Author Topic: Support: eXtreme+ v2.5  (Read 17076 times)

Offline PatmanSan

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Re: Support: eXtreme+ v2.5
« Reply #30 on: July 19, 2009, 08:53:40 pm »
I can't reproduce the WMD problem. I get WMD when I rank up.

The Hotel Luxing map does not work out of the box. It has some bad scripts in it, which will crash the server with a script runtime error.

To make it work, open the mp_luxing.iwd using WinRAR.
Go into the maps\mp folder, and EXTRACT the files "liftluxing1.gsc" and "liftluxing2.gsc".
Do NOT move them out of the map's IWD! Extract only.
Open the files in your favorite text editor (notepad will do).
Look for trig waittill ("trigger");
Comment that line out by adding // in front of it, like //trig waittill ("trigger");
Now copy these files to the maps\mp folder on your game server.
Do NOT copy them back into the map's IWD!

This will allow the map to run and the server to start (or not to crash).

Offline guezling

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Re: Support: eXtreme+ v2.5
« Reply #31 on: July 20, 2009, 04:26:02 am »
Thx the Map works fine.

I have also found the mistake i make because WMD. i have activate "Indoor map feature override". :roll:

thx for the fantasic support  :D

Offline verguesa

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Re: Support: eXtreme+ v2.5
« Reply #32 on: July 29, 2009, 01:37:34 pm »
hi i have problem in vip gametype nobody dies
and artillery , mortar and napalm don't show i have it at rank 5 at 100 points
for the other changes VERY GOOD!!!!! thx

Offline PatmanSan

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Re: Support: eXtreme+ v2.5
« Reply #33 on: July 29, 2009, 05:11:08 pm »
I can kill and die in VIP. Do you have special features enabled, like READY-UP?
Can you attach a zip with all the files in your scriptdata folder?

Offline verguesa

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Re: Support: eXtreme+ v2.5
« Reply #34 on: July 29, 2009, 07:56:33 pm »
special features? like optional files don't or what do u say? i use same config that i have in extreme 2.4 or course cfg's from 2.5

Offline PatmanSan

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Re: Support: eXtreme+ v2.5
« Reply #35 on: July 30, 2009, 01:07:04 am »
I don't mean optional mods. Only cfg features.
Please attach a zip with all the files in your scriptdata folder.

Offline PatmanSan

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Re: Support: eXtreme+ v2.5
« Reply #36 on: July 30, 2009, 03:09:39 pm »
Verguesa, you got a PM.
All fixed if you install the fixpack, and change some WMD settings.

Offline verguesa

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Re: Support: eXtreme+ v2.5
« Reply #37 on: July 30, 2009, 03:27:39 pm »
fixpack added but vip don't work
artillery works thx patsa

Offline PatmanSan

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Re: Support: eXtreme+ v2.5
« Reply #38 on: July 30, 2009, 03:52:08 pm »
Worked for me. Check your console_mp.log. Any errors?

Offline LAPD

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Re: Support: eXtreme+ v2.5
« Reply #39 on: August 02, 2009, 09:25:48 pm »
On headquarters gametype players can unfairly make a scores. Simply touch and run out. In a consequence of that receive bonus points, and it would be desirable that sat up to the end and only then received the deserved.

Offline PatmanSan

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Re: Support: eXtreme+ v2.5
« Reply #40 on: August 03, 2009, 08:07:06 am »
Nothing unfair about the way it works right now. The points system works the same for both teams.
Bonus points for capturing and neutralizing (team or player based) are optional. You can set them to 0 in the cfg. The player based bonus points for capturing and neutralizing won't affect the teamscores.

Offline LAPD

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Re: Support: eXtreme+ v2.5
« Reply #41 on: August 03, 2009, 08:39:28 am »
But they abuse it specially! Touch and escape, those who really liquidates receives deservedly, and those who has touched and has hidden somewhere away arrive dishonestly.

Offline PatmanSan

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Re: Support: eXtreme+ v2.5
« Reply #42 on: August 03, 2009, 09:07:47 am »
If they capture the radio without defending it, it will be easier to overtake.
If they capture the radio and find a good spot to defend the radio without being shot, I think they are doing a great job. What do you want them to do? Stand next to the radio with a big sign above their heads..."please shoot me!". If it is your turn to defend the radio, you should do the same.

Offline LAPD

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Re: Support: eXtreme+ v2.5
« Reply #43 on: August 10, 2009, 06:47:59 am »
how to edit script to enable weapons on back without copying primary if secondary is off but get a dropped weapon as secondary (like in 2.4)?

Offline Dish

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Re: Support: eXtreme+ v2.5
« Reply #44 on: August 17, 2009, 03:54:42 am »
Hi all i`m delete post. I understood in problem