Author Topic: Sabotage crash server  (Read 4904 times)

Offline Ninou

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Sabotage crash server
« on: February 16, 2009, 06:16:49 am »
After the first point, server crash at intermission.

See my sabotage config:

set scr_sab_bombtimer "30"
set scr_sab_defusetime "5"
set scr_sab_globalbattlechatterprobability "0"
set scr_sab_hotpotato "0"
set scr_sab_numlives "0"
set scr_sab_planttime "3"
set scr_sab_playerrespawndelay "7.5"
set scr_sab_roundlimit "5"
set scr_sab_roundswitch "1"
set scr_sab_scorelimit "3"
set scr_sab_timelimit "10"
set scr_sab_waverespawndelay "0"

What's wrong ?

Offline Ninou

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Re: Sabotage crash server
« Reply #1 on: February 16, 2009, 06:31:20 am »
Let see error:

Error: ************************************
********************
ERROR: script runtime error
(see console for details)
cannot cast undefined to bool
********************
----- Server Shutdown -----
==== ShutdownGame (1) ====

Offline Joker{eXtreme}

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Re: Sabotage crash server
« Reply #2 on: February 16, 2009, 09:36:54 am »
We need MORE of the console_mp.log -- more of the error details.

Or I can just guess? LOL

Offline Ninou

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Re: Sabotage crash server
« Reply #3 on: February 16, 2009, 06:46:47 pm »
6:10 D;2037667087;0;allies;[B69]Ninou--;2037667087;0;allies;[B69]Ninou--;briefcase_bomb_mp;22;MOD_EXPLOSIVE;none
  6:23 ShutdownGame:
  6:23 ------------------------------------------------------------
  6:23 ------------------------------------------------------------

No more information on the log file... I don't understand.
I remember on first release of X4, i've had the same problem after intermission on a sabotage.
So i have to remove sab on map vote system. Not very cool.

Offline Joker{eXtreme}

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Re: Sabotage crash server
« Reply #4 on: February 16, 2009, 07:07:50 pm »
Hmmm, ok, zip up your mod exactly as it is right now, and email it to me

Offline Ninou

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Re: Sabotage crash server
« Reply #5 on: February 19, 2009, 11:09:08 am »
Do you want all the files or only mp_x5.iwd ?

Offline SteveDM

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Re: Sabotage crash server
« Reply #6 on: February 20, 2009, 12:57:37 pm »
Hi joker I have the same prob with SD, sabotage, CTF, this is the log file when the new map start:
===============================================
******* script runtime error *******
type string is not a localized string: (file 'maps/mp/gametypes/_globallogic.gsc', line 4463)
  precacheString( game["strings"][stringNames[index]] );
                                 *
Error: called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 15)
  [[level.callbackStartGameType]]();
          *
Error: started from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)
CodeCallback_StartGameType()
==================================================

Have you an idea ??
bye fro Italy

Offline Ninou

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Re: Sabotage crash server
« Reply #7 on: February 27, 2009, 09:31:06 am »
Joker ?

Offline Ninou

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Re: Sabotage crash server
« Reply #8 on: March 30, 2009, 09:33:01 am »
Always the same error:

******* script runtime error *******
cannot cast undefined to bool: (file 'extreme/_ex_main.gsc', line 184)
 if(level.ex_showfriendlyonsight != 0 || level.ex_showenemyonsight) self thread extreme\_ex_AimAt::Start();
                                               *
Error: called from:
(file 'extreme/_ex_main.gsc', line 228)
 if(isPlayer(self)) self thread playerThreads();
                                *
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 906)
 self extreme\_ex_main::exPostSpawn();  //X5
      *
Error: started from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 895)
 waittillframeend;
 *
Error: ************************************
********************
ERROR: script runtime error
(see console for details)
cannot cast undefined to bool
********************
----- Server Shutdown -----
==== ShutdownGame (1) ====


Any idea for me?

Offline Ninou

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Re: Sabotage crash server
« Reply #9 on: April 06, 2009, 05:32:50 am »
Tested with X5 v2.0 and i've the same error!
I think it's my configs...
See the error when switching side after the first point win on sabotage:

******* script runtime error *******
type float is not an int: (file 'maps/mp/gametypes/_globallogic.gsc', line 4755)
 self.score = self.pers["score"];
            *
Error: called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 38)
 [[level.callbackPlayerConnect]]();
         *
Error: started from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 4667)
 waittillframeend;
 *
Error: ************************************
      dvar set cl_paused 0
      dvar set long_blocking_call 0
      dvar set sv_network_warning 0
      dvar set cl_network_warning 0
      dvar set loc_language 1
      dvar set loc_forceEnglish 0
      dvar set cg_subtitles 0
      dvar set language french
      dvar set com_errorTitle Error
      dvar set com_errorMessage script runtime error
(see console for details)
type float is not an int
********************
ERROR: script runtime error
(see console for details)
type float is not an int
********************
----- Server Shutdown -----
==== ShutdownGame (1) ====


gametypes.cfg:

set scr_sab_bombtimer "30"
set scr_sab_defusetime "5"
set scr_sab_globalbattlechatterprobability "0"
set scr_sab_hotpotato "0"
set scr_sab_numlives "0"
set scr_sab_planttime "2.5"
set scr_sab_playerrespawndelay "5"
set scr_sab_roundlimit "0"
set scr_sab_roundswitch "1"
set scr_sab_scorelimit "3"
set scr_sab_timelimit "10"
set scr_sab_waverespawndelay "0"

Offline Joker{eXtreme}

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Re: Sabotage crash server
« Reply #10 on: April 06, 2009, 08:53:15 am »
Sorry for the delay guys -- email me over those console_mp.log and your configs ok?

Offline Joker{eXtreme}

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Re: Sabotage crash server
« Reply #11 on: April 06, 2009, 11:15:45 am »
Ok, I think I may have found the errors and fixed them

Go here -- http://fpsurl.com/?pv5n58

Download that ZIP, extract.  Upload all the files to your server and overwrite

extreme/_ex_varcache.gsc
maps/mp/gametypes/ ** ALL Gametypes GSC**

Please Report back :)

Offline Ninou

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Re: Sabotage crash server
« Reply #12 on: April 11, 2009, 08:04:11 pm »
Huuum, i think it's an update for X5 2.0 and i've kept 1.0 version cause i've many problems with 2.0.
So, modifications crash my server. I think it's rational.

Offline Joker{eXtreme}

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Re: Sabotage crash server
« Reply #13 on: April 11, 2009, 10:57:02 pm »
Yes update for X5v2.0

You are running v1.0?

Offline Ninou

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Re: Sabotage crash server
« Reply #14 on: April 12, 2009, 04:56:40 am »
Yes, i'm running v1.0. I'd like to change for v2.0 but many many problems... Sorry Joker, i know you work hardly for the mod but at this time i can't put it on my server. I've configured again and again but no result. :s