Author Topic: X4 V3.0 Status?  (Read 21467 times)

Offline Joker{eXtreme}

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Re: X4 V3.0 Status?
« Reply #15 on: November 02, 2009, 06:42:13 pm »
Oooooooo good question, we will have to test that out

Offline stufz

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Re: X4 V3.0 Status?
« Reply #16 on: November 02, 2009, 08:31:54 pm »
After being in the heli, the guy who had it - his healthbar extended all the way across the screen.

The health bar goes across the screen after timing out or dyeing in the helicopter, seems to add health to player and makes them hard to kill.
 

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Also - I know in the past, you've included the Company's gun mod - maybe I otta post this over at the Company site -
an ability to switch the M16 to burst & auto & semi-burst maybe. I know Zeroy's Vietnam mod has this capability.

Offline DeaDPooL

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Re: X4 V3.0 Status?
« Reply #17 on: November 02, 2009, 08:49:05 pm »
it was nice to try out this mod until i was banned without warning... And please if you say i was hacking, go to TGL or Pbbans and look me up... Anti cheat admin for TGL and In leagues and ladders for Pbbans.

Offline stufz

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Re: X4 V3.0 Status?
« Reply #18 on: November 02, 2009, 09:12:54 pm »
sorry, its possible to make mistakes. When I was shot thru the 3 story house's wall on the Crash map, where I had been sitting for a minute - that convinced me.  Sorry to Joker too ....


[align=center]Server just crashed - at end of Creek:

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Offline Stormchaser

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Re: X4 V3.0 Status?
« Reply #19 on: November 02, 2009, 11:47:14 pm »
Quote from: "Anixter";p="30961"
OMG.....Can't wait any longer!!!!! ......LOL

Great Job {PST}*Joker and also to all involved.

Hey check out if you can mod out Battlefield: Bad Company2 with like 85% of the maps are destructible....SWEET !
Comes out in March 2nd 2010 for PC with dedicated servers available ...yes!!!!!
Bye Bye MW2......Bad Company 2 will be added to our COD4 X4 v3 Lineup.

OH YEAH BFBC2 is going to be the NEW POISON!!

Offline Joker{eXtreme}

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Re: X4 V3.0 Status?
« Reply #20 on: November 03, 2009, 10:13:16 am »
Thanks for all the good info so far Stufz and everyone else.

I have one thing to finish up with Chiblue in X5 then I will tackle everything posted here :)

Offline dariodebe

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Re: X4 V3.0 Status?
« Reply #21 on: November 03, 2009, 02:19:03 pm »
Good job man!
This new version is absolutely amazing!  8)
But i'm here to get you back with a bug: choosing a sniper rifle usually you respawn with nothing in your hans, like a harmless turkey  :D
Sometimes happen with other random weapons too
Here just a note: after 5 minutes of playing Backlot, continuous mortar sounds was quite annoying. Too frequent explosions, it can disturb me on trying to hear movements around my favourite camping house!  :lol:
KEEP UP THE GOOD WORK!! :wink:
CODMW2 will stay a looooooong time on the shelf with X4 v3 spreading around! And now with the story of dedicated servers, longer and longer! :twisted:

Offline foofighter

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Re: X4 V3.0 Status?
« Reply #22 on: November 03, 2009, 03:28:24 pm »
Hey Joker - Looking good mate

Can you reduce the streak counts so we can test the heli / ac130 & nukes etc?

also - can we host a uk test server?

cheers anyway mate - nice work as always

|TC|Foofighter

Offline stufz

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Re: X4 V3.0 Status?
« Reply #23 on: November 03, 2009, 05:04:34 pm »
do NOT choose camo. that messes with your gun selection, leaving you with no gun.


the mortar and other ambient sounds are all configurable. Joker is just running vanilla settings so you can all experience what this version has to offer.

Offline dirtydog

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Re: X4 V3.0 Status?
« Reply #24 on: November 04, 2009, 03:12:18 pm »
Looks awesome so far! When will the final product be released? Are the config files going to be the same or will everything be posted?

Offline ReD45

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Re: X4 V3.0 Status?
« Reply #25 on: November 15, 2009, 09:01:26 am »
Any news about release date? :?

Offline RobFlip

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Re: X4 V3.0 Status?
« Reply #26 on: November 15, 2009, 09:54:45 am »
Can't wait for the release. Thanks for the time you put into this joker.


Later,

Offline IAF_Lostcom

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Re: X4 V3.0 Status?
« Reply #27 on: November 17, 2009, 11:23:26 pm »
When Joker and the Extreme crew are done I am sure they will make a post on the front page.

If you want I will personally take the time to email you as soon as they are done. Simply email me at john@iaoff.com and use Extreme 3.0 as the subject.

If you are interested in populating/supporting/scrimming with one another leave your info.

Offline RobFlip

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Re: X4 V3.0 Status?
« Reply #28 on: November 21, 2009, 04:29:38 am »
Quote from: "{PST}*Joker";p="30921"
Wanna play it?

here ya go:  64.27.1.132:28930

Play there alot and bring anyone you can so I can fix the errors in the logs and then release it. Also report back any problems!


Hey Joker, Has the IP changed for the test server?  Connected a couple times and the mod is off. Just running stock. If you need a server for testing let me know. Always willing to help my Friend.


Later,

Offline {BB}_KnifE

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Re: X4 V3.0 Status?
« Reply #29 on: November 21, 2009, 09:06:21 am »
Ugggg ....

Joker, you know I hold you in high respects as a master modder and fellow FPS gamer, but I would of traded the ability to shoot rockets from the helli for overkill and skins .

I hope, for the love of god, that the create a class and weapons skins are fully functional for this next release .

If not, ugggggg ....

I for one, had no problems with the x2.0 mod, other then not having 2 primary weapons and skins/ create a class .

This was and IS the major complaint from my clan and fellow server regulars .

If you would of just givin us the create a class and overkill, you would of never heard a complaint from any of us sir .

Not that I anticipate this next itiration of your mod to suck in any way shape or form, we just would of been happy with only the afore meantioned bud .

I understand you want to push the envelope, stick it in IW's face that YOUR version of cod4 is better then MW2, I get it, lol .

Just wondering if your pushing to smash too much stuff into this next release and overlooking what it really needed ?

Im not trying to bust your balls, just trying to give you a view from another angle .

To us the weapons skins/ create a class/ and perk2 overkill was all 2.0 needed to be the best mod ever period .

You could of done that and called it 3.0 and all would of rejoiced .

Just our 2 cents bud .

Alright, Im off .

P.S .
When I originally ran the 2.0 mod, I set the first time limit in the AC ( vulcan cannon ) to 90 seconds at 12 kills .
The next weapon was available at 14 kills, and lasted for 60 seconds .
The next weapon ( 150mm) available at 16 kills, also lasting for 60 seconds .

I found when I ran it like this, you would get the ability to stay in the AC and switch between the weapons at will by simply hitting the airstrike button.

Just thought I would meantion it .