Author Topic: Support: eXtreme+ v2.5  (Read 16905 times)

Offline Joker{eXtreme}

  • Rank: Private
  • *
  • Posts: 6108
    • http://www.mycallofduty.com
Support: eXtreme+ v2.5
« on: July 12, 2009, 02:45:56 pm »
Post any problems or questions here please

Offline 69HADES

  • Rank: Private
  • *
  • Posts: 94
Re: Support: eXtreme+ v2.5
« Reply #1 on: July 13, 2009, 09:25:37 am »
Well what can I say very nice as always!!

Thx eXtreme Crew, great mod.

Offline LAPD

  • Rank: Private
  • *
  • Posts: 185
Re: Support: eXtreme+ v2.5
« Reply #2 on: July 14, 2009, 01:41:32 am »
First question:
Why camouflage model is replace all over models?
I try to set

Code: [Select]
set ex_camouflage "1"

//******************************************************************************
// Player model limiter (this does help somewhat with gamestate reduction)
//******************************************************************************
// COD2 offers different models for players, however each skin takes up valuable gamestate.
// Models are limited to 1 by default. You can increase this number here if you like.

// american normandy player models
// min = 1, max = 10, default = 1
set ex_american_normandy "10"

// british africa player models
// min = 1, max = 5, default = 1
set ex_british_africa "5"

// british normandy player models
// min = 1, max = 6, default = 1
set ex_british_normandy "6"

// german africa player models
// min = 1, max = 3, default = 1
set ex_german_africa "3"

// german normandy player models
// min = 1, max = 4, default = 1
set ex_german_normandy "4"

// german winterdark player models
// min = 1, max = 4, default = 1
set ex_german_winterdark "4"

// russian coat player models
// min = 1, max = 4, default = 1
set ex_russian_coat "4"

// russian padded player models
// min = 1, max = 2, default = 1
set ex_russian_padded "2"
but can view only camouflage uniforms on all players, and no other variable models.

Offline Gixxer

  • Rank: Private
  • *
  • Posts: 1340
    • http://www.extremegamerz.net
Re: Support: eXtreme+ v2.5
« Reply #3 on: July 14, 2009, 04:12:47 pm »
these models were designed for sniper maps, so if you want to use other models you will need to do extended examples:

set ex_camouflage "0"

set ex_camouflage_mp_brecourt "1"

like that.

Offline PatmanSan

  • Administrator
  • Rank: Private
  • *****
  • Posts: 2527
Re: Support: eXtreme+ v2.5
« Reply #4 on: July 14, 2009, 05:18:12 pm »
Enabling camouflage models will automatically set the model limiter to 1, because we only have camouflage for the first model.

Offline richman

  • Rank: Private
  • *
  • Posts: 47
    • http://www.clanboa.com
Re: Support: eXtreme+ v2.5
« Reply #5 on: July 14, 2009, 08:14:25 pm »
hello eXtreme crew.

resurrecting and old cod2 server just about the time this came out... :D   So I'll be setting this up with your mod.  So far so good.


Thanks a whole bunch everyone.

Offline LAPD

  • Rank: Private
  • *
  • Posts: 185
Re: Support: eXtreme+ v2.5
« Reply #6 on: July 14, 2009, 11:12:39 pm »
PatmanSan, whether I can offer one of models having replaced their files? I want that there was a variety of models simultaneously.
Write me instructions on replacement please, I assume that need to be edited in files \character\*.gsc for the client-side.

Offline ziomal

  • Rank: Private
  • *
  • Posts: 34
Re: Support: eXtreme+ v2.5
« Reply #7 on: July 15, 2009, 07:46:22 am »
Hi
I  switch on 10 mbot, but on next map i have 20 bot (10 spectator), next map 20 spectators. How to fix that?

Offline PatmanSan

  • Administrator
  • Rank: Private
  • *****
  • Posts: 2527
Re: Support: eXtreme+ v2.5
« Reply #8 on: July 15, 2009, 09:57:23 am »
You cannot switch maps when running bots. That was the case with the dumb bots (test clients), and is still the case with the mbots. Bots from a previous map will stick as spectators. Even kicking bots before the maps ends will not solve this problem. The server keeps a bot counter in memory. If you rotate maps a couple of times, you'll end up with a full server.

Are you rotating maps manually? I don't have access to the code right now, but AFAIK both time limit and score limit are set to 0 (disabled) when running mbots. Have to check later.

Offline ziomal

  • Rank: Private
  • *
  • Posts: 34
Re: Support: eXtreme+ v2.5
« Reply #9 on: July 15, 2009, 12:28:22 pm »
OK THX

Offline 69HADES

  • Rank: Private
  • *
  • Posts: 94
Re: Support: eXtreme+ v2.5
« Reply #10 on: July 16, 2009, 02:04:55 pm »
I cant get the Force Respawn to work .cfg is set correctly

IAM IMISSING Something hehe!!

******************************************************************************
// Call of Duty 2 - eXtreme+ modification
//******************************************************************************
// author   : Astoroth and the eXtreme+ Support Crew
// website  : http://www.mycallofduty.net
//
// mod      : eXtreme+
// version  : 2.5
// update   : july 2009
//******************************************************************************


//******************************************************************************
// Stock Cvars converted to DRM
// You can alter them according to map, gametype, or map and gametype.
//******************************************************************************
// in-game voting menu
// 0 = disable
// 1 = enable (default)
//set g_allowvote "1"

// in-game chat while dead
// 0 = disable
// 1 = enable (default)
//set g_deadchat "1"

// legacy switch for voting
// 0 = disable
// 1 = enable (default)
//set g_oldvoting "1"

// draw head icons of friendlies
// 0 = disable
// 1 = enable (default)
//set scr_drawfriend "1"

// force respawning
// 0 = disable (default
// 1 = enable
set scr_forcerespawn "1" <<------------------------------------------- My Setting

Offline Gixxer

  • Rank: Private
  • *
  • Posts: 1340
    • http://www.extremegamerz.net
Re: Support: eXtreme+ v2.5
« Reply #11 on: July 16, 2009, 02:32:12 pm »
scriptdata/miscfeatures.cfg

// death music, when player is killed...this disables forced respawn!
// 0 = disable, 1 = enable, default = 0
//set ex_deathmusic "0"

check there please, set it to 0

Offline 69HADES

  • Rank: Private
  • *
  • Posts: 94
Re: Support: eXtreme+ v2.5
« Reply #12 on: July 16, 2009, 03:15:22 pm »
Thx M8.

Offline HauptmannKloss

  • Rank: Private
  • *
  • Posts: 33
    • http://www.ascsniperclan.de
Re: Support: eXtreme+ v2.5
« Reply #13 on: July 17, 2009, 09:58:44 am »
Hi,
I have a question:=))
I have inserted the Sniper-Mod.
He functions flawlessly. But:
While striking the sniperprojectiles appears an explosion :(((((

This fact is new to me.
Where can it be changed? And how?

Thanks your for the help.

Gruß
Thomas

Offline HauptmannKloss

  • Rank: Private
  • *
  • Posts: 33
    • http://www.ascsniperclan.de
Re: Support: eXtreme+ v2.5
« Reply #14 on: July 17, 2009, 12:23:43 pm »
Hi,
Sorry. I have there still a small question. :)
How are the bots properly set and how they are called / enabled or deactivates?

Thanks :)
Thomas