Author Topic: Exp Screen  (Read 1509 times)

Offline tcbuster

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Exp Screen
« on: January 17, 2009, 07:06:17 pm »
Joker,

The test version I ran had an issue with the exp screen at the end of a round. If I remember right Marc had this issue with ACE in CoD4. He was able to correct.

Thanks

B

Offline Joker{eXtreme}

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Re: Exp Screen
« Reply #1 on: January 17, 2009, 08:17:27 pm »
Care to elabotate more?  Perhaps a screenshot or two?

Offline tcbuster

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Re: Exp Screen
« Reply #2 on: January 17, 2009, 11:04:19 pm »
Ooops, I bet that issue was in the first version you sent. It seems to be fixed. I could not replicate it but will keep an eye out.

I did however get this error tonight during TWAR.

As the server switched to final fight it just paused like normal but never started the final fight and eventually crashed. Snap of the console below. I hope it helps. I will keep an eye out and try it again to make sure it wasn't me.

Quote
=============================== END DVAR DUMP =====================================
      dvar set ui_hud_hardcore 1
      dvar set ui_hud_hardcore 1
      dvar set ui_timelimit 5

******* script runtime error *******
unknown weapon '_mp': (file 'maps/mp/gametypes/_class.gsc', line 1106)
   self SwitchToOffhand( grenadeTypePrimary );
                         *
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 737)
  self maps\mp\gametypes\_class::giveLoadout( self.team, self.class );
       *
Error: called from:
<removed>
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 3779)
 self waitAndSpawnClient( timeAlreadyPassed );
      *
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 4885)
   self thread [[level.spawnClient]]();  
                       *
Error: called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 38)
 [[level.callbackPlayerConnect]]();
         *
Error: started from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 4566)
 waittillframeend;
 *
Error: ************************************
      dvar set cl_paused 0
      dvar set long_blocking_call 0
      dvar set sv_network_warning 0
      dvar set cl_network_warning 0
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
      dvar set language english
      dvar set com_errorTitle Error
      dvar set com_errorMessage script runtime error
(see console for details)
unknown weapon '_mp'
********************
ERROR: script runtime error
(see console for details)
unknown weapon '_mp'
********************
----- Server Shutdown -----
==== ShutdownGame (1) ====
G_FreeEntity: Player 0 is being freed.
G_FreeEntity: Player 1 is being freed.
G_FreeEntity: Player 2 is being freed.
G_FreeEntity: Player 3 is being freed.
G_FreeEntity: Player 4 is being freed.
G_FreeEntity: Player 5 is being freed.
G_FreeEntity: Player 6 is being freed.
G_FreeEntity: Player 7 is being freed.
G_FreeEntity: Player 8 is being freed.
G_FreeEntity: Player 9 is being freed.
G_FreeEntity: Player 10 is being freed.
G_FreeEntity: Player 11 is being freed.
G_FreeEntity: Player 12 is being freed.
G_FreeEntity: Player 13 is being freed.
G_FreeEntity: Player 14 is being freed.
G_FreeEntity: Player 15 is being freed.
G_FreeEntity: Player 16 is being freed.
G_FreeEntity: Player 17 is being freed.
G_FreeEntity: Player 18 is being freed.
0:bot0 EXE_DISCONNECTED
1:bot1 EXE_DISCONNECTED
2:bot2 EXE_DISCONNECTED
3:bot3 EXE_DISCONNECTED
4:bot4 EXE_DISCONNECTED
5:bot5 EXE_DISCONNECTED
6:bot6 EXE_DISCONNECTED
7:bot7 EXE_DISCONNECTED
8:bot8 EXE_DISCONNECTED
9:bot9 EXE_DISCONNECTED
10:bot10 EXE_DISCONNECTED
11:bot11 EXE_DISCONNECTED
12:bot12 EXE_DISCONNECTED
13:bot13 EXE_DISCONNECTED
14:bot14 EXE_DISCONNECTED
15:bot15 EXE_DISCONNECTED
16:bot16 EXE_DISCONNECTED
17:bot17 EXE_DISCONNECTED
18:Bust3r EXE_DISCONNECTED
      dvar set sv_running 0
---------------------------
Hitch warning: 19198 msec frame time
quitting...
----- CL_Shutdown -----
-----------------------
Unloaded fastfile mp_downfall
PMem_Free( mp_downfall, 0 )
Unloaded fastfile localized_mp_downfall
PMem_Free( localized_mp_downfall, 0 )
Unloaded fastfile common_mp
PMem_Free( common_mp, 1 )
Unloaded fastfile localized_common_mp
PMem_Free( localized_common_mp, 1 )
Unloaded fastfile mod
PMem_Free( mod, 0 )
Unloaded fastfile localized_code_post_gfx_mp
PMem_Free( localized_code_post_gfx_mp, 0 )
Unloaded fastfile code_post_gfx_mp
PMem_Free( code_post_gfx_mp, 0 )

Offline Joker{eXtreme}

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Re: Exp Screen
« Reply #3 on: January 17, 2009, 11:30:58 pm »
I just went through TWAR with some bots capturing all flags without issue

Offline tcbuster

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Re: Exp Screen
« Reply #4 on: January 18, 2009, 09:42:08 am »
I did the same trying to replicate. No luck. Probably just anomalies or something to do with a weapon tweak.

Anyway, it ran fine the last couple times. I do have to say it seems the game runs smoother with the mod.  :wink:

Offline Marc

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Re: Exp Screen
« Reply #5 on: January 18, 2009, 10:30:34 am »
xp screen probs.....cant quite remember lol......but give more detailed info if you can ..even if it seems to have been resolved itself

if ive fixed it in ace then the fix can be applied to x4 and x5 as well (if needed) but atm i cant quite remember the issue (old age)

Offline tcbuster

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Re: Exp Screen
« Reply #6 on: January 18, 2009, 01:32:20 pm »
It was early on Marc. Remember the exp line ran off the screen...

Anyway, show Joker your Twirl... :oops: Ooops that didnt sound right.! LMAO!  :P  It is a fantastic realism effect.