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eXtreme+ Modification for Call Of Duty 5: World at War
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custom map - mods x5 and LINUX !!
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Topic: custom map - mods x5 and LINUX !! (Read 5927 times)
soldat_ryan
Rank: Private
Posts: 122
custom map - mods x5 and LINUX !!
«
on:
March 27, 2009, 06:19:26 am »
Hi all,
(I m back, there are longtime. hu !! loool)
I m running cod5 server with X5 mod under linux (ubuntu8.10 - 64bits).
Now i want to install new maps.
For this i create an "usermaps" folder and check usermaps_name folder in it. without .iwd file which is in "mods/x5" folder.
I do the same on the redirection server.
The link in server.cfg file is correct because the .iwd file is loading.
But when i start the new map (i try with karlsville and march), the gametype and the map name appear in beautifull BLACKSCREEN !!!! then the server crash.
This is my comand line : screen ./codwaw_lnxded +set dedicated 2 +set net_ip 94.23.9.144 +set net_port 30100 +set fs_game mods/x5 +exec server.cfg +map_rotate
i m tired of this game !! lool
Thanks for your help.
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Joker{eXtreme}
Rank: Private
Posts: 6108
Re: custom map - mods x5 and LINUX !!
«
Reply #1 on:
March 27, 2009, 09:07:14 am »
Running Custom Maps on Linux with CODWW is still broken buddy
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Marc
Rank: Private
Posts: 59
Re: custom map - mods x5 and LINUX !!
«
Reply #2 on:
March 27, 2009, 10:44:13 am »
if you have access to the zone/english directory on the server then you can run custom maps with no sweat using a lil workaround, http redirect works also in that case.
but again...you need to have access to the zone/english folder
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Joker{eXtreme}
Rank: Private
Posts: 6108
Re: custom map - mods x5 and LINUX !!
«
Reply #3 on:
March 27, 2009, 10:56:05 am »
Question about that Marc,
What kind of long tern Negative effects is this going to have on the Player that now has 10, 20, or 50 custom maps in their Zone/English folder?
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Marc
Rank: Private
Posts: 59
Re: custom map - mods x5 and LINUX !!
«
Reply #4 on:
March 27, 2009, 11:06:22 am »
none...coz the player doesnt have the maps in their zone/english folder...only the server has, the client will download them as normal through http redirect in their usermaps directory
and once and if the bins get fixed all the admin has to do is remove those localized_mp_custommap.ff files from the servers zone/english folder
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soldat_ryan
Rank: Private
Posts: 122
Re: custom map - mods x5 and LINUX !!
«
Reply #5 on:
March 27, 2009, 02:19:38 pm »
thanks mark for the answer.
I have total access on my server.
Tell me if i m right (to be sure to understand) :
on server :
iwd = mods/x5
mapname.ff and mapname.load.ff = usermaps/mapname
localised.mapname.ff = zone/french or english folder.
on redirect :
iwd = mods/x5
mapname.ff and mapname.load.ff = usermaps/mapname
I do not use the localized file.
correct?
If Yes, this is work with all maps?
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Marc
Rank: Private
Posts: 59
Re: custom map - mods x5 and LINUX !!
«
Reply #6 on:
March 27, 2009, 04:26:09 pm »
almost, the localized_mp_custommap.ff also is in the normal usermaps/mp_custommap directory......its just a copy thats put in the zone/english folder.
perhaps the localized one doesnt have to be in the usermaps/mp_custommap directory....i havent tested that, but if it gets fixed they need to be in there anyways
and on the redirect its just like you would do with a windows server, and again....perhaps the localized aint needed...but if everything gets fixed in 1.4 patch then it prolly will be needed
this works for all custom maps that have a localized_mp_custommap.ff file
there are a few custom maps that wont run on linux tho, like in cod4...there is a filesize limit
mp_newvillers = to big
mp_matmata = works on windows, but not on linux coz of a bug in the minimap, needs a mapfix in order to run on linux.(simple to do)
mp_marsh final version works on linux...older ones dont (same minimap problem)
mp_ambush 1.2 works on linux older versions dont (same minimap problem)
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soldat_ryan
Rank: Private
Posts: 122
Re: custom map - mods x5 and LINUX !!
«
Reply #7 on:
March 27, 2009, 05:24:48 pm »
thanks a lot mark !!
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FewPeople
Rank: Private
Posts: 206
Re: custom map - mods x5 and LINUX !!
«
Reply #8 on:
March 27, 2009, 07:24:33 pm »
soldat_ryan, in a sorta related thing
i am also running the same OS and version as you on my test machine.
i was unable to get punkbuster installed
could you please put down the commands you used in ubuntu ?
and where it got installed to .
i will also test this way of running custom maps in ubuntu as well.
in the meantime i have my main server running in XP under virtual box lol .
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soldat_ryan
Rank: Private
Posts: 122
Re: custom map - mods x5 and LINUX !!
«
Reply #9 on:
March 28, 2009, 10:16:02 am »
Hi FewPeople,
About PB : You must load pbsetup.run --->
HERE
Then :
./pbsetup.run -e (dont forget the . at the beginning of the line - same for follow commands)
./pbsetup.run --add-game=waw --add-game-path
=/home/user/cod5server/ .
This is where you install your folder game
./pbsetup.run -u
Say "Yes" when PB ask it to you.
PB will be installed here --> /home/user/.codwaw (your log files and PB settings are in) and not in "/home/user/cod5server"
But if you run 2 or 3 server with same user all server will depend to this folder.
to resolve ths problem i create 1 user for 1 server.
If someone else have other solution i ll be happy to learn it.
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FewPeople
Rank: Private
Posts: 206
Re: custom map - mods x5 and LINUX !!
«
Reply #10 on:
March 29, 2009, 12:16:22 am »
Nice!! all working now thanks a lot
only found 2 of the custom maps i was running under windows, didnt work in linux
mp_killhousev2
mp_myths_farm
both the maps did not have a localized file in the map folder
so is that the clue that it will not work? no localized file, no linux support ?
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Marc
Rank: Private
Posts: 59
Re: custom map - mods x5 and LINUX !!
«
Reply #11 on:
March 29, 2009, 06:03:15 am »
at this moment yes......remember its only a workaround.
till ryan fixes the custom map issue in the linux bins this is the only way to run customs (prolly wont see a fix till the 1.4 patch)
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FewPeople
Rank: Private
Posts: 206
Re: custom map - mods x5 and LINUX !!
«
Reply #12 on:
March 29, 2009, 06:21:57 am »
im just happy to see it work, plus my cpu usage has gone from about 30% with virtual box, down to 1-5 % with just straight linux.
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soldat_ryan
Rank: Private
Posts: 122
Re: custom map - mods x5 and LINUX !!
«
Reply #13 on:
March 29, 2009, 08:34:20 am »
custom maps running on my server :
sabrefinal
myths_farm (there are "localised" file on it !!
)
506th carentan
I try marsh and kalsville without succes.
(I load all those maps yesterday on codutility (28-03-2009) )
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Marc
Rank: Private
Posts: 59
Re: custom map - mods x5 and LINUX !!
«
Reply #14 on:
March 29, 2009, 09:25:13 am »
marsh works for me, but then i dont use x5 mod, be sure to use the very latest version of that map (minimap fix), kalsville..bleh such a low fps it isnt woth playing
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eXtreme+ Modification for Call Of Duty 5: World at War
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custom map - mods x5 and LINUX !!