Author Topic: Crosshair in third person  (Read 7198 times)

Offline Velmarshal

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Crosshair in third person
« on: November 12, 2009, 07:23:00 am »
Well as I had third person experiences before, I think it has a lot of potential.
Now... I was thinking if you guys can insert the crosshair into iron sights.


Any crosshair would do.I and Loznica servers comunity are begging you to add crosshair to the third person mode.
Thanks in advance.

Offline PvtGomerPyle

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Re: Crosshair in third person
« Reply #1 on: November 12, 2009, 09:11:48 am »
It can be done. I talked to the crew about it shortly after the mod can out. Let me check my files as to what we tweaked. I remember it was a crpss hair and I changed size and color on it..... Hummm
Hang in there. If I can't find it someone will jump in with the solution......

Offline DoomSlayer

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Re: Crosshair in third person
« Reply #2 on: November 12, 2009, 09:28:57 am »
in the _ex_forcedvar.gsc on line 67 and 68 add this did not test but should work

Code: [Select]
forcedDvar[forcedDvar.size] = "cg_drawcrosshair";
forcedDvarValue[forcedDvarValue.size] = level.ex_third_person;











 :D

Offline PvtGomerPyle

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Re: Crosshair in third person
« Reply #3 on: November 12, 2009, 09:58:06 am »
OK....I found the thread.

Have fun and come back if questions.....

3rd person crosshairs

Offline PvtGomerPyle

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Re: Crosshair in third person
« Reply #4 on: November 12, 2009, 11:15:42 am »
Here's a pic of a crosshair where I was messing around with the color and size...


Offline Velmarshal

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Re: Crosshair in third person
« Reply #5 on: November 12, 2009, 11:27:26 am »
Now how do I turn on the third person?

Offline PvtGomerPyle

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Re: Crosshair in third person
« Reply #6 on: November 12, 2009, 12:05:04 pm »
It's in the playercontrol.cfg line 364 (using noteoad ++ to open it)

also go to weaponcontrol.cfg line 477 to enable static_cross

Offline Velmarshal

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Re: Crosshair in third person
« Reply #7 on: November 12, 2009, 12:50:28 pm »
Quote from: "PvtGomerPyle";p="31126"
It's in the playercontrol.cfg line 364 (using noteoad ++ to open it)

also go to weaponcontrol.cfg line 477 to enable static_cross
I did it but it's still in the first person.
And the crosshair is not static.

Offline DoomSlayer

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Re: Crosshair in third person
« Reply #8 on: November 12, 2009, 01:08:26 pm »
did you reboot your server ?

Offline Velmarshal

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Re: Crosshair in third person
« Reply #9 on: November 12, 2009, 01:30:05 pm »
Quote from: "DoomSlayer";p="31128"
did you reboot your server ?
How do I do that?

Offline Deny

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Re: Crosshair in third person
« Reply #10 on: November 12, 2009, 01:49:12 pm »
Quote from: "PvtGomerPyle";p="31126"
It's in the playercontrol.cfg line 364 (using noteoad ++ to open it)

also go to weaponcontrol.cfg line 477 to enable static_cross

I have the same problem as Vermarsal....i found these two cfg file(playercontrol.cfg and weaponcontrol.cfg) and I enabled third person and static cross
but when I run the server,he was again in the first person  and static cross is not enabled...i do not know what the problem is !!!???
And if you could help me,to post a tutorial or video that i see how it works,or maybe the cfg files so i can copy them !???

Offline Velmarshal

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Re: Crosshair in third person
« Reply #11 on: November 12, 2009, 02:09:24 pm »
I also noticed following weapons:




Is it possible to insert them in the mod?

Offline PvtGomerPyle

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Re: Crosshair in third person
« Reply #12 on: November 12, 2009, 10:15:52 pm »
This might sound stupid but it's not
Did you save the changes to the two cfg files???

Check to see if they still show the changes. If not they were not saved.

Offline Deny

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Re: Crosshair in third person
« Reply #13 on: November 13, 2009, 01:14:18 am »
I checked, but they are still in show these changes,but the server they do not show any change !!!???
but lack of understanding what the problem is! ????
 please help me with a video or tutorial ,if you can, of course !!!!
THANKS IN ADVANCE

Offline Lothegard

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Re: Crosshair in third person
« Reply #14 on: November 13, 2009, 02:14:25 am »
did you remove the // ?