Author Topic: Ingame Killcounter  (Read 6096 times)

Offline PatmanSan

  • Administrator
  • Rank: Private
  • *****
  • Posts: 2527
Re: Ingame Killcounter
« Reply #30 on: August 20, 2009, 08:35:39 am »
if(!isdefined(self.hud_headshotsicon))

self.hud_headshotsicon.sort = 1;
self.hud_headshotsicon.alpha = 1;

Make sure to destroy the new element when you don't need it anymore.

Offline TGX-SpIkE

  • Rank: Private
  • *
  • Posts: 144
Re: Ingame Killcounter
« Reply #31 on: August 20, 2009, 11:05:46 am »
Ok, everything done, i thank u so much for ur help. U beats one off the best support ever. U are the man :)