Author Topic: Camping Feature  (Read 125 times)

Offline {NADF}Geronimo

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Camping Feature
« on: March 26, 2011, 12:04:50 pm »
Hi!

I have a small suggestion for the config-file: monitoring.cfg for the "subject" camping-feature.

// area in feet to clear to avoid being punished for camping (non snipers)
// min = 5, max = 100 (default = 10)
set ex_campradius "50"


// area in feet to clear to avoid being punished for camping (snipers only)
// min = 5, max = 100 (default = 10)
set ex_campsniper_radius "50"

Both values has a multiplicator of 12 in the _exx_varcache.gsc file
level.ex_campradius = [[level.ex_drm]]("ex_campradius", 10, 5, 100, "int") * 12;
level.ex_campsniper_radius = [[level.ex_drm]]("ex_campradius", 10, 5, 100, "int") * 12;

Maybe there should be a notice about. With a value of ex_campradius = 50 it is a real value of 600 for the distance check.
It was confusing with that higher value, as it happends, that you move but still get the "Camping-Punishment", as with a value
of 600 you really needs to start to run to get in 10 seconds (default = warntime+10) out of the camping-radius.

And if you know any other settings which is in that kind of cases, leave a message in the config-files too. It save for some people maybe some headache time ;)

Maybe for some it is clear with "feet", I have no idea about.

Thanks a lot any ways  8)

Regards,
{NADF} Geronimo

Offline PatmanSan

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Re: Camping Feature
« Reply #1 on: March 26, 2011, 02:31:42 pm »
Units in COD2 are inches. 1 foot is 12 inches, so we multiply the setting from the cfg (feet) with 12 to get the area you have to clear in game.

Default 10 feet translates to ~3 meters. Your setting of 50 feet translates to ~15 meters.