Author Topic: Maprotation.cfg problems  (Read 1572 times)

Offline SlipTosK

  • Rank: Private
  • *
  • Posts: 5
Maprotation.cfg problems
« on: July 15, 2010, 03:17:05 pm »
Hi guys, my X4 3.0 desn´t get my rotation. When i push "next map" always crash. Why? Console and maprotation.cfg show me that:

[spoil][19:26:23] Say "^7CoD RT 11.3.1 ^4||^7 next map by ^4Yoo-Hoo Conquer"
----------------------

----------------------
[19:26:25] map_rotate
----------------------
map_rotate...

"sv_mapRotation" is:"map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_showdown map mp_strike map mp_vacant"

"sv_mapRotationCurrent" is:""

Setting map: mp_backlot.
Unknown command "selectStringTableEntryInDvar"
==== ShutdownGame (1) ====
------ Server Initialization ------
Server: mp_backlot
----- FS_Startup -----
Current language: english
Current search path:
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\z_ze_weapons.iwd (21 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\z_svr_teams.iwd (4 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\z_bhc3.iwd (515 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\zz_Tri_arab_6clr.iwd (3 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\zz_BHC_Barrels.iwd (20 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\zzz_wakkamaps.iwd (20 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\zzz_bhc_skinsz.iwd (29 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_vukovar.iwd (27 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_tra_elmechili.iwd (18 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_toujane_beta.iwd (10 files)
D:\Servido
es\CODWAW\yoohoo\mods\yoohoowarfare2\mp_thera.iwd (2 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_terminal.iwd (95 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_stargate_abydos.iwd (34 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_southfrance.iwd (13 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_simpsons.iwd (93 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_sbase.iwd (36 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_rust.iwd (86 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_remagen.iwd (25 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_rats08.iwd (20 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_qmx_matmata.iwd (5 files)

D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_nova_crvenka.iwd (28 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_mortal_collapsing.iwd (3 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_modern_rust.iwd (6 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_jor1.iwd (3 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_highrise.iwd (19 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_hhk_basra.iwd (6 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_gold_rush.iwd (126 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_fr_hv2.iwd (34 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_fav.iwd (61 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_fart_house_v2.iwd (5 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_ctan.iwd (97 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_cluster.iwd (71 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_chateau4.iwd (10 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_cassino.iwd (9 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_caen.iwd (3 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_almeria.iwd (59 files)
D:\Servidores\CODWAW\yoohoo\mods\yoohoowarfare2\mp_aerodrome.iwd (43 files)
D:\Servidores\CODWAW\y
ohoo/mods/yoohoowarfare2
D:\Servidores\CODWAW\yoohoo\main\iw_13.iwd (265 files)
D:\Servidores\CODWAW\yoohoo\main\iw_12.iwd (33 files)
D:\Servidores\CODWAW\yoohoo\main\iw_11.iwd (448 files)
D:\Servidores\CODWAW\yoohoo\main\iw_10.iwd (230 files)
D:\Servidores\CODWAW\yoohoo\main\iw_09.iwd (447 files)
D:\Servidores\CODWAW\yoohoo\main\iw_08.iwd (66 files)
D:\Servidores\CODWAW\yoohoo\main\iw_07.iwd (34 files)
D:\Servidores\CODWAW\yoohoo\main\iw_06.iwd (416 files)
D:\Servidores\CODWAW\yoohoo\main\iw_05.iwd (716 files)
D:\Servidores\CODWAW\yoohoo\main\iw_04.iwd (765 files)
D:\Servidores\CODWAW\yoohoo\main\iw_03.iwd (670 files)
D:\Servidores\CODWAW\yoohoo\main\iw_02.iwd (1296 files)

D:\Servidores\CODWAW\yoohoo\main\iw_01.iwd (1456 files)
D:\Servidores\CODWAW\yoohoo\main\iw_00.iwd (1054 files)
D:\Servidores\CODWAW\yoohoo/main
D:\Servidores\CODWAW\yoohoo/main_shared
D:\Servidores\CODWAW\yoohoo/players
D:\Servidores\CODWAW\yoohoo\main\localized_english_iw06.iwd (7 files)
    localized assets iwd file for english
D:\Servidores\CODWAW\yoohoo\main\localized_english_iw05.iwd (1338 files)
    localized assets iwd file for english
D:\Servidores\CODWAW\yoohoo\main\localized_english_iw04.iwd (1730 files)
    localized assets iwd file for english
D:\Servidores\CODWAW\yoohoo\main\localized_english_iw03.iwd (3705 files)
    localized assets iwd file for english
D:\Servidores\CODWAW\yoohoo\main\localized_english_iw02.iwd (3483 files)
    localized assets iwd file for english
D:\Servidores\CODWAW\yoohoo\main\localized_english_iw01.iwd (3181 files)
    localized assets iwd file for english
D:\Servidores\CODWAW\yoohoo\main\localized_english_iw00.iwd (2903 files)
    localized assets iwd file for english

File Handles:
handle 2: console_mp.log
----------------------
77706 files in iwd files
Unloaded fastfile mp_almeria
Loading fastfile mp_backlot
Waited 469 msec for asset 'maps/mp/mp_backlot.d3dbsp' of type 'col_map_mp'.
------- Game Initialization -------
gamename: Cal
 of Duty 4
gamedate: Jun 18 2008
Loaded zone 'mp_backlot'
-----------------------------------
WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_auto' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_auto2' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_autodog' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_bulletimpact' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_bulletwhizby' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_element' in file 'shock/radiation_high.shock'

WARNING: unknown dvar 'bg_shock_volume_auto2d' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_vehiclelimited' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_menu' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_body' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_body2d' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_reload' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_reload2d' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_item' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_effects1' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_effects2' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_weapon' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_weapon2d' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_nonshock' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/radiation_hig
.shock'
WARNING: unknown dvar 'bg_shock_volume_local' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_local2' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_ambient' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_hurt' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_player1' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_player2' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_musicnopause' in file 'shock/radiation_high.shock'

WARNING: unknown dvar 'bg_shock_volume_mission' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_announcer' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_shellshock' in file 'shock/radiation_high.shock'
Error: Missing soundalias "weap_m4a1_fire_npc".
Error: Missing soundalias "weap_m4a1_fire_npc".
Error: Missing soundalias "weap_m4a1_fire_npc".
Error: Missing soundalias "weap_m4a1_fire_npc".
Error: Could not load xmodel "viewmodel_M4m203".
Error: Could not load xmodel "weapon_m4gre_sp".
Error: Missing soundalias "weap_m14sniper_reload_npc_not_empty".
WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_auto' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_auto2' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_autodog' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_bulletimpact' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_bulletwhizby' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_element' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_auto2d' in file 'shock/default.shock'
WARNING: unkn
wn dvar 'bg_shock_volume_vehicle' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_vehiclelimited' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_menu' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_body' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_body2d' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_reload' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_reload2d' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_item' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_effects1' in file 'shock/default.shock'

WARNING: unknown dvar 'bg_shock_volume_effects2' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_weapon' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_weapon2d' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_nonshock' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_local' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_local2' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_ambient' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_hurt' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_player1' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_player2' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_musicnopause' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_mission' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_announcer' in file 'shock/default.shock'
WARNING: unknown dvar 'bg_shock_volume_shellshock' in file 'shock/default.shock'
WARNING:
nknown dvar 'bg_shock_volume_physics' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_auto' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_auto2' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_autodog' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_bulletimpact' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_bulletwhizby' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_element' in file 'shock/concussion_grenade_mp.shock'

WARNING: unknown dvar 'bg_shock_volume_auto2d' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_vehiclelimited' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_menu' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_body' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_body2d' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_reload' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_reload2d' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_item' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_effects1' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_effects2' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_weapon' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_weapon2d' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_nonshock' in file 'shock/concuss
on_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_local' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_local2' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_ambient' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_hurt' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_player1' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_player2' in file 'shock/concussion_grenade_mp.shock'

WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_musicnopause' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_mission' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_announcer' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_shellshock' in file 'shock/concussion_grenade_mp.shock'
WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_auto' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_auto2' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_autodog' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_bulletimpact' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_bulletwhizby' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_element' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_auto2d' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_vehiclelimited' in file 'shock/teargas.shock'
WA
NING: unknown dvar 'bg_shock_volume_menu' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_body' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_body2d' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_reload' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_reload2d' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_item' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_effects1' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_effects2' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_weapon' in file 'shock/teargas.shock'

WARNING: unknown dvar 'bg_shock_volume_weapon2d' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_nonshock' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_voice' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_local' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_local2' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_ambient' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_hurt' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_player1' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_player2' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_music' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_musicnopause' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_mission' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_announcer' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_shellshock' in file 'shock/teargas.shock'
WARNING: unknown dvar 'bg_shock_volume_physics' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_auto' in file 'shock/radiation_high.shock'

3WARNING: unknown dvar 'bg_shock_volume_auto2' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_autodog' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_bulletimpact' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_bulletwhizby' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_element' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_auto2d' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_vehicle' in file 'shock/radiation_high.shock'
WARNING: unknown dvar 'bg_shock_volume_vehiclelimited' in file 'shock/radiation_high.shock'[/spoil]


Maprotation.cfg

[spoil]//******************************************************************************
// Call of Duty 4 - eXtreme+ modification
//******************************************************************************
// author   : eXtreme+ Support Crew
// email    : admin@mycallofduty.com
// website  : http://www.mycallofduty.com
//
// mod      : X4 : eXtreme+ Warfare
// version  : 3.0
// update   :  March 2010
//******************************************************************************


//******************************************************************************
// Map rotation settings
//******************************************************************************
// automatically try to fix errors in maprotation. After this has been done the cvar will be set
// to "0" so that it will only run when you start the server or reload your configs.
// 0 = disable (default)
// 1 = enable (once)
set ex_fix_maprotation "1"

// use random map rotation
// 0 = disable (default)
// 1 = enable
set ex_random_maprotation "0"

// rotate map if server is empty for the set number of minutes
// 0 = disable
// 1 - 1440 = minutes (default)
set ex_rotate_if_empty "0"


//******************************************************************************
// Clear Map Rotation (DO NOT EDIT)
//******************************************************************************
//set sv_maprotationcurrent ""

//******************************************************************************
// Player number based map rotation
//******************************************************************************
// here you can set your server to use custom map rotations based on the amount of players
// on the server at that time. As more people join the server, the game will use a different rotation.
// If enabled this will kick in after the first gametype/map and is checked again at the end of a map
// to ensure the amount of players is detected before the next map begins.

// player based rotation global
// 0 = disable, 1 = enable, default = 0
//set ex_pbrotate "0"

// this is the maximum number of players before the server outgrows the SMALL map rotation,
// and switches to the MEDIUM rotation.
// It will automatically fall back to the SMALL rotation if the number of players drops to this number.
// min = 0, max = 64, default = 0
//set ex_pbrsmall "4"

// this is the maximum number of players before the server outgrows the MEDIUM map rotation,
// and switches to the LARGE rotation.
// It will automatically fall back to the MEDIUM rotation if the number of players drops to this number.
// min = 0, max = 64, default = 0
//set ex_pbrmedium "8"

// set your SMALL map rotation.
// Use it exactly like you would sv_maprotation.
//set scr_small_rotation "gametype koth map mp_island gametype dom map mp_hqbattle gametype koth map mp_mohaa_dv gametype dm map mp_graveyard gametype htf map mp_kh1 gametype sd map mp_carentan gametype war map mp_desert_docks gametype koth map mp_pripyat gametype dm map mp_backlot_2 gametype htf map mp_carentan gametype war map mp_broadcast gametype ctf map mp_destroyed_village gametype war map mp_cargoship gametype dm map mp_killhouse"

// set your MEDIUM map rotation.
// Use it exactly like you would sv_maprotation.
//set scr_med_rotation "gametype koth map mp_area52 gametype war map mp_mirage_b2 gametype koth map mp_dunes gametype ctf map mp_tchernobyl gametype dm map mp_osama'sbeach gametype htf map mp_creek gametype ctf map mp_broadcast gametype sd map mp_creek gametype ctf map mp_yard_n gametype koth map mp_kuhkhird gametype war map mp_garena gametype koth map mp_destroyed_village gametype sd map mp_stadtrand3 gametype koth map mp_broadcast"

// set your LARGE map rotation.
// Use it exactly like you would sv_maprotation.
//set scr_large_rotation "gametype koth map mp_sipins gametype war map mp_freeb gametype htf map mp_waldcamp gametype koth map mp_wolfsquare gametype ctf map mp_thunderville gametype dm map mp_cod4malta gametype ctf map mp_citystreet gametype war map mp_mirage_b2 gametype htf map mp_carentan gametype dom map mp_balakan gametype sd map mp_rd_ex gametype ctf map mp_countdown"


//******************************************************************************
// First gametype to load (if not specified in sv_mapRotation)
//******************************************************************************
// "dm"   - free for all deathmatch
// "dom"  - domination
// "koth" - headquarters
// "sab"  - sabotage
// "sd"   - search & destroy
// "war"  - team deathmatch
// "ctf"  - capture the flag
// "ctfb" - capture the flag back
// "htf"  - hold the flag
// "lts"  - last team standing
// "lms"  - last man standing
// WARNING -- Tested Maxiumum of 6 gametypes per map rotation
//set g_gametype "war"


//******************************************************************************
// Map Rotation (only activate ONE sv_maprotation line)
//******************************************************************************
// DM -- FREE FOR ALL DEATHMATCH
//set sv_mapRotation "gametype dm map mp_bog map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_carentan map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_crash_snow"

// DOM -- DOMINATION
//set sv_mapRotation "gametype dom map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_carentan map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crash_snow map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"

// KOTH -- HEADQUARTERS
//set sv_mapRotation "gametype koth map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_carentan map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crash_snow map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"

// SAB -- SABOTAGE
//set sv_mapRotation "gametype sab map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_carentan map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crash_snow map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"

// SD -- SEARCH & DESTROY
//set sv_mapRotation "gametype sd map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_carentan map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_crash_snow map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"

// WAR -- TEAM DEATH MATCH
//set sv_mapRotation "gametype war map mp_highrise gametype war map mp_bog gametype war map mp_bloc gametype war map mp_carentan gametype war map mp_cargoship gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crash_snow gametype war map mp_broadcast gametype war map mp_killhouse gametype map mp_citystreets"

// CTF - CAPTURE THE FLAG
//set sv_mapRotation "gametype ctf map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_carentan map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_crash_snow map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"

// CTFB - CAPTURE THE FLAG BACK
//set sv_mapRotation "gametype ctfb map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_carentan map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_crash_snow map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"

// HTF -- HOLD THE FLAG
//set sv_mapRotation "gametype htf map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_carentan map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_crash_snow map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"

// LTS -- LAST TEAM STANDING
//set sv_mapRotation "gametype lts map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_carentan map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_crash_snow map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"

// LMS -- LAST MAN STANDING
//set sv_mapRotation "gametype lms map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_carentan map mp_cargoship map mp_convoy map mp_countdown map mp_crash map mp_crash_snow map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"

// MIXED GAME TYPES
//set sv_mapRotation "gametype war map mp_vovel gametype dm map mp_xi_jordan gametype war map mp_chicago gametype koth map mp_beltot gametype dm map mp_mtl_the_rock gametype dom map mp_chateau gametype koth map mp_sconsegrad gametype war map rat_house_v1 gametype dm map mp_mtl_havoc gametype sd map mp_funland gametype war map mp_modern_mice gametype koth map mp_gb_bunker_b1 gametype dom map mp_insurgency gametype war map mp_pillar gametype sd map mp_doneck gametype sd map mp_fr_mogadishu gametype war map mp_ravine gametype dm map mp_graveyard gametype dom map mp_arnhem gametype war map mp_wg_night_beta gametype dom map mp_settlement gametype koth map mp_poolday gametype dom map mp_killhouse"


//******************************************************************************
// Map Rotation Stacker
//******************************************************************************
// If you need a very long map rotation, or you just want to organize the map rotation
// into managable chunks, you can split your rotation into several lines by using the
// rotation stacker. You can add as many lines as you like, but always start at 1,
// and don't skip nubers (no gaps)
// WARNING: this feature is not compatible with the player based rotation!
//------------------------------------------------------------------------------
set sv_mapRotation1 "gametype war map mp_almeria gametype dm map mp_modern_rust gametype ctfb map mp_aerodrome gametype dom map mp_caen gametype sab map mp_rust gametype war map mp_stargate_abydos gametype ctf map mp_vukovar gametype ctfb map mp_ic_cod gametype dom map mp_chateau4 gametype dom map mp_southfrance gametype ctfb map mp_nova_crvenka gametype dom map mp_chateau4 gametype ctf map mp_remagen gametype dom map mp_gold_rush gametype sab map mp_highrise gametype war map mp_fr_hv2 gametype ctf map mp_prisonblock"
//set sv_mapRotation2 "gametype dom map mp_jor1 gametype sd map mp_cluster gametype war map mp_tra_elmechili gametype ctf map mp_sbase gametype war map mp_terminal gametype ctf map mp_favela gametype war map mp_mortal_collapsinggametype dom map mp_vok gametype koth map mp_hhk_basra gametype war map mp_toujane_beta gametype war map mp_qmx_matmata gametype sab map mp_cassino gametype war map mp_rats08 gametype ctf map mp_ctan"
//set sv_mapRotation3 ""[/spoil]

What is wrong?

Thanks.

Offline stufz

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Re: Maprotation.cfg problems
« Reply #1 on: July 15, 2010, 05:17:37 pm »
Whats your commandline to start the server ? Its defaulting to a standard rotation coz it doesn't see your mod folder looks like.
You have a LOT OF map iwd files in that yoohoowarfare folder, but funny - I don't see any X4 mod files :p

Offline SlipTosK

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Re: Maprotation.cfg problems
« Reply #2 on: July 15, 2010, 05:24:12 pm »
Thanks for your replies!!!

  mi commandline:
+set net_ip 213.149.244.XX +set net_port 28960 +set sv_maxclients 30 +map mp_almeria +set sv_punkbuster 1 +exec server.cfg

Offline utdfederation

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Re: Maprotation.cfg problems
« Reply #3 on: July 15, 2010, 05:42:50 pm »
your folder is CODWAW did you know this?

is this for a rented server or for your own home pc to use as a server?

Offline SlipTosK

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Re: Maprotation.cfg problems
« Reply #4 on: July 15, 2010, 06:46:11 pm »
It´s a rented server but that isn´t a problem. The server with other mod run perfectly but when i try to get up x4 mod server this don´t get maprotation. Is the maprotate.cfg settings wrong? How could i use maprotation1,maprotation2...? Thanks

Offline SlipTosK

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Re: Maprotation.cfg problems
« Reply #5 on: July 16, 2010, 09:05:46 am »
I´ve solved the problem... wen I put only one sv_mapRotation it´s works. I have another questions.... I open new topic.

Thanks All

Offline utdfederation

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Re: Maprotation.cfg problems
« Reply #6 on: July 16, 2010, 09:09:21 am »
check your pm's