Author Topic: X4 V3.0 Beta Errors..  (Read 10805 times)

Offline wolfie

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Re: X4 V3.0 Beta Errors..
« Reply #30 on: March 23, 2010, 05:23:31 pm »
Quote from: "bhcmax";p="33034"
Quote from: "{PST}*Joker";p="32983"
Quote from: "bhcmax";p="32981"
where is the beta download complete with cfgs?
and are raw files available as well?

DL zip here:  http://codurl.com/?cmk4mt

No RAW files yet, lets work out the bugs first

thank you joker,meant to post yesterday but was busy trying to set up lol,

also im getting a join message about a tactical server ,ive treid altering the line on tagged.gsc file , but then server crashes, so replaced to original one still crashes pff

that one has me stumped too :?

wolfie

Offline marlboro2k

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Re: X4 V3.0 Beta Errors..
« Reply #31 on: March 23, 2010, 06:46:36 pm »
@DoomSlayer

one of the maps that get xmodel 1000 assest is "mp_sharqi_b2". this map is runnging 100% in my x4v2.0 and the iwd is clean.
Does that really mean map is bad? and i cant play it anymore?
i doesnt test all my 73 maps in v3 at moment, but i will test other maps and give a report...

greetz marlboro2k

Offline stufz

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Re: X4 V3.0 Beta Errors..
« Reply #32 on: March 23, 2010, 07:18:45 pm »
The tactical message is part of the first fix that Joker dropped on Page 2 of this thread.

Stock maps that give me the 1000 model assets exceeded error are:

mp_citystreets

mp_crossfire

Offline Joker{eXtreme}

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Re: X4 V3.0 Beta Errors..
« Reply #33 on: March 23, 2010, 09:31:46 pm »
Quote from: "stufz";p="33038"
The tactical message is part of the first fix that Joker dropped on Page 2 of this thread.

Stock maps that give me the 1000 model assets exceeded error are:

mp_citystreets

mp_crossfire


Those 2 are the only ones that do it

Offline Joker{eXtreme}

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Re: X4 V3.0 Beta Errors..
« Reply #34 on: March 23, 2010, 09:39:28 pm »
Quote from: "bhcmax";p="33034"
Quote from: "{PST}*Joker";p="32983"
Quote from: "bhcmax";p="32981"
where is the beta download complete with cfgs?
and are raw files available as well?

DL zip here:  http://codurl.com/?cmk4mt

No RAW files yet, lets work out the bugs first

thank you joker,meant to post yesterday but was busy trying to set up lol,

also im getting a join message about a tactical server ,ive treid altering the line on tagged.gsc file , but then server crashes, so replaced to original one still crashes pff

UPDATE  , downloaded all fixes so far and server running again

possible bug, i have both heli  set to 7 kill streak (i only want to use it once) but sometimes its not available to use

whats the best way if you only want to use each wmd once ?  set both for same time? or // before 2nd one?

Big question here is what the Heli already in use when you earned it?  Cause it is scriptted to only allow 1 heli at a time

Offline Joker{eXtreme}

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Re: X4 V3.0 Beta Errors..
« Reply #35 on: March 23, 2010, 09:40:23 pm »
Quote from: "{PST}*Joker";p="33040"
Quote from: "bhcmax";p="33034"
Quote from: "{PST}*Joker";p="32983"
Quote from: "bhcmax";p="32981"
where is the beta download complete with cfgs?
and are raw files available as well?

DL zip here:  http://codurl.com/?cmk4mt

No RAW files yet, lets work out the bugs first

thank you joker,meant to post yesterday but was busy trying to set up lol,

also im getting a join message about a tactical server ,ive treid altering the line on tagged.gsc file , but then server crashes, so replaced to original one still crashes pff

UPDATE  , downloaded all fixes so far and server running again

possible bug, i have both heli  set to 7 kill streak (i only want to use it once) but sometimes its not available to use

whats the best way if you only want to use each wmd once ?  set both for same time? or // before 2nd one?

Big question here is was the Heli already in use when you earned it?  Cause it is scriptted to only allow 1 heli at a time

Offline bdshepherd

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Re: X4 V3.0 Beta Errors..
« Reply #36 on: March 24, 2010, 07:17:03 am »
Yes you have to set the killstreaks the same for only one heli, uav, ace130, ect to appear or to be ran during the killstreak.

This is my setup.
 
Notice how the uav has to be set. And i have no problems.

// UAV available at how many streaks
// min = 1, max = 999, default = 3 FOR STREAKS TO RESET MUST HAVE set ex_wmd_uav SET TO 3 ALL OTHER STREAKS CAN BE MIXED
set ex_wmd_uav "3"  //Streaks
//set ex_wmd_uav2 "3" //Streaks

// UAV Time (in seconds)
// Min = 5, max = 999 (default 30)
set ex_wmd_uav_time "30"

//UAV Drone will fly above map when UAV is used timer will also display
// 0 = off
// 1 = on
set ex_drone_flyer "1"

//******************************************************************************
// Airstrike -- Clusterbomb
//******************************************************************************
// Airstrike available at how many streaks
// min = 1, max = 999, default = 5
set ex_wmd_airstrike "5"   //Streaks
set ex_wmd_airstrike2 "5"  //Streaks

//******************************************************************************
// Helicopter
//******************************************************************************
// Helicopter available at how many streaks
// min = 1, max = 999, default = 7
set ex_wmd_chopper "7"  //Streaks
set ex_wmd_chopper2 "7" //Streaks

// manned Helicopter Settings
//set ex_heli_armor "500"
//set ex_heli_maxhealth "3000"
//set ex_heli_armor_bulletdamage "0.3"

// Players Time (in seconds) in the chopper
// Min = 10, max = 999 (default 30)
//set ex_heli_timer "60"

//use flyable chopper only set 1 at a time do not use both on at the same time
// Off = 0
// On = 1 (default)
set ex_helicopter_manned "0"

//AI driven chopper only set one to 1 at a time do not use both on at the same time
// Off = 0
// On = 1 (default)
set ex_helicopter_unmanned "1"

//******************************************************************************
// Airstrike -- Napalm
//******************************************************************************
// Napalm available at how many streaks
// min = 1, max = 999, default = 10
set ex_wmd_napalm "10"   //Streaks
set ex_wmd_napalm2 "10"  //Streaks

// Radius (default 3000)
// Min = 0
// Max = 9999
set ex_wmd_napalmradius "3000"

// Minimum Damage (default 30)
// Min = 0
// Max = 9999
set ex_wmd_napalmmin "30"

// Maximum Damage (default 200)
// Min = 0
// Max = 9999
set ex_wmd_napalmmax "200"


//******************************************************************************
// AC130 Settings
//******************************************************************************
// Static view
// Off = 0
// On = 1 (default)
set ex_ac130_static "0"

// AC130 HUD Text on Screen
// Off = 0
// On = 1 (default)
set ex_ac130_hud "1"

// Thermal view
// Off = 0
// On = 1 (default)
set ex_ac130_thermal "1"

// AC130 Sound's
// Off = 0
// On = 1 (default)
set ex_ac130_sound "1"

// Black shader to fade in and out when a shot is fired
// Off = 0
// On = 1 (default)
set ex_ac130_shotFiredDarkScreen "0"  


//******************************************************************************
// ATTN: You might want to set the next WMD's at high levels to avoid the
// players from getting the next WMD while in the AC130 gunship!!!!!!!!!!
//******************************************************************************
// AC130 Gunship
//******************************************************************************
// AC130 available at how many streaks
// min = 1, max = 999, default = 10
set ex_wmd_ac130 "15"   //Streaks
set ex_wmd_ac1302 "15"  //Streaks

// Players Time (in seconds) in the AC130
// Min = 10, max = 999 (default 30)
set ex_ac130_time "60"

//******************************************************************************
// Nuclear Drop
//******************************************************************************
// Nuke Drop available at how many streaks
// min = 1, max = 999, default = 10
set ex_wmd_nuke "20"  //Streaks
set ex_wmd_nuke2 "20" //Streaks

// Radius (default 3000)
// Min = 0
// Max = 9999
set ex_wmd_nukeradius "9999"

// Minimum Damage (default 30)
// Min = 0
// Max = 9999
set ex_wmd_nukemin "9000"

// Maximum Damage (default 200)
// Min = 0
// Max = 9999
set ex_wmd_nukemax "9999"

Offline Ghost1990

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Re: X4 V3.0 Beta Errors..
« Reply #37 on: March 24, 2010, 08:33:31 am »
Also, the MP44 doesn't display in game if you just select it from the assault class primary weapon first, you have to go to attachment select none, than select the MP44 for it to show up .
The run speed also reverts back to stock when you respawn from the ac130, or choose one of  your custom class
and also getting some script errors, I'm sure someone already knows about, or maybe it's just me, who knows.
Code: [Select]
******* script runtime error *******
model 'vehicle_mi24p_hind_desert' not precached: (file 'extreme/_ex_ammocrates.gsc', line 404)
 plane setModel(plane_model);
       *
Error: called from:
(file 'extreme/_ex_ammocrates.gsc', line 75)
     level thread ammoCratePlane(ammocrate_index, plane_angle);
                  *
Error: started from:
(file 'extreme/_ex_ammocrates.gsc', line 212)
  wait(0.05);
  *
Error: ************************************
      dvar set ui_popup_close_icon 0

******* script runtime error *******
model 'vehicle_cobra_helicopter_fly' not precached: (file 'extreme/_ex_ammocrates.gsc', line 404)
 plane setModel(plane_model);
       *
Error: called from:
(file 'extreme/_ex_ammocrates.gsc', line 75)
     level thread ammoCratePlane(ammocrate_index, plane_angle);
                  *
Error: started from:
(file 'extreme/_ex_ammocrates.gsc', line 212)
  wait(0.05);
******* script runtime error *******
cannot cast undefined to bool: (file 'extreme/_ex_spawnprot.gsc', line 21)
 if(level.ex_spawnprot_voice) self playlocalSound("spenabled");
          *
Error: called from:
(file 'extreme/_ex_main.gsc', line 149)
 if(level.ex_spawnprot) self thread extreme\_ex_spawnprot::start();
                                    *
Error: called from:
(file 'extreme/_ex_main.gsc', line 236)
 if(isPlayer(self)) self thread playerThreads();
                                *
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 750)
 self extreme\_ex_main::exPostSpawn();
      *
Error: started from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 740)
 waittillframeend;
 *
Error: ************************************

******* script runtime error *******
Head icon 'faction_128_arab' was not precached
: (file 'maps/mp/gametypes/_friendicons.gsc', line 90)
   self.headicon = game["headicon_axis"];
                 *
Error: called from:
(file 'maps/mp/gametypes/_friendicons.gsc', line 64)
  self thread showFriendIcon();
              *
Error: started from:
(file 'maps/mp/gametypes/_friendicons.gsc', line 62)
  self waittill("spawned_player");

Offline bdshepherd

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Re: X4 V3.0 Beta Errors..
« Reply #38 on: March 24, 2010, 12:06:12 pm »
ok, issue with mapvoting at the end of the map. I even put my old configs in for map voting at the end of map and still doesn't work.

Offline marlboro2k

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Re: X4 V3.0 Beta Errors..
« Reply #39 on: March 24, 2010, 01:05:04 pm »
@bdsshepherd
DoomSlayer wrote that endmapvoting only work, when statsboard is disabled.
my mapvoting is working fine...when i disabled statsboard

Offline bdshepherd

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Re: X4 V3.0 Beta Errors..
« Reply #40 on: March 24, 2010, 01:57:52 pm »
Quote from: "marlboro2k";p="33048"
@bdsshepherd
DoomSlayer wrote that endmapvoting only work, when statsboard is disabled.
my mapvoting is working fine...when i disabled statsboard

I know how to config the server and yes i read that the stats must be disabled.

could you send or post your configs plz. cause i really dont see what i am doing wrong here.

Offline marlboro2k

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Re: X4 V3.0 Beta Errors..
« Reply #41 on: March 24, 2010, 03:39:13 pm »
@bdshepherd
here are my complete configs...inkl the updated files

ClickMe


ps: its my _ex_votemaps.gsc from x4v2.0 i dont change it

Offline bdshepherd

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Re: X4 V3.0 Beta Errors..
« Reply #42 on: March 24, 2010, 07:08:18 pm »
Quote from: "marlboro2k";p="33052"
@bdshepherd
here are my complete configs...inkl the updated files

ClickMe


ps: its my _ex_votemaps.gsc from x4v2.0 i dont change it

I want to Thank yo so much for your configs, they worked for the end map voting now, the only question I have now is does lms or lts gametypes show in the voting cause mine are not. It's blank in those to areas, you can vote for them but your voting a blank spot.

Offline bdshepherd

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Re: X4 V3.0 Beta Errors..
« Reply #43 on: March 24, 2010, 11:12:23 pm »
Ok, took out those 2 gametypes cause they keep crashing the server and now having issue with voting maps, the last 2 you cant vote for on each page. Is this an issue or am i missing sumthing.

Offline 4peterjan4

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Re: X4 V3.0 Beta Errors..
« Reply #44 on: March 25, 2010, 02:26:55 am »
Quote from: "bdshepherd";p="33043"
Yes you have to set the killstreaks the same for only one heli, uav, ace130, ect to appear or to be ran during the killstreak.

This is my setup.
 
Notice how the uav has to be set. And i have no problems.

// UAV available at how many streaks
// min = 1, max = 999, default = 3 FOR STREAKS TO RESET MUST HAVE set ex_wmd_uav SET TO 3 ALL OTHER STREAKS CAN BE MIXED
set ex_wmd_uav "3"  //Streaks
//set ex_wmd_uav2 "3" //Streaks

// UAV Time (in seconds)
// Min = 5, max = 999 (default 30)
set ex_wmd_uav_time "30"

//UAV Drone will fly above map when UAV is used timer will also display
// 0 = off
// 1 = on
set ex_drone_flyer "1"

//******************************************************************************
// Airstrike -- Clusterbomb
//******************************************************************************
// Airstrike available at how many streaks
// min = 1, max = 999, default = 5
set ex_wmd_airstrike "5"   //Streaks
set ex_wmd_airstrike2 "5"  //Streaks

//******************************************************************************
// Helicopter
//******************************************************************************
// Helicopter available at how many streaks
// min = 1, max = 999, default = 7
set ex_wmd_chopper "7"  //Streaks
set ex_wmd_chopper2 "7" //Streaks

// manned Helicopter Settings
//set ex_heli_armor "500"
//set ex_heli_maxhealth "3000"
//set ex_heli_armor_bulletdamage "0.3"

// Players Time (in seconds) in the chopper
// Min = 10, max = 999 (default 30)
//set ex_heli_timer "60"

//use flyable chopper only set 1 at a time do not use both on at the same time
// Off = 0
// On = 1 (default)
set ex_helicopter_manned "0"

//AI driven chopper only set one to 1 at a time do not use both on at the same time
// Off = 0
// On = 1 (default)
set ex_helicopter_unmanned "1"

//******************************************************************************
// Airstrike -- Napalm
//******************************************************************************
// Napalm available at how many streaks
// min = 1, max = 999, default = 10
set ex_wmd_napalm "10"   //Streaks
set ex_wmd_napalm2 "10"  //Streaks

// Radius (default 3000)
// Min = 0
// Max = 9999
set ex_wmd_napalmradius "3000"

// Minimum Damage (default 30)
// Min = 0
// Max = 9999
set ex_wmd_napalmmin "30"

// Maximum Damage (default 200)
// Min = 0
// Max = 9999
set ex_wmd_napalmmax "200"


//******************************************************************************
// AC130 Settings
//******************************************************************************
// Static view
// Off = 0
// On = 1 (default)
set ex_ac130_static "0"

// AC130 HUD Text on Screen
// Off = 0
// On = 1 (default)
set ex_ac130_hud "1"

// Thermal view
// Off = 0
// On = 1 (default)
set ex_ac130_thermal "1"

// AC130 Sound's
// Off = 0
// On = 1 (default)
set ex_ac130_sound "1"

// Black shader to fade in and out when a shot is fired
// Off = 0
// On = 1 (default)
set ex_ac130_shotFiredDarkScreen "0"  


//******************************************************************************
// ATTN: You might want to set the next WMD's at high levels to avoid the
// players from getting the next WMD while in the AC130 gunship!!!!!!!!!!
//******************************************************************************
// AC130 Gunship
//******************************************************************************
// AC130 available at how many streaks
// min = 1, max = 999, default = 10
set ex_wmd_ac130 "15"   //Streaks
set ex_wmd_ac1302 "15"  //Streaks

// Players Time (in seconds) in the AC130
// Min = 10, max = 999 (default 30)
set ex_ac130_time "60"

//******************************************************************************
// Nuclear Drop
//******************************************************************************
// Nuke Drop available at how many streaks
// min = 1, max = 999, default = 10
set ex_wmd_nuke "20"  //Streaks
set ex_wmd_nuke2 "20" //Streaks

// Radius (default 3000)
// Min = 0
// Max = 9999
set ex_wmd_nukeradius "9999"

// Minimum Damage (default 30)
// Min = 0
// Max = 9999
set ex_wmd_nukemin "9000"

// Maximum Damage (default 200)
// Min = 0
// Max = 9999
set ex_wmd_nukemax "9999"

Hey M8.

Thanks that worked for my double wmds error :D