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eXtreme+ Modification for Call Of Duty 4: Modern Warfare
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lts gametype
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Topic: lts gametype (Read 1033 times)
bdshepherd
Rank: Private
Posts: 82
lts gametype
«
on:
November 09, 2010, 11:22:24 am »
The problem were having is? say 2 people are playing lts and a 3rd joiins in to play, well the server just dies, any suggestions? :?
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Joker{eXtreme}
Rank: Private
Posts: 6108
Re: lts gametype
«
Reply #1 on:
November 09, 2010, 02:38:07 pm »
Really?
Post up the console log when that occurs please
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bdshepherd
Rank: Private
Posts: 82
Re: lts gametype
«
Reply #2 on:
November 09, 2010, 02:44:44 pm »
funny thing is there is nuthing in the log telling me whats wrong... :roll:
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Joker{eXtreme}
Rank: Private
Posts: 6108
Re: lts gametype
«
Reply #3 on:
November 09, 2010, 02:47:39 pm »
Alright, I'll see what I can do with my local test server today after work.
Hey, what version you running? 2.0, 3.0 Beta, or the new 3.0 RC5?
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bdshepherd
Rank: Private
Posts: 82
Re: lts gametype
«
Reply #4 on:
November 09, 2010, 05:11:55 pm »
3.0 Beta but test server runs fine with bots its when its on a regular server is where the problem is.... 2 people playing one joins in and then the crash.
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Joker{eXtreme}
Rank: Private
Posts: 6108
Re: lts gametype
«
Reply #5 on:
November 09, 2010, 05:50:18 pm »
Alot of good those bots are LOL
Ok, will set it up after work and get 2 other people to join up so I can see the error
Might hit you up in an hour or two
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bdshepherd
Rank: Private
Posts: 82
Re: lts gametype
«
Reply #6 on:
November 09, 2010, 07:31:10 pm »
seems the issue is with both mods, cause i have tested them both now, thought maybe it was issue with just one.
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Joker{eXtreme}
Rank: Private
Posts: 6108
Re: lts gametype
«
Reply #7 on:
November 09, 2010, 07:53:04 pm »
You got 2 guys to hop in with me?
IP: 76.172.192.182:28930
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Joker{eXtreme}
Rank: Private
Posts: 6108
Re: lts gametype
«
Reply #8 on:
November 09, 2010, 08:14:38 pm »
:?
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bdshepherd
Rank: Private
Posts: 82
Re: lts gametype
«
Reply #9 on:
November 09, 2010, 08:14:41 pm »
206.217.134.163:28960 this is the server well be in all night if ya wanna join and ill change gametype to lts for ya when ya come in.
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Joker{eXtreme}
Rank: Private
Posts: 6108
Re: lts gametype
«
Reply #10 on:
November 09, 2010, 08:15:23 pm »
You don't understand, I need it to be on my server cause I have total control over it so I can get the error without it restarting and wiping out the logs
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bdshepherd
Rank: Private
Posts: 82
Re: lts gametype
«
Reply #11 on:
November 09, 2010, 08:22:40 pm »
ok
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Joker{eXtreme}
Rank: Private
Posts: 6108
Re: lts gametype
«
Reply #12 on:
November 09, 2010, 08:56:55 pm »
Ok, problem resolved. Was a custom map issue
A few little pesky errors in LTS and LMS (thanks guys for the testing) so will work on those
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bdshepherd
Rank: Private
Posts: 82
Re: lts gametype
«
Reply #13 on:
November 09, 2010, 09:59:30 pm »
ok here is the error from s&d gametype and it seems to be a round based gametype problem with all the gametypes.
also want to report that when napalm hits friendlies the fire stays on them and doesn't go away when friendly fire isn't on.
******* script runtime error *******
undefined is not an object: (file 'extreme/_ex_sentrygun.gsc', line 40)
player thread onPlayerJoinedTeam();
*
Error: started from:
(file 'extreme/_ex_sentrygun.gsc', line 38)
level waittill("spawned_player", player);
*
Error: ************************************
SetTargetEnt() called on a non-broadcasting entity, may not show in client snapshots. dvar set g_gametype sd
dvar set g_gametype sd
dvar set sv_serverid 33
==== ShutdownGame (0) ====
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eXtreme+ Archive
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eXtreme+ Modification for Call Of Duty 4: Modern Warfare
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lts gametype