Author Topic: Sabotage crash server  (Read 4655 times)

Offline Ninou

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Re: Sabotage crash server
« Reply #15 on: April 13, 2009, 05:22:20 pm »
Can you update for v1.0 please? Just to fix sabotage problem.

Offline Joker{eXtreme}

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Re: Sabotage crash server
« Reply #16 on: April 13, 2009, 05:28:17 pm »
Start the server, go in and have a game of SAB -- when it crashes, turn the server OFF, get the console_mp.log and email it to me

Offline spike-sham69

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Re: Sabotage crash server
« Reply #17 on: May 22, 2009, 12:12:46 pm »
I have just upgraded to v2, SAB is also crashing our server, i've had to take SAB gametypes out for now, it's not a custom maps causing it as i also tried it on a stock map.  It crashes as it goes to the screen after the first succesful SAB detonation, says it will swap sides then hangs and server goes down.

I tried the little fix you posted but no different, i suspect you had those files in v2 anyway as i only DL it a few days ago.

I'm getting alot of erros in the console, here's some, there are quite a few more!!!!

******* script runtime error *******
undefined is not an array, string, or vector: (file 'extreme/_ex_loadouts.gsc', line 43)
  self.custom_class[num]["specialty1"] = level.tbl_PerkData[int(self.ex_clientloadout[class].Specialty1_ID)]["reference_full"];
                                                           *
Error: called from:
(file 'extreme/_ex_loadouts.gsc', line 31)
 self loadcustomclass("EX_CUSTOM6", 6);
      *
Error: called from:
(file 'maps/mp/gametypes/_class.gsc', line 511)
 self extreme\_ex_loadouts::loadcustomclasses();
      *
Error: called from:
(file 'maps/mp/gametypes/_class.gsc', line 881)
   self cac_getexdata();
        *
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 797)
  self maps\mp\gametypes\_class::giveLoadout( self.team, self.class );
       *
Error: called from:
<removed>
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 3879)
 self waitAndSpawnClient( timeAlreadyPassed );
      *
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 2775)
   self thread [[level.spawnClient]]();
                       *
Error: called from:
(file 'maps/mp/gametypes/_menus.gsc', line 380)
     self [[level.class]](response);
                  *
Error: started from:
(file 'maps/mp/gametypes/_menus.gsc', line 125)
  self waittill("menuresponse", menu, response);

Apologies, it's likely me screwing something up, but your help would be much appreciated.

Thanks

Offline gamb1tuk

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Re: Sabotage crash server
« Reply #18 on: June 07, 2009, 03:24:26 pm »
Hi All, We also have this issue with any roundbased gametypes, can get to end of the round as said before then we get the switching sides message, and thats where it ends.

We are running v2.0 and i've applied the patch provided above.

Would really like to get CTF up and running as its our primary gametype..

Props to the work so far..

We need you Joker, You can do it!

Offline gamb1tuk

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Re: Sabotage crash server
« Reply #19 on: June 13, 2009, 05:14:44 pm »
Hey Joker, any progress on this issue, i sent you another log a few days ago just incase you missed it.. Thanks again.

Offline gamb1tuk

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Re: Sabotage crash server
« Reply #20 on: July 08, 2009, 12:07:58 pm »
Bumpy bumpy please... :/ sorry to be a pain.

Offline gamb1tuk

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Re: Sabotage crash server
« Reply #21 on: August 10, 2009, 04:09:26 am »
ECHO echo .....

Offline Flip

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Re: Sabotage crash server
« Reply #22 on: July 10, 2011, 07:48:17 am »
Hi

Was there a fix for this problem

I get the same thing with V2.5

Any help will be gratefully appreciated

Thanks In Advance  :)