Author Topic: eXtreme+ 2.6 is Released  (Read 34365 times)

Offline PatmanSan

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Re: eXtreme+ 2.6 is Released
« Reply #30 on: April 27, 2010, 10:37:53 am »
I assume you are talking about a download redirect. This stuff in server.cfg:

// Client Download Settings
// See included Quick Setup Guide for instructions.
set sv_allowdownload "1"
seta sv_wwwDownload "1"
seta sv_wwwBaseURL "http://www.your_website.com/base_folder"
seta sv_wwwDlDisconnected "1"

What did you put there? Please post that section.
Basic instructions on how to set up your download redirect are also in the Quick Setup Guide PDF.

Offline Philkin

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Re: eXtreme+ 2.6 is Released
« Reply #31 on: July 14, 2010, 03:28:42 pm »
Blown away by this Mod...as always. Patman hats off to you Sir and to the eXtreme crew. Running v2.6 at DeD....it's such a fun mod, always great to grab a game or two after a long day at work. Cab I ask one simple question (I hope?)

When starting a round or when in game and going to main menu you have the option to look at the Server settings;

You see this;



Where can I edit the 'MENU_EXTREME_MOD_SETTINGS' & the 'MENU_EXTREME_SERVER_SETTINGS' so they can show, for example -|DeD|- Extreme Mod Settings etc etc. I've looked and looked and can't find the required file to edit anywhere. Appreciate your time to answer this and put an old guy out of his misery. All else is sorted....this is the last thing ;)

Thanks again in advance and an applause for such great work in keeping CoD2 going strong!

Offline Gixxer

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Re: eXtreme+ 2.6 is Released
« Reply #32 on: July 14, 2010, 03:37:07 pm »
seems to me your string files have gotten messed up somehow, as these display correctly "out of the box" replace the string files with originals and see of the problem goes away.

Offline Philkin

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Re: eXtreme+ 2.6 is Released
« Reply #33 on: July 14, 2010, 06:22:16 pm »
Hi Gixxer,

Default files worked a charm...then checked them against one another and found the problem in the menu.str file. All sorted now, thanks for the quick reply.  :D  :wink:

Offline Tartalo

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Re: eXtreme+ 2.6 is Released
« Reply #34 on: August 16, 2010, 02:51:32 pm »
Hi all,

First of all, thanks for your great work!
We managed to translate the CoD2 extreme+ 2.6 mod into spanish. It has been done adding LANG_SPANISH lines to the localizedstrings .str files, so it won't bother English version.

We are not professional translators, so maybe latin-american users find our translation little strange (we used European Spanish).

It has been tested in our test-home-server and works fine.
We hope this translation to be used in a normal server next week.

Anyone interested? We attach localizedstrings folder

Best regards

Offline PatmanSan

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Re: eXtreme+ 2.6 is Released
« Reply #35 on: August 16, 2010, 06:51:28 pm »
Thanks for sharing!

Offline Klemzy

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Re: eXtreme+ 2.6 is Released
« Reply #36 on: September 14, 2010, 06:57:59 am »
Server succesfully running eXtreme 2.6 mode including Gunship, Diana and new maps. Server IP: 89.212.101.95:28963
Thanks Patsman for all your help

Offline willbe

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Re: eXtreme+ 2.6 is Released
« Reply #37 on: January 23, 2011, 05:39:19 pm »
Hi there,

we have running etreme 2.6 with gunship and Diana 30 slots and extreme 2.6 with gunship, Diana & Modern Weapons :D 20 slots both since last august. There are from 20 to 30 players online at play hours :D


People love this mod and we are waiting for the next version.

The reason to reply on this post is to ask you if you know why we get this error in the console_mp.log at least 20 times every day.   :?

The values 70710.7, -70710.7, 0 are not constant.


******* script runtime error *******
pair 'undefined' and '(70710.7, -70710.7, 0)' has unmatching types 'undefined' and 'vector': (file 'extreme/_ex_main.gsc', line 2395)
   endOrigin = startOrigin + forward;
                           *
started from:
(file 'extreme/_ex_main.gsc', line 2390)
   wait( [[level.ex_fpstime]](0.2) );
   *
************************************

[spoil]
We have only modified the config files and the strings with the translation from tartalo uploaded on this forum.

I get this error on both servers.

This is the afected procedure in the message and the lines 2390 and 2395 in bold and underline:

rangeFinder()
{
   self endon("disconnect");
   self endon("death");
   self endon("ex_dead");

   while(isAlive(self))
   {
      wait( [[level.ex_fpstime]](0.5) );

      while(isAlive(self) && self.ex_binocuse || (self playerads() && extreme\_ex_weapons::isWeaponType(self getcurrentweapon(),"sniper")))
      {
         wait( [[level.ex_fpstime]](0.2) );

         startOrigin = self.ex_eyemarker.origin;
         forward = anglesToForward(self getplayerangles());
         forward = [[level.ex_vectorscale]](forward, 100000);
         endOrigin = startOrigin + forward;

         rangedist = undefined;
         trace = bulletTrace(startOrigin, endOrigin, true, self);
         range = int(distance(startOrigin, trace["position"]));

         if(level.ex_rfrange == 1) rangedist = int(range * 0.02778); // Range in Yards
            else rangedist = int(range * 0.0254);   // Range in Metres

         if(!isDefined(self.ex_rangehud))
         {
            self.ex_rangehud = newClientHudElem(self);
            self.ex_rangehud.archived = false;
            self.ex_rangehud.horzAlign = "fullscreen";
            self.ex_rangehud.vertAlign = "fullscreen";
            self.ex_rangehud.alignx = "center";
            self.ex_rangehud.aligny = "middle";
            self.ex_rangehud.x = 320;
            self.ex_rangehud.y = 360;
            self.ex_rangehud.alpha =0.8;
            self.ex_rangehud.fontScale = 1;
         }

         if(level.ex_rfrange == 1)
         {
            self.ex_rangehud.label = &"MISC_RANGE";
            self.ex_rangehud setvalue(rangedist);
         }
         else
         {
            self.ex_rangehud.label = &"MISC_RANGE2";
            self.ex_rangehud setvalue(rangedist);
         }
      }

      if(isDefined(self.ex_rangehud)) self.ex_rangehud destroy();
   }
}
[/spoil]

Offline willbe

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Re: eXtreme+ 2.6 is Released
« Reply #38 on: January 23, 2011, 05:45:14 pm »
This error, is usually followed from this errors on the log

******* script runtime error *******
pair 'undefined' and '(-0.00437114, 100000, 0)' has unmatching types 'undefined' and 'vector': (file 'extreme/_ex_main.gsc', line 2395)
   endOrigin = startOrigin + forward;
                           *
started from:
(file 'extreme/_ex_main.gsc', line 2390)
   wait( [[level.ex_fpstime]](0.2) );
   *
************************************

******* script runtime error *******
type undefined is not a vector: (file 'extreme/_ex_main.gsc', line 2398)
   trace = bulletTrace(startOrigin, endOrigin, true, self);
                       *
started from:
(file 'extreme/_ex_main.gsc', line 2390)
   wait( [[level.ex_fpstime]](0.2) );
   *
************************************

******* script runtime error *******
undefined is not an array, string, or vector: (file 'extreme/_ex_main.gsc', line 2399)
   range = int(distance(startOrigin, trace["position"]));
                                     *
started from:
(file 'extreme/_ex_main.gsc', line 2390)
   wait( [[level.ex_fpstime]](0.2) );
   *
************************************

******* script runtime error *******
type undefined is not a vector: (file 'extreme/_ex_main.gsc', line 2399)
   range = int(distance(startOrigin, trace["position"]));
                        *
started from:
(file 'extreme/_ex_main.gsc', line 2390)
   wait( [[level.ex_fpstime]](0.2) );
   *
************************************
etc.

Offline PatmanSan

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Re: eXtreme+ 2.6 is Released
« Reply #39 on: January 23, 2011, 11:31:56 pm »
Install the fixpack!

Offline willbe

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Re: eXtreme+ 2.6 is Released
« Reply #40 on: January 25, 2011, 08:11:29 pm »
Thanks you very much Pat!

I thought i had the last version looking at the first post edition date. Surely this will fix some things more than the posted issue  

The patch is only for the server and it is not needed to apply on the client side, is that right?

Thanks very much for your support!

Offline PatmanSan

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Re: eXtreme+ 2.6 is Released
« Reply #41 on: January 26, 2011, 01:47:06 am »
Yes. It's completely server side only

Offline willbe

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Re: eXtreme+ 2.6 is Released
« Reply #42 on: January 26, 2011, 04:34:05 pm »
Hi again,

i've patched the modern extreme server after stopped it. However, the script errors persist like before.

Something more that i can check?

Thanks you very much!

******* script runtime error *******
pair 'undefined' and '(-0.00437114, 100000, 0)' has unmatching types 'undefined' and 'vector': (file 'extreme/_ex_main.gsc', line 2396)
   endOrigin = startOrigin + forward;
                           *
started from:
(file 'extreme/_ex_main.gsc', line 2391)
   wait( [[level.ex_fpstime]](0.2) );
   *
************************************
[spoil]
******* script runtime error *******
type undefined is not a vector: (file 'extreme/_ex_main.gsc', line 2399)
   trace = bulletTrace(startOrigin, endOrigin, true, self);
                       *
started from:
(file 'extreme/_ex_main.gsc', line 2391)
   wait( [[level.ex_fpstime]](0.2) );
   *
************************************

******* script runtime error *******
undefined is not an array, string, or vector: (file 'extreme/_ex_main.gsc', line 2400)
   range = int(distance(startOrigin, trace["position"]));
                                     *
started from:
(file 'extreme/_ex_main.gsc', line 2391)
   wait( [[level.ex_fpstime]](0.2) );
   *
************************************

******* script runtime error *******
type undefined is not a vector: (file 'extreme/_ex_main.gsc', line 2400)
   range = int(distance(startOrigin, trace["position"]));
                        *
started from:
(file 'extreme/_ex_main.gsc', line 2391)
   wait( [[level.ex_fpstime]](0.2) );
   *
************************************

******* script runtime error *******
cannot cast undefined to int: (file 'extreme/_ex_main.gsc', line 2400)
   range = int(distance(startOrigin, trace["position"]));
                       *
started from:
(file 'extreme/_ex_main.gsc', line 2391)
   wait( [[level.ex_fpstime]](0.2) );
   *
************************************

******* script runtime error *******
pair 'undefined' and '0.0254' has unmatching types 'undefined' and 'float': (file 'extreme/_ex_main.gsc', line 2403)
    else rangedist = int(range * 0.0254); // Range in Metres
                               *
started from:
(file 'extreme/_ex_main.gsc', line 2391)
   wait( [[level.ex_fpstime]](0.2) );
   *
************************************

******* script runtime error *******
cannot cast undefined to int: (file 'extreme/_ex_main.gsc', line 2403)
    else rangedist = int(range * 0.0254); // Range in Metres
                               *
started from:
(file 'extreme/_ex_main.gsc', line 2391)
   wait( [[level.ex_fpstime]](0.2) );
   *
************************************

******* script runtime error *******
type undefined is not a float: (file 'extreme/_ex_main.gsc', line 2427)
    self.ex_rangehud setvalue(rangedist);
                              *
started from:
(file 'extreme/_ex_main.gsc', line 2391)
   wait( [[level.ex_fpstime]](0.2) );
   *
************************************[/spoil]

Offline willbe

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Re: eXtreme+ 2.6 is Released
« Reply #43 on: January 27, 2011, 09:30:38 pm »
The disco is large enought to fly with a gunhip!



 :twisted:

Offline PatmanSan

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Re: eXtreme+ 2.6 is Released
« Reply #44 on: January 28, 2011, 05:23:47 am »
I thought I had the range finder bug in the fixpack. I will add it.
You know how to disable the gunship on that map, right?

set ex_gunship_<mapname> "0"

where <mapname> is the name of the map you would put in the rotation string.