Author Topic: Support: eXtreme+ v2.5  (Read 16904 times)

Offline PatmanSan

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Re: Support: eXtreme+ v2.5
« Reply #75 on: October 13, 2009, 05:13:21 am »
I posted about this some time ago already HERE

In the 2.5 mapcontrol.cfg there is a part missing from the end-game voting section. You will have to add it yourself:

// Global switches to show or hide certain game types from the voting screen
// 0 = disabled
// 1 = enabled (default)
//set ex_endgame_vote_allow_chq "1"
//set ex_endgame_vote_allow_cnq "1"
//set ex_endgame_vote_allow_ctf "1"
//set ex_endgame_vote_allow_ctfb "1"
//set ex_endgame_vote_allow_dm "1"
//set ex_endgame_vote_allow_dom "1"
//set ex_endgame_vote_allow_esd "1"
//set ex_endgame_vote_allow_hm "1"
//set ex_endgame_vote_allow_hq "1"
//set ex_endgame_vote_allow_htf "1"
//set ex_endgame_vote_allow_ihtf "1"
//set ex_endgame_vote_allow_lms "1"
//set ex_endgame_vote_allow_lts "1"
//set ex_endgame_vote_allow_lib "1"
//set ex_endgame_vote_allow_ons "1"
//set ex_endgame_vote_allow_rbcnq "1"
//set ex_endgame_vote_allow_rbctf "1"
//set ex_endgame_vote_allow_sd "1"
//set ex_endgame_vote_allow_tdm "1"
//set ex_endgame_vote_allow_tkoth "1"
//set ex_endgame_vote_allow_vip "1"

Then you can disable game types without the need to edit all maps in _ex_votemaps.gsc

Offline LAPD

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Re: Support: eXtreme+ v2.5
« Reply #76 on: October 14, 2009, 06:51:33 am »
PatmanSan, what differents between 'special' and 'bonus' points? Bonus points is given for kamikadze kill, headshots,melee reward... and 'special' is for?

Offline PatmanSan

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Re: Support: eXtreme+ v2.5
« Reply #77 on: October 14, 2009, 07:09:27 am »
Specials are game type related:

hq/chq -- capture and neutralize
cnq/rbcnq -- capturing bonus objective
ctf/ctfb/dom/ons/rbctf -- flag actions
sd/esd -- plant and defuse

Offline LAPD

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Re: Support: eXtreme+ v2.5
« Reply #78 on: November 08, 2009, 01:30:02 am »
PatmanSan, how to reduce radius of landmine damage without changing wdm?
And what should be height of planes in mp_decoy (El Alamein) to do napalm work? They are flight away without bomb dropping...

Offline PatmanSan

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Re: Support: eXtreme+ v2.5
« Reply #79 on: November 08, 2009, 08:49:12 am »
maps\mp\gametypes\_landmines.gsc
Line 488

self extreme\_ex_utils::scriptedfxradiusdamage(eAttacker, undefined, "MOD_EXPLOSIVE", "landmine_mp", 300, 600, 400, ...

300 is the radius
600 is maximum damage
400 is minimum damage


I believe mp_decoy has a very high skybox compared to other stock maps, which is a good thing. There should be no reason for the napalm to fail, unless you set it too low or too high. I will do some testing.

EDIT: the default setting of 2000 seems to be too high. Edit ambientfx.cfg, and change...

set ex_planes_altitude_mp_decoy "1400"

Offline LAPD

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Re: Support: eXtreme+ v2.5
« Reply #80 on: November 08, 2009, 10:29:28 pm »
Thank you for your prompt response

Offline PatmanSan

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Re: Support: eXtreme+ v2.5
« Reply #81 on: December 13, 2009, 11:50:12 am »
Fix 42 added to fixpack:

Fix 42:
Symptom: inactivity monitor not working anymore.
Bug: fix 20 broke it (player sessionstate set to "spectator" when dead).
File(s): extreme\_ex_kick_monitor.gsc


Get it HERE

Offline PatmanSan

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Re: Support: eXtreme+ v2.5
« Reply #82 on: December 14, 2009, 01:29:48 pm »
Fixpack updated with a new fix 42. It was working a bit too good on round based game types.
Thanks to Smithsonian for reporting the bugs.

Offline SmokingJoePot

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Re: Support: eXtreme+ v2.5
« Reply #83 on: July 14, 2010, 08:33:04 pm »
Quote from: "PatmanSan";p="29037"
Enabling Mbots will disable test clients (dumb bots).
Did you integrate the mbot optional mod before turning it on?

How do you intergrate it, I thought it was built into X4? Does that mean I have to download them before I can add this

//******************************************************************************
 // eXtreme+ AI bots (based on MBot)
// WARNING: DO NOT ENABLE BEFORE YOU HAVE DOWNLOADED AND INTEGRATED
// THE OPTIONAL MBOT MOD!
//******************************************************************************
 // Main switch to enable MeatBots
// 0 = disable (default)
// 1 = enable
set ex_mbot "1"

// Number of Allies mbots to add
// min = 0, max = 32 (default 5)
set ex_mbot_allies "5"

// Number of Axis mbots to add
// min = 0, max = 32 (default 5)
set ex_mbot_axis "5"

// Number of Spectator mbots to add
// min = 0, max = 32 (default 0)
set ex_mbot_spec "20"

// Skill level of mbots
// min = 0, max = 10 (default 5)
set ex_mbot_skill "5"

// Running speed of mbots
// min = 50, max = 220 (default 180)
set ex_mbot_speed "180"

// Max distance at which mbots can spot enemy
// min = 100, max = 9999 (default 1000)
set ex_mbot_maxdist "1000"

// Angle at which mbots can spot enemy
// min = 90, max = 180 (default 120)
set ex_mbot_viewangle "120"

// Developer mode
// 0 = disable (default)
// 1 = enable
set ex_mbot_dev "1"

// Developer
// In-game player name including colors
// This will launch developer threads for this player.
set ex_mbot_devname "Hauptmann Kloss"

If so, where do I download them from?

Offline PatmanSan

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Re: Support: eXtreme+ v2.5
« Reply #84 on: July 15, 2010, 03:33:05 am »
X4? This is the eXtreme+ COD2 forum.
Is this about bots on COD2 or COD4?

Offline SmokingJoePot

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Re: Support: eXtreme+ v2.5
« Reply #85 on: July 18, 2010, 07:08:32 pm »
Quote from: "PatmanSan";p="34489"
X4? This is the eXtreme+ COD2 forum.
Is this about bots on COD2 or COD4?

COD 4