Edit to above
This is an altered stealthbomber script. It seems to work with the pow map but not extensively tested other than calling the strike on my own position many times and killing myself. So I dont know if it messes anything else up.
Changes: bombs reduced to 10 each instead of 20 with drop time between them increased. All killcam entities removed. The bomb itself is already used as one in the los damage callback. However it could be added back and the position placed above the target location for a uav view so only one is needed. If the stealth was added to killcam? I dont know if it is. Also, a script was copied from Open Warfare and added to init() that deletes all spawn points not used in the current gametype. I dont know if they would mind so long as obvious credit is given. I am sure there are new issues with the changes but they can be dealt with.