Author Topic: Xtreme 2.5 some suggestions...  (Read 2203 times)

Offline LAPD

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Xtreme 2.5 some suggestions...
« on: April 08, 2009, 10:40:52 pm »
I wish to make to you following changes:
1. Possibility globally to disabling some game types, instead of by manual change of a file _ex_votemaps.gsc for all maps.
2. The "weapons on back" that worked without function inclusion "the secondary weapons"
3. I have manually edited yours mod, have added various helmets on each model of each side, but it would be desirable that you could still add to bring a variety in game. Helmets and peak-caps took from a single. Sometimes models in general without helmets run (very truthfully and interestingly!). For example, regimentals from SP, models of women...and other without adding anything new.
4. To improve flame thrower special effects as in Call fo duty UO, and that it brakes also the inveracious.
5. Well and certainly to add possibility to take and throw enemy's frag grenades that still not exploded.


About 3:
mp_helmet_american_LAPDnorm.gsc
mp_helmet_british_LAPDafr.gsc
mp_helmet_british_LAPDnorm.gsc
mp_helmet_german_LAPDafr.gsc
mp_helmet_german_LAPDlight.gsc
mp_helmet_german_LAPDnorm.gsc
mp_helmet_russian_LAPDpadd.gsc

on each file i've just added:
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
  a[0] = "xmodel/helmet_us_ranger_braeburn";
  a[1] = "xmodel/helmet_us_ranger_generic";
  a[2] = "xmodel/helmet_us_ranger_generic_low";
  a[3] = "xmodel/helmet_us_ranger_medic_wells";
  a[4] = "xmodel/helmet_us_ranger_mo";
  a[5] = "xmodel/helmet_us_ranger_randall";
  a[6] = "";
  return a;
}

// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
  a[0] = "xmodel/helmet_british_afrca";
  a[1] = "";
  a[2] = "xmodel/helmet_british_africa_mac";
  a[3] = "xmodel/helmet_british_joel_driver";
  return a;
}
and so on...
look for that please. It is similar to other clothes on xmodelalias from SP

Offline PatmanSan

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Re: Xtreme 2.5 some suggestions...
« Reply #1 on: May 20, 2009, 07:11:40 am »
1. Done.
2. Done.
3. Please send me all the files needed for this feature. I will try to get it in.
4. The UO flamethrower FX are entirely handled by the game engine. Breaking the inveracious???
5. Not impossible, but very unlikely to happen (in 2.5).

Not on this list, but you requested it earlier: in 2.5, weapon limiting can be done per team.

Offline LAPD

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Re: Xtreme 2.5 some suggestions...
« Reply #2 on: July 11, 2009, 10:26:54 am »
It is possible to use thick and thin models of a body for each of the parties? After all they are present at a singleplayer. Can you use it in v2.5?

Offline PatmanSan

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Re: Xtreme 2.5 some suggestions...
« Reply #3 on: July 11, 2009, 02:57:22 pm »
You can enable as many models as you like... just change the model limiter settings in playercontrol.cfg.

Offline LAPD

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Re: Xtreme 2.5 some suggestions...
« Reply #4 on: July 12, 2009, 02:22:35 am »
yes, i know, but when i change model limiter is changed just model skin and material, but ?he size of a body is not.

And still it would be desirable:
1. At promotion of a rank to the officer models had peak-caps. I could make only that appeared a random number at all successively.
2. To add in addition one more highest rank.