Hello, is there a way to disable the glowbloomintensity 1 and 2 in the mp_mirage_ver4.gsc file on the server side, this map has a bad glowing effect that is really overly bright and washing out the view when using directX9 and works ok on directX7 problem is with directX7 other maps effects are lost.
By changing the settings: to zeros in the map gsc file it worked perfect on cod2 with directX9 while not running the eXtreme+ 2.5 mod on the server.
Sadly when starting up the eXtreme mod all the glowing brightness and blured effects returned.
mp_mirage_ver4.gsc
Example:
// Set some cvars
setcvar("r_glowbloomintensity0","0");_____changed from 1 to 0.
setcvar("r_glowbloomintensity1","0");_____changed from 1 to 0.
setcvar("r_glowskybleedintensity0",".5");
So I replaced the map unmodified mp_mirage_ver4.iwd into the main folder and copied the modified mp_mirage_ver4.gsc file into the....
Fs_game\character
extreme
\map\mp gsc files.................................................................................................
folder hoping this would work with the the eXtreme + 2.5 mod and sadly got negative results.
Is there anyway to do this?
Another map mp_fourregerre1_1 has a simular problem with directX9 and works ok with directX7, this one on the inside walls at the end of the building inside the tower rooms you can see sky and clouds bleeding through the walls again modifing the gsc file example:
setcvar("r_glowbloomintensity0","1");
setcvar("r_glowbloomintensity1","1");
setcvar("r_glowskybleedintensity0",".0"); changed this setting to zero and got perfect results when using directX9 without
the extreme+ mod, and again when running the extreme mod the glowskybleedintensity effect returned having the same results following the same line of tests. :?
Hopefully there is a way to over come this directX problem, maybe a cvar setting of some sort.
j\I Just wanted to say your mods really rock..., to bad for awe, they have nice mods too.
Maybe a cfg setting map related?