Re: Sabotage crash server
«
Reply #8 on:
March 30, 2009, 09:33:01 am »
Always the same error:
******* script runtime error *******
cannot cast undefined to bool: (file 'extreme/_ex_main.gsc', line 184)
if(level.ex_showfriendlyonsight != 0 || level.ex_showenemyonsight) self thread extreme\_ex_AimAt::Start();
*
Error: called from:
(file 'extreme/_ex_main.gsc', line 228)
if(isPlayer(self)) self thread playerThreads();
*
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 906)
self extreme\_ex_main::exPostSpawn(); //X5
*
Error: started from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 895)
waittillframeend;
*
Error: ************************************
********************
ERROR: script runtime error
(see console for details)
cannot cast undefined to bool
********************
----- Server Shutdown -----
==== ShutdownGame (1) ====
Any idea for me?
Logged
Ninou
Rank: Private
Posts: 23
Re: Sabotage crash server
«
Reply #9 on:
April 06, 2009, 05:32:50 am »
Tested with X5 v2.0 and i've the same error!
I think it's my configs...
See the error when switching side after the first point win on sabotage:
******* script runtime error *******
type float is not an int: (file 'maps/mp/gametypes/_globallogic.gsc', line 4755)
self.score = self.pers["score"];
*
Error: called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 38)
[[level.callbackPlayerConnect]]();
*
Error: started from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 4667)
waittillframeend;
*
Error: ************************************
dvar set cl_paused 0
dvar set long_blocking_call 0
dvar set sv_network_warning 0
dvar set cl_network_warning 0
dvar set loc_language 1
dvar set loc_forceEnglish 0
dvar set cg_subtitles 0
dvar set language french
dvar set com_errorTitle Error
dvar set com_errorMessage script runtime error
(see console for details)
type float is not an int
********************
ERROR: script runtime error
(see console for details)
type float is not an int
********************
----- Server Shutdown -----
==== ShutdownGame (1) ====
gametypes.cfg:
set scr_sab_bombtimer "30"
set scr_sab_defusetime "5"
set scr_sab_globalbattlechatterprobability "0"
set scr_sab_hotpotato "0"
set scr_sab_numlives "0"
set scr_sab_planttime "2.5"
set scr_sab_playerrespawndelay "5"
set scr_sab_roundlimit "0"
set scr_sab_roundswitch "1"
set scr_sab_scorelimit "3"
set scr_sab_timelimit "10"
set scr_sab_waverespawndelay "0"
Logged
Joker{eXtreme}
Rank: Private
Posts: 6108
Re: Sabotage crash server
«
Reply #10 on:
April 06, 2009, 08:53:15 am »
Sorry for the delay guys -- email me over those console_mp.log and your configs ok?
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Joker{eXtreme}
Rank: Private
Posts: 6108
Re: Sabotage crash server
«
Reply #11 on:
April 06, 2009, 11:15:45 am »
Ok, I think I may have found the errors and fixed them
Go here --
http://fpsurl.com/?pv5n58
Download that ZIP, extract. Upload all the files to your server and overwrite
extreme/_ex_varcache.gsc
maps/mp/gametypes/ ** ALL Gametypes GSC**
Please Report back
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Ninou
Rank: Private
Posts: 23
Re: Sabotage crash server
«
Reply #12 on:
April 11, 2009, 08:04:11 pm »
Huuum, i think it's an update for X5 2.0 and i've kept 1.0 version cause i've many problems with 2.0.
So, modifications crash my server. I think it's rational.
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Joker{eXtreme}
Rank: Private
Posts: 6108
Re: Sabotage crash server
«
Reply #13 on:
April 11, 2009, 10:57:02 pm »
Yes update for X5v2.0
You are running v1.0?
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Ninou
Rank: Private
Posts: 23
Re: Sabotage crash server
«
Reply #14 on:
April 12, 2009, 04:56:40 am »
Yes, i'm running v1.0. I'd like to change for v2.0 but many many problems... Sorry Joker, i know you work hardly for the mod but at this time i can't put it on my server. I've configured again and again but no result. :s
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PatmanSan Unlimited
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eXtreme+ Modification for Call Of Duty 5: World at War
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Sabotage crash server