gunshipGetRadius(center, correction){ radius = (((level.ex_playArea_Width + level.ex_playArea_Length) / 2) / 2) + 500; for(i = 0; i < 360; i += 10) { pos = gunshipForwardLimit(center, i, radius, true); radius_temp = distance(center, pos); if(radius_temp < radius) radius = radius_temp; } radius = radius - correction; return radius;}