:? Been trying to get a plane flyby sound to work using this line of code, which worked in cod4:
thread maps\mp\gametypes\_hardpoints::play_loop_sound_on_entity("sound");
I have tried countless soundalias lines and have converted the sound to Microsoft ADPCM, 44100 kHz, 4 bit mono. I always get a crackling noise after the sound plays out. I'm assuming I have a screwed up soundalias line as well as the wrong compression for the sound?
:cry: Fred