Author Topic: Respawn time by specific weapon class...  (Read 199 times)

Offline LAPD

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Respawn time by specific weapon class...
« on: May 29, 2011, 06:41:46 am »
It would be very appropriate to realize such an option ...
...
set scr_respawndelay "10"
set scr_respawndelay_large "15"
set scr_respawndelay_sniper  "20" //override respawn delay by weapon class
by weapon class ...

For example, everyone understands that the choice of sniper weapons is a top priority. Therefore, someone who chooses this weapon must understand that will be respawned more slowly than others (for some custom-large maps snipers have an extremely great advantage, especially when weapon limiting is enabled for the team). And so, to restore justice i wants to increase the snipers respawn time.
On smaller maps, for example, Carentan - can conversely accelerate their respawn, as well as riflemens, but slow respawn time for trenchers and heavy machinegunners.

Offline ODAWA

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Re: Respawn time by specific weapon class...
« Reply #1 on: May 29, 2011, 12:42:45 pm »
What a great gameplay idea.  On large maps, it would give your team a better chance of crossing an open field if you knew the enemy sniper was dead for at least 20 secs.

Offline LAPD

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Re: Respawn time by specific weapon class...
« Reply #2 on: May 31, 2011, 07:55:30 pm »
Quote from: "ODAWA";p="37684"
What a great gameplay idea.  On large maps, it would give your team a better chance of crossing an open field if you knew the enemy sniper was dead for at least 20 secs.

Yes, quite true. For the assault groups it will be an additional incentive to break open fields in a large area. Thus, we also increase Teamwork in the game. Hunting for the enemy sniper will make sense.

Offline PatmanSan

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Re: Respawn time by specific weapon class...
« Reply #3 on: June 01, 2011, 05:59:23 pm »
Added this to 2.7, and it seems to work fine.
This is what I have in the config right now:

// additional respawn delay on weapon class
// WARNING: THIS IS A SUB-FUNCTION OF SCR_RESPAWNDELAY, SO SCR_RESPAWNDELAY HAS
// TO BE ENABLED!
// 0 = disable (default)
// 1 = enabled - check primary weapon only
// 2 = enabled - check primary and secondary weapon if available
set ex_respawndelay_class "2"

// class settings for ex_respawndelay_class
// WARNING: THIS IS ADDED TO THE SCR_RESPAWNDELAY TIME SET ABOVE!
// 0 = disable (default)
// 1 - 60 = additional delay in seconds
//set ex_respawndelay_sniper "0"
//set ex_respawndelay_rifle "0"
//set ex_respawndelay_mg "0"
//set ex_respawndelay_smg "0"
//set ex_respawndelay_shot "0"
//set ex_respawndelay_rl "0"

// additional respawn delay on negative score
// WARNING: THIS IS A SUB-FUNCTION OF SCR_RESPAWNDELAY, SO SCR_RESPAWNDELAY HAS
// TO BE ENABLED! THIS IS ADDED TO THE SCR_RESPAWNDELAY TIME SET ABOVE!
// 0 = disable (default)
// 1 - 60 = additional delay in seconds
//set ex_respawndelay_subzero "0"