Author Topic: Support: eXtreme+ v2.6 (including fixpack)  (Read 13828 times)

Offline PatmanSan

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Re: Support: eXtreme+ v2.6 (including fixpack)
« Reply #60 on: April 20, 2010, 04:57:50 am »
Fixpack updated (fix 19 added; see first post of this thread)

Offline PatmanSan

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Re: Support: eXtreme+ v2.6 (including fixpack)
« Reply #61 on: May 20, 2010, 05:11:55 pm »
Fixpack updated (fix 20 added; see first post of this thread)

Offline PatmanSan

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Re: Support: eXtreme+ v2.6 (including fixpack)
« Reply #62 on: September 20, 2010, 06:15:25 pm »
Fixpack updated (fix 21 added; see first post of this thread)

Offline PatmanSan

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Re: Support: eXtreme+ v2.6 (including fixpack)
« Reply #63 on: September 23, 2010, 02:49:49 pm »
Fixpack updated (fix 22 added; see first post of this thread)

Offline PatmanSan

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Re: Support: eXtreme+ v2.6 (including fixpack)
« Reply #64 on: October 08, 2010, 10:10:42 am »
Fixpack updated (fix 23 added; see first post of this thread)

Offline PatmanSan

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Re: Support: eXtreme+ v2.6 (including fixpack)
« Reply #65 on: October 28, 2010, 08:55:00 am »
Fixpack updated (fix 24, 25 and 26 added; see first post of this thread)

Offline PatmanSan

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Re: Support: eXtreme+ v2.6 (including fixpack)
« Reply #66 on: December 30, 2010, 07:12:11 pm »
Fixpack updated (fix 27, ONS score problem; see first post of this thread)

Offline PatmanSan

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Re: Support: eXtreme+ v2.6 (including fixpack)
« Reply #67 on: January 02, 2011, 05:52:21 pm »
Fixpack updated (fix 28, DOM and ONS player score; see first post of this thread)

Offline LAPD

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Re: Support: eXtreme+ v2.6 (including fixpack)
« Reply #68 on: January 27, 2011, 02:56:27 am »
I have edited code for combined smoke loadout depend gametypes. Only on CTFB&HQ gametype shotgun class can carry smokes, otherwise - ranksystem based. Additionally, if stock shotgun class used, then randomize him to get smokes (0 or 1).
But it is not work - now no one can carry smoke (

ex_weapons.gsc
Quote
...
 case "shotgun_mp":
 case "spas_12_mp": // Modern
 case "xm1014_mp": // Modern
//    return level.ex_wepo_smoke_stock_shot;
     return randomInt(1); //LAPD
...
weaponcontrol.cfg
Quote
// smoke grenade loadout
// 0 = weapon class (stock)
// 1 = use ranksystem smoke loadout (if ranksystem enabled, otherwise 0)
// 2 = fixed ammo every spawn (default)
// 3 = random ammo every spawn
set ex_smoke_loadout "1"
set ex_smoke_loadout_hq "0"
set ex_smoke_loadout_ctfb "0"

// option 0 - weapon class stock smoke grenade ammo choose
// min = 0, max = 9, default = 0
//set ex_wepo_smoke_stock_sniper "0"
//set ex_wepo_smoke_stock_rifle "0"
//set ex_wepo_smoke_stock_mg "0"
//set ex_wepo_smoke_stock_smg "0"
set ex_wepo_smoke_stock_shot_ctfb "1"
set ex_wepo_smoke_stock_shot_hq "1"
//set ex_wepo_smoke_stock_rl "0"
ex_varcache.gsc
Quote
 // option 0 - stock weapon based ammo smoke grenades
   level.ex_wepo_smoke_stock_sniper = [[level.ex_drm]]("ex_wepo_smoke_stock_sniper", 0, 0, 9, "int");
   level.ex_wepo_smoke_stock_rifle = [[level.ex_drm]]("ex_wepo_smoke_stock_rifle", 0, 0, 9, "int");
   level.ex_wepo_smoke_stock_mg = [[level.ex_drm]]("ex_wepo_smoke_stock_mg", 0, 0, 9, "int");
   level.ex_wepo_smoke_stock_smg = [[level.ex_drm]]("ex_wepo_smoke_stock_smg", 0, 0, 9, "int");
   level.ex_wepo_smoke_stock_shot = [[level.ex_drm]]("ex_wepo_smoke_stock_shot", 1, 0, 9, "int");
   level.ex_wepo_smoke_stock_rl = [[level.ex_drm]]("ex_wepo_smoke_stock_rl", 0, 0, 9, "int");
   level.ex_wepo_smoke_stock_ft = [[level.ex_drm]]("ex_wepo_smoke_stock_ft", 0, 0, 9, "int");

changed default to 0

Can you help please?

Offline PatmanSan

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Re: Support: eXtreme+ v2.6 (including fixpack)
« Reply #69 on: January 27, 2011, 05:08:14 am »
randomInt(1) will always yield 0.
If you want 0 or 1, you should include randomInt(2).

Offline LAPD

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Re: Support: eXtreme+ v2.6 (including fixpack)
« Reply #70 on: January 27, 2011, 07:29:26 pm »
thank you very match!

Offline PatmanSan

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Re: Support: eXtreme+ v2.6 (including fixpack)
« Reply #71 on: January 28, 2011, 05:31:51 am »
Fixpack updated (fix 29, range finder script runtime errors; see first post of this thread)

Offline willbe

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Re: Support: eXtreme+ v2.6 (including fixpack)
« Reply #72 on: January 28, 2011, 10:33:12 am »
Quote from: "PatmanSan";p="36943"
Fixpack updated (fix 29, range finder script runtime errors; see first post of this thread)

A lot of tahks!