Main thread for v2.6 support.
In this first post you can download all official fixes for bugs found in eXtreme+ v2.6 as a convenient fixpack.
Fixes included in this pack:
Fix 1:Symptom: ex_memory.gsc/_ex_zoom.gsc script error.
Bug: missing vars when saving zoom levels without spawning first.
File(s): extreme\_ex_zoom.gsc
Fix 2:Symptom: script errors and server shutdown.
Bug: trying to correct flag position while not playing flag based game.
File(s): extreme\_ex_main.gsc
Fix 3:Symptom: punishment if shooting a teammate (friendy fire off).
Bug: some damage fx and punishments were slipping through.
File(s): extreme\_ex_main.gsc
Fix 4:Symptom: bleeding Diana causing connection interrupted and server shutdown.
Bug: code was using tag "pelvis", which Diana does not have.
File(s): extreme\_ex_bleeding.gsc
Fix 5:Symptom: continuous renewal of ranksystem WMD.
Bug: I must have been drunk when I made that. Sorry.
File(s): extreme\_ex_ranksystem.gsc
Fix 6:Symptom: no delay before gunship is given (ranksystem mode).
Bug: not really a bug. Feature was just missing.
File(s): extreme\_ex_gunship.gsc, _ex_ranksystem.gsc, _ex_varcache.gsc
Comment: more info on page 1 of this support thread.
Fix 7:Symptom: no new radios added.
Bug: _mapsetup_chq_hq.gsc not called if level.radio existed.
File(s): maps\mp\gametypes\_mapsetup_chq_hq.gsc, chq.gsc, hq.gsc
Fix 8:Symptom: no gunship in mode 1 or 3 when ranksystem on.
Bug: fix 6 broke it. gunshipPerk() was killing itself.
File(s): extreme\_ex_gunship.gsc
Fix 9:Symptom: planting/defusing timing is off on sd and esd.
Bug: incorrect timing of sv_fps is not 20.
File(s): maps\mp\gametypes\esd.gsc, sd.gsc
Fix 10:Symptom: annoying sounds and runtime errors (ready-up enabled).
Bug: checking for flag on spawn, but there wasn't any yet.
File(s): maps\mp\gametypes\htf.gsc, ihtf.gsc
Fix 11:Symptom: Diana cannot fart as camper punishment (server crashes).
Bug: code was using tag "pelvis", which Diana does not have.
File(s): extreme\_ex_camper.gsc
Fix 12:Symptom: No plane sound when parachuting into map.
Bug: code was accidently removed when redoing the chute code in v2.4.
File(s): extreme\_ex_parachute.gsc
Fix 13:Symptom: Statusicon cleared when forced to stay dead. Can't see who's dead.
Bug: code was removing statusicon no matter what.
File(s): extreme\_ex_spawn.gsc, maps\mp\gametypes\_friendicons.gsc
Fix 14:Symptom: players gaining points without participating in est./destr. radio (HQ/CHQ).
Bug: no bug; this is a feature enhancement.
File(s): maps\mp\gametypes\chq.gsc, hq.gsc
Comment: more info on page 2 of this support thread.
Fix 15:Symptom: no bleeding probability. Now set to 10% chance (fixed).
Bug: no bug; this is a feature enhancement.
File(s): extreme\_ex_bleeding.gsc
Comment: more info on page 3 of this support thread.
Fix 16:Symptom: bridged auto-assign mode 2 not (always) working for clan members.
Bug: bridged and non-bridged auto-assign not checked properly.
File(s): extreme\_ex_varcache.gsc, maps\mp\gametypes\_menus.gsc, _teams.gsc
Comment: more info on page 3 of this support thread.
Fix 17:Symptom: anti-run punishment kicks in when parachuting into the map.
Bug: parachuting was not in the exclusion list yet.
File(s): extreme\_ex_main.gsc
Fix 18:Symptom: spawning without weapons when match starts on CHQ & HQ.
Bug: on match start players were forced to spawn, even when still selecting weapons.
File(s): maps\mp\gametypes\chq.gsc, hq.gsc
Fix 19:Symptom: some features unavailable for first seconds of game (like sprint).
Bug: player threads waiting for main threads to finish.
getMapDim and getFieldDim taking too long to finish (up to 15 seconds on some maps).
File(s): extreme\_ex_main.gsc, _ex_utils.gsc
Fix 20:Symptom: gunship keeps flying when gunship player gets kicked or disconnects.
Bug: gunshipDetachPlayerLevel does not work in this case. Now done differently.
File(s): extreme\_ex_gunship.gsc
Fix 21:Symptom: CHQ or HQ game does not end on set scorelimit.
Bug: checkScoreLimit() moved to wrong place in updateGametypeCvars().
File(s): maps\mp\gametypes\chq.gsc, hq.gsc
Fix 22:Symptom: bots (dumb and meat) hang as spectator in auto-assign mode.
Bug: bots don't do auto-assign. Now they are allowed to select a team anyway.
File(s): maps\mp\gametypes\_menus.gsc
Fix 23:Symptom: RTE on map annoucement and missing maps from map vote when using stacker.
Bug: next map annoucements and end of game map vote not respecting rotation stacker.
File(s): extreme\_ex_main.gsc, _ex_maprotation.gsc, _ex_maps.gsc
Fix 24:Symptom: no new camping warnings or punishment.
Bug: did not reset variable "warnedforcamping".
File(s): extreme\_ex_camper.gsc
Fix 25:Symptom: only some bots spawning, or no bots spawning in ready-up mode 1.
Bug: map restarting while bots were not finished spawning.
File(s): extreme\_ex_bots.gsc, _ex_readyup.gsc
Fix 26:Symptom: message "Please wait for next round to start" not visible (ready-up).
Bug: string precaching problem.
File(s): extreme\_ex_readyup.gsc
Fix 27:Symptom: last round on ONS not counting towards score.
Bug: announceWinner() procedure bypassed on last round.
File(s): maps\mp\gametypes\ons.gsc
Fix 28:Symptom: player's score is reset in between rounds.
Bug: not really a bug (has always been that way) - added feature.
File(s): maps\mp\gametypes\ons.gsc, dom.gsc
Comment: added code to make sure the flags are on the ground.
Fix 29:Symptom: range finder script runtime errors.
Bug: referencing tag that has been removed on death.
File(s): extreme\_ex_main.gsc
Fix 30:Symptom: GUID checks not working.
Bug: checkGUID function missing +count and checking only 6 digits for GUID.
File(s): extreme\_ex_security.gsc
DOWNLOAD LINK:The fixpack is updated whenever necessary. To prevent various versions across download mirrors, we only provide a single source for the fixpack.
[Updated: September 21, 2011]eXtreme+ v2.6 FIXPACK:
HEREIf you have the gametype-description-fix installed, please read
THIS POST