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eXtreme+ Modification for Call Of Duty 2
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gas & napalm nades
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Topic: gas & napalm nades (Read 1505 times)
egroj
Rank: Private
Posts: 10
gas & napalm nades
«
on:
September 05, 2007, 12:17:23 pm »
Sup guys
I don't know if u can do this but it would be great if u remove the smoke of the napalm nades and the gas nades after they finish they thing because this smoke causes a lot of lag, the fire and the toxic gas is ok, but after this ends its just crazy.
thanks
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Paulo88
Rank: Private
Posts: 201
gas & napalm nades
«
Reply #1 on:
September 05, 2007, 03:48:26 pm »
Its not really possible to alter the smoke without altering the actual FX itself.
Sorry.
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Gixxer
Rank: Private
Posts: 1340
gas & napalm nades
«
Reply #2 on:
September 05, 2007, 04:10:08 pm »
turn off killcam, with the gas nades and fire nades replacing smoke nades, you have to turn off killcam. no way around this for now, and there may never be, so it is one or the other guys.
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PatmanSan
Administrator
Rank: Private
Posts: 2527
gas & napalm nades
«
Reply #3 on:
September 05, 2007, 04:31:22 pm »
If you are looking for fire nades with reduced fx, try this one:
LINK
Replace the one in /fx/impacts (client side iwd)
Now you have three answers, and ALL are very true :lol:
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egroj
Rank: Private
Posts: 10
gas & napalm nades
«
Reply #4 on:
September 05, 2007, 06:14:44 pm »
thanks 4 ur answers
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gas & napalm nades