Author Topic: My custom x4 v2 Lags /Pings problemes  (Read 5206 times)

Offline Mija

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Re: Cod4 x4 v2 Lags /Pings problemes
« Reply #15 on: August 12, 2009, 05:41:58 pm »
Quote from: "{PST}*Joker";p="29547"
Good thinking m8, try that set to 1

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The mod has ALOT of stuff in it m8, a stock server is going to run fine, but the more stuff you put in it, the harder it has to work.  Your gameserver company might not have a good server.
Sure,it's easy to anderstand that mod use more resource that normal game..
ANd yest it's right it's small price server (old version of first price dedibox.com server)
It's working fine since 1 hour in mod 1 ^^,i hope it was that ..i ll tell you in few hours .
Mija

Offline Mija

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Re: Cod4 x4 v2 Lags /Pings problemes
« Reply #16 on: August 12, 2009, 07:37:36 pm »
Quote from: "{PST}*Joker";p="29547"
Good thinking m8, try that set to 1

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The mod has ALOT of stuff in it m8, a stock server is going to run fine, but the more stuff you put in it, the harder it has to work.  Your gameserver company might not have a good server.

Server is lagging again.
I ve open the console(in game) during the lag,and i saw this message error:(lot of message)

Couldn't find exact match for timeserver 10758825 , using servertime 10758816

After many lag and message all is ok,and lag come back

Mija

Offline Mija

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Re: Cod4 x4 v2 Lags /Pings problemes
« Reply #17 on: August 21, 2009, 10:24:13 am »
Quote from: "{PST}*Joker";p="29547"
Good thinking m8, try that set to 1

----------------------------------------------------
The mod has ALOT of stuff in it m8, a stock server is going to run fine, but the more stuff you put in it, the harder it has to work.  Your gameserver company might not have a good server.

Hi,

I m again in my lag probleme ..

Last big lag i saw : "fx_elem_limite (2048) exceeded,not spawning fx elem"      (in loop in console)

So i ve desactived all fx in cfg,

And there is an other error too:

Couldn't find exact match for timeserver 10758825 , using servertime 10758816

Do you know what it is Jokker ?

Mija

Offline Joker{eXtreme}

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Re: Cod4 x4 v2 Lags /Pings problemes
« Reply #18 on: August 21, 2009, 12:17:36 pm »
Couldn't find exact match for timeserver 10758825 , using servertime 10758816

If I remember correctly, this has to go with the game releasing a client slot when they disconnect.  What are your timeout and inactivity settings in the server.cfg?

Offline Mija

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Re: Cod4 x4 v2 Lags /Pings problemes
« Reply #19 on: August 22, 2009, 10:11:22 pm »
Quote from: "{PST}*Joker";p="29761"
Couldn't find exact match for timeserver 10758825 , using servertime 10758816

If I remember correctly, this has to go with the game releasing a client slot when they disconnect.  What are your timeout and inactivity settings in the server.cfg?
Hi

it's my cfg:


/ Drop inactive players

set sv_zombietime "0"
set g_inactivity "0"
set g_inactivityspectator "0"
set sv_reconnectlimit "10"

////$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

set sv_connectTimeout "900"
set sv_timeout "900"

////$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$


Could it cause lags ?


Some time i ve the bug "m16 silencier mismatch ..." on killhouse and i m disconnected ,is it possible to fix it ?i read that not ,i dont know really ..


Mija

Offline Joker{eXtreme}

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Re: Cod4 x4 v2 Lags /Pings problemes
« Reply #20 on: August 23, 2009, 02:45:03 pm »
Another test for you (because I think your current install/tweaks of the mod are all FUBARED)

Download a fresh copy of X4v2.0 from forums
Make a new fs_game folder on your server -- then uploaded

Run your server using everything AS IS when you download / Unzip for awhile with people playing in it.  

After that, if NO lag -- mod is fine -- something you altered or editted is screwed up in the old fs_game folder -- go find it and fix it