Fix 16 added to fixpack. Fixes auto-assign issues reported
HEREThis involves a change in playercontrol.cfg. Please update the auto-assign section:
//******************************************************************************
// Forced auto-assign and clan versus non-clan
//******************************************************************************
// This feature allows you to disable team selection, only leaving auto-assign
// on the team selection menu. When they first enter the map, the auto-assign
// button will be automatically clicked for them.
// For mode 2 see clancontrol.cfg for clan specific settings.
// 0 = disable - no auto-assign (default)
// 1 = enable - force auto-assign for all players
// 2 = enable - force auto-assign for non-clan players (all except clan 1)
//set ex_autoassign "0"
// In auto-assign mode 2, you can force players into a team by enabling the
// bridge function. Clan members will be bridged to the team set by variable
// ex_autoassign_clanteam below. Non-clan players will be assigned the opposite
// team automatically.
// WARNING: bridging mode will DISABLE team balancing!
// 0 = disable (default)
// 1 = enable
//set ex_autoassign_bridge "0"
// Set predefined team for players in bridged auto-assign mode 2
// Set the team YOUR CLAN (ex_clantag1 in clancontrol.cfg) will be playing on.
// Valid settings are "allies" (default) and "axis".
//set ex_autoassign_clanteam "allies"
// Clan versus non-clan mode
// Enabling this will automatically enable auto-assign mode 2 and bridging mode.
// This feature can be turned on and off in eXtreme RCON Server Settings.
// 0 = disable (default)
// 1 = enable
//set ex_clanvsnonclan "0"
// Clan mode announcements
// 0 = disabled
// 1 = fixed clan mode indicator in upper-left corner (below score)
// 2 = one-time announcement on spawn
// 3 = repetitive announcement on spawn
// 4 = one-time announcement *AND* fixed indicator (1 + 2) (default)
// 5 = repetitive announcement *AND fixed indicator (1 + 3)
//set ex_clanvsnonclan_msg "4"