I wish to make to you following changes:
1. Possibility globally to disabling some game types, instead of by manual change of a file _ex_votemaps.gsc for all maps.
2. The "weapons on back" that worked without function inclusion "the secondary weapons"
3. I have manually edited yours mod, have added various helmets on each model of each side, but it would be desirable that you could still add to bring a variety in game. Helmets and peak-caps took from a single. Sometimes models in general without helmets run (very truthfully and interestingly!). For example, regimentals from SP, models of women...and other without adding anything new.
4. To improve flame thrower special effects as in Call fo duty UO, and that it brakes also the inveracious.
5. Well and certainly to add possibility to take and throw enemy's frag grenades that still not exploded.
About 3:
mp_helmet_american_LAPDnorm.gsc
mp_helmet_british_LAPDafr.gsc
mp_helmet_british_LAPDnorm.gsc
mp_helmet_german_LAPDafr.gsc
mp_helmet_german_LAPDlight.gsc
mp_helmet_german_LAPDnorm.gsc
mp_helmet_russian_LAPDpadd.gsc
on each file i've just added:
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
a[0] = "xmodel/helmet_us_ranger_braeburn";
a[1] = "xmodel/helmet_us_ranger_generic";
a[2] = "xmodel/helmet_us_ranger_generic_low";
a[3] = "xmodel/helmet_us_ranger_medic_wells";
a[4] = "xmodel/helmet_us_ranger_mo";
a[5] = "xmodel/helmet_us_ranger_randall";
a[6] = "";
return a;
}
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
a[0] = "xmodel/helmet_british_afrca";
a[1] = "";
a[2] = "xmodel/helmet_british_africa_mac";
a[3] = "xmodel/helmet_british_joel_driver";
return a;
}
and so on...
look for that please. It is similar to other clothes on xmodelalias from SP