Author Topic: Crosshair in third person  (Read 6984 times)

Offline Deny

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Re: Crosshair in third person
« Reply #15 on: November 13, 2009, 03:40:07 am »
Quote from: "Lothegard";p="31138"
did you remove the // ?

i understand you just where to //??

Offline Velmarshal

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Re: Crosshair in third person
« Reply #16 on: November 13, 2009, 04:53:40 am »
Quote from: "Lothegard";p="31138"
did you remove the // ?
Now I did and tested and still no good.

Offline PatmanSan

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Re: Crosshair in third person
« Reply #17 on: November 13, 2009, 05:14:59 am »
Do you have Forced clientside dvars turned on?

playercontrol.cfg:

//******************************************************************************
// Forced clientside dvars
//******************************************************************************
// This feature allows you to control the clientside dvars
// 0 = disable
// 1 = enable, force once (default)
// 2 = enable, force every 5 seconds
set ex_forcedvar_mode "2"

Offline Deny

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Re: Crosshair in third person
« Reply #18 on: November 13, 2009, 05:21:44 am »
Quote from: "PatmanSan";p="31141"
Do you have Forced clientside dvars turned on?

playercontrol.cfg:

//******************************************************************************
// Forced clientside dvars
//******************************************************************************
// This feature allows you to control the clientside dvars
// 0 = disable
// 1 = enable, force once (default)
// 2 = enable, force every 5 seconds
set ex_forcedvar_mode "2"

yes i have this!!!and what remains now ???
here my cfg ,and if you can find a mistake, if there :
this is playercontrol.cfg
Code: [Select]
//******************************************************************************
// Call of Duty 4 - eXtreme+ modification
//******************************************************************************
// author   : eXtreme+ Support Crew
// email    : admin@mycallofduty.com
// website  : http://www.mycallofduty.com
//
// mod      : X4 : eXtreme+ Warfare
// version  : 2.0
// update   : June 2008
//******************************************************************************


//******************************************************************************
// Spawn protection
//******************************************************************************
// 0 = disable (default)
// 1 - 120 = protection in seconds
set ex_spawnprot "5"

// Invisible spawn. Players are invisible while spawnprotected
// 0 = disable (default)
// 1 = enable
//set ex_spawnprot_invisible "0"
//set ex_spawnprot_invisible_war "1"

// disable weapon while spawnprotected
// 0 = disable (default)
// 1 = enable
set ex_spawnprot_noweapon "1"

// force crouch on spawn
// 0 = disable (default)
// 1 = enable
set ex_spawnprot_force_crouch "1"


//******************************************************************************
// Forced auto-assign
//******************************************************************************
// This feature allows you to disable team selection, only leaving auto-assign
// on the team selection menu
// For mode 2 see clancontrol.cfg for clan specific settings.
// 0 = disable - no auto-assign (default)
// 1 = enable  - force auto-assign for all players
// 2 = enable  - force auto-assign for non-clan players
//set ex_autoassign "0"

// Automatically select team for players in autoassign mode 2
// Set the team YOUR CLAN will be playing on. Clan members will be assigned this
// team, and non-clan players will be assigned the opposite team automatically.
// Setting this to "allies" or "axis" will enable autoassign_noswitch mode 2.
// WARNING: This feature will DISABLE team balancing!
//set ex_autoassign_clanteam "allies"

// Disable the ability to switch teams
// This only applies to auto-assign players
// 0 = disable - all players can switch teams (default)
// 1 = enable  - no player can switch teams
// 2 = enable  - only clan players can switch teams
//set ex_autoassign_noswitch "0"


//******************************************************************************
// Forced clientside dvars
//******************************************************************************
// This feature allows you to control the clientside dvars
// 0 = disable
// 1 = enable, force once (default)
// 2 = enable, force every 5 seconds
set ex_forcedvar_mode "2"

// Grenade indicator
// 0 = disable (default)
// 1 = enable
//set ex_forcedvar_nadeindicator "0"

// Crosshairs
// 0 = disable (default)
// 1 = enable
//set ex_forcedvar_crosshair "0"
//set ex_forcedvar_redcrosshairs "0"
//set ex_forcedvar_crosshairnames "0"  

// Hint for climbing walls and fences
// 0 = disable (default)
// 1 = enable
//set ex_forcedvar_mantlehint "0"


//******************************************************************************
// Realism options
//******************************************************************************
// death sounds, played when players die
// 0 = disable
// 1 = enable (default)
//set ex_deathsound "1"

// chance of getting death sounds
// 0 = disable
// 1 - 100 = percentage (default 90)
//set ex_deathsound_chance "90"

// pain sounds, played when players get hurt!
// 0 = disable
// 1 = enable (default)
//set ex_painsound "1"

// chance of getting pain sounds
// 0 = disable
// 1 - 100 = percentage (default 90)
//set ex_painsound_chance "90"

// drop weapon on hand or gun hit
// percentage setting 0 - 100, default = 0
//set ex_droponhandhit "100"

// drop weapon on arm hit
// percentage setting 0 - 100, default = 0
//set ex_droponarmhit "100"

// trip on leg hit
// percentage setting 0 - 100, default = 0
//set ex_triponleghit "100"

// Trip on foot hit
// percentage setting 0 - 100, default = 0
//set ex_triponfoothit "100"


//******************************************************************************
// Jump height limiter
//******************************************************************************
// Can be useful against bunnyhopping
// 0 = disable (default)
// 1 = enable
set ex_jumpheight "1"

// Height in feet
// min = 1, max = 10 (default 2)
set ex_jumpheight_max "5"


//******************************************************************************
// Stance monitor
//******************************************************************************
// Prone/Jump shoot delay monitor
// when the player goes prone or jumps, their weapon is disabled for a brief moment.
// This stops the dive bombers and bunny hoppers on your server!
// 0 = disable (default)
// 1 = monitor prone only
// 2 = monitor jump only
// 3 = monitor prone and jump
set ex_stancemon "2"

// Jump shoot delay sensitivity
// Adjust the sensitivity of the shoot stance weapon delay, so that it will only
// pause your weapon if you jump or go to prone, and not when you go over a small
// rock or bump on the map. Higher is less sensitive.
// min = 0, max = 10, default = 5
set ex_stancemon_threshold "7"


//******************************************************************************
// Antirun
//******************************************************************************
// For Sniper Servers or Tactical Servers this will allow for short bursts
// of running or sprinting.
// 1st offense -- shellshock
// 2nd offense -- lose half of health
// 3rd offense -- warped into the air and read the server rules X4:TODO
// 4th offense -- kicked from server (this is a TempBan)
//
// 0 = disabled (default)
// 1 = enabled
//set ex_antirun "1"

// Distance
// min = 100, max = 9999, default = 500
// Distance is in COD2 units, not feet or yards
//set ex_antirun_distance "500"

//******************************************************************************
// Hit shooting enforement
//******************************************************************************
// Tactical Serverrrs -- this will Monitor for players shooting from the Hip
// 0 Disabled (default)
// 1 Enabled always on
// 2 Enabled only on damage or kill
// 3 Enabled only on kill
//set ex_hipshottype "0"

// Punishments
// 0 = No punish (default)
// 1 = Shellshock - No Noise
// 2 = Shellshock - Artillary Noise
// 3 = Freeze
//set ex_hipshotpunish "1"

// Display blood splatter on screen for Hip Shooters
// 0 = No blood on Screen {default)
// 1 = Bloody Screen
//set ex_hipshotbloodscreen "1"

// Display Black Screen for Hip Shooters
// 0 = Disable (default)
// 1 = Black Screen
//set ex_hipshotblackscreen "0"

// Disable weapon for Hip Shooters
// 0 = Disable (default)
// 1 = Enable
//set ex_hipshotdisableweapon "1"

// Number of seconds to Punishments
//set ex_hipshotpunishtime "5"

// Warning Messages
//set ex_playerishipshootingmsg "is shooting from the hip"  
//set ex_playermsg "Do Not Shoot From the Hip"  


//******************************************************************************
// Bob factor
//******************************************************************************
// player bob factor. No more gliding when you walk/sprint
// 0 = disable (default)
// 1 = enable
set ex_player_bobfactor "1"


//******************************************************************************
// Body Search
//******************************************************************************
// Body search, if set to 1 you can search bodies for weapons, grenades, health
// even more...if you set a weaponclass not to be allowed to be dropped on death you can carry 2 main weapons
// you must be crouch or prone over a dead body before you can search by holding your USE key
// works best if you dont allow nades and weapons to be dropped
// 0 = Off (default)
// 1 = On
set ex_bodysearch "1"

//disabe/enable bodysearch hint icon
// 0 = Off
// 1 = On (default)
set ex_show_searchicon "1"

//set the body search time
// min = 1
// max = 10 (default = 3)
//set ex_search_time "5"

//gear rattling sound when bodysearch
// 0 = Off
// 1 = On (default)
set ex_bodysearchsound "1"

//bodysearch messages if no health or weapons are found
// max = 20 messages
// leave blank ("") if you want them not to show
set ex_searchmsg1 "You found nothing"
set ex_searchmsg2 "You found the meaning of life"
set ex_searchmsg3 "You found clean socks"
set ex_searchmsg4 "You found a beer"
set ex_searchmsg5 "You found a deck of cards"
set ex_searchmsg6 "You found a Playboy"
set ex_searchmsg7 "You found a bra..size 48DD"
set ex_searchmsg8 "You found panties"
set ex_searchmsg9 "You found a pack of smokes"
set ex_searchmsg10 "You found a cig lighter"
set ex_searchmsg11 "You found my broken pen"
set ex_searchmsg12 "You found the lint in your belly button"
set ex_searchmsg13 "You found my coffee cup"
set ex_searchmsg14 "You found a used condom"
set ex_searchmsg15 "You found BinLaden's dirty laundry"
set ex_searchmsg16 "a g-string"
set ex_searchmsg17 "You found a new lifeform"
set ex_searchmsg18 "You found Clintons cigar"
set ex_searchmsg19 "You found a puppy"
set ex_searchmsg20 "You found nothing"


//******************************************************************************
// Sink dead bodies
//******************************************************************************
// 0 = disable (default)
// 1 = enable
set ex_bodysink "0"

// number of seconds to leave body on the field until the dead body sinks away
// min = 5
// max = 99 (default time set at 15)
set ex_bodysink_time "30"


//******************************************************************************
// Bullet holes
//******************************************************************************
// if a player gets hit, you can have a bullet hole appear on their hud
// 0 = disable (default)
// 1 = enabled
// 2 = enabled with fade after 5 seconds
// 3 = enabled with fade after 10 seconds
// 4 = enabled with fade after 15 seconds
set ex_bulletholes "3"


//******************************************************************************
// Bloody Screen
//******************************************************************************
// 0 = disable (default)
// 1 = enable
set ex_bloodyscreen "1"


//******************************************************************************
// Blackscreen on Death
//******************************************************************************
// 0 = disable (default)
// 1 = enable
//set ex_blackscreen "1"


//******************************************************************************
// Teams (tweakables)
//******************************************************************************
set scr_game_playerwaittime "15"
set scr_game_matchstarttime "5"
set scr_game_onlyheadshots "0"
set scr_game_allowkillcam "0"
set scr_game_spectatetype "2"
set scr_game_deathpointloss "5"
set scr_game_suicidepointloss "10"

set scr_team_teamkillpointloss "2"
set scr_teamKillPunishCount "5"
set scr_team_respawntime "0"
set scr_team_fftype "0" // 0-3 (disabled, enabled, reflect, shared)
set scr_team_teamkillspawndelay "20"

// To be tested
//set scr_show_unlock_wait "0"
//set scr_showperksonspawn "1"
//set scr_kick_time
//set scr_kick_mintime


//******************************************************************************
// Player (tweakables)
//******************************************************************************
set scr_player_respawndelay "0"
set scr_player_maxhealth "100"
set scr_player_healthregentime "20"

set scr_player_suicidespawndelay "0"
set scr_player_numlives "0"
set scr_player_sprinttime "10"

//***************************************************************************************************
// Third Person View
//***************************************************************************************************
// 0 = Off (Default)
// 1 = On
//set ex_thirdperson "1"


//***************************************************************************************************
// RagDoll effect
//***************************************************************************************************
// 0 = Off
// 1 = On (Default)
//set ex_ragdoll "0" )

This is weaponcontrol .cfg
Code: [Select]
//******************************************************************************
// Call of Duty 4 - eXtreme+ modification
//******************************************************************************
// author   : eXtreme+ Support Crew
// email    : admin@mycallofduty.com
// website  : http://www.mycallofduty.com
//
// mod      : X4 : eXtreme+ Warfare
// version  : 2.0
// update   : June 2008
//******************************************************************************


//******************************************************************************
// limits the number of players that can choose each class type
//******************************************************************************
set class_assault_limit "99"
set class_specops_limit "99"
set class_heavygunner_limit "99"
set class_demolitions_limit "99"
set class_sniper_limit "99"


//******************************************************************************
// perks
//******************************************************************************
set scr_game_perks "1"
set perk_allow_specialty_parabolic "1"
set perk_allow_specialty_gpsjammer "1"
set perk_allow_specialty_holdbreath "1"
set perk_allow_specialty_quieter "1"
set perk_allow_specialty_longersprint "1"
set perk_allow_specialty_detectexplosive "1"
set perk_allow_specialty_explosivedamage "1"
set perk_allow_specialty_pistoldeath "1"
set perk_allow_specialty_grenadepulldeath "1"
set perk_allow_specialty_bulletdamage "1"
set perk_allow_specialty_bulletpenetration "1"
set perk_allow_specialty_bulletaccuracy "1"
set perk_allow_specialty_rof "1"
set perk_allow_specialty_fastreload "1"
set perk_allow_specialty_extraammo "1"
set perk_allow_specialty_armorvest "1"
set perk_allow_specialty_fraggrenade "1"
set perk_allow_specialty_specialgrenade "1"
set perk_allow_c4_mp "1"
set perk_allow_claymore_mp "1"
set perk_allow_rpg_mp "1"
set perk_armorVest "75"
set perk_bulletDamage "40"
set perk_explosiveDamage "25"

//******************************************************************************
//Show Perks -- keeps perks displayed on screen 1=On 0=Off
//must have set scr_showperksonspawn set to 0 for this to work
//******************************************************************************
// Always ON
set ex_showperkson "0"

// On spawn then fades
set scr_showperksonspawn "1"

// Helicopter Settings
set scr_heli_armor "500"
set scr_heli_armor_bulletdamage "0.3"
set scr_heli_attract_range "4096"
set scr_heli_attract_strength "1000"
set scr_heli_hardpoint_interval "180"
set scr_heli_health_degrade "0"
set scr_heli_loopmax "1"
set scr_heli_maxhealth "1100"
set scr_heli_missile_engage_dist "2000"
set scr_heli_missile_friendlycare "256"
set scr_heli_missile_max "3"
set scr_heli_missile_regen_time "10"
set scr_heli_missile_rof "5"
set scr_heli_missile_target_cone "0.3"
set scr_heli_rage_missile "5"
set scr_heli_target_recognition "0.5"
set scr_heli_target_spawnprotection "5"
set scr_heli_targeting_delay "0.5"
set scr_heli_turret_engage_dist "1000"
set scr_heli_turret_spinup_delay "0.75"
set scr_heli_turretClipSize "40"
set scr_heli_turretReloadTime "1.5"
set scr_heli_visual_range "3500"


//******************************************************************************
// assault class default loadout
//******************************************************************************
set allies_allow_assault "1"
set axis_allow_assault "1"
set class_assault_camo "camo_none"
set class_assault_frags "1"
set class_assault_grenade "concussion_grenade"
set class_assault_movespeed "0.95"
set class_assault_perk1 "specialty_bulletaccuracy"
set class_assault_perk2 "specialty_bulletdamage"
set class_assault_perk3 "specialty_longersprint"
set class_assault_primary "m16"
set class_assault_primary_attachment "gl"
set class_assault_secondary "beretta"
set class_assault_secondary_attachment "none"
set class_assault_special "1"


//******************************************************************************
// specops class default loadout
//******************************************************************************
set allies_allow_specops "1"
set axis_allow_specops "1"
set class_specops_camo "camo_none"
set class_specops_frags "1"
set class_specops_grenade "flash_grenade"
set class_specops_movespeed "1"
set class_specops_perk1 "c4_mp"
set class_specops_perk2 "specialty_explosivedamage"
set class_specops_perk3 "specialty_bulletaccuracy"
set class_specops_primary "mp5"
set class_specops_primary_attachment "none"
set class_specops_secondary "usp"
set class_specops_secondary_attachment "silencer"
set class_specops_special "1"


//******************************************************************************
// heavygunner class default loadout
//******************************************************************************
set allies_allow_heavygunner "1"
set axis_allow_heavygunner "1"
set class_heavygunner_camo "camo_none"
set class_heavygunner_frags "1"
set class_heavygunner_grenade "concussion_grenade"
set class_heavygunner_movespeed "0.875"
set class_heavygunner_perk1 "specialty_specialgrenade"
set class_heavygunner_perk2 "specialty_armorvest"
set class_heavygunner_perk3 "specialty_bulletpenetration"
set class_heavygunner_primary "saw"
set class_heavygunner_primary_attachment "none"
set class_heavygunner_secondary "usp"
set class_heavygunner_secondary_attachment "none"
set class_heavygunner_special "1"


//******************************************************************************
// demolitions class default loadout
//******************************************************************************
set allies_allow_demolitions "1"
set axis_allow_demolitions "1"
set class_demolitions_camo "camo_none"
set class_demolitions_frags "1"
set class_demolitions_grenade "smoke_grenade"
set class_demolitions_movespeed "1"
set class_demolitions_perk1 "rpg_mp"
set class_demolitions_perk2 "specialty_explosivedamage"
set class_demolitions_perk3 "specialty_longersprint"
set class_demolitions_primary "winchester1200"
set class_demolitions_primary_attachment "none"
set class_demolitions_secondary "beretta"
set class_demolitions_secondary_attachment "none"
set class_demolitions_special "1"


//******************************************************************************
// sniper class default loadout
//******************************************************************************
set allies_allow_sniper "1"
set axis_allow_sniper "1"
set class_sniper_camo "camo_none"
set class_sniper_frags "1"
set class_sniper_grenade "flash_grenade"
set class_sniper_movespeed "1"
set class_sniper_perk1 "specialty_specialgrenade"
set class_sniper_perk2 "specialty_bulletdamage"
set class_sniper_perk3 "specialty_bulletpenetration"
set class_sniper_primary "m40a3"
set class_sniper_primary_attachment "none"
set class_sniper_secondary "beretta"
set class_sniper_secondary_attachment "silencer"
set class_sniper_special "1"
set ex_headshot_full_damage "1" //0 = Off 1 = On Headshots kill with 1 shot


//******************************************************************************
// misc
//******************************************************************************
set scr_enable_nightvision "1"
set scr_enable_hiticon "1"


//******************************************************************************
// Enables Dropping of Specified Weapon Class
//******************************************************************************
set class_assault_allowdrop "1"
set class_specops_allowdrop "1"
set class_heavygunner_allowdrop "1"
set class_demolitions_allowdrop "1"
set class_sniper_allowdrop "1"
set g_maxDroppedWeapons "16"


//******************************************************************************
// drop grenade types
//******************************************************************************
// drop grenades on death
// 0 = disabled (default)
// 1 = drop offhand of choice or any combination
// is ALL is selected, comment out the others

//set ex_wepo_drop_frag "1"
//set ex_wepo_drop_smoke "1"
//set ex_wepo_drop_flash "1"
//set ex_wepo_drop_stun "1"
set ex_wepo_drop_all "0"


//******************************************************************************
// Assault Rifles
//******************************************************************************
set weap_allow_m16 "1"
set weap_allow_ak47 "1"
set weap_allow_m4 "1"
set weap_allow_g3 "1"
set weap_allow_g36c "1"
set weap_allow_m14 "1"
set weap_allow_mp44 "1"


//******************************************************************************
// Assault Attachments
//******************************************************************************
set attach_allow_assault_none "1"
set attach_allow_assault_gl "1"
set attach_allow_assault_reflex "1"
set attach_allow_assault_silencer "1"
set attach_allow_assault_acog "1"


//******************************************************************************
// SMG
//******************************************************************************
set weap_allow_mp5 "1"
set weap_allow_skorpion "1"
set weap_allow_uzi "1"
set weap_allow_ak74u "1"
set weap_allow_p90 "1"


//******************************************************************************
// SMG Attachments
//******************************************************************************
set attach_allow_smg_none "1"
set attach_allow_smg_reflex "1"
set attach_allow_smg_silencer "1"
set attach_allow_smg_acog "1"


//******************************************************************************
// Shotguns
//******************************************************************************
set weap_allow_m1014 "1"
set weap_allow_winchester1200 "1"


//******************************************************************************
// Shotgun Attachments
//******************************************************************************
set attach_allow_shotgun_none "1"
set attach_allow_shotgun_reflex "1"
set attach_allow_shotgun_grip "1"


//******************************************************************************
// LMG
//******************************************************************************
set weap_allow_saw "1"
set weap_allow_rpd "1"
set weap_allow_m60e4 "1"


//******************************************************************************
// LMG Attachments
//******************************************************************************
set attach_allow_lmg_none "1"
set attach_allow_lmg_reflex "1"
set attach_allow_lmg_grip "1"
set attach_allow_lmg_acog "1"


//******************************************************************************
// Sniper Rifles
//******************************************************************************
set weap_allow_dragunov "1"
set weap_allow_m40a3 "1"
set weap_allow_barrett "1"
set weap_allow_remington700 "1"
set weap_allow_m21 "1"


//******************************************************************************
// Sniper Attachments
//******************************************************************************
set attach_allow_sniper_none "1"
set attach_allow_sniper_acog "1"


//******************************************************************************
// Pistols
//******************************************************************************
set weap_allow_beretta "1"
set weap_allow_colt45 "1"
set weap_allow_usp "1"
set weap_allow_deserteagle "1"
set weap_allow_deserteaglegold "1"


//******************************************************************************
// Pistol Attachments
//******************************************************************************
set attach_allow_pistol_none "1"
set attach_allow_pistol_silencer "1"


//******************************************************************************
// Grenades
//******************************************************************************
set weap_allow_frag_grenade "1"
set weap_allow_concussion_grenade "1"
set weap_allow_flash_grenade "1"
set weap_allow_smoke_grenade "1"
set scr_weapon_allowsmoke "1"


//******************************************************************************
// Grenades (tweakables)
//******************************************************************************
set scr_weapon_allowfrags "1"
set scr_weapon_allowsmoke "1"
set scr_weapon_allowflash "1"
set scr_weapon_allowc4 "1"
set scr_weapon_allowclaymores "1"
set scr_weapon_allowrpgs "1"
set scr_weapon_allowmines "1"


//******************************************************************************
// Explosives
//******************************************************************************
set scr_weapon_allowc4 "1"
set scr_weapon_allowclaymores "1"
set scr_weapon_allowflash "1"
set scr_weapon_allowfrags "1"
set scr_weapon_allowmines "1"
set scr_weapon_allowrpgs "1"
set scr_deleteexplosivesonspawn "0"

// Ability to turn On or Off the Lasers on C4 & Claymores
// 0 = Off
// 1 = On (Default)
set ex_c4_lasers "1"
set ex_c4_blink_lights "1"
set ex_claymore_lasers "1"

// 0 = Off C4 by detonation only
// 1 = On C4 by detonation OR proximity
set ex_proximity_c4 "1"  

//******************************************************************************
// Claymore Control
//******************************************************************************
// 0 = Disabled (Default)
// 1 = Enabled
set scr_claymoreteamsafe "1"

// Allow players to defuse claymores
// 0 = Disabled (Default)
// 1 = Enabled
set ex_allowclaymoredefuse "1"

// number of seconds required to defuse claymore
// Min = 2 seconds (Default)
// Max = 99 seconds
set ex_claymoredefusetime "5"

// possibility of claymore detonation on defuse for friendly  
// 1 - 10 (Default = 1)
// 3 = 30%
// 5 = 50%
// 7 = 70% chance of exploding
set ex_defuseclaymorefailFriendly "1"

// possibility of claymore detonation on defuse for enemy
// 1 - 10 (Default = 1)
// 3 = 30%
// 5 = 50%
// 7 = 70% chance of exploding
set ex_defuseclaymorefailEnemy "3"

// possibility of claymore detenation on defuse self
// 1 - 10 (Default = 1)
// 3 = 30%
// 5 = 50%
// 7 = 70% chance of exploding
set ex_defuseclaymorefailSelf "1"

// Successful Defuse of Claymore by Teammates Points Awarded
// Min = 0 (Default)
// Max = 99
//set ex_defuseclaymorepointsFriendly "2"

// Successful Defuse of Claymore by Enemy Points Awarded
// Min = 0 (Default = 2)
// Max = 99
set ex_defuseclaymorepointsEnemy "3"

// Successful Defuse of Claymore by Self Points Awarded
// Min = 0 (Default = 0)
// Max = 99
set ex_defuseclaymorepointsSelf "0"

// Add Defused Claymore to Players Inventory
// 0 = Disable  
// 1 = Enable (Default)
//set ex_defuseclaymoreAddWeapon "1"

// Defuse Message
set ex_defuseclaymoreUseMsg "^3Press USE Key to Defuse Claymore"

// Successful Defuse Message
set ex_defuseclaymoreSuccessMsg "^4Success!"

// Failed Defuse Message
set ex_defuseclaymoreFailMsg "^1B O O M !"

// Defusing Message
set ex_defuseclaymoreWorkingMsg "^1Defusing Claymore.... WAIT"


//******************************************************************************
// Minefields
//******************************************************************************
// 0 = Minefields OFF
// 1 = Minefields ON (default)
// 2 = Gas Minefields
// 3 = Napalm Minefields
// 4 = Radiation Fields
//set ex_minefields "1"

// Minimum and maximum damage by gas mines
// 1 - 100, default 50 (min) to 75 (max)
//set ex_gasmine_min "50"
//set ex_gasmine_max "75"

// Minimum and maximum damage by napalm mines
// 1 - 100, default 50 (min) to 75 (max)
//set ex_napalmmine_min "50"
//set ex_napalmmine_max "75"

// Minimum and maximum damage by radiation fields
// 1 - 100, default 50 (min) to 75 (max)
//set ex_radiationmine_min "50"
//set ex_radiationmine_max "75"


//******************************************************************************
// Laserdot
//******************************************************************************
// laserdot transparency
// 0 = disable (default)
// 1 = enabled, always on
// 2 = enabled, only when aiming down scope
// 3 = enabled, only when NOT aiming down scope
set ex_laserdot "0"

// Static Cross - if ON, you must disable ex_laserdot
//set ex_static_cross "2"

// laser dot size min = 1 max = 5
// min = 1, max = 10, default = 2
//set ex_laserdot_size "2"

// color (default 1,0,0)
//set ex_laserdot_red "1"
//set ex_laserdot_green "1"
//set ex_laserdot_blue "0"

// Certain players may not like the laserdot. You can define exclusions based
// on clan tags and screennames.
// Clan presets must also be set in clancontrol.cfg and are limited to four clans.
// You can add as many individual players as you like. Just increase the last
// digit for each one. It doesn't matter if you enter the names with colours,
// non alphabet characters, uppercase or lowercase. The mod will understand as
// long as you have the letters in the name correct.

// Exclusion by clan tag (max 4)
//set ex_laserdot_clan_0 "clantag"
//set ex_laserdot_clan_1 "clantag"
//set ex_laserdot_clan_2 "clantag"
//set ex_laserdot_clan_3 "clantag"

// Exclusion by name
//set ex_laserdot_name_0 "playername"
//set ex_laserdot_name_1 "playername"
//set ex_laserdot_name_2 "playername"
//set ex_laserdot_name_3 "playername"


//******************************************************************************
// Turrets
//******************************************************************************
// 0 = no turrets
// 1 = allow (default)
//set ex_turrets "1"

// turret overheating
// turrets will overheat after shooting it for some time
// 0 = disable
// 1 = enabled (default)
//set ex_turretoverheat "1"

// turret overheating rate
// 1 = slow, 2 = normal, 3 = fast, 4 = very fast (default = 2)
//set ex_turretoverheat_heatrate "2"

// turret cool down rate
// 1 = slow, 2 = normal, 3 = fast, 4 = very fast (default = 2)
//set ex_turretoverheat_coolrate "2"


//******************************************************************************
// Sniper Zoom Levels
//******************************************************************************
// 0 = disable (default)
// 1 = enable
set ex_zoom "1"

// minimum zoom level allowed
// min = 1, max = 10 (default = 1)
//set ex_zoom_min "1"

// maximum zoom level allowed
// min = ex_zoom_min, max = 10 (default = 10)
//set ex_zoom_max "10"

// default zoom level
// min = ex_zoom_min, max = ex_zoom_max (default = 7)
set ex_zoom_default "4"

// reset zoom level when switching levels
// 0 = disable (default)
// 1 = enable
//set ex_zoom_switchreset "0"

// reset zoom level when toggling ADS
// 0 = disable (default)
// 1 = enable
//set ex_zoom_adsreset "0"

// gradual increase or decrease of zoom level
// 0 = disable
// 1 = enable (default)
//set ex_zoom_gradual "1"


//******************************************************************************
// Weapon Damage Modifiers
//******************************************************************************
// All values are in percent, i.e. 100 = 100% which is normal weapon damage.
// 400 = 400% which is 4 x the normal damage.
// 25 = 25% which is 1/4 x the normal damage and so on
// remember, if you wish to use any of theses settings, remove the // in front of the 'set' command.

// Global switch
// 0 = disabled (default)
// 1 = enabled
//set ex_wdmodon "0"

// Turrets (Mountable MGs)
set ex_wdm_turret "100"

// Perks
set ex_wdm_c4 "100"
set ex_wdm_claymore "100"
set ex_wdm_grenade_launcher "100"
set ex_wdm_rpg "100"

// Hardpoints
set ex_wdm_artillery "100"
set ex_wdm_helicopter "100"
set ex_wdm_cobra "100"
set ex_wdm_hind_ffar "100"

// Grenade-like explosives
set ex_wdm_concussion_grenade "100"
set ex_wdm_flash_grenade "100"
set ex_wdm_frag_grenade "100"

// Pistols
set ex_wdm_beretta "100"
set ex_wdm_colt45 "100"
set ex_wdm_deserteaglegold "100"
set ex_wdm_deserteagle "100"
set ex_wdm_usp "100"

// Assault
set ex_wdm_m16 "100"
set ex_wdm_ak47 "100"
set ex_wdm_m4 "100"
set ex_wdm_g36c "100"
set ex_wdm_g3 "100"
set ex_wdm_m14 "100"
set ex_wdm_mp44 "100"

// Spec Ops
set ex_wdm_skorpion "100"
set ex_wdm_uzi "100"
set ex_wdm_mp5 "100"
set ex_wdm_ak74u "100"
set ex_wdm_p90 "100"

// Heavy Gunner
set ex_wdm_rpd "100"
set ex_wdm_saw "100"
set ex_wdm_m60e4 "100"

// Demolitions
set ex_wdm_winchester "100"
set ex_wdm_m1014 "100"

// Snipers
set ex_wdm_m40a3 "100"
set ex_wdm_m21 "100"
set ex_wdm_dragunov "100"
set ex_wdm_barrett "100"
set ex_wdm_remington "100"

Offline -rdx-jeroen

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Re: Crosshair in third person
« Reply #19 on: November 13, 2009, 06:01:11 am »
// still there

Offline Lothegard

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Re: Crosshair in third person
« Reply #20 on: November 13, 2009, 06:15:39 am »
remove the // from the line (// = comment)
//set ex_thirdperson "1"

it should be like this,
set ex_thirdperson "1"

Offline Velmarshal

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Re: Crosshair in third person
« Reply #21 on: November 13, 2009, 07:02:02 am »
Quote from: "Lothegard";p="31144"
remove the // from the line (// = comment)
//set ex_thirdperson "1"

it should be like this,
set ex_thirdperson "1"
Do I need to remove the ""?

Offline Lothegard

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Re: Crosshair in third person
« Reply #22 on: November 13, 2009, 07:22:58 am »
it should be like this,
set ex_thirdperson "1"

Offline Velmarshal

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Re: Crosshair in third person
« Reply #23 on: November 13, 2009, 07:24:44 am »
Quote from: "Lothegard";p="31146"
it should be like this,
set ex_thirdperson "1"
It is like that.

Offline -rdx-jeroen

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  • Posts: 45
Re: Crosshair in third person
« Reply #24 on: November 13, 2009, 07:33:41 am »
Quote from: "Velmarshal";p="31147"
Quote from: "Lothegard";p="31146"
it should be like this,
set ex_thirdperson "1"
It is like that.

not in the cfg you posted here

Offline Deny

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Re: Crosshair in third person
« Reply #25 on: November 13, 2009, 08:37:52 am »
Quote from: "Lothegard";p="31144"
remove the // from the line (// = comment)
//set ex_thirdperson "1"

it should be like this,
set ex_thirdperson "1"

i remove the //,again but nothing,
again in the first person !!!??
let someone put correct cfg files,i just have to copy !!!
PLEASE!!!

Offline PvtGomerPyle

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  • Posts: 577
Re: Crosshair in third person
« Reply #26 on: November 13, 2009, 09:19:01 am »
Here's the section only relating to the 3rd person view. Save it then go back into the playerconrol.cfg to verify that it saved properly. Restart sever.
This only changes the thirdperson view and not the cross hairs. We'll just do one at a time here.

Code: [Select]
//***************************************************************************************************
// Third Person View
//***************************************************************************************************
// 0 = Off (Default)
// 1 = On
set ex_thirdperson "1"

Offline DoomSlayer

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Re: Crosshair in third person
« Reply #27 on: November 13, 2009, 09:33:27 am »
what is your server command line ? sounds like the mod is not running

Offline Deny

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Re: Crosshair in third person
« Reply #28 on: November 13, 2009, 09:35:07 am »
Quote from: "PvtGomerPyle";p="31150"
Here's the section only relating to the 3rd person view. Save it then go back into the playerconrol.cfg to verify that it saved properly. Restart sever.
This only changes the thirdperson view and not the cross hairs. We'll just do one at a time here.

Code: [Select]
//***************************************************************************************************
// Third Person View
//***************************************************************************************************
// 0 = Off (Default)
// 1 = On
set ex_thirdperson "1"

I copy thet cfg file,but nothing yet ...
nonstop is the first person whatever make!!!
This is the picture of  cod4 server cosle

Offline Deny

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Re: Crosshair in third person
« Reply #29 on: November 13, 2009, 09:37:56 am »
Quote from: "DoomSlayer";p="31151"
what is your server command line ? sounds like the mod is not running

and then how to run mod on the server ???