Author Topic: My custom x4 v2 Lags /Pings problemes  (Read 5266 times)

Offline Mija

  • Rank: Private
  • *
  • Posts: 13
My custom x4 v2 Lags /Pings problemes
« on: August 06, 2009, 04:05:19 pm »
Hello,first sorry for my poor english i m french ..
After 6 month of config (lol,first mod ^^),i ve a last probleme than i can t resolved.
Sometime (every 15-30 min) all ping go up and so all players lag.
I looked lot of topic and i never saw that probleme,so i think it must be mon config.
When i looked the topic i found how to fix map loop load,can u help me to fix this last probleme plsI don t want to turn of this great mod ^^.
I poste my wmd file ,if it can help u,ask me more if u want other setting of my server.
Code: [Select]
//******************************************************************************
// X4 Ranks
//******************************************************************************
// Off = 0
// On = 1 (default)
//set ex_ranks "0"

// 0 = off
// 1 = on (default)
//set ex_wmd_notify "1"

// 0 = off (default)
// 1 = on
//set ex_stock_notify "0"

//******************************************************************************
// Hardpoints
//******************************************************************************
set scr_game_hardpoints "1"
set scr_hardpoint_allowuav "1"
set scr_hardpoint_allowartillery "1"
set scr_hardpoint_allowairstrike "1"
set scr_hardpoint_allowhelicopter "1"
set scr_hardpoint_allownapalm "1"
set scr_hardpoint_allowac13025mm "1"
set scr_hardpoint_allowac13040mm "1"
set scr_hardpoint_allowac130105mm "1"
set scr_hardpoint_allownnuke "1"


// Air Raid Siren - Global Alert
// 0 = Off (default)
// 1 = On
set ex_airraid_siren_global "1"


// WMD's on STREAKS / POINTS / KILLS
// You must have one and only one of these set to 1
// 0 = off
// 1 = on (default set on Streaks)
set ex_wmd_streaks "1"
set ex_wmd_kills "0"
set ex_wmd_points "0"


//******************************************************************************
// UAV -- Radar                   1
//******************************************************************************
// UAV available at how many streaks/kills/points?
// min = 1, max = 999, default = 3
set ex_wmd_uav "3" //Streaks
//set ex_wmd_uav "10" //Kills
//set ex_wmd_uav "30" //Points

// UAV Time (in seconds)
// Min = 5, max = 999 (default 30)
set ex_wmd_uav_time "30"


//******************************************************************************
// Artillery -- NOT AVAILABLE YET!                                  
//******************************************************************************
// Artillery available at how many streaks/kills/points?
// min = 1, max = 999, default = 5
//set ex_wmd_artillery "200" //Streaks
//set ex_wmd_artillery "15" //Kills
//set ex_wmd_artillery "50" //Points


//******************************************************************************
// Airstrike -- Clusterbomb                    2
//******************************************************************************
// Airstrike available at how many streaks/kills/points?
// min = 1, max = 999, default = 5
set ex_wmd_airstrike "5" //Streaks
//set ex_wmd_airstrike "20" //Kills
//set ex_wmd_airstrike "60" //Points

//******************************************************************************
// ATTN: You might want to set the next WMD's at high levels to avoid the
// players from getting the next WMD while in the AC130 gunship!!!!!!!!!!
//******************************************************************************
// AC130 Gunship -- 25mm Gun                    
//******************************************************************************
// AC130 available at how many streaks/kills/points?
// min = 1, max = 999, default = 10
set ex_wmd_ac130_25mm "27" //Streaks
//set ex_wmd_ac130_25mm "35" //Kills
//set ex_wmd_ac130_25mm "150" //Points

// Players Time (in seconds) in the AC130 with 25mm Gattling Gun
// Min = 10, max = 999 (default 30)
set ex_ac130_25mm_time "35"

//******************************************************************************
// Helicopter                              3
//******************************************************************************
// Helicopter available at how many streaks/kills/points?
// min = 1, max = 999, default = 13
set ex_wmd_chopper "7" //Streaks
//set ex_wmd_chopper "25" //Kills
//set ex_wmd_chopper "90" //Points


//******************************************************************************
// Airstrike -- Napalm                    
//******************************************************************************
// Napalm available at how many streaks/kills/points?
// min = 1, max = 999, default = 12
set ex_wmd_napalm "23" //Streaks
//set ex_wmd_napalm "30" //Kills
//set ex_wmd_napalm "120" //Points


//******************************************************************************
// AC130 Static
//******************************************************************************
// This will give the AC130 a Static like view
// Off = 0, On = 1, default = 0
set ex_ac130_static "0"





//******************************************************************************
// AC130 Gunship -- 40mm Gun           5
//******************************************************************************
// AC130 available at how many streaks/kills/points?
// min = 1, max = 999, default = 10
set ex_wmd_ac130_40mm "15" //Streaks
//set ex_wmd_ac130_40mm "40" //Kills
//set ex_wmd_ac130_40mm "180" //Points

// Players Time (in seconds) in the AC130 with 40mm Cannon
// Min = 10, max = 999 (default 45)
set ex_ac130_40mm_time "35"


//******************************************************************************
// AC130 Gunship -- 105mm Gun             6
//******************************************************************************
// AC130 available at how many streaks/kills/points?
// min = 1, max = 999, default = 10
set ex_wmd_ac130_105mm "19" //Streaks
//set ex_wmd_ac130_105mm "45" //Kills
//set ex_wmd_ac130_105mm "210" //Points

// Players Time (in seconds) in the AC130 with 105mm Cannon
// Min = 10, max = 999 (default 60)
set ex_ac130_105mm_time "35"


//******************************************************************************
// Nuclear Drop                               4
//******************************************************************************
// Nuke Drop available at how many streaks/kills/points?
// min = 1, max = 999, default = 10
set ex_wmd_nuke "11" //Streaks
//set ex_wmd_nuke "50" //Kills
//set ex_wmd_nuke "240" //Points

// Radius (default 3000)
// Min = 0
// Max = 9999
set ex_wmd_nukeradius "3000"

// Minimum Damage (default 30)
// Min = 0
// Max = 9999
set ex_wmd_nukemin "30"  //50

// Maximum Damage (default 200)
// Min = 0
// Max = 9999
set ex_wmd_nukemax "200"   //1500(500)

more info >> maxrate 25 000,min ping 15,maxping 110,fps 20

I need your help

Mija

Offline Joker{eXtreme}

  • Rank: Private
  • *
  • Posts: 6108
    • http://www.mycallofduty.com
Re: Cod4 x4 v2 Lags /Pings problemes
« Reply #1 on: August 06, 2009, 07:53:02 pm »
Post another CFG m8, that one above looks fine

Offline Mija

  • Rank: Private
  • *
  • Posts: 13
Re: Cod4 x4 v2 Lags /Pings problemes
« Reply #2 on: August 06, 2009, 08:16:57 pm »
Quote from: "{PST}*Joker";p="29410"
Post another CFG m8, that one above looks fine

ok,thx to help me ,i give other cfg



Code: [Select]
 
sets _Admin "Mija®"
sets _Email "*"
sets _Website "Visitez> PlaceOweb.com"
sets _Location "Fr"
sets _Irc ""
sets _Mod "MIJA®"
sets _ModVer "Version Pre-Final"
sets _ModUpdate "Right Now"
sets _Maps "COD4 Stock/Custom"
sets scr_motd "Kmar®"
set g_motd "Kmar®"

//******************************************************************************
// Common Server Settings
//******************************************************************************
// Log Settings
set g_logsync "0"         // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "0"           // 0 = NO log, 1 = log file enabled
set g_log "games_mp.log"  // Name of log file, default is games_mp.log
set sv_log_damage "0"

// Network options
set net_ip "82.246.55.130"         // Set your servers IP address
set net_port "28960"         // Set your port number
set com_hunkMegs "512"
set net_noipx "1"              // Allow ONLY tcp/ip protocol, player/server communications

// Server Network Mode
set dedicated "2"              // 0 = Listen, 1 = LAN, 2 = Internet
set loc_warnings "0"

// Master servers
set sv_master1 "cod4master.activision.com"
set sv_master2 "cod4authorize.activision.com"
set sv_master3 "cod4master.infinityward.com"
set sv_master3 "cod4update.activision.com"
set sv_master4 "master.gamespy.com:28960"
set sv_master5 "master0.gamespy.com"
set sv_master6 "master1.gamespy.com"
set sv_master7 "clanservers.net"
set sv_gamespy "1"

// Password Settings
set rcon_password "********************** ^^ "   // RCON must supply pw to use
set sv_privatePassword "tina"      // Private slots, non-public slots

// The following can be used to lock out the server so that only those
// players that have been provide the password can connect.  Good for
// matches, practices, etc.
set g_password ""

// Player slots setup
set sv_maxclients "32"         // MAX server player slots, this is TOTAL player slots
//+set ui_maxclients "69" In your commandline for slots over 32
set sv_privateclients "0"       // Number of private player slots, maxclients - privateclients = public slots

// Ping
set sv_minPing "15"             // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping "110"           // MAX player ping on CONNECT, any higher and player isnt allowed to connect

// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
// See included Quick Setup Guide for instructions.
set sv_allowdownload "1"
seta sv_wwwDownload "1"
seta sv_wwwBaseURL "http://files.cod4.placeoweb.com"
seta sv_wwwDlDisconnected "0"


// Rate
set sv_maxRate "25000"    // 25000

// FPS
set sv_fps "20"

// Drop inactive players

set sv_zombietime "0"
set g_inactivity "0"
set g_inactivityspectator "0"
set sv_reconnectlimit "10"

////$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

set sv_connectTimeout "900"
set sv_timeout "900"

////$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

// Anti Cheat Settings
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
set sv_punkbuster "0"

// Temporary Ban duration, in seconds
set sv_kickBanTime "900"

// Voting
set g_allowVote "0"
set g_voteAbstainWeight "0.5"
set g_oldVoting "1"

// Team balancing
set scr_teambalance "1"

// In-game voice communication system
set sv_voice "0"
set sv_voiceQuality "5"
set voice_deadChat "1"
set g_deadChat "1"
set voice_global "0"
set voice_localEcho "0"

//******************************************************************************
// Display name of team member when using Voice Chat
//******************************************************************************
// 0 = disabled (default)
// 1 = enabled
set ex_DisplayChat_Name "0"

// Color of message
// 1 = Red
// 2 = Green
// 3 = Yellow
// 4 = Blue
// 5 = Cyan
// 6 = Magenta
// 7 = White
// 0 = Black
set ex_TeamChat_AlliesColor "3"
set ex_TeamChat_AxisColor "2"

// Message below will be added to the end of the players name
set ex_DisplayChat_Msg "is talking"

// Chat X (horizontal) position on screen.
// min = 0, max = 640, default = 5
//set ex_displaychat_posx "5"

// Chat Y (vertical) position on screen.
// min = 0, max = 480, default = 150
set ex_displaychat_posy "160"

//******************************************************************************
// Misc
//******************************************************************************
set sv_allowAnonymous "0"
set g_antilag "1"
set g_smoothClients "1"
set scr_drawfriend "1"
set scr_player_forcerespawn "1"
set scr_game_allowkillcam "1"
set scr_game_hardpoints "1"
  

// Add Server to Favorite option for players
// 0 = Off
// 1 = On (default)
set ex_favorite "1"





// HUD and Environmental Stuff
set scr_enable_music "1"
set scr_enable_scoretext "1"
set scr_fog_disable "0"

// developer mode
//set developer "0"
//set developer_script "0"
//set ex_show_location "1"

//******************************************************************************
// Init & Exec CFG Files
//******************************************************************************
wait
exec config/ambientfx.cfg
wait
exec config/clancontrol.cfg
wait
exec config/redirect.cfg
wait
exec config/monitoring.cfg
wait
exec config/playercontrol.cfg
wait
exec config/healthcontrol.cfg
wait
exec config/messages.cfg
wait
exec config/miscfeatures.cfg
wait
exec config/security.cfg
wait
exec config/scrncontrol.cfg
wait
exec config/weaponcontrol.cfg
wait
exec config/wmdcontrol.cfg
wait
exec config/gametypes.cfg
wait
exec config/mapcontrol.cfg
wait
//exec config/maprotation.cfg


// The way maps are presented in map voting system
// For options 2 and 3, see related settings in maprotation.cfg
// 0 = normal rotation -- unchanged (default)
// 1 = normal rotation -- random
// 2 = player based rotation -- unchanged
// 3 = player based rotation -- random
// 4 = based on config\_ex_votemaps.gsc -- alpha sorted
// 5 = based on config\_ex_votemaps.gsc -- random
set ex_mapvote_mode "5"

// Time allowed for voting maps in seconds
// min = 10, max = 180 (default = 30)
set ex_mapvote_time "20"

// Time allowed for voting game type in seconds (mode 4 and 5 only)
// min = 10, max = 180 (default = 10)
set ex_mapvote_time_gt "10"

// Make last candidate an option to replay the same map
// 0 = disabled (default)
// 1 = enabled
set ex_mapvote_replay "1"

// Map vote memory
// Omit maps from the map vote list until they are freed again.
// Enabling this will disable the map replay feature automatically.
// 0 = disabled (default)
// 1 = enabled
set ex_mapvote_memory "0"

// Map vote memory capacity
// The capacity of the memory is key factor in determining how long a map is
// omitted from the map vote list.
// Having a game time of 20 minutes and a memory of 3 maps, it will take one
// hour for the map to be available again.
// min = 2 (if you want only 1, you can simply disable the replay feature)
// max = 160 (auto-cap to 2/3 of number of maps on server, default 3)
set ex_mapvote_memory_max "0"

// Bypass clan voting for the end-game voting system only (all players can participate)
// 0 = disabled (default)
// 1 = enabled
set ex_mapvote_ignore_clanvoting "0"

// Possibility to exclude stock games from the map vote systems.
// WARNING: only remove stock maps if you don't have any of them in the map
// rotation, and you don't want to call a vote for them either.
// 0 = disable (default)
// 1 = enable //must be ENABLED for CTF, CTFB, and HTF
set ex_mapvote_ignore_stock "0"


//******************************************************************************
// Map enviroment settings
//******************************************************************************
// Gravity in percent
// Default gravity is 100. 90 makes gravity 10% less
//set ex_gravity "100"

// Game speed in percent
// Default game speed is 100%. 90 makes game speed 10% less
set ex_speed "100"


//******************************************************************************
// Intermission scoreboard time  //Longer Intermission is needed to Create Custom Classes
//******************************************************************************
set scr_intermission_time "12"  


set ex_spawnprot "0"

// Invisible spawn. Players are invisible while spawnprotected
// 0 = disable (default)
// 1 = enable
set ex_spawnprot_invisible "1"
set ex_spawnprot_invisible_war "0"

// disable weapon while spawnprotected
// 0 = disable (default)
// 1 = enable
set ex_spawnprot_noweapon "0"

// force crouch on spawn
// 0 = disable (default)
// 1 = enable
set ex_spawnprot_force_crouch "0"


//******************************************************************************
// Forced auto-assign
//******************************************************************************
// This feature allows you to disable team selection, only leaving auto-assign
// on the team selection menu
// For mode 2 see clancontrol.cfg for clan specific settings.
// 0 = disable - no auto-assign (default)
// 1 = enable  - force auto-assign for all players
// 2 = enable  - force auto-assign for non-clan players
set ex_autoassign "0"

// Automatically select team for players in autoassign mode 2
// Set the team YOUR CLAN will be playing on. Clan members will be assigned this
// team, and non-clan players will be assigned the opposite team automatically.
// Setting this to "allies" or "axis" will enable autoassign_noswitch mode 2.
// WARNING: This feature will DISABLE team balancing!
//set ex_autoassign_clanteam "allies"

// Disable the ability to switch teams
// This only applies to auto-assign players
// 0 = disable - all players can switch teams (default)
// 1 = enable  - no player can switch teams
// 2 = enable  - only clan players can switch teams
set ex_autoassign_noswitch "0"


//******************************************************************************
// Forced clientside dvars
//******************************************************************************
// This feature allows you to control the clientside dvars
// 0 = disable
// 1 = enable, force once (default)
// 2 = enable, force every 5 seconds
set ex_forcedvar_mode "2"

// Grenade indicator
// 0 = disable (default)
// 1 = enable
set ex_forcedvar_nadeindicator "1"

// Crosshairs
// 0 = disable (default)
// 1 = enable
set ex_forcedvar_crosshair "0"
set ex_forcedvar_redcrosshairs "0"
set ex_forcedvar_crosshairnames "0"  

// Hint for climbing walls and fences
// 0 = disable (default)
// 1 = enable
//set ex_forcedvar_mantlehint "0"


//******************************************************************************
// Realism options
//******************************************************************************
// death sounds, played when players die
// 0 = disable
// 1 = enable (default)
set ex_deathsound "1"

// chance of getting death sounds
// 0 = disable
// 1 - 100 = percentage (default 90)
set ex_deathsound_chance "90"

// pain sounds, played when players get hurt!
// 0 = disable
// 1 = enable (default)
//set ex_painsound "1"

// chance of getting pain sounds
// 0 = disable
// 1 - 100 = percentage (default 90)
set ex_painsound_chance "90"

// drop weapon on hand or gun hit
// percentage setting 0 - 100, default = 0
set ex_droponhandhit "60"

// drop weapon on arm hit
// percentage setting 0 - 100, default = 0
set ex_droponarmhit "60"

// trip on leg hit
// percentage setting 0 - 100, default = 0
set ex_triponleghit "100"

// Trip on foot hit
// percentage setting 0 - 100, default = 0
set ex_triponfoothit "100"


//******************************************************************************
// Jump height limiter
//******************************************************************************
// Can be useful against bunnyhopping
// 0 = disable (default)
// 1 = enable
set ex_jumpheight "0"

// Height in feet
// min = 1, max = 10 (default 2)
set ex_jumpheight_max "10"




//******************************************************************************
// Stance monitor
//******************************************************************************
// Prone/Jump shoot delay monitor
// when the player goes prone or jumps, their weapon is disabled for a brief moment.
// This stops the dive bombers and bunny hoppers on your server!
// 0 = disable (default)
// 1 = monitor prone only
// 2 = monitor jump only
// 3 = monitor prone and jump
set ex_stancemon "0"

// Jump shoot delay sensitivity
// Adjust the sensitivity of the shoot stance weapon delay, so that it will only
// pause your weapon if you jump or go to prone, and not when you go over a small
// rock or bump on the map. Higher is less sensitive.
// min = 0, max = 10, default = 5
set ex_stancemon_threshold "0"


//******************************************************************************
// Antirun
//******************************************************************************
// For Sniper Servers or Tactical Servers this will allow for short bursts
// of running or sprinting.
// 1st offense -- shellshock
// 2nd offense -- lose half of health
// 3rd offense -- warped into the air and read the server rules X4:TODO
// 4th offense -- kicked from server (this is a TempBan)
//
// 0 = disabled (default)
// 1 = enabled
//set ex_antirun "1"

// Distance
// min = 100, max = 9999, default = 500
// Distance is in COD2 units, not feet or yards
//set ex_antirun_distance "500"

//******************************************************************************
// Hit shooting enforement
//******************************************************************************
// Tactical Serverrrs -- this will Monitor for players shooting from the Hip
// 0 Disabled (default)
// 1 Enabled always on
// 2 Enabled only on damage or kill
// 3 Enabled only on kill
set ex_hipshottype "3"

// Punishments
// 0 = No punish (default)
// 1 = Shellshock - No Noise
// 2 = Shellshock - Artillary Noise
// 3 = Freeze
set ex_hipshotpunish "0"

// Display blood splatter on screen for Hip Shooters
// 0 = No blood on Screen {default)
// 1 = Bloody Screen
set ex_hipshotbloodscreen "0"

// Display Black Screen for Hip Shooters
// 0 = Disable (default)
// 1 = Black Screen
set ex_hipshotblackscreen "0"

// Disable weapon for Hip Shooters
// 0 = Disable (default)
// 1 = Enable
//set ex_hipshotdisableweapon "1"

// Number of seconds to Punishments
set ex_hipshotpunishtime "2"

// Warning Messages
set ex_playerishipshootingmsg "killed from the hip"  
//set ex_playermsg "Do Not Shoot From the Hip"  


//******************************************************************************
// Bob factor
//******************************************************************************
// player bob factor. No more gliding when you walk/sprint
// 0 = disable (default)
// 1 = enable
set ex_player_bobfactor "1"


//******************************************************************************
// Body Search
//******************************************************************************
// Body search, if set to 1 you can search bodies for weapons, grenades, health
// even more...if you set a weaponclass not to be allowed to be dropped on death you can carry 2 main weapons
// you must be crouch or prone over a dead body before you can search by holding your USE key
// works best if you dont allow nades and weapons to be dropped
// 0 = Off (default)
// 1 = On
set ex_bodysearch "1"

//disabe/enable bodysearch hint icon
// 0 = Off
// 1 = On (default)
set ex_show_searchicon "1"

//set the body search time
// min = 1
// max = 10 (default = 3)
set ex_search_time "2"

//gear rattling sound when bodysearch
// 0 = Off
// 1 = On (default)
set ex_bodysearchsound "1"

//bodysearch messages if no health or weapons are found
// max = 20 messages
// leave blank ("") if you want them not to show
set ex_searchmsg1 "You found nothing"
set ex_searchmsg2 "You found the meaning of life"
set ex_searchmsg3 "You found clean socks"
set ex_searchmsg4 "You found a beer"
set ex_searchmsg5 "You found a deck of cards"
set ex_searchmsg6 "You found a Playboy"
set ex_searchmsg7 "You found a bra..size 48DD"
set ex_searchmsg8 "You found panties"
set ex_searchmsg9 "You found a pack of smokes"
set ex_searchmsg10 "You found a cig lighter"
set ex_searchmsg11 "You found my broken pen"
set ex_searchmsg12 "You found the lint in your belly button"
set ex_searchmsg13 "You found my coffee cup"
set ex_searchmsg14 "You found a used condom"
set ex_searchmsg15 "You found BinLaden's dirty laundry"
set ex_searchmsg16 "a g-string"
set ex_searchmsg17 "You found a new lifeform"
set ex_searchmsg18 "You found Clintons cigar"
set ex_searchmsg19 "You found a puppy"
set ex_searchmsg20 "You found nothing"


//******************************************************************************
// Sink dead bodies
//******************************************************************************
// 0 = disable (default)
// 1 = enable
set ex_bodysink "1"

// number of seconds to leave body on the field until the dead body sinks away
// min = 5
// max = 99 (default time set at 15)
set ex_bodysink_time "30"


//******************************************************************************
// Bullet holes
//******************************************************************************
// if a player gets hit, you can have a bullet hole appear on their hud
// 0 = disable (default)
// 1 = enabled
// 2 = enabled with fade after 5 seconds
// 3 = enabled with fade after 10 seconds
// 4 = enabled with fade after 15 seconds
set ex_bulletholes "0"


//******************************************************************************
// Bloody Screen
//******************************************************************************
// 0 = disable (default)
// 1 = enable
set ex_bloodyscreen "1"


//******************************************************************************
// Blackscreen on Death
//******************************************************************************
// 0 = disable (default)
// 1 = enable
//set ex_blackscreen "1"


//******************************************************************************
// Teams (tweakables)
//******************************************************************************
set scr_game_playerwaittime "0"
set scr_game_matchstarttime "5"
set scr_game_onlyheadshots "0"
set scr_game_allowkillcam "1"
set scr_game_spectatetype "2"
set scr_game_deathpointloss "1"
set scr_game_suicidepointloss "5"

set scr_team_teamkillpointloss "12"
set scr_teamKillPunishCount "2"
set scr_team_respawntime "0"
set scr_team_fftype "0" // 0-3 (disabled, enabled, reflect, shared)
set scr_team_teamkillspawndelay "20"

// To be tested
//set scr_show_unlock_wait "0"
//set scr_showperksonspawn "1"
//set scr_kick_time
//set scr_kick_mintime


//******************************************************************************
// Player (tweakables)
//******************************************************************************
set scr_player_respawndelay "0"
set scr_player_maxhealth "50"
set scr_player_healthregentime "20"

set scr_player_suicidespawndelay "0"
set scr_player_numlives "0"
set scr_player_sprinttime "10"

//***************************************************************************************************
// Third Person View
//***************************************************************************************************
// 0 = Off (Default)
// 1 = On
set ex_thirdperson "0"


//***************************************************************************************************
// RagDoll effect
//***************************************************************************************************
// 0 = Off
// 1 = On (Default)
//set ex_ragdoll "0"

set class_assault_limit "99"
set class_specops_limit "99"
set class_heavygunner_limit "0"
set class_demolitions_limit "99"
set class_sniper_limit "99"


//******************************************************************************
// perks
//******************************************************************************
set scr_game_perks "1"
set perk_allow_specialty_parabolic "1"
set perk_allow_specialty_gpsjammer "1"
set perk_allow_specialty_holdbreath "1"
set perk_allow_specialty_quieter "1"
set perk_allow_specialty_longersprint "1"
set perk_allow_specialty_detectexplosive "1"
set perk_allow_specialty_explosivedamage "1"
set perk_allow_specialty_pistoldeath "0"
set perk_allow_specialty_grenadepulldeath "0"
set perk_allow_specialty_bulletdamage "1"
set perk_allow_specialty_bulletpenetration "1"
set perk_allow_specialty_bulletaccuracy "1"
set perk_allow_specialty_rof "1"
set perk_allow_specialty_fastreload "1"
set perk_allow_specialty_extraammo "1"
set perk_allow_specialty_armorvest "0"
set perk_allow_specialty_fraggrenade "1"
set perk_allow_specialty_specialgrenade "1"
set perk_allow_c4_mp "1"
set perk_allow_claymore_mp "1"
set perk_allow_rpg_mp "1"
set perk_armorVest "75"
set perk_bulletDamage "40"
set perk_explosiveDamage "25"

//******************************************************************************
//Show Perks -- keeps perks displayed on screen 1=On 0=Off
//must have set scr_showperksonspawn set to 0 for this to work
//******************************************************************************
// Always ON
set ex_showperkson "0"

// On spawn then fades
set scr_showperksonspawn "1"

// Helicopter Settings
set scr_heli_armor "200"
set scr_heli_armor_bulletdamage "0.3"
set scr_heli_attract_range "4096"
set scr_heli_attract_strength "1000"
set scr_heli_hardpoint_interval "180"
set scr_heli_health_degrade "0"
set scr_heli_loopmax "1"
set scr_heli_maxhealth "310"
set scr_heli_missile_engage_dist "2000"
set scr_heli_missile_friendlycare "256"
set scr_heli_missile_max "3"
set scr_heli_missile_regen_time "10"
set scr_heli_missile_rof "5"
set scr_heli_missile_target_cone "0.3"
set scr_heli_rage_missile "5"
set scr_heli_target_recognition "0.5"
set scr_heli_target_spawnprotection "1"
set scr_heli_targeting_delay "0.5"
set scr_heli_turret_engage_dist "1000"
set scr_heli_turret_spinup_delay "0.75"
set scr_heli_turretClipSize "40"
set scr_heli_turretReloadTime "1.5"
set scr_heli_visual_range "3500"


//******************************************************************************
// assault class default loadout
//******************************************************************************
set allies_allow_assault "1"
set axis_allow_assault "1"
set class_assault_camo "camo_none"
set class_assault_frags "1"
set class_assault_grenade "concussion_grenade"
set class_assault_movespeed "1"
set class_assault_perk1 "specialty_bulletaccuracy"
set class_assault_perk2 "specialty_bulletdamage"
set class_assault_perk3 "specialty_longersprint"
set class_assault_primary "m16"
set class_assault_primary_attachment "none"
set class_assault_secondary "beretta"
set class_assault_secondary_attachment "none"
set class_assault_special "1"


//******************************************************************************
// specops class default loadout
//******************************************************************************
set allies_allow_specops "1"
set axis_allow_specops "1"
set class_specops_camo "camo_none"
set class_specops_frags "1"
set class_specops_grenade "flash_grenade"
set class_specops_movespeed "1"
set class_specops_perk1 "c4_mp"
set class_specops_perk2 "specialty_explosivedamage"
set class_specops_perk3 "specialty_bulletaccuracy"
set class_specops_primary "mp5"
set class_specops_primary_attachment "none"
set class_specops_secondary "usp"
set class_specops_secondary_attachment "silencer"
set class_specops_special "1"


//******************************************************************************
// heavygunner class default loadout
//******************************************************************************
set allies_allow_heavygunner "0"
set axis_allow_heavygunner "0"
set class_heavygunner_camo "camo_none"
set class_heavygunner_frags "1"
set class_heavygunner_grenade "concussion_grenade"
set class_heavygunner_movespeed "0.875"
set class_heavygunner_perk1 "specialty_specialgrenade"
set class_heavygunner_perk2 "specialty_armorvest"
set class_heavygunner_perk3 "specialty_bulletpenetration"
set class_heavygunner_primary "saw"
set class_heavygunner_primary_attachment "none"
set class_heavygunner_secondary "usp"
set class_heavygunner_secondary_attachment "none"
set class_heavygunner_special "1"


//******************************************************************************
// demolitions class default loadout
//******************************************************************************
set allies_allow_demolitions "1"
set axis_allow_demolitions "1"
set class_demolitions_camo "camo_none"
set class_demolitions_frags "1"
set class_demolitions_grenade "smoke_grenade"
set class_demolitions_movespeed "1"
set class_demolitions_perk1 "rpg_mp"
set class_demolitions_perk2 "specialty_explosivedamage"
set class_demolitions_perk3 "specialty_longersprint"
set class_demolitions_primary "winchester1200"
set class_demolitions_primary_attachment "none"
set class_demolitions_secondary "beretta"
set class_demolitions_secondary_attachment "none"
set class_demolitions_special "1"


//******************************************************************************
// sniper class default loadout
//******************************************************************************
set allies_allow_sniper "1"
set axis_allow_sniper "1"
set class_sniper_camo "camo_none"
set class_sniper_frags "1"
set class_sniper_grenade "flash_grenade"
set class_sniper_movespeed "1"
set class_sniper_perk1 "specialty_specialgrenade"
set class_sniper_perk2 "specialty_bulletdamage"
set class_sniper_perk3 "specialty_bulletpenetration"
set class_sniper_primary "m40a3"
set class_sniper_primary_attachment "none"
set class_sniper_secondary "beretta"
set class_sniper_secondary_attachment "silencer"
set class_sniper_special "1"
set ex_headshot_full_damage "1" //0 = Off 1 = On Headshots kill with 1 shot


//******************************************************************************
// misc
//******************************************************************************
set scr_enable_nightvision "1"
set scr_enable_hiticon "1"


//******************************************************************************
// Enables Dropping of Specified Weapon Class
//******************************************************************************
set class_assault_allowdrop "1"
set class_specops_allowdrop "1"
set class_heavygunner_allowdrop "1"
set class_demolitions_allowdrop "1"
set class_sniper_allowdrop "1"
set g_maxDroppedWeapons "16"


//******************************************************************************
// drop grenade types
//******************************************************************************
// drop grenades on death
// 0 = disabled (default)
// 1 = drop offhand of choice or any combination
// is ALL is selected, comment out the others

//set ex_wepo_drop_frag "1"
//set ex_wepo_drop_smoke "1"
//set ex_wepo_drop_flash "1"
//set ex_wepo_drop_stun "1"
set ex_wepo_drop_all "1"


//******************************************************************************
// Assault Rifles
//******************************************************************************
set weap_allow_m16 "1"
set weap_allow_ak47 "1"
set weap_allow_m4 "1"
set weap_allow_g3 "1"
set weap_allow_g36c "1"
set weap_allow_m14 "1"
set weap_allow_mp44 "1"


//******************************************************************************
// Assault Attachments
//******************************************************************************
set attach_allow_assault_none "1"
set attach_allow_assault_gl "0"
set attach_allow_assault_reflex "0"
set attach_allow_assault_silencer "1"
set attach_allow_assault_acog "1"


//******************************************************************************
// SMG
//******************************************************************************
set weap_allow_mp5 "1"
set weap_allow_skorpion "1"
set weap_allow_uzi "1"
set weap_allow_ak74u "1"
set weap_allow_p90 "1"


//******************************************************************************
// SMG Attachments
//******************************************************************************
set attach_allow_smg_none "1"
set attach_allow_smg_reflex "0"
set attach_allow_smg_silencer "1"
set attach_allow_smg_acog "1"


//******************************************************************************
// Shotguns
//******************************************************************************
set weap_allow_m1014 "1"
set weap_allow_winchester1200 "1"


//******************************************************************************
// Shotgun Attachments
//******************************************************************************
set attach_allow_shotgun_none "1"
set attach_allow_shotgun_reflex "1"
set attach_allow_shotgun_grip "1"


//******************************************************************************
// LMG
//******************************************************************************
set weap_allow_saw "0"
set weap_allow_rpd "0"
set weap_allow_m60e4 "0"


//******************************************************************************
// LMG Attachments
//******************************************************************************
set attach_allow_lmg_none "1"
set attach_allow_lmg_reflex "0"
set attach_allow_lmg_grip "1"
set attach_allow_lmg_acog "1"


//******************************************************************************
// Sniper Rifles
//******************************************************************************
set weap_allow_dragunov "1"
set weap_allow_m40a3 "1"
set weap_allow_barrett "1"
set weap_allow_remington700 "1"
set weap_allow_m21 "1"


//******************************************************************************
// Sniper Attachments
//******************************************************************************
set attach_allow_sniper_none "1"
set attach_allow_sniper_acog "1"


//******************************************************************************
// Pistols
//******************************************************************************
set weap_allow_beretta "0"
set weap_allow_colt45 "0"
set weap_allow_usp "0"
set weap_allow_deserteagle "0"
set weap_allow_deserteaglegold "1"


//******************************************************************************
// Pistol Attachments
//******************************************************************************
set attach_allow_pistol_none "1"
set attach_allow_pistol_silencer "1"


//******************************************************************************
// Grenades
//******************************************************************************
set weap_allow_frag_grenade "1"
set weap_allow_concussion_grenade "1"
set weap_allow_flash_grenade "1"
set weap_allow_smoke_grenade "1"
set scr_weapon_allowsmoke "1"


//******************************************************************************
// Grenades (tweakables)
//******************************************************************************
set scr_weapon_allowfrags "1"
set scr_weapon_allowsmoke "1"
set scr_weapon_allowflash "1"
set scr_weapon_allowc4 "1"
set scr_weapon_allowclaymores "1"
set scr_weapon_allowrpgs "1"
set scr_weapon_allowmines "1"


//******************************************************************************
// Explosives
//******************************************************************************
set scr_weapon_allowc4 "1"
set scr_weapon_allowclaymores "1"
set scr_weapon_allowflash "1"
set scr_weapon_allowfrags "1"
set scr_weapon_allowmines "1"
set scr_weapon_allowrpgs "1"
set scr_deleteexplosivesonspawn "0"

// Ability to turn On or Off the Lasers on C4 & Claymores
// 0 = Off
// 1 = On (Default)
set ex_c4_lasers "1"
set ex_c4_blink_lights "1"
set ex_claymore_lasers "1"

// 0 = Off C4 by detonation only
// 1 = On C4 by detonation OR proximity
set ex_proximity_c4 "1"  

//******************************************************************************
// Claymore Control
//******************************************************************************
// 0 = Disabled (Default)
// 1 = Enabled
set scr_claymoreteamsafe "0"

// Allow players to defuse claymores
// 0 = Disabled (Default)
// 1 = Enabled
set ex_allowclaymoredefuse "1"

// number of seconds required to defuse claymore
// Min = 2 seconds (Default)
// Max = 99 seconds
set ex_claymoredefusetime "2"

// possibility of claymore detonation on defuse for friendly  
// 1 - 10 (Default = 1)
// 3 = 30%
// 5 = 50%
// 7 = 70% chance of exploding
set ex_defuseclaymorefailFriendly "1"

// possibility of claymore detonation on defuse for enemy
// 1 - 10 (Default = 1)
// 3 = 30%
// 5 = 50%
// 7 = 70% chance of exploding
set ex_defuseclaymorefailEnemy "1"

// possibility of claymore detenation on defuse self
// 1 - 10 (Default = 1)
// 3 = 30%
// 5 = 50%
// 7 = 70% chance of exploding
set ex_defuseclaymorefailSelf "1"

// Successful Defuse of Claymore by Teammates Points Awarded
// Min = 0 (Default)
// Max = 99
set ex_defuseclaymorepointsFriendly "2"

// Successful Defuse of Claymore by Enemy Points Awarded
// Min = 0 (Default = 2)
// Max = 99
set ex_defuseclaymorepointsEnemy "3"

// Successful Defuse of Claymore by Self Points Awarded
// Min = 0 (Default = 0)
// Max = 99
set ex_defuseclaymorepointsSelf "0"

// Add Defused Claymore to Players Inventory
// 0 = Disable  
// 1 = Enable (Default)
set ex_defuseclaymoreAddWeapon "1"

// Defuse Message
set ex_defuseclaymoreUseMsg "^3Press USE Key to Defuse Claymore"

// Successful Defuse Message
set ex_defuseclaymoreSuccessMsg "^4Bien joué !"

// Failed Defuse Message
set ex_defuseclaymoreFailMsg "^1B O O M !"

// Defusing Message
set ex_defuseclaymoreWorkingMsg "^1Defusing Claymore.... WAIT"


//******************************************************************************
// Minefields
//******************************************************************************
// 0 = Minefields OFF
// 1 = Minefields ON (default)
// 2 = Gas Minefields
// 3 = Napalm Minefields
// 4 = Radiation Fields
set ex_minefields "1"

// Minimum and maximum damage by gas mines
// 1 - 100, default 50 (min) to 75 (max)
set ex_gasmine_min "50"
set ex_gasmine_max "75"

// Minimum and maximum damage by napalm mines
// 1 - 100, default 50 (min) to 75 (max)
set ex_napalmmine_min "50"
set ex_napalmmine_max "75"

// Minimum and maximum damage by radiation fields
// 1 - 100, default 50 (min) to 75 (max)
set ex_radiationmine_min "50"
set ex_radiationmine_max "75"


//******************************************************************************
// Laserdot
//******************************************************************************
// laserdot transparency
// 0 = disable (default)
// 1 = enabled, always on
// 2 = enabled, only when aiming down scope
// 3 = enabled, only when NOT aiming down scope
set ex_laserdot "0"

// Static Cross - if ON, you must disable ex_laserdot
//set ex_static_cross "0"

// laser dot size min = 1 max = 5
// min = 1, max = 10, default = 2
//set ex_laserdot_size "2"

// color (default 1,0,0)
set ex_laserdot_red "1"
//set ex_laserdot_green "1"
//set ex_laserdot_blue "0"

// Certain players may not like the laserdot. You can define exclusions based
// on clan tags and screennames.
// Clan presets must also be set in clancontrol.cfg and are limited to four clans.
// You can add as many individual players as you like. Just increase the last
// digit for each one. It doesn't matter if you enter the names with colours,
// non alphabet characters, uppercase or lowercase. The mod will understand as
// long as you have the letters in the name correct.

// Exclusion by clan tag (max 4)
set ex_laserdot_clan_0 "*"
//set ex_laserdot_clan_1 "clantag"
//set ex_laserdot_clan_2 "clantag"
//set ex_laserdot_clan_3 "clantag"

// Exclusion by name
//set ex_laserdot_name_0 "levinstone*"
//set ex_laserdot_name_1 "Mija®*"
//set ex_laserdot_name_2 "Mija*"
//set ex_laserdot_name_3 "playername"


//******************************************************************************
// Turrets
//******************************************************************************
// 0 = no turrets
// 1 = allow (default)
//set ex_turrets "1"

// turret overheating
// turrets will overheat after shooting it for some time
// 0 = disable
// 1 = enabled (default)
set ex_turretoverheat "1"

// turret overheating rate
// 1 = slow, 2 = normal, 3 = fast, 4 = very fast (default = 2)
set ex_turretoverheat_heatrate "3"

// turret cool down rate
// 1 = slow, 2 = normal, 3 = fast, 4 = very fast (default = 2)
//set ex_turretoverheat_coolrate "2"


//******************************************************************************
// Sniper Zoom Levels
//******************************************************************************
// 0 = disable (default)
// 1 = enable
set ex_zoom "1"

// minimum zoom level allowed
// min = 1, max = 10 (default = 1)
//set ex_zoom_min "1"

// maximum zoom level allowed
// min = ex_zoom_min, max = 10 (default = 10)
//set ex_zoom_max "10"

// default zoom level
// min = ex_zoom_min, max = ex_zoom_max (default = 7)
set ex_zoom_default "4"

// reset zoom level when switching levels
// 0 = disable (default)
// 1 = enable
//set ex_zoom_switchreset "0"

// reset zoom level when toggling ADS
// 0 = disable (default)
// 1 = enable
//set ex_zoom_adsreset "0"

// gradual increase or decrease of zoom level
// 0 = disable
// 1 = enable (default)
//set ex_zoom_gradual "1"


//******************************************************************************
// Weapon Damage Modifiers
//******************************************************************************
// All values are in percent, i.e. 100 = 100% which is normal weapon damage.
// 400 = 400% which is 4 x the normal damage.
// 25 = 25% which is 1/4 x the normal damage and so on
// remember, if you wish to use any of theses settings, remove the // in front of the 'set' command.

// Global switch
// 0 = disabled (default)
// 1 = enabled
set ex_wdmodon "1"

// Turrets (Mountable MGs)
set ex_wdm_turret "100"

// Perks
set ex_wdm_c4 "100"
set ex_wdm_claymore "100"
set ex_wdm_grenade_launcher "100"
set ex_wdm_rpg "100"

// Hardpoints
set ex_wdm_artillery "100"
set ex_wdm_helicopter "100"
set ex_wdm_cobra "100"
set ex_wdm_hind_ffar "100"

// Grenade-like explosives
set ex_wdm_concussion_grenade "100"
set ex_wdm_flash_grenade "100"
set ex_wdm_frag_grenade "100"

// Pistols
set ex_wdm_beretta "150"
set ex_wdm_colt45 "150"
set ex_wdm_deserteaglegold "150"
set ex_wdm_deserteagle "100"
set ex_wdm_usp "150"

// Assault
set ex_wdm_m16 "110"
set ex_wdm_ak47 "100"
set ex_wdm_m4 "110"
set ex_wdm_g36c "110"
set ex_wdm_g3 "90"
set ex_wdm_m14 "100"
set ex_wdm_mp44 "100"

// Spec Ops
set ex_wdm_skorpion "100"
set ex_wdm_uzi "110"
set ex_wdm_mp5 "110"
set ex_wdm_ak74u "100"
set ex_wdm_p90 "60"

// Heavy Gunner
set ex_wdm_rpd "100"
set ex_wdm_saw "100"
set ex_wdm_m60e4 "100"

// Demolitions
set ex_wdm_winchester "100"
set ex_wdm_m1014 "100"

// Snipers
set ex_wdm_m40a3 "100"
set ex_wdm_m21 "100"
set ex_wdm_dragunov "100"
set ex_wdm_barrett "100"
set ex_wdm_remington "100"

Do you think that a bad config can cause lags ?

Thx again 4 your help .

Mija®

Offline Joker{eXtreme}

  • Rank: Private
  • *
  • Posts: 6108
    • http://www.mycallofduty.com
Re: Cod4 x4 v2 Lags /Pings problemes
« Reply #3 on: August 06, 2009, 08:25:30 pm »
Comment this out

set net_ip "82.246.55.130"         // Set your servers IP address
set net_port "28960"         // Set your port number

Don't need this

set sv_master2 "cod4authorize.activision.com"
set sv_master3 "cod4master.infinityward.com"
set sv_master3 "cod4update.activision.com"
set sv_master4 "master.gamespy.com:28960"
set sv_master5 "master0.gamespy.com"
set sv_master6 "master1.gamespy.com"
set sv_master7 "clanservers.net"
set sv_gamespy "1"

This is default of 20, comment it out

set sv_fps "20"

Set this to atleast 2

set ex_spawnprot "0"

Turn this off for now

set ex_wdmodon "1"

Offline Mija

  • Rank: Private
  • *
  • Posts: 13
Re: Cod4 x4 v2 Lags /Pings problemes
« Reply #4 on: August 07, 2009, 07:51:22 am »
hi ,
so i must reset that :
set sv_master2 "cod4authorize.activision.com"
set sv_master3 "cod4master.infinityward.com"
set sv_master3 "cod4update.activision.com"
set sv_master4 "master.gamespy.com:28960"
set sv_master5 "master0.gamespy.com"
set sv_master6 "master1.gamespy.com"
set sv_master7 "clanservers.net"
set sv_gamespy "1"

and    put    set ex_spawnprot "2"

and  put  set ex_wdmodon "0"

but i dont really anderstand what u mean when u said "comment out" for the other dvar.
When u say "comment out" i must put //   to desable dvar ?

Mija

ps:If u want to see other cfg,if u think it's importante tell me,thx again to use of your time to help me.

Offline Joker{eXtreme}

  • Rank: Private
  • *
  • Posts: 6108
    • http://www.mycallofduty.com
Re: Cod4 x4 v2 Lags /Pings problemes
« Reply #5 on: August 07, 2009, 08:20:09 am »
Yes that is correct

Once you have made all those changes, restart the server, go in and test it

Offline Mija

  • Rank: Private
  • *
  • Posts: 13
Re: Cod4 x4 v2 Lags /Pings problemes
« Reply #6 on: August 07, 2009, 08:25:42 am »
for this dvar set ex_wdmodon "1",if i turn it to 0,all my gun ll loose our power ,because all gun are  150/100 ...
I MUST turn it to 0 ? and if i do it, it became normal power ?

ps :// Pistols
set ex_wdm_beretta "150"
set ex_wdm_colt45 "150"
set ex_wdm_deserteaglegold "150"
set ex_wdm_deserteagle "100"
set ex_wdm_usp "150"

Mj®

Offline Joker{eXtreme}

  • Rank: Private
  • *
  • Posts: 6108
    • http://www.mycallofduty.com
Re: Cod4 x4 v2 Lags /Pings problemes
« Reply #7 on: August 07, 2009, 08:32:57 am »
We are testing Lag and Pin m8, so for now we are testing ;)

Offline Mija

  • Rank: Private
  • *
  • Posts: 13
Re: Cod4 x4 v2 Lags /Pings problemes
« Reply #8 on: August 07, 2009, 09:24:01 am »
Quote from: "{PST}*Joker";p="29422"
We are testing Lag and Pin m8, so for now we are testing ;)

ok,sorry,i thaught u vent seen that weapon was modifiers ....

ok,i ll test all that and i ll tell u the result.

I can t do all now,because i vent access to the server's foldier,i ve ever do all i can in consol.

.... eXtreme + make it better !!! :D

Mija

ps: Is it the final version for cod4 ?

Offline Mija

  • Rank: Private
  • *
  • Posts: 13
Re: Cod4 x4 v2 Lags /Pings problemes
« Reply #9 on: August 07, 2009, 09:31:24 am »
If u want to see on ligne the probleme,connect 88.191.83.36:28960.
i ll be very happy to see you on ^^.

Offline Joker{eXtreme}

  • Rank: Private
  • *
  • Posts: 6108
    • http://www.mycallofduty.com
Re: Cod4 x4 v2 Lags /Pings problemes
« Reply #10 on: August 07, 2009, 09:45:40 am »
Final Version?  LOL No

http://youtube.com/pstjoker

Offline Mija

  • Rank: Private
  • *
  • Posts: 13
Re: Cod4 x4 v2 Lags /Pings problemes
« Reply #11 on: August 08, 2009, 06:22:20 am »
Quote from: "{PST}*Joker";p="29425"
Final Version?  LOL No

http://youtube.com/pstjoker

I think that what I had wrote at  the end has been erase or then g make an error e posting on the forum (¿?) .I said that v3 has the great air  :D .
Otherwise I have prepare my mod on Windows with the file x4 v2.0, but now it turns on Linux whit the same foldiers.
So i must use your Linux foldiers ? is it a probleme?what is this linux foldier because i dont know linux.is it just an help to lunch mod on linux ,or is it an obligation ?

Mija®

Offline Mija

  • Rank: Private
  • *
  • Posts: 13
Re: Cod4 x4 v2 Lags /Pings problemes
« Reply #12 on: August 12, 2009, 04:07:36 pm »
Quote from: "{PST}*Joker";p="29425"
Final Version?  LOL No

http://youtube.com/pstjoker


I tested whitout mod and serveur dont lag,and now whit the mod,my probleme is bigger than before.
All ping go up up u p ,and so server crash .
I ll resatrt to zero whit the v3 i hope it ll be ok,but i really dont anderstand why server lag .. :(

Mija

Ps:My last chance is to change sv_fps 20 by //sv_fps 20 but i cant now,i must wait (i ve just console acces on the game serveur ..)

Offline Mija

  • Rank: Private
  • *
  • Posts: 13
Re: Cod4 x4 v2 Lags /Pings problemes
« Reply #13 on: August 12, 2009, 04:19:09 pm »
Quote from: "{PST}*Joker";p="29425"
Final Version?  LOL No

http://youtube.com/pstjoker

Hi,

I found a suspect dvar in my config:
// Forced clientside dvars
//******************************************************************************
// This feature allows you to control the clientside dvars
// 0 = disable
// 1 = enable, force once (default)
// 2 = enable, force every 5 seconds
set ex_forcedvar_mode "2"


It ll not be better on mode 1 or 0 ?
Joker can u tell me what u think about it,sorry for all that question but i search hard ^^

Mija

Offline Joker{eXtreme}

  • Rank: Private
  • *
  • Posts: 6108
    • http://www.mycallofduty.com
Re: Cod4 x4 v2 Lags /Pings problemes
« Reply #14 on: August 12, 2009, 05:25:44 pm »
Good thinking m8, try that set to 1

----------------------------------------------------
The mod has ALOT of stuff in it m8, a stock server is going to run fine, but the more stuff you put in it, the harder it has to work.  Your gameserver company might not have a good server.