Author Topic: mixed gametypes and maps for X4v3.0_RC5  (Read 971 times)

Offline GoldenViper

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mixed gametypes and maps for X4v3.0_RC5
« on: November 17, 2010, 07:48:05 pm »
hi there iv got X4v3.0_RC5 mod.
is there a way to set up random gametypes/maps at same time so they are always mixed.i seen it done on the old mod we had.(openwarfare) is there away to do it on this mod..

cheers
   matt

Offline Joker{eXtreme}

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Re: mixed gametypes and maps for X4v3.0_RC5
« Reply #1 on: November 18, 2010, 08:58:03 am »
Sure thing

config/maprotation.cfg

// MIXED GAME TYPES
// set sv_mapRotation ""

Just set it up there.  

ie

set sv_mapRotation "gametype ctf map mp_bog gametype tdm map mp_backlot gametype sd map mp_vacant"

Offline GoldenViper

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Re: mixed gametypes and maps for X4v3.0_RC5
« Reply #2 on: November 19, 2010, 07:41:27 pm »
cheers for the reply.

i tryed that befor i posted on here. and every few maps it would crash our server. :? so for mean time i put it back to stock maps and just one gametype.

and on another note its not mixed because u have to set the gametype to that map  :( .

Offline Joker{eXtreme}

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Re: mixed gametypes and maps for X4v3.0_RC5
« Reply #3 on: November 19, 2010, 07:44:27 pm »
Quote from: "GoldenViper";p="36196"
i tryed that befor i posted on here. and every few maps it would crash our server. :? so for mean time i put it back to stock maps and just one gametype.
To solve this, would need to see the rotation you had set up.  Some maps + the mod will cause an overload hitting a limitation set in the COD4 engine


Quote from: "GoldenViper";p="36196"
and on another note its not mixed because u have to set the gametype to that map  :( .
Ummmmm, I did in the sample above

set sv_mapRotation "gametype ctf map mp_bog gametype tdm map mp_backlot gametype sd map mp_vacant"

Offline GoldenViper

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Re: mixed gametypes and maps for X4v3.0_RC5
« Reply #4 on: November 19, 2010, 07:58:24 pm »
cant show u rotation to how i had it as i had to change it back due to shuttting server down and i didnt save it lol.. but i know we had 18 maps on it


and in your samle does that mean that i can use the same map but with all diff game types i.e like use set sv_mapRotation "gametype ctf map mp_bog gametype tdm map mp_bog gametype sd map mp_bog" then a diff map with all gametypes.
so the map i put on has all gametypes on it(if it can run that gametype) if so that would mean ill hav a very very very big map rotation


also how do i get rid of that red dot on the screen.

Offline Joker{eXtreme}

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Re: mixed gametypes and maps for X4v3.0_RC5
« Reply #5 on: November 19, 2010, 08:15:19 pm »
Yep

Red Dot -- config/weaponcontrol.cfg

//******************************************************************************
// Laserdot
//******************************************************************************
// laserdot transparency
// 0 = disable (default)
// 1 = enabled, always on
// 2 = enabled, only when aiming down scope
// 3 = enabled, only when NOT aiming down scope
set ex_laserdot "1"

// Static Cross - if ON, you must disable ex_laserdot
//set ex_static_cross "0"

// laser dot size min = 1 max = 5
// min = 1, max = 10, default = 2
set ex_laserdot_size "2"

// color (default 1,0,0)
set ex_laserdot_red "1"
set ex_laserdot_green "0"
set ex_laserdot_blue "0"

// Certain players may not like the laserdot. You can define exclusions based
// on clan tags and screennames.
// Clan presets must also be set in clancontrol.cfg and are limited to four clans.
// You can add as many individual players as you like. Just increase the last
// digit for each one. It doesn't matter if you enter the names with colours,
// non alphabet characters, uppercase or lowercase. The mod will understand as
// long as you have the letters in the name correct.

// Exclusion by clan tag (max 4)
//set ex_laserdot_clan_0 "clantag"
//set ex_laserdot_clan_1 "clantag"
//set ex_laserdot_clan_2 "clantag"
//set ex_laserdot_clan_3 "clantag"

// Exclusion by name
//set ex_laserdot_name_0 "playername"
//set ex_laserdot_name_1 "playername"
//set ex_laserdot_name_2 "playername"
//set ex_laserdot_name_3 "playername"

Offline GoldenViper

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Re: mixed gametypes and maps for X4v3.0_RC5
« Reply #6 on: November 19, 2010, 08:18:04 pm »
cheers ill get bk to you about the maps. as/when i set them up again.