Quote from: "{PST}*Joker";p="32983"Quote from: "bhcmax";p="32981"where is the beta download complete with cfgs?and are raw files available as well?DL zip here: http://codurl.com/?cmk4mtNo RAW files yet, lets work out the bugs firstthank you joker,meant to post yesterday but was busy trying to set up lol,also im getting a join message about a tactical server ,ive treid altering the line on tagged.gsc file , but then server crashes, so replaced to original one still crashes pff
Quote from: "bhcmax";p="32981"where is the beta download complete with cfgs?and are raw files available as well?DL zip here: http://codurl.com/?cmk4mtNo RAW files yet, lets work out the bugs first
where is the beta download complete with cfgs?and are raw files available as well?
The tactical message is part of the first fix that Joker dropped on Page 2 of this thread.Stock maps that give me the 1000 model assets exceeded error are:mp_citystreetsmp_crossfire
Quote from: "{PST}*Joker";p="32983"Quote from: "bhcmax";p="32981"where is the beta download complete with cfgs?and are raw files available as well?DL zip here: http://codurl.com/?cmk4mtNo RAW files yet, lets work out the bugs firstthank you joker,meant to post yesterday but was busy trying to set up lol,also im getting a join message about a tactical server ,ive treid altering the line on tagged.gsc file , but then server crashes, so replaced to original one still crashes pffUPDATE , downloaded all fixes so far and server running againpossible bug, i have both heli set to 7 kill streak (i only want to use it once) but sometimes its not available to usewhats the best way if you only want to use each wmd once ? set both for same time? or // before 2nd one?
Quote from: "bhcmax";p="33034"Quote from: "{PST}*Joker";p="32983"Quote from: "bhcmax";p="32981"where is the beta download complete with cfgs?and are raw files available as well?DL zip here: http://codurl.com/?cmk4mtNo RAW files yet, lets work out the bugs firstthank you joker,meant to post yesterday but was busy trying to set up lol,also im getting a join message about a tactical server ,ive treid altering the line on tagged.gsc file , but then server crashes, so replaced to original one still crashes pffUPDATE , downloaded all fixes so far and server running againpossible bug, i have both heli set to 7 kill streak (i only want to use it once) but sometimes its not available to usewhats the best way if you only want to use each wmd once ? set both for same time? or // before 2nd one?Big question here is was the Heli already in use when you earned it? Cause it is scriptted to only allow 1 heli at a time
******* script runtime error *******model 'vehicle_mi24p_hind_desert' not precached: (file 'extreme/_ex_ammocrates.gsc', line 404) plane setModel(plane_model); *Error: called from:(file 'extreme/_ex_ammocrates.gsc', line 75) level thread ammoCratePlane(ammocrate_index, plane_angle); *Error: started from:(file 'extreme/_ex_ammocrates.gsc', line 212) wait(0.05); *Error: ************************************ dvar set ui_popup_close_icon 0******* script runtime error *******model 'vehicle_cobra_helicopter_fly' not precached: (file 'extreme/_ex_ammocrates.gsc', line 404) plane setModel(plane_model); *Error: called from:(file 'extreme/_ex_ammocrates.gsc', line 75) level thread ammoCratePlane(ammocrate_index, plane_angle); *Error: started from:(file 'extreme/_ex_ammocrates.gsc', line 212) wait(0.05);******* script runtime error *******cannot cast undefined to bool: (file 'extreme/_ex_spawnprot.gsc', line 21) if(level.ex_spawnprot_voice) self playlocalSound("spenabled"); *Error: called from:(file 'extreme/_ex_main.gsc', line 149) if(level.ex_spawnprot) self thread extreme\_ex_spawnprot::start(); *Error: called from:(file 'extreme/_ex_main.gsc', line 236) if(isPlayer(self)) self thread playerThreads(); *Error: called from:(file 'maps/mp/gametypes/_globallogic.gsc', line 750) self extreme\_ex_main::exPostSpawn(); *Error: started from:(file 'maps/mp/gametypes/_globallogic.gsc', line 740) waittillframeend; *Error: ******************************************* script runtime error *******Head icon 'faction_128_arab' was not precached: (file 'maps/mp/gametypes/_friendicons.gsc', line 90) self.headicon = game["headicon_axis"]; *Error: called from:(file 'maps/mp/gametypes/_friendicons.gsc', line 64) self thread showFriendIcon(); *Error: started from:(file 'maps/mp/gametypes/_friendicons.gsc', line 62) self waittill("spawned_player");
@bdsshepherdDoomSlayer wrote that endmapvoting only work, when statsboard is disabled.my mapvoting is working fine...when i disabled statsboard
@bdshepherdhere are my complete configs...inkl the updated filesClickMeps: its my _ex_votemaps.gsc from x4v2.0 i dont change it
Yes you have to set the killstreaks the same for only one heli, uav, ace130, ect to appear or to be ran during the killstreak.This is my setup. Notice how the uav has to be set. And i have no problems. // UAV available at how many streaks// min = 1, max = 999, default = 3 FOR STREAKS TO RESET MUST HAVE set ex_wmd_uav SET TO 3 ALL OTHER STREAKS CAN BE MIXED set ex_wmd_uav "3" //Streaks //set ex_wmd_uav2 "3" //Streaks// UAV Time (in seconds) // Min = 5, max = 999 (default 30)set ex_wmd_uav_time "30"//UAV Drone will fly above map when UAV is used timer will also display // 0 = off// 1 = onset ex_drone_flyer "1"//******************************************************************************// Airstrike -- Clusterbomb//******************************************************************************// Airstrike available at how many streaks// min = 1, max = 999, default = 5set ex_wmd_airstrike "5" //Streaksset ex_wmd_airstrike2 "5" //Streaks//******************************************************************************// Helicopter//******************************************************************************// Helicopter available at how many streaks// min = 1, max = 999, default = 7set ex_wmd_chopper "7" //Streaksset ex_wmd_chopper2 "7" //Streaks// manned Helicopter Settings//set ex_heli_armor "500"//set ex_heli_maxhealth "3000"//set ex_heli_armor_bulletdamage "0.3"// Players Time (in seconds) in the chopper// Min = 10, max = 999 (default 30)//set ex_heli_timer "60" //use flyable chopper only set 1 at a time do not use both on at the same time// Off = 0// On = 1 (default)set ex_helicopter_manned "0" //AI driven chopper only set one to 1 at a time do not use both on at the same time // Off = 0// On = 1 (default)set ex_helicopter_unmanned "1" //******************************************************************************// Airstrike -- Napalm//******************************************************************************// Napalm available at how many streaks// min = 1, max = 999, default = 10set ex_wmd_napalm "10" //Streaksset ex_wmd_napalm2 "10" //Streaks// Radius (default 3000)// Min = 0// Max = 9999set ex_wmd_napalmradius "3000"// Minimum Damage (default 30)// Min = 0// Max = 9999set ex_wmd_napalmmin "30"// Maximum Damage (default 200)// Min = 0// Max = 9999set ex_wmd_napalmmax "200"//******************************************************************************// AC130 Settings//******************************************************************************// Static view// Off = 0// On = 1 (default)set ex_ac130_static "0"// AC130 HUD Text on Screen// Off = 0// On = 1 (default)set ex_ac130_hud "1"// Thermal view// Off = 0// On = 1 (default)set ex_ac130_thermal "1"// AC130 Sound's// Off = 0// On = 1 (default)set ex_ac130_sound "1"// Black shader to fade in and out when a shot is fired // Off = 0// On = 1 (default)set ex_ac130_shotFiredDarkScreen "0" //******************************************************************************// ATTN: You might want to set the next WMD's at high levels to avoid the // players from getting the next WMD while in the AC130 gunship!!!!!!!!!!//******************************************************************************// AC130 Gunship//******************************************************************************// AC130 available at how many streaks// min = 1, max = 999, default = 10set ex_wmd_ac130 "15" //Streaksset ex_wmd_ac1302 "15" //Streaks// Players Time (in seconds) in the AC130// Min = 10, max = 999 (default 30)set ex_ac130_time "60"//******************************************************************************// Nuclear Drop//******************************************************************************// Nuke Drop available at how many streaks// min = 1, max = 999, default = 10set ex_wmd_nuke "20" //Streaksset ex_wmd_nuke2 "20" //Streaks// Radius (default 3000)// Min = 0// Max = 9999set ex_wmd_nukeradius "9999"// Minimum Damage (default 30)// Min = 0// Max = 9999set ex_wmd_nukemin "9000"// Maximum Damage (default 200)// Min = 0// Max = 9999set ex_wmd_nukemax "9999"