//******************************************************************************// X4 Ranks//******************************************************************************// Off = 0// On = 1 (default)//set ex_ranks "0"// 0 = off// 1 = on (default)//set ex_wmd_notify "1"// 0 = off (default)// 1 = on//set ex_stock_notify "0"//******************************************************************************// Hardpoints//******************************************************************************set scr_game_hardpoints "1"set scr_hardpoint_allowuav "1"set scr_hardpoint_allowartillery "1"set scr_hardpoint_allowairstrike "1"set scr_hardpoint_allowhelicopter "1"set scr_hardpoint_allownapalm "1"set scr_hardpoint_allowac13025mm "1"set scr_hardpoint_allowac13040mm "1"set scr_hardpoint_allowac130105mm "1"set scr_hardpoint_allownnuke "1"// Air Raid Siren - Global Alert// 0 = Off (default)// 1 = Onset ex_airraid_siren_global "1"// WMD's on STREAKS / POINTS / KILLS// You must have one and only one of these set to 1// 0 = off// 1 = on (default set on Streaks)set ex_wmd_streaks "1"set ex_wmd_kills "0"set ex_wmd_points "0"//******************************************************************************// UAV -- Radar 1//******************************************************************************// UAV available at how many streaks/kills/points?// min = 1, max = 999, default = 3set ex_wmd_uav "3" //Streaks//set ex_wmd_uav "10" //Kills//set ex_wmd_uav "30" //Points// UAV Time (in seconds) // Min = 5, max = 999 (default 30)set ex_wmd_uav_time "30"//******************************************************************************// Artillery -- NOT AVAILABLE YET! //******************************************************************************// Artillery available at how many streaks/kills/points?// min = 1, max = 999, default = 5//set ex_wmd_artillery "200" //Streaks//set ex_wmd_artillery "15" //Kills//set ex_wmd_artillery "50" //Points//******************************************************************************// Airstrike -- Clusterbomb 2//******************************************************************************// Airstrike available at how many streaks/kills/points?// min = 1, max = 999, default = 5set ex_wmd_airstrike "5" //Streaks//set ex_wmd_airstrike "20" //Kills//set ex_wmd_airstrike "60" //Points//******************************************************************************// ATTN: You might want to set the next WMD's at high levels to avoid the // players from getting the next WMD while in the AC130 gunship!!!!!!!!!!//******************************************************************************// AC130 Gunship -- 25mm Gun //******************************************************************************// AC130 available at how many streaks/kills/points?// min = 1, max = 999, default = 10set ex_wmd_ac130_25mm "27" //Streaks//set ex_wmd_ac130_25mm "35" //Kills//set ex_wmd_ac130_25mm "150" //Points// Players Time (in seconds) in the AC130 with 25mm Gattling Gun// Min = 10, max = 999 (default 30)set ex_ac130_25mm_time "35"//******************************************************************************// Helicopter 3 //******************************************************************************// Helicopter available at how many streaks/kills/points?// min = 1, max = 999, default = 13set ex_wmd_chopper "7" //Streaks//set ex_wmd_chopper "25" //Kills//set ex_wmd_chopper "90" //Points//******************************************************************************// Airstrike -- Napalm //******************************************************************************// Napalm available at how many streaks/kills/points?// min = 1, max = 999, default = 12set ex_wmd_napalm "23" //Streaks//set ex_wmd_napalm "30" //Kills//set ex_wmd_napalm "120" //Points//******************************************************************************// AC130 Static//******************************************************************************// This will give the AC130 a Static like view// Off = 0, On = 1, default = 0set ex_ac130_static "0"//******************************************************************************// AC130 Gunship -- 40mm Gun 5//******************************************************************************// AC130 available at how many streaks/kills/points?// min = 1, max = 999, default = 10set ex_wmd_ac130_40mm "15" //Streaks//set ex_wmd_ac130_40mm "40" //Kills//set ex_wmd_ac130_40mm "180" //Points// Players Time (in seconds) in the AC130 with 40mm Cannon// Min = 10, max = 999 (default 45)set ex_ac130_40mm_time "35"//******************************************************************************// AC130 Gunship -- 105mm Gun 6//******************************************************************************// AC130 available at how many streaks/kills/points?// min = 1, max = 999, default = 10set ex_wmd_ac130_105mm "19" //Streaks//set ex_wmd_ac130_105mm "45" //Kills//set ex_wmd_ac130_105mm "210" //Points// Players Time (in seconds) in the AC130 with 105mm Cannon// Min = 10, max = 999 (default 60)set ex_ac130_105mm_time "35"//******************************************************************************// Nuclear Drop 4//******************************************************************************// Nuke Drop available at how many streaks/kills/points?// min = 1, max = 999, default = 10set ex_wmd_nuke "11" //Streaks//set ex_wmd_nuke "50" //Kills//set ex_wmd_nuke "240" //Points// Radius (default 3000)// Min = 0// Max = 9999set ex_wmd_nukeradius "3000"// Minimum Damage (default 30)// Min = 0// Max = 9999set ex_wmd_nukemin "30" //50// Maximum Damage (default 200)// Min = 0// Max = 9999set ex_wmd_nukemax "200" //1500(500)
Post another CFG m8, that one above looks fine
sets _Admin "Mija®"sets _Email "*"sets _Website "Visitez> PlaceOweb.com"sets _Location "Fr"sets _Irc ""sets _Mod "MIJA®"sets _ModVer "Version Pre-Final"sets _ModUpdate "Right Now"sets _Maps "COD4 Stock/Custom"sets scr_motd "Kmar®"set g_motd "Kmar®"//******************************************************************************// Common Server Settings//******************************************************************************// Log Settingsset g_logsync "0" // 0=no log, 1=buffered, 2=continuous, 3=appendset logfile "0" // 0 = NO log, 1 = log file enabledset g_log "games_mp.log" // Name of log file, default is games_mp.logset sv_log_damage "0"// Network optionsset net_ip "82.246.55.130" // Set your servers IP addressset net_port "28960" // Set your port numberset com_hunkMegs "512"set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications// Server Network Modeset dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internetset loc_warnings "0"// Master serversset sv_master1 "cod4master.activision.com" set sv_master2 "cod4authorize.activision.com" set sv_master3 "cod4master.infinityward.com" set sv_master3 "cod4update.activision.com" set sv_master4 "master.gamespy.com:28960" set sv_master5 "master0.gamespy.com" set sv_master6 "master1.gamespy.com" set sv_master7 "clanservers.net" set sv_gamespy "1"// Password Settingsset rcon_password "********************** ^^ " // RCON must supply pw to useset sv_privatePassword "tina" // Private slots, non-public slots// The following can be used to lock out the server so that only those// players that have been provide the password can connect. Good for// matches, practices, etc.set g_password ""// Player slots setupset sv_maxclients "32" // MAX server player slots, this is TOTAL player slots//+set ui_maxclients "69" In your commandline for slots over 32set sv_privateclients "0" // Number of private player slots, maxclients - privateclients = public slots// Ping set sv_minPing "15" // MIN player ping on CONNECT, any lower and player isnt allowed to connectset sv_maxping "110" // MAX player ping on CONNECT, any higher and player isnt allowed to connect// Client Download Settings. (0=off/1=on) Used for MODs and custom maps// See included Quick Setup Guide for instructions.set sv_allowdownload "1"seta sv_wwwDownload "1"seta sv_wwwBaseURL "http://files.cod4.placeoweb.com"seta sv_wwwDlDisconnected "0"// Rate set sv_maxRate "25000" // 25000// FPSset sv_fps "20"// Drop inactive playersset sv_zombietime "0"set g_inactivity "0"set g_inactivityspectator "0"set sv_reconnectlimit "10"////$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$set sv_connectTimeout "900" set sv_timeout "900" ////$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$// Anti Cheat Settingsset sv_disableClientConsole "0"set cl_autocmd "0"set sv_cheats "0"set sv_pure "1"set g_banIPs ""set g_no_script_spam "1"set sv_punkbuster "0"// Temporary Ban duration, in secondsset sv_kickBanTime "900"// Votingset g_allowVote "0"set g_voteAbstainWeight "0.5"set g_oldVoting "1"// Team balancingset scr_teambalance "1"// In-game voice communication systemset sv_voice "0"set sv_voiceQuality "5"set voice_deadChat "1"set g_deadChat "1"set voice_global "0"set voice_localEcho "0"//******************************************************************************// Display name of team member when using Voice Chat//******************************************************************************// 0 = disabled (default)// 1 = enabledset ex_DisplayChat_Name "0" // Color of message // 1 = Red// 2 = Green// 3 = Yellow// 4 = Blue// 5 = Cyan// 6 = Magenta// 7 = White// 0 = Blackset ex_TeamChat_AlliesColor "3"set ex_TeamChat_AxisColor "2"// Message below will be added to the end of the players nameset ex_DisplayChat_Msg "is talking" // Chat X (horizontal) position on screen.// min = 0, max = 640, default = 5//set ex_displaychat_posx "5"// Chat Y (vertical) position on screen.// min = 0, max = 480, default = 150set ex_displaychat_posy "160"//******************************************************************************// Misc //******************************************************************************set sv_allowAnonymous "0"set g_antilag "1"set g_smoothClients "1"set scr_drawfriend "1"set scr_player_forcerespawn "1"set scr_game_allowkillcam "1"set scr_game_hardpoints "1" // Add Server to Favorite option for players// 0 = Off// 1 = On (default)set ex_favorite "1"// HUD and Environmental Stuffset scr_enable_music "1"set scr_enable_scoretext "1"set scr_fog_disable "0"// developer mode//set developer "0"//set developer_script "0"//set ex_show_location "1"//******************************************************************************// Init & Exec CFG Files//******************************************************************************waitexec config/ambientfx.cfgwaitexec config/clancontrol.cfgwaitexec config/redirect.cfgwaitexec config/monitoring.cfgwaitexec config/playercontrol.cfgwaitexec config/healthcontrol.cfgwaitexec config/messages.cfgwaitexec config/miscfeatures.cfgwaitexec config/security.cfgwaitexec config/scrncontrol.cfgwaitexec config/weaponcontrol.cfgwaitexec config/wmdcontrol.cfgwaitexec config/gametypes.cfgwaitexec config/mapcontrol.cfgwait//exec config/maprotation.cfg// The way maps are presented in map voting system// For options 2 and 3, see related settings in maprotation.cfg// 0 = normal rotation -- unchanged (default)// 1 = normal rotation -- random// 2 = player based rotation -- unchanged// 3 = player based rotation -- random// 4 = based on config\_ex_votemaps.gsc -- alpha sorted// 5 = based on config\_ex_votemaps.gsc -- randomset ex_mapvote_mode "5"// Time allowed for voting maps in seconds// min = 10, max = 180 (default = 30)set ex_mapvote_time "20"// Time allowed for voting game type in seconds (mode 4 and 5 only)// min = 10, max = 180 (default = 10)set ex_mapvote_time_gt "10"// Make last candidate an option to replay the same map// 0 = disabled (default)// 1 = enabledset ex_mapvote_replay "1"// Map vote memory// Omit maps from the map vote list until they are freed again.// Enabling this will disable the map replay feature automatically.// 0 = disabled (default)// 1 = enabledset ex_mapvote_memory "0"// Map vote memory capacity// The capacity of the memory is key factor in determining how long a map is// omitted from the map vote list.// Having a game time of 20 minutes and a memory of 3 maps, it will take one// hour for the map to be available again.// min = 2 (if you want only 1, you can simply disable the replay feature)// max = 160 (auto-cap to 2/3 of number of maps on server, default 3)set ex_mapvote_memory_max "0"// Bypass clan voting for the end-game voting system only (all players can participate)// 0 = disabled (default)// 1 = enabledset ex_mapvote_ignore_clanvoting "0"// Possibility to exclude stock games from the map vote systems.// WARNING: only remove stock maps if you don't have any of them in the map// rotation, and you don't want to call a vote for them either.// 0 = disable (default)// 1 = enable //must be ENABLED for CTF, CTFB, and HTFset ex_mapvote_ignore_stock "0"//******************************************************************************// Map enviroment settings//******************************************************************************// Gravity in percent// Default gravity is 100. 90 makes gravity 10% less//set ex_gravity "100"// Game speed in percent// Default game speed is 100%. 90 makes game speed 10% lessset ex_speed "100"//******************************************************************************// Intermission scoreboard time //Longer Intermission is needed to Create Custom Classes//******************************************************************************set scr_intermission_time "12" set ex_spawnprot "0"// Invisible spawn. Players are invisible while spawnprotected// 0 = disable (default)// 1 = enableset ex_spawnprot_invisible "1"set ex_spawnprot_invisible_war "0"// disable weapon while spawnprotected// 0 = disable (default)// 1 = enableset ex_spawnprot_noweapon "0"// force crouch on spawn// 0 = disable (default)// 1 = enableset ex_spawnprot_force_crouch "0"//******************************************************************************// Forced auto-assign//******************************************************************************// This feature allows you to disable team selection, only leaving auto-assign// on the team selection menu// For mode 2 see clancontrol.cfg for clan specific settings.// 0 = disable - no auto-assign (default)// 1 = enable - force auto-assign for all players// 2 = enable - force auto-assign for non-clan playersset ex_autoassign "0"// Automatically select team for players in autoassign mode 2// Set the team YOUR CLAN will be playing on. Clan members will be assigned this// team, and non-clan players will be assigned the opposite team automatically.// Setting this to "allies" or "axis" will enable autoassign_noswitch mode 2.// WARNING: This feature will DISABLE team balancing!//set ex_autoassign_clanteam "allies"// Disable the ability to switch teams// This only applies to auto-assign players// 0 = disable - all players can switch teams (default)// 1 = enable - no player can switch teams// 2 = enable - only clan players can switch teamsset ex_autoassign_noswitch "0"//******************************************************************************// Forced clientside dvars//******************************************************************************// This feature allows you to control the clientside dvars// 0 = disable// 1 = enable, force once (default)// 2 = enable, force every 5 secondsset ex_forcedvar_mode "2"// Grenade indicator// 0 = disable (default)// 1 = enableset ex_forcedvar_nadeindicator "1"// Crosshairs// 0 = disable (default)// 1 = enableset ex_forcedvar_crosshair "0"set ex_forcedvar_redcrosshairs "0"set ex_forcedvar_crosshairnames "0" // Hint for climbing walls and fences// 0 = disable (default)// 1 = enable//set ex_forcedvar_mantlehint "0"//******************************************************************************// Realism options//******************************************************************************// death sounds, played when players die// 0 = disable// 1 = enable (default)set ex_deathsound "1"// chance of getting death sounds// 0 = disable// 1 - 100 = percentage (default 90)set ex_deathsound_chance "90"// pain sounds, played when players get hurt!// 0 = disable// 1 = enable (default)//set ex_painsound "1"// chance of getting pain sounds// 0 = disable// 1 - 100 = percentage (default 90)set ex_painsound_chance "90"// drop weapon on hand or gun hit// percentage setting 0 - 100, default = 0set ex_droponhandhit "60"// drop weapon on arm hit// percentage setting 0 - 100, default = 0set ex_droponarmhit "60"// trip on leg hit // percentage setting 0 - 100, default = 0set ex_triponleghit "100"// Trip on foot hit // percentage setting 0 - 100, default = 0set ex_triponfoothit "100"//******************************************************************************// Jump height limiter//******************************************************************************// Can be useful against bunnyhopping// 0 = disable (default)// 1 = enableset ex_jumpheight "0"// Height in feet// min = 1, max = 10 (default 2)set ex_jumpheight_max "10"//******************************************************************************// Stance monitor//******************************************************************************// Prone/Jump shoot delay monitor// when the player goes prone or jumps, their weapon is disabled for a brief moment.// This stops the dive bombers and bunny hoppers on your server!// 0 = disable (default)// 1 = monitor prone only// 2 = monitor jump only// 3 = monitor prone and jumpset ex_stancemon "0"// Jump shoot delay sensitivity// Adjust the sensitivity of the shoot stance weapon delay, so that it will only// pause your weapon if you jump or go to prone, and not when you go over a small// rock or bump on the map. Higher is less sensitive.// min = 0, max = 10, default = 5set ex_stancemon_threshold "0"//******************************************************************************// Antirun//******************************************************************************// For Sniper Servers or Tactical Servers this will allow for short bursts// of running or sprinting.// 1st offense -- shellshock// 2nd offense -- lose half of health// 3rd offense -- warped into the air and read the server rules X4:TODO// 4th offense -- kicked from server (this is a TempBan)//// 0 = disabled (default)// 1 = enabled//set ex_antirun "1"// Distance// min = 100, max = 9999, default = 500// Distance is in COD2 units, not feet or yards//set ex_antirun_distance "500"//******************************************************************************// Hit shooting enforement//******************************************************************************// Tactical Serverrrs -- this will Monitor for players shooting from the Hip// 0 Disabled (default) // 1 Enabled always on// 2 Enabled only on damage or kill// 3 Enabled only on killset ex_hipshottype "3" // Punishments// 0 = No punish (default)// 1 = Shellshock - No Noise// 2 = Shellshock - Artillary Noise// 3 = Freezeset ex_hipshotpunish "0" // Display blood splatter on screen for Hip Shooters// 0 = No blood on Screen {default)// 1 = Bloody Screenset ex_hipshotbloodscreen "0"// Display Black Screen for Hip Shooters // 0 = Disable (default)// 1 = Black Screenset ex_hipshotblackscreen "0"// Disable weapon for Hip Shooters// 0 = Disable (default)// 1 = Enable//set ex_hipshotdisableweapon "1"// Number of seconds to Punishmentsset ex_hipshotpunishtime "2"// Warning Messagesset ex_playerishipshootingmsg "killed from the hip" //set ex_playermsg "Do Not Shoot From the Hip" //******************************************************************************// Bob factor//******************************************************************************// player bob factor. No more gliding when you walk/sprint// 0 = disable (default)// 1 = enableset ex_player_bobfactor "1"//******************************************************************************// Body Search//******************************************************************************// Body search, if set to 1 you can search bodies for weapons, grenades, health// even more...if you set a weaponclass not to be allowed to be dropped on death you can carry 2 main weapons// you must be crouch or prone over a dead body before you can search by holding your USE key// works best if you dont allow nades and weapons to be dropped// 0 = Off (default)// 1 = Onset ex_bodysearch "1"//disabe/enable bodysearch hint icon // 0 = Off// 1 = On (default)set ex_show_searchicon "1"//set the body search time// min = 1// max = 10 (default = 3)set ex_search_time "2"//gear rattling sound when bodysearch// 0 = Off// 1 = On (default)set ex_bodysearchsound "1"//bodysearch messages if no health or weapons are found // max = 20 messages // leave blank ("") if you want them not to showset ex_searchmsg1 "You found nothing"set ex_searchmsg2 "You found the meaning of life"set ex_searchmsg3 "You found clean socks"set ex_searchmsg4 "You found a beer"set ex_searchmsg5 "You found a deck of cards"set ex_searchmsg6 "You found a Playboy"set ex_searchmsg7 "You found a bra..size 48DD"set ex_searchmsg8 "You found panties"set ex_searchmsg9 "You found a pack of smokes"set ex_searchmsg10 "You found a cig lighter"set ex_searchmsg11 "You found my broken pen"set ex_searchmsg12 "You found the lint in your belly button"set ex_searchmsg13 "You found my coffee cup"set ex_searchmsg14 "You found a used condom"set ex_searchmsg15 "You found BinLaden's dirty laundry"set ex_searchmsg16 "a g-string"set ex_searchmsg17 "You found a new lifeform"set ex_searchmsg18 "You found Clintons cigar"set ex_searchmsg19 "You found a puppy"set ex_searchmsg20 "You found nothing"//******************************************************************************// Sink dead bodies//******************************************************************************// 0 = disable (default)// 1 = enableset ex_bodysink "1"// number of seconds to leave body on the field until the dead body sinks away// min = 5// max = 99 (default time set at 15)set ex_bodysink_time "30"//******************************************************************************// Bullet holes//******************************************************************************// if a player gets hit, you can have a bullet hole appear on their hud// 0 = disable (default)// 1 = enabled// 2 = enabled with fade after 5 seconds// 3 = enabled with fade after 10 seconds// 4 = enabled with fade after 15 secondsset ex_bulletholes "0"//******************************************************************************// Bloody Screen //******************************************************************************// 0 = disable (default)// 1 = enable set ex_bloodyscreen "1"//******************************************************************************// Blackscreen on Death//******************************************************************************// 0 = disable (default)// 1 = enable //set ex_blackscreen "1"//******************************************************************************// Teams (tweakables)//******************************************************************************set scr_game_playerwaittime "0"set scr_game_matchstarttime "5"set scr_game_onlyheadshots "0"set scr_game_allowkillcam "1"set scr_game_spectatetype "2"set scr_game_deathpointloss "1"set scr_game_suicidepointloss "5"set scr_team_teamkillpointloss "12"set scr_teamKillPunishCount "2"set scr_team_respawntime "0"set scr_team_fftype "0" // 0-3 (disabled, enabled, reflect, shared)set scr_team_teamkillspawndelay "20"// To be tested//set scr_show_unlock_wait "0"//set scr_showperksonspawn "1"//set scr_kick_time//set scr_kick_mintime//******************************************************************************// Player (tweakables)//******************************************************************************set scr_player_respawndelay "0"set scr_player_maxhealth "50"set scr_player_healthregentime "20"set scr_player_suicidespawndelay "0"set scr_player_numlives "0"set scr_player_sprinttime "10"//***************************************************************************************************// Third Person View //***************************************************************************************************// 0 = Off (Default)// 1 = Onset ex_thirdperson "0"//***************************************************************************************************// RagDoll effect //***************************************************************************************************// 0 = Off // 1 = On (Default)//set ex_ragdoll "0" set class_assault_limit "99"set class_specops_limit "99"set class_heavygunner_limit "0"set class_demolitions_limit "99"set class_sniper_limit "99"//******************************************************************************// perks//******************************************************************************set scr_game_perks "1"set perk_allow_specialty_parabolic "1"set perk_allow_specialty_gpsjammer "1"set perk_allow_specialty_holdbreath "1"set perk_allow_specialty_quieter "1"set perk_allow_specialty_longersprint "1"set perk_allow_specialty_detectexplosive "1"set perk_allow_specialty_explosivedamage "1"set perk_allow_specialty_pistoldeath "0"set perk_allow_specialty_grenadepulldeath "0"set perk_allow_specialty_bulletdamage "1"set perk_allow_specialty_bulletpenetration "1"set perk_allow_specialty_bulletaccuracy "1"set perk_allow_specialty_rof "1"set perk_allow_specialty_fastreload "1"set perk_allow_specialty_extraammo "1"set perk_allow_specialty_armorvest "0"set perk_allow_specialty_fraggrenade "1"set perk_allow_specialty_specialgrenade "1"set perk_allow_c4_mp "1"set perk_allow_claymore_mp "1"set perk_allow_rpg_mp "1"set perk_armorVest "75"set perk_bulletDamage "40"set perk_explosiveDamage "25"//******************************************************************************//Show Perks -- keeps perks displayed on screen 1=On 0=Off//must have set scr_showperksonspawn set to 0 for this to work //******************************************************************************// Always ONset ex_showperkson "0"// On spawn then fadesset scr_showperksonspawn "1"// Helicopter Settingsset scr_heli_armor "200"set scr_heli_armor_bulletdamage "0.3"set scr_heli_attract_range "4096"set scr_heli_attract_strength "1000"set scr_heli_hardpoint_interval "180"set scr_heli_health_degrade "0"set scr_heli_loopmax "1"set scr_heli_maxhealth "310"set scr_heli_missile_engage_dist "2000"set scr_heli_missile_friendlycare "256"set scr_heli_missile_max "3"set scr_heli_missile_regen_time "10"set scr_heli_missile_rof "5"set scr_heli_missile_target_cone "0.3"set scr_heli_rage_missile "5"set scr_heli_target_recognition "0.5"set scr_heli_target_spawnprotection "1"set scr_heli_targeting_delay "0.5"set scr_heli_turret_engage_dist "1000"set scr_heli_turret_spinup_delay "0.75"set scr_heli_turretClipSize "40"set scr_heli_turretReloadTime "1.5"set scr_heli_visual_range "3500"//******************************************************************************// assault class default loadout//******************************************************************************set allies_allow_assault "1"set axis_allow_assault "1"set class_assault_camo "camo_none"set class_assault_frags "1"set class_assault_grenade "concussion_grenade"set class_assault_movespeed "1"set class_assault_perk1 "specialty_bulletaccuracy"set class_assault_perk2 "specialty_bulletdamage"set class_assault_perk3 "specialty_longersprint"set class_assault_primary "m16"set class_assault_primary_attachment "none"set class_assault_secondary "beretta"set class_assault_secondary_attachment "none"set class_assault_special "1"//******************************************************************************// specops class default loadout//******************************************************************************set allies_allow_specops "1"set axis_allow_specops "1"set class_specops_camo "camo_none"set class_specops_frags "1"set class_specops_grenade "flash_grenade"set class_specops_movespeed "1"set class_specops_perk1 "c4_mp"set class_specops_perk2 "specialty_explosivedamage"set class_specops_perk3 "specialty_bulletaccuracy"set class_specops_primary "mp5"set class_specops_primary_attachment "none"set class_specops_secondary "usp"set class_specops_secondary_attachment "silencer"set class_specops_special "1"//******************************************************************************// heavygunner class default loadout//******************************************************************************set allies_allow_heavygunner "0"set axis_allow_heavygunner "0"set class_heavygunner_camo "camo_none"set class_heavygunner_frags "1"set class_heavygunner_grenade "concussion_grenade"set class_heavygunner_movespeed "0.875"set class_heavygunner_perk1 "specialty_specialgrenade"set class_heavygunner_perk2 "specialty_armorvest"set class_heavygunner_perk3 "specialty_bulletpenetration"set class_heavygunner_primary "saw"set class_heavygunner_primary_attachment "none"set class_heavygunner_secondary "usp"set class_heavygunner_secondary_attachment "none"set class_heavygunner_special "1"//******************************************************************************// demolitions class default loadout//******************************************************************************set allies_allow_demolitions "1"set axis_allow_demolitions "1"set class_demolitions_camo "camo_none"set class_demolitions_frags "1"set class_demolitions_grenade "smoke_grenade"set class_demolitions_movespeed "1"set class_demolitions_perk1 "rpg_mp"set class_demolitions_perk2 "specialty_explosivedamage"set class_demolitions_perk3 "specialty_longersprint"set class_demolitions_primary "winchester1200"set class_demolitions_primary_attachment "none"set class_demolitions_secondary "beretta"set class_demolitions_secondary_attachment "none"set class_demolitions_special "1"//******************************************************************************// sniper class default loadout//******************************************************************************set allies_allow_sniper "1"set axis_allow_sniper "1"set class_sniper_camo "camo_none"set class_sniper_frags "1"set class_sniper_grenade "flash_grenade"set class_sniper_movespeed "1"set class_sniper_perk1 "specialty_specialgrenade"set class_sniper_perk2 "specialty_bulletdamage"set class_sniper_perk3 "specialty_bulletpenetration"set class_sniper_primary "m40a3"set class_sniper_primary_attachment "none"set class_sniper_secondary "beretta"set class_sniper_secondary_attachment "silencer"set class_sniper_special "1"set ex_headshot_full_damage "1" //0 = Off 1 = On Headshots kill with 1 shot//******************************************************************************// misc//******************************************************************************set scr_enable_nightvision "1"set scr_enable_hiticon "1"//******************************************************************************// Enables Dropping of Specified Weapon Class//******************************************************************************set class_assault_allowdrop "1"set class_specops_allowdrop "1"set class_heavygunner_allowdrop "1"set class_demolitions_allowdrop "1"set class_sniper_allowdrop "1"set g_maxDroppedWeapons "16"//******************************************************************************// drop grenade types//******************************************************************************// drop grenades on death// 0 = disabled (default)// 1 = drop offhand of choice or any combination// is ALL is selected, comment out the others//set ex_wepo_drop_frag "1"//set ex_wepo_drop_smoke "1"//set ex_wepo_drop_flash "1"//set ex_wepo_drop_stun "1"set ex_wepo_drop_all "1"//******************************************************************************// Assault Rifles//******************************************************************************set weap_allow_m16 "1"set weap_allow_ak47 "1"set weap_allow_m4 "1"set weap_allow_g3 "1"set weap_allow_g36c "1"set weap_allow_m14 "1" set weap_allow_mp44 "1"//******************************************************************************// Assault Attachments//****************************************************************************** set attach_allow_assault_none "1"set attach_allow_assault_gl "0"set attach_allow_assault_reflex "0"set attach_allow_assault_silencer "1"set attach_allow_assault_acog "1"//******************************************************************************// SMG//******************************************************************************set weap_allow_mp5 "1"set weap_allow_skorpion "1"set weap_allow_uzi "1"set weap_allow_ak74u "1"set weap_allow_p90 "1"//******************************************************************************// SMG Attachments//******************************************************************************set attach_allow_smg_none "1"set attach_allow_smg_reflex "0"set attach_allow_smg_silencer "1"set attach_allow_smg_acog "1"//******************************************************************************// Shotguns//******************************************************************************set weap_allow_m1014 "1"set weap_allow_winchester1200 "1"//******************************************************************************// Shotgun Attachments//******************************************************************************set attach_allow_shotgun_none "1"set attach_allow_shotgun_reflex "1"set attach_allow_shotgun_grip "1"//******************************************************************************// LMG//******************************************************************************set weap_allow_saw "0"set weap_allow_rpd "0"set weap_allow_m60e4 "0"//******************************************************************************// LMG Attachments//******************************************************************************set attach_allow_lmg_none "1"set attach_allow_lmg_reflex "0"set attach_allow_lmg_grip "1"set attach_allow_lmg_acog "1"//******************************************************************************// Sniper Rifles//******************************************************************************set weap_allow_dragunov "1"set weap_allow_m40a3 "1"set weap_allow_barrett "1"set weap_allow_remington700 "1"set weap_allow_m21 "1"//******************************************************************************// Sniper Attachments//******************************************************************************set attach_allow_sniper_none "1"set attach_allow_sniper_acog "1"//******************************************************************************// Pistols//******************************************************************************set weap_allow_beretta "0"set weap_allow_colt45 "0"set weap_allow_usp "0"set weap_allow_deserteagle "0"set weap_allow_deserteaglegold "1"//******************************************************************************// Pistol Attachments//******************************************************************************set attach_allow_pistol_none "1"set attach_allow_pistol_silencer "1"//******************************************************************************// Grenades//******************************************************************************set weap_allow_frag_grenade "1"set weap_allow_concussion_grenade "1"set weap_allow_flash_grenade "1"set weap_allow_smoke_grenade "1"set scr_weapon_allowsmoke "1"//******************************************************************************// Grenades (tweakables)//******************************************************************************set scr_weapon_allowfrags "1"set scr_weapon_allowsmoke "1"set scr_weapon_allowflash "1"set scr_weapon_allowc4 "1"set scr_weapon_allowclaymores "1"set scr_weapon_allowrpgs "1"set scr_weapon_allowmines "1"//******************************************************************************// Explosives//******************************************************************************set scr_weapon_allowc4 "1"set scr_weapon_allowclaymores "1"set scr_weapon_allowflash "1"set scr_weapon_allowfrags "1"set scr_weapon_allowmines "1"set scr_weapon_allowrpgs "1"set scr_deleteexplosivesonspawn "0"// Ability to turn On or Off the Lasers on C4 & Claymores// 0 = Off // 1 = On (Default)set ex_c4_lasers "1"set ex_c4_blink_lights "1"set ex_claymore_lasers "1"// 0 = Off C4 by detonation only // 1 = On C4 by detonation OR proximityset ex_proximity_c4 "1" //******************************************************************************// Claymore Control//******************************************************************************// 0 = Disabled (Default)// 1 = Enabledset scr_claymoreteamsafe "0"// Allow players to defuse claymores // 0 = Disabled (Default)// 1 = Enabled set ex_allowclaymoredefuse "1"// number of seconds required to defuse claymore// Min = 2 seconds (Default)// Max = 99 secondsset ex_claymoredefusetime "2"// possibility of claymore detonation on defuse for friendly // 1 - 10 (Default = 1)// 3 = 30%// 5 = 50%// 7 = 70% chance of explodingset ex_defuseclaymorefailFriendly "1" // possibility of claymore detonation on defuse for enemy// 1 - 10 (Default = 1)// 3 = 30%// 5 = 50%// 7 = 70% chance of explodingset ex_defuseclaymorefailEnemy "1" // possibility of claymore detenation on defuse self// 1 - 10 (Default = 1)// 3 = 30%// 5 = 50%// 7 = 70% chance of explodingset ex_defuseclaymorefailSelf "1" // Successful Defuse of Claymore by Teammates Points Awarded// Min = 0 (Default)// Max = 99set ex_defuseclaymorepointsFriendly "2" // Successful Defuse of Claymore by Enemy Points Awarded// Min = 0 (Default = 2)// Max = 99set ex_defuseclaymorepointsEnemy "3" // Successful Defuse of Claymore by Self Points Awarded// Min = 0 (Default = 0)// Max = 99set ex_defuseclaymorepointsSelf "0"// Add Defused Claymore to Players Inventory// 0 = Disable // 1 = Enable (Default)set ex_defuseclaymoreAddWeapon "1" // Defuse Messageset ex_defuseclaymoreUseMsg "^3Press USE Key to Defuse Claymore"// Successful Defuse Messageset ex_defuseclaymoreSuccessMsg "^4Bien joué !" // Failed Defuse Messageset ex_defuseclaymoreFailMsg "^1B O O M !" // Defusing Messageset ex_defuseclaymoreWorkingMsg "^1Defusing Claymore.... WAIT" //******************************************************************************// Minefields//******************************************************************************// 0 = Minefields OFF// 1 = Minefields ON (default)// 2 = Gas Minefields// 3 = Napalm Minefields// 4 = Radiation Fieldsset ex_minefields "1"// Minimum and maximum damage by gas mines// 1 - 100, default 50 (min) to 75 (max)set ex_gasmine_min "50"set ex_gasmine_max "75"// Minimum and maximum damage by napalm mines// 1 - 100, default 50 (min) to 75 (max)set ex_napalmmine_min "50"set ex_napalmmine_max "75"// Minimum and maximum damage by radiation fields// 1 - 100, default 50 (min) to 75 (max)set ex_radiationmine_min "50"set ex_radiationmine_max "75"//******************************************************************************// Laserdot//******************************************************************************// laserdot transparency// 0 = disable (default)// 1 = enabled, always on// 2 = enabled, only when aiming down scope// 3 = enabled, only when NOT aiming down scopeset ex_laserdot "0"// Static Cross - if ON, you must disable ex_laserdot//set ex_static_cross "0"// laser dot size min = 1 max = 5// min = 1, max = 10, default = 2//set ex_laserdot_size "2"// color (default 1,0,0)set ex_laserdot_red "1"//set ex_laserdot_green "1"//set ex_laserdot_blue "0"// Certain players may not like the laserdot. You can define exclusions based// on clan tags and screennames.// Clan presets must also be set in clancontrol.cfg and are limited to four clans.// You can add as many individual players as you like. Just increase the last// digit for each one. It doesn't matter if you enter the names with colours,// non alphabet characters, uppercase or lowercase. The mod will understand as// long as you have the letters in the name correct.// Exclusion by clan tag (max 4)set ex_laserdot_clan_0 "*"//set ex_laserdot_clan_1 "clantag"//set ex_laserdot_clan_2 "clantag"//set ex_laserdot_clan_3 "clantag"// Exclusion by name//set ex_laserdot_name_0 "levinstone*"//set ex_laserdot_name_1 "Mija®*"//set ex_laserdot_name_2 "Mija*"//set ex_laserdot_name_3 "playername"//******************************************************************************// Turrets//******************************************************************************// 0 = no turrets// 1 = allow (default)//set ex_turrets "1"// turret overheating// turrets will overheat after shooting it for some time// 0 = disable// 1 = enabled (default)set ex_turretoverheat "1"// turret overheating rate// 1 = slow, 2 = normal, 3 = fast, 4 = very fast (default = 2)set ex_turretoverheat_heatrate "3"// turret cool down rate// 1 = slow, 2 = normal, 3 = fast, 4 = very fast (default = 2)//set ex_turretoverheat_coolrate "2"//******************************************************************************// Sniper Zoom Levels//******************************************************************************// 0 = disable (default)// 1 = enableset ex_zoom "1"// minimum zoom level allowed// min = 1, max = 10 (default = 1)//set ex_zoom_min "1"// maximum zoom level allowed// min = ex_zoom_min, max = 10 (default = 10)//set ex_zoom_max "10"// default zoom level// min = ex_zoom_min, max = ex_zoom_max (default = 7)set ex_zoom_default "4"// reset zoom level when switching levels// 0 = disable (default)// 1 = enable//set ex_zoom_switchreset "0"// reset zoom level when toggling ADS// 0 = disable (default)// 1 = enable//set ex_zoom_adsreset "0"// gradual increase or decrease of zoom level// 0 = disable// 1 = enable (default)//set ex_zoom_gradual "1"//******************************************************************************// Weapon Damage Modifiers//******************************************************************************// All values are in percent, i.e. 100 = 100% which is normal weapon damage.// 400 = 400% which is 4 x the normal damage.// 25 = 25% which is 1/4 x the normal damage and so on// remember, if you wish to use any of theses settings, remove the // in front of the 'set' command.// Global switch// 0 = disabled (default)// 1 = enabled set ex_wdmodon "1"// Turrets (Mountable MGs)set ex_wdm_turret "100"// Perksset ex_wdm_c4 "100"set ex_wdm_claymore "100"set ex_wdm_grenade_launcher "100"set ex_wdm_rpg "100"// Hardpointsset ex_wdm_artillery "100"set ex_wdm_helicopter "100"set ex_wdm_cobra "100"set ex_wdm_hind_ffar "100"// Grenade-like explosivesset ex_wdm_concussion_grenade "100"set ex_wdm_flash_grenade "100"set ex_wdm_frag_grenade "100"// Pistolsset ex_wdm_beretta "150"set ex_wdm_colt45 "150"set ex_wdm_deserteaglegold "150"set ex_wdm_deserteagle "100"set ex_wdm_usp "150"// Assaultset ex_wdm_m16 "110"set ex_wdm_ak47 "100"set ex_wdm_m4 "110"set ex_wdm_g36c "110"set ex_wdm_g3 "90"set ex_wdm_m14 "100"set ex_wdm_mp44 "100"// Spec Opsset ex_wdm_skorpion "100"set ex_wdm_uzi "110"set ex_wdm_mp5 "110"set ex_wdm_ak74u "100"set ex_wdm_p90 "60"// Heavy Gunnerset ex_wdm_rpd "100"set ex_wdm_saw "100"set ex_wdm_m60e4 "100"// Demolitionsset ex_wdm_winchester "100"set ex_wdm_m1014 "100"// Snipersset ex_wdm_m40a3 "100"set ex_wdm_m21 "100"set ex_wdm_dragunov "100"set ex_wdm_barrett "100"set ex_wdm_remington "100"
We are testing Lag and Pin m8, so for now we are testing
Final Version? LOL Nohttp://youtube.com/pstjoker