Author Topic: S&D damaged ?  (Read 3716 times)

Offline DFC-NightMare

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S&D damaged ?
« on: May 23, 2009, 12:17:52 pm »
Hi Guys,

I'm trying to get X5v20 working.... no luck.
I'm a expert on X4, so X5 should not be a problem....

What I do:

COD5 V1.4 server modded with "X5V20" (downloaded from USA location) (p.s. your FTP location serves a old version)
No custom maps present yet. (tried with and without)
No configs changed, except gametype "SD" and server.cfg for the name and redirect.
Server startup, ok. Game "SD" map "mp_airfield".
Client: connect and playing works fine.
then: After playing the first "SD" round, the server freezes and looses connection to all clients.......???????

Whats wrong here?

Tried several things, cant figure out whats wrong....

Please help.



For now im running the ACE mod, but that has horrible end game voting.

Offline DFC-NightMare

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Re: S&D damaged ?
« Reply #1 on: May 23, 2009, 12:33:13 pm »
Here is a piece of my logfile:

******* script runtime error *******
undefined is not an array, string, or vector: (file 'extreme/_ex_loadouts.gsc', line 43)
  self.custom_class[num]["specialty1"] = level.tbl_PerkData[int(self.ex_clientloadout[class].Specialty1_ID)]["reference_full"];
                                                                     *
Error: called from:
(file 'extreme/_ex_loadouts.gsc', line 26)
 self loadcustomclass("EX_CUSTOM1", 1);
      *
Error: called from:
(file 'maps/mp/gametypes/_class.gsc', line 511)
 self extreme\_ex_loadouts::loadcustomclasses();
      *
Error: called from:
(file 'maps/mp/gametypes/_class.gsc', line 881)
   self cac_getexdata();
        *
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 797)
  self maps\mp\gametypes\_class::giveLoadout( self.team, self.class );
       *
Error: called from:
<removed>
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 3879)
 self waitAndSpawnClient( timeAlreadyPassed );
      *
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 4989)
   self thread [[level.spawnClient]]();  
                       *
Error: called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 38)
 [[level.callbackPlayerConnect]]();
         *
Error: started from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 4667)
 waittillframeend;
 *
Error: ************************************
Database: Assets Sync Started
Database: Assets Sync Finished
      dvar set cl_paused 0
      dvar set long_blocking_call 0
      dvar set sv_network_warning 0
      dvar set cl_network_warning 0
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
      dvar set language english
      dvar set com_errorTitle Error
      dvar set com_errorMessage script runtime error
(see console for details)
undefined is not an array, string, or vector
********************
ERROR: script runtime error
(see console for details)
undefined is not an array, string, or vector
********************
----- Server Shutdown -----
==== ShutdownGame (1) ====
G_FreeEntity: Player 4 is being freed.
4:NightMareNL EXE_DISCONNECTED
      dvar set sv_running 0
---------------------------
Database: Assets Sync Started
Database: Assets Sync Finished
 Server: Lost Connection (slot #5) 85.145.220.235:61887 1b3bbde03d0d6370d5f6b858be78e378(-) NightMareNL
Hitch warning: 520 msec frame time
quitting...
----- CL_Shutdown -----

Offline DFC-NightMare

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Re: S&D damaged ?
« Reply #2 on: May 25, 2009, 03:04:39 pm »
Anyone else having S&D trouble ?

Joker, where are you m8, we need you :)

Offline spike-sham69

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Re: S&D damaged ?
« Reply #3 on: May 25, 2009, 05:12:23 pm »
Yeah, although i want to run SAB on roundswitch and it hangs on the message "switching sides" after first round and then crashes the server, out of interest i tried s&d and it did the same.

I'm stumped at the mo  :?

Offline Joker{eXtreme}

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Re: S&D damaged ?
« Reply #4 on: May 26, 2009, 08:18:21 am »
SAB and SD?  Wow

Will try and get this resolved tonight guys

Offline DFC-NightMare

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Re: S&D damaged ?
« Reply #5 on: May 26, 2009, 03:29:14 pm »
Any luck findig the problem joker?

Let me know if i can help with testing etc...

Offline Joker{eXtreme}

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Re: S&D damaged ?
« Reply #6 on: May 26, 2009, 04:05:32 pm »
HAHA -- I said "tonight"

I posted that at 5am my time, and I am Pacific Standard Time ;)

I still have a few hours to go at work before I can start working on this

Offline DFC-NightMare

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Re: S&D damaged ?
« Reply #7 on: May 26, 2009, 04:25:39 pm »
LOL,

Wasnt aware of the time difference between us...
Ill read your findings tomorrow morning then :P my time (+1).

Thanks for the support!

Offline Joker{eXtreme}

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Re: S&D damaged ?
« Reply #8 on: May 26, 2009, 08:35:58 pm »
I have gone through SD and SAB and fixed a few minor bugs/problems that came up during my testing.  However, the main problem that causes them to crash has not been resolved yet and is tied into the custom loadouts.  I will have to wait until I can catch up with Chiblue, I'm going to need his help on this one

Offline spike-sham69

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Re: S&D damaged ?
« Reply #9 on: May 27, 2009, 01:03:19 pm »
Thanks Joker, our v2 server was great apart from the SAB/SD issues; the really big problem is the lag when choosing loadouts,we had 12 or so on,  so bad, for now i've put v1 back on.

I'm sure when you sort this, it's gonna be a great MOD to play on.  :)

Offline DFC-NightMare

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Re: S&D damaged ?
« Reply #10 on: May 29, 2009, 02:23:03 pm »
Hi Joker,

Have you had contact with ChiBlue already?

We are realy ancious to go and play S&D on X5......

Or is this a biggy, thats costs multiple days/weeks?

Offline DFC-NightMare

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Re: S&D damaged ?
« Reply #11 on: June 04, 2009, 03:29:41 pm »
Guys, any progress?

Offline Joker{eXtreme}

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Re: S&D damaged ?
« Reply #12 on: June 04, 2009, 10:05:00 pm »
I'll check with Chiblue m8, see what he says

Offline DFC-NightMare

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Re: S&D damaged ?
« Reply #13 on: June 12, 2009, 12:34:21 pm »
:(

Offline DFC-NightMare

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Re: S&D damaged ?
« Reply #14 on: June 22, 2009, 04:57:23 pm »
Joker,

I would realy appriciate a progress report from you concerning this subject.
Also if nothing is done let me know also.... Then ill look for something else.

Kind regards,

NightMare